I've got repeatCount set as INFINITE (-1) and repeatMode set as RESTART (1)
http://developer.android.com/reference/android/view/animation/Animation.html#INFINITE
Even though my animation works, it doesn't repeat properly. What's missing in my code?
public class SyncActivity extends Activity {
Animation slideanim;
ImageView senoide;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.activity_sync);
senoide = (ImageView) findViewById(R.id.imageView3);
slideanim = AnimationUtils.loadAnimation(getApplicationContext(), R.anim.move);
//slideanim.setFillAfter(true);
slideanim.setRepeatCount(Animation.INFINITE);
slideanim.setRepeatMode(Animation.RESTART);
senoide.setAnimation(slideanim);
senoide.startAnimation(slideanim);
}
}
move.xml
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate android:fromXDelta="0%" android:toXDelta="-18.5%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="1000"/>
</set>
Change your XML to have the repeat mode and count on it:
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate android:fromXDelta="0%" android:toXDelta="-18.5%"
android:fromYDelta="0%" android:toYDelta="0%"
android:repeatCount="infinite"
android:repeatMode="restart"
android:duration="1000"/>
</set>
Related
I have anim file
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="60000"
android:fillAfter="true"
android:interpolator="#android:anim/linear_interpolator"
android:shareInterpolator="false" >
<rotate
android:startOffset="0"
android:fromDegrees="0"
android:pivotX="50%"
android:pivotY="50%"
android:toDegrees="360" />
</set>
and I want animation to start immediately. But is starts after 2-3 sec delay. What can be the reason?
Its working properly in my code. So there are no error in XML. Please check your Java. My Java code is:
void startAnim() {
view.clearAnimation();
Animation anim= AnimationUtils.loadAnimation(MainActivity.this, R.anim.anim);
view.startAnimation(anim);
}
private ImageView logo;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
logo=(ImageView)findViewById(R.id.logo);
Animation myanim = AnimationUtils.loadAnimation(this,R.anim.anim);
logo.startAnimation(myanim);
}
I want to add animation to my registration page. I have 6 EditTexts and I want them to come one by one from right to left. I'm new to android, someone help me please.
Screenshot registration page
You can create your custom animation xmls and place inside anim folder inside resources folder:
left_swipe.xml
<translate xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="500"
android:fromXDelta="100%"
android:toXDelta="0%" >
</translate>
right_swipe.xml
<translate xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="500"
android:fromXDelta="-100%"
android:toXDelta="0%" >
</translate>
You can start animation like :
RightAnim = AnimationUtils.loadAnimation(Screen.this, R.anim.right_swipe);
ScreenAnimation.startAnimation(RightAnim );
Plz make sure your animation xml file under res>anim
This is for slide_in_left
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromXDelta="-50%p" android:toXDelta="0"
android:duration="2500"/>
<alpha android:fromAlpha="0.0" android:toAlpha="1.0"
android:duration="#android:integer/config_mediumAnimTime" />
</set>
and this is for slide_in_right
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromXDelta="50%p" android:toXDelta="0"
android:duration="2500"/>
<alpha android:fromAlpha="0.0" android:toAlpha="1.0"
android:duration="#android:integer/config_mediumAnimTime" />
</set>
in your java code
Animation a = AnimationUtils.loadAnimation(RegisterActivity.this, R.anim.slide_in_left);
a.reset();
etusername.clearAnimation();
etusername.startAnimation(a);
Animation b = AnimationUtils.loadAnimation(RegisterActivity.this, R.anim.slide_in_right);
b.reset();
etpassword.clearAnimation();
etpassword.startAnimation(b);
left to right animation:
leftToRight.xml
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate android:fromXDelta="-100%" android:toXDelta="0%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="700"/>
</set>
right to left animation:
rightToLeft
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate
android:fromXDelta="0%" android:toXDelta="100%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="700" />
</set>
write below code in your activity class
private Animation m_animationLeft;
private Animation m_animationRight;
m_animationLeft = AnimationUtils.loadAnimation(this, R.anim.leftToRight);
m_animationRight = AnimationUtils.loadAnimation(this, R.anim.rightToLeft);
editTextOne.startAnimation(m_animationLeft);
m_animationLeft.setAnimationListener(new AnimationListener()
{
#Override
public void onAnimationStart(Animation p_animation)
{
}
#Override
public void onAnimationRepeat(Animation p_animation)
{
}
#Override
public void onAnimationEnd(Animation p_animation)
{
// Start animation on another edittext . If you want to perform animation one by one edittext
}
});
}
}.start();
I've implemented a transition between my activities, the problem is that when the transition occurs the content of the first activity is showing on the second one for a millisecond and then it disappears showing the content of the second activity, How can I get rid of that and smoothly show the second activity?
animation_enter:
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate android:fromXDelta="0%" android:toXDelta="-100%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="200"
/>
</set>
animation_leave:
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate
android:fromXDelta="100%" android:toXDelta="0%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="200"
/>
</set>
And that is how I'm calling it:
lv.setOnItemClickListener(new AdapterView.OnItemClickListener() {
public void onItemClick(AdapterView<?> parent, View view, int position, long id) {
TextView clienteId = (TextView) view.findViewById(R.id.pedidoID);
Intent intent = new Intent(getActivity(), PedidoDetalheActivity.class);
intent.putExtra("id_pedido", clienteId.getText()); // envia o id do pedido para a tela de detalhes
startActivity(intent);
getActivity().overridePendingTransition(R.anim.animation_enter, R.anim.animation_leave);
}
});
So for your animations to work you have to do the following:
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate android:fromXDelta="100%" android:toXDelta="0%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="200"
/>
</set>
This means that the activity will enter from left (100%) and will stop on the it's initial position (0%)
As for the leave animations:
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate
android:fromXDelta="0%" android:toXDelta="-100%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="200"
/>
</set>
This means that the current visible activity will leave the screen from it's current position (0%) to the right (-100%)
I want to slide from left to right (opposite right to left in this code below). My current task is running correctly on button click.
