We released a new app which has a widget. This works fine so far on all devices, however on Samsung Galaxy S3 we get reports that it stops working in certain situations.
Unfortunately I do not have such a device to check myself - therefore I would just like to know if anyone had some similar experience.
The widget stops working after the screen redraws itself (which seems to happen on the S3 regularly and randomly). Another user reported that the widget stops working after invoking the Task Manager and "clearing memory". There is no crash - in this case unfortunately.
The app has been tested on many devices with different Android versions - so far we have never seen such a random screen update which caused the widget to stop working.
I am thankfull for any hints.
...in fact it turned out to be a fault in Samsung's Android implemenation - they promised to fix it in the upcoming release. Thanks to Samsung amazing support we finally could confirm this issue !
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In my app, I'm facing a weird issue I can't explain. I can't even give you a logcat or something as I don't know where it is actually coming from, I can only describe the error:
My app Daily works well on some 5.0 and 5.1 devices, the HTC One Max for example. It does NOT work for Samsung and Sony devices running 5.1 and 5.0, maybe also at a 6.0 Samsung. The app just stays white for a few seconds and nothing happens then.
If you have any further questions about the app itself, you can just ask.
The app is using a MultiDexApplication and MultiDex itself if this might help.
Thanks.
I'm developing for android (API 14) deploying for Nexus One on Genymotion simulator and to a Galaxy Note N8000 tablet, but my app it's having a strange behaviour: in one of the activities, when I press the back button, the app shows the right activity but my debugger disconnects.
Using the simulated Nexus One I have a log message related to OpenGL out of memory and I've found out that OpenGL support for simulators it's usually bad, but using physical note n8000 I have nothing in my logs that can help me. The app behaves like it should but I loose debugging.
Does anyone had a problem similar to that? How did you fix it?
I face the same issue sometimes, my guess is that the Exception actually forces application closing (disconnecting it from debugger), but somehow it gets automatically restarted restoring the previous 'state'.
In your case, maybe is just a simulator issue, but you should consider testing in a real Nexus One device, just to make sure.
In logcat, it always log out "FimgApiStretch:stretch failed".
It appears especially when I am using listview.
But it never crash or force close.
Anyone knows what the reasons?
This seems to just be some form of logging on Samsung devices. Samsung are quite known for making a mess in android LogCat with system messages.
I've seen the issue constantly on my Galaxy S3 with stock Touchwiz ROM, but it has never been linked to any issue.
Don't worry about it and just bear with the mess.
I have the same "Issue" get this message.
I have seen when trying to use the Widget Switch
This widget was not customizable on S3 texton or textoff (working fine with a S2) or using AVD.
My understanding of the issue, is that the widget (listview in your case or Switch in my case) is working partially...
I've received several reports from users that large parts of UI in my application just went invisible on their Galaxy Nexus with Android 4.1 and they are still clickable. I'm not able to reproduce it on any Android 4.1 emulator.
So the question is, what did Google mess up this time? Is it a known bug?
I ran into this myself. My problem was in using layerType="software" in some layouts. Getting rid of that fixed it.
I'm testing on an HTC Sensation, running android 4.0.3.
I'm publishing using FlashDevelop 4.0.3 and using the Air Mobile AS3 App template.
All the application does is display a Rectangle using:
this.graphics.beginFill(0x00FF00);
this.graphics.drawRect(0, 0, 100, 100);
Just so I can see that its actually publishing something.
The app runs correctly if I publish to the desktop, however when I switch to publishing it to the phone, the problem I'm facing is that the application publishes and runs on the phone, but only for a few seconds.. usually about 4 seconds and then it crashes out.
The really weird thing is that it was working fine about a week ago.. I'm not sure what's changed since then, but yeah it started happening this morning, I tried everything I could think of... including stripping everything out of the app and also doing a factory reset of my phone... nothing seems to have helped...
has anyone else had this problem? or have any ideas on what might be causing it or how to fix it? any help would be greatly appreciated.
Cheers
Update:
it seems changing the render mode to "auto" instead of "direct" stops the crashing, which is great, however if you need to use direct for stage3d content this doesn't really help. anyone else having this issue?
Can you post the source code of your application? I do too have HTC Sensation but my firmware version is 2.3.6. It would be interesting to test it.
I just updated my XPERIA ARC to ICS and now I'm having problems with AIR apps as well. Seems the app is not getting the Click/Touch interactions. Some InteractiveObjects like TextInput gets the click and focus as it should, but Buttons are not working. And I'm using latest Flex/AIR sdks...
But I'm pretty sure we are in Adobe/Apache hands until they update the AIR with a fix.