unity azure mobile services for Windows 8 and Android - android

So i am trying to use azure to allow me to make an online leader board for my game , now i followed the bit-rave tutorial steps and when i run the script off my computer it writes to the azure database and reads from it to all perfect, but when i put the app onto android or windows phone they both seem to not go into the Read Handler method, can anyone help me as i really would like to get this working on my game. i have used the method from bit-rave website and it does seem to work when running from unity editor but nothing is working from mobile devices on both platforms?
EDIT: so i read somewhere my error was because i was missing thr RestSharp.WindowsPhone.dll in the plugins folder so i found a version online and inserted into the folder and all these erros came up so im guessing the file needs to be relevant to this package?
Error building Player: Exception: Failed to run reference rewriter with command "--target="Temp/StagingArea\Assembly-CSharp.dll" --framework="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\WindowsPhone\v8.0,C:\Program Files (x86)\Microsoft SDKs\Windows Phone\v8.0\Libraries,C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\WP8Support\Players\ARM\master" --platform="C:\Program Files (x86)\Windows Phone Kits\8.0\Windows MetaData\Windows.winmd" --support="Temp\StagingArea\WinRTLegacy.dll" --winmdrefs="" --system=System --dbg=pdb --alt=System.Net;System.Net.Sockets,System.Net;System.Xml.Serialization;System.ComponentModel,System.Windows;System.Threading,mscorlib". [Temp/StagingArea\Assembly-CSharp.dll]
Catastrophic failure while running rrw: Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'RestSharp.WindowsPhone, Version=104.4.0.0, Culture=neutral, PublicKeyToken=null'
at Unity.ReferenceRewriter.RewriteContext.RewriteResolver.Resolve(AssemblyNameReference name)
at Mono.Cecil.MetadataResolver.Resolve(TypeReference type)
at Unity.ReferenceRewriter.RewriteTypeReferences.Visit(TypeReference type, String referencingEntityName)
at Unity.ReferenceRewriter.ReferenceDispatcher.Visit(MethodReference method, String referencingEntityName)
at Unity.ReferenceRewriter.ReferenceDispatcher.DispatchMethodBody(MethodBody body)
at Unity.ReferenceRewriter.ReferenceDispatcher.DispatchMethod(MethodDefinition method)
at Unity.ReferenceRewriter.ReferenceDispatcher.DispatchMethods(TypeDefinition type)
at Unity.ReferenceRewriter.ReferenceDispatcher.Dispatch()
at Unity.ReferenceRewriter.RewriteOperation.Execute(RewriteContext context)
at Unity.ReferenceRewriter.Program.Main(String[] args)

When moving from the desktop version to a mobile (Android / WinPhone) make sure you've enabled Internet permissions as that has to be explicitly required.

Related

QT QuaZip open() fail -1000

I am trying to uncompress a Zip file. Using the latest Qt 5.15 on an Android device.
QFile downloadedZipFile(VALID_ZIP_LOCATION);
QuaZip zip(&downloadedZipFile);
if (!zip.open(QuaZip::mdUnzip)) {
qDebug() << "error" << zip.getZipError();
}
If my file is above 2GB it am getting an error -1000.
Files below 2GB are working as expected.
I tried
zip.setZip64Enabled(true);
before opening the file without success.
I also tried to use the constructor
QuaZip zip(VALID_ZIP_LOCATION)
Upon accessing the zip later I also get the following error:
QuaZip::goToFirstFile(): ZIP is not open in mdUnzip mode
which makes sense, as it couldn't open the file in the first place.
Any help is appreciated, as I am struggling with this Problem for a few days already.
The problem is an unresolved QT-Bug. Where QFile::seek cannot exceed a limit above a 32Bit Integer.
https://bugreports.qt.io/browse/QTBUG-84033
After identifying the problem I could resolve this issue by implementing native code for unzipping files in java for android.
Since iPhones are only running on 64Bit systems the native implementation did not need to be ported to ObjC.

Error while compiling Web RTC for Android

I am developing app of video chat in Web RTC.
I am going through documentation of Web RTC.
I have followed all steps mentioned for Getting the Code
export GYP_DEFINES="OS=android"
fetch --nohooks webrtc_android
gclient sync
I have all src code of web rtc in my root directory. As per documentation say we have to compile source to use in our application. Here i got error while compiling source using following command.
$ gn gen out/Default --args='target_os="android" target_cpu="arm"'
ERROR at //build/config/android/internal_rules.gni:636:3: Can't load input file.
import("//third_party/ijar/ijar.gni")
^-----------------------------------
Unable to load:
/Users/c86/webrtc-checkout/src/third_party/ijar/ijar.gni
I also checked in the secondary tree for:
/Users/c86/webrtc-checkout/src/build/secondary/third_party/ijar/ijar.gni
See //build/config/android/rules.gni:8:1: whence it was imported.
import("//build/config/android/internal_rules.gni")
^-------------------------------------------------
See //webrtc/examples/BUILD.gn:12:3: whence it was imported.
import("//build/config/android/rules.gni")
^----------------------------------------
See //BUILD.gn:13:5: which caused the file to be included.
"//webrtc/examples",
^------------------
How can I solve this? Am I going in right direction to develop app of video chat on Web RTC?
Building WebRTC for Android is only supported on Ubuntu(14 / 16).
Currently not supported in macOS.