Here is the source:
public class MainActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button btnopen = (Button)findViewById(R.id.btnWindowAnimation);
btnopen.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
Intent i = new Intent(MainActivity.this, SecondActivity.class);
Bundle bundle =ActivityOptions.makeCustomAnimation(getApplicationContext(), ` `R.anim.animation,R.anim.animation2).toBundle();
startActivity(i, bundle);
}
});
}
Here Animation 1:
<?xml version="1.0" encoding="utf-8"?>
<translate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromXDelta="100%p"
android:toXDelta="0"
android:duration="500"/>
Here Animation 2:
<?xml version="1.0" encoding="utf-8"?>
<translate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromXDelta="0"
android:toXDelta="-50%p"
android:duration="500"/>
This is for left to right animation:
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate android:fromXDelta="-100%" android:toXDelta="0%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="700"/>
</set>
This is for right to left animation:
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate
android:fromXDelta="0%" android:toXDelta="100%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="700" />
</set>
Check this link.
Here is the first answer:
<translate
android:fromXDelta="-100%"
android:toXDelta="0%"
android:duration="500"/>
</set>
And here is the second XML:
<translate
android:fromXDelta="0%"
android:toXDelta="100%"
android:duration="500" />
</set>
I have used animation on an activity in my game where user sees his score in form of stars(maximum score gets 3 stars). I have used animation on each of the stars(using startAnimation() method). The golden stars gets placed on the blank grey colored stars with translation, scale and alpha animation(I have used set animation).
But whenever that score activity starts the animation gets displayed with jerkiness/lag/unsmoothness.
Whats the solution to make that animation smooth and timely?
Following is the java code to dislplay 3 out of 3 stars
protected void onCreate(Bundle savedInstanceState)
{
............
Myanim1 = AnimationUtils.loadAnimation(getApplicationContext(), R.anim.alpha_scale_left);
Myanim2= AnimationUtils.loadAnimation(getApplicationContext(), R.anim.aplha_scale_mid);
Myanim3= AnimationUtils.loadAnimation(getApplicationContext(), R.anim.alpha_scale_right);
......}
if(pattern_Score>targetScore*90/100)
{
mCountDownTimer = new CountDownTimer(1000,100) {
#Override
public void onTick(long millisUntilFinished) {
starIv1.setImageResource(R.drawable.star_gray);
}
#Override
public void onFinish() {
starIv1.startAnimation(Myanim1);
starIv1.setImageResource(R.drawable.star);
Toast.makeText(getApplicationContext(), "timer1 stopped", Toast.LENGTH_SHORT).show();
}
};
mCountDownTimer.start();
starIv1.clearAnimation();
mCountDownTimer1=new CountDownTimer(2000,100) {
#Override
public void onTick(long millisUntilFinished) {
starIv2.setImageResource(R.drawable.star_gray);
}
#Override
public void onFinish() {
//starIv2.clearAnimation();
starIv2.startAnimation(Myanim2);
starIv2.setImageResource(R.drawable.star);
}
};
mCountDownTimer1.start();
starIv2.clearAnimation();
mCountDownTimer2=new CountDownTimer(3000,100) {
#Override
public void onTick(long millisUntilFinished) {
starIv3.setImageResource(R.drawable.star_gray);
}
#Override
public void onFinish() {
//starIv3.clearAnimation();
starIv3.startAnimation(Myanim3);
starIv3.setImageResource(R.drawable.star);
}
};
mCountDownTimer2.start();
starIv3.clearAnimation();....}
alpha_scale_left.xml(animation on left star)
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromYDelta="-100%"
android:fromXDelta="-20%"
android:toYDelta="0"
android:toXDelta="0"
android:duration="600"/>
<scale
android:fromXScale="3000%"
android:fromYScale="3000%"
android:toXScale="1"
android:toYScale="1"
android:pivotX="50%"
android:pivotY="50%"
android:duration="900"
/>
<alpha android:fromAlpha="0.0" android:toAlpha="1.0" android:duration="600" />
</set>
alpha_scale_mid.xml(animation on middle star)
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromYDelta="-100%"
android:fromXDelta="-5%"
android:toYDelta="0"
android:toXDelta="0"
android:duration="600"/>
<scale
android:fromXScale="3000%"
android:fromYScale="3000%"
android:toXScale="1"
android:toYScale="1"
android:pivotX="50%"
android:pivotY="0%"
android:duration="600"
/>
<alpha android:fromAlpha="0.0" android:toAlpha="1.0" android:duration="600" />
</set>
alpha_scale_right.xml(animation on right star)
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromYDelta="-100%"
android:fromXDelta="5%"
android:toYDelta="0"
android:toXDelta="0"
android:duration="600"/>
<scale
android:fromXScale="3000%"
android:fromYScale="3000%"
android:toXScale="1"
android:toYScale="1"
android:pivotX="50%"
android:pivotY="0%"
android:duration="600"
/>
<alpha android:fromAlpha="0.0" android:toAlpha="1.0" android:duration="600" />
</set>
I don't understand the meaning of 3000% in your xmls try changing in the range of ~100%
Looking at the code I can suggest you to use some threads and not load all the animations on the main thread and you should rather use Asynctask and based on some progress you may use onprogressupdate method to make changes to the UI thread.
OR
Graphics and Animations are handled by the GPU or in more common
term the Processor of your device. If not rendered properly then it
could possibly be the result of a processor with low clock rate.