After installing on Nexus 7 RajawaliWallpaperTemplate from RajawaliWallpaperTemplate
it stops working after I rotate the device several time.
Says: Unfortunately ,Rajawali Wallpaper Template has stopped.
I can't fix, are there any solutions ?
Thank you.
Related
My libgdx game is running perfectly for somtimes on real devices. Samsung galaxy s# and Google nexus tab. But after opening my game again after some time my app freezes my samsung mobile and shows black screen on google nexus tablet.
I have carefully disposed Spritebatch, stage, and all textures and sound, also Assetloader as per my knowledge.
I have also tried checking my game after restarting my device. So my game runs perfect before but after restarting it is in same freez or black screen condition.
P.S : I am just using Google analytics in my game.
Any idea what can I do more? I have read many questions regarding it here and on Google and did whatever considerable solutions are available but no luck. I have also checked this Black Screen After Restart but no luck for me.
Greetings StackOverflowers!
I've searched at great length, but finally have to admit I'm out of ideas.
Please find a minimalist Eclipse project at https://github.com/ppinter1/AndroidCamera.git which demonstrates the problem I'm having on a Samsung Galaxy Tab 10.1 and Android 4.1.1
In essence: the dreaded Camera Error 100 (with attendant death of ICamera/media server/Camera server) occurs whenever I call .takePicture after stopping a video recording.
What's tested and working in the code provided:
any number of photos can be captured
any number of videos can be recorded as well
even taking a photo while recording works fine (a nice side effect)
BUT, taking a photo after stopping a recording (that is, either by hitting the 'Stop Recording' button, or because the recording is automatically stopped when the maximum file size of 5MB is reached) causes the generic Camera Error 100.
I would be most appreciative if others would test this code on their Android device.
Is it a bug just with this tablet? If it fails on other devices as well, can anyone tell me
what I'm doing wrong or how to diagnose this further?
If the code works for you, please reply with your device model and Android version.
With many thanks,
Pete
UPDATE:
Couple things:
A Samsung Developer support tech reports no error running my github test code on an S3 device, but sees an Exception with Galaxy Tab and Nexus. He believes the test code uses the Camera API incorrectly, yet I don't think I can make the code any simpler... if anyone spots an API usage error, please correct me!
I've opened an issue at Google's Android tracker with additional log file detail.
As detailed on the tracker link above, it turns out one needs to Add an extra .stopPreview() after .reconnect() and before .startPreview.
Massive thanks go to developer etalv on the Android Open Handset Alliance Project for the tip.
We released a new app which has a widget. This works fine so far on all devices, however on Samsung Galaxy S3 we get reports that it stops working in certain situations.
Unfortunately I do not have such a device to check myself - therefore I would just like to know if anyone had some similar experience.
The widget stops working after the screen redraws itself (which seems to happen on the S3 regularly and randomly). Another user reported that the widget stops working after invoking the Task Manager and "clearing memory". There is no crash - in this case unfortunately.
The app has been tested on many devices with different Android versions - so far we have never seen such a random screen update which caused the widget to stop working.
I am thankfull for any hints.
...in fact it turned out to be a fault in Samsung's Android implemenation - they promised to fix it in the upcoming release. Thanks to Samsung amazing support we finally could confirm this issue !
I'm testing on an HTC Sensation, running android 4.0.3.
I'm publishing using FlashDevelop 4.0.3 and using the Air Mobile AS3 App template.
All the application does is display a Rectangle using:
this.graphics.beginFill(0x00FF00);
this.graphics.drawRect(0, 0, 100, 100);
Just so I can see that its actually publishing something.
The app runs correctly if I publish to the desktop, however when I switch to publishing it to the phone, the problem I'm facing is that the application publishes and runs on the phone, but only for a few seconds.. usually about 4 seconds and then it crashes out.
The really weird thing is that it was working fine about a week ago.. I'm not sure what's changed since then, but yeah it started happening this morning, I tried everything I could think of... including stripping everything out of the app and also doing a factory reset of my phone... nothing seems to have helped...
has anyone else had this problem? or have any ideas on what might be causing it or how to fix it? any help would be greatly appreciated.
Cheers
Update:
it seems changing the render mode to "auto" instead of "direct" stops the crashing, which is great, however if you need to use direct for stage3d content this doesn't really help. anyone else having this issue?
Can you post the source code of your application? I do too have HTC Sensation but my firmware version is 2.3.6. It would be interesting to test it.
I just updated my XPERIA ARC to ICS and now I'm having problems with AIR apps as well. Seems the app is not getting the Click/Touch interactions. Some InteractiveObjects like TextInput gets the click and focus as it should, but Buttons are not working. And I'm using latest Flex/AIR sdks...
But I'm pretty sure we are in Adobe/Apache hands until they update the AIR with a fix.
I'm very new to android development and to get started I've started modifying the android ask sample 'shape wallpaper'. I've added a touch ripple, change resources etc and removed the more basic example. If I have my se xperia x10 plugged in and run the app it downloads to the phone and once started works great. I then unplug the phone and the wallpaper keeps working for approximately 24 hours. It then slows redrawing dramatically then displays nothing - I can't even load the settings page!
Anyone have any ideas why? Do I need to do a compilation outside eclipse? I've got the source on Google code which i'll add a link to once I can get on pc (typing this on phone).
Thanks.
Source is here: http://code.google.com/p/shapelivewallpaper/
Okay I think I know why..yes you need to modify some code, see:
Richard Green's GLSurfaceView adapted for LiveWallpapers
That should fix the problem, I use the code myself with no problems.