Error in Xamarin Studio

When I create an android application it reports the following error (formatted for readability):
C:\Program Files\MSBuild\Xamarin\Android\Xamarin.Android.Common.targets(2,2):
Error MSB6004: The specified task executable location
"C:\Users\Rashid\AppData\Local\Android\android-sdk\\tools\zipalign.exe"
is invalid. (MSB6004) (newTest)
A search for the error ID, MSB6004, suggests that the fix for this error is to update Xarmin to at least version 3.1.223. The linked question also discusses copying files in C:\Program Files or wherever Xarmin is installed, but in theory that should not be necessary.

NUnitLite in Xamarin (Android). Unable to load Mono.Data.Sqllite.dll

I'm currently experimenting with Xamarin for the first time, as well as NUnitLite for the first time. I've set up a small Android project and a test project. In the Android project I make use of SqlLite, and in my test project I want to write some integration tests for my database insert/update/select methods.
However, when I run tests which includes a call to my class "GroupRepository" (which includes a type from the Mono.Data.Sqllite.dll in its constructor) I get the following exception. Note that I've also added the mentioned dll to my test-project.
TestInsertWithLegalValues (IntegrationTests.Repository.RepositoryTests.TestInsertWithLegalValues)
System.IO.FileLoadException : Could not load file or assembly 'Mono.Data.Sqlite, version=2.0.5.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756' or one of its dependencies. Strong name validation failed. (Exception from HRESULT: 0x8013141A)
----> System.Security.SecurityException : Strong name validation failed. (Exception from HRESULT: 0x8013141A)
at Repository.GroupRepository..ctor()
at IntegrationTests.Repository.RepositoryTests.SetUp()
--SecurityException
The Android project targets API 8 using Xamarin 2.0. The test project is a Windows Console Application .NET 4.5.
Why is this failing the way it is?
Thanks for any input!

Applaud & Phonegap on Android

My issue is regarding PhoneGap and Android development using the Eclipse Applaud plugin. I downloaded and installed the Applaud plugin successfully. I can create a new project using the Applaud wizard (via the Eclipse toolbar icon), and the demo runs on the device fine. However, when I overwrite the existing html & js (only main.js, not phonegap.js) files, then build it to the device, the non device functionality works fine (button clicks/ui update/etc), but the PhoneGap commands such as (device.version/device.platform/etc) does not seem to work.
I have tried hooking this into the onDeviceReady event as well as making sure the .jar library is included, but I still have the same issue. So I guess my question is; when creating a PhoneGap solution using Applaud, does Eclipse need to compile and library, such as PhoneGap? and if so, how could someone go about doing such things?
Error Log:
01-24 14:59:44.567: W/KeyCharacterMap(5453): No keyboard for id 131074
01-24 14:59:44.567: W/KeyCharacterMap(5453): Using default keymap: /system/usr/keychars/qwerty.kcm.bin
01-24 14:59:59.917: I/Web Console(5453): Failed to run constructor: TypeError: object is not a function at file:///android_asset/www/resources/js/phonegap-1.3.0.js:210
01-24 14:59:59.927: I/Web Console(5453): Failed to run constructor: TypeError: Cannot read property 'capture' of undefined at file:///android_asset/www/resources/js/phonegap-1.3.0.js:210
01-24 14:59:59.927: I/Database(5453): sqlite returned: error code = 14, msg = cannot open file at source line 25467
01-24 15:00:00.057: D/dalvikvm(5453): GC_CONCURRENT freed 1185K, 55% free 3188K/6983K, external 2630K/2814K, paused 2ms+3ms
So I'm back and have somehow fixed the issue I had (most likely by luck). When I started this project, I thought the best approach would be make this application as modular as possible; each functionality (web requests, file reading/writing, etc.) to be separated from one another. Thus I created lots of separate js files, each tagged with the appropriate name (network, device, language, etc.), and then included them in my index.html page which is then ran by phonegap.
In some of these files, I took the following approach:
var Device = {
// Returns the Device Name as a string.
Name: function() {
return window.device.name;
}
};
As a result, I could then access this functionality using the dot operator (which I prefer). However by doing so, resulted in many files relying one on another, making it difficult to track down my issue. After spending some time commenting and un-commenting functionality, It seems by using a combination of the above approach (dot operator) and my bad choice of naming conventions. The Device.Name() implementation above seemed to (not entirely certain on why/how) conflict with the PhoneGap libraries, consequently resulting in js errors on the device.
After changing the above name from "Device" to "Handset", my issue went away. A simple and maybe obvious solution to a painful afternoon.
I'll answer your question, but I don't think it is your problem:
Whether or not the AppLaud wizard just uses phonegap.jar or rebuilds its components depends upon how you use the project creation wizard.
If you use its "Built-in Phonegap" or point at a downloaded official release ("Enter path to installed PhoneGap"), it will just point at the phonegap.jar from that release. If you point at a directory with an unzipped github PhoneGap version, phonegap.jar will not be used and the PhoneGap Java sources will be built into your project. This makes for easy debugging of the PhoneGap implementation.
Regarding your problem, you likely have something wrong with your index.html file, like a misspelling of phonegap{...}.js. As ghostCoder says in the comments, you may need to share your code to get help on it.

Categories

Resources