Unsmooth, lagging animation in android - android

I have used animation on an activity in my game where user sees his score in form of stars(maximum score gets 3 stars). I have used animation on each of the stars(using startAnimation() method). The golden stars gets placed on the blank grey colored stars with translation, scale and alpha animation(I have used set animation).
But whenever that score activity starts the animation gets displayed with jerkiness/lag/unsmoothness.
Whats the solution to make that animation smooth and timely?
Following is the java code to dislplay 3 out of 3 stars
protected void onCreate(Bundle savedInstanceState)
{
............
Myanim1 = AnimationUtils.loadAnimation(getApplicationContext(), R.anim.alpha_scale_left);
Myanim2= AnimationUtils.loadAnimation(getApplicationContext(), R.anim.aplha_scale_mid);
Myanim3= AnimationUtils.loadAnimation(getApplicationContext(), R.anim.alpha_scale_right);
......}
if(pattern_Score>targetScore*90/100)
{
mCountDownTimer = new CountDownTimer(1000,100) {
#Override
public void onTick(long millisUntilFinished) {
starIv1.setImageResource(R.drawable.star_gray);
}
#Override
public void onFinish() {
starIv1.startAnimation(Myanim1);
starIv1.setImageResource(R.drawable.star);
Toast.makeText(getApplicationContext(), "timer1 stopped", Toast.LENGTH_SHORT).show();
}
};
mCountDownTimer.start();
starIv1.clearAnimation();
mCountDownTimer1=new CountDownTimer(2000,100) {
#Override
public void onTick(long millisUntilFinished) {
starIv2.setImageResource(R.drawable.star_gray);
}
#Override
public void onFinish() {
//starIv2.clearAnimation();
starIv2.startAnimation(Myanim2);
starIv2.setImageResource(R.drawable.star);
}
};
mCountDownTimer1.start();
starIv2.clearAnimation();
mCountDownTimer2=new CountDownTimer(3000,100) {
#Override
public void onTick(long millisUntilFinished) {
starIv3.setImageResource(R.drawable.star_gray);
}
#Override
public void onFinish() {
//starIv3.clearAnimation();
starIv3.startAnimation(Myanim3);
starIv3.setImageResource(R.drawable.star);
}
};
mCountDownTimer2.start();
starIv3.clearAnimation();....}
alpha_scale_left.xml(animation on left star)
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromYDelta="-100%"
android:fromXDelta="-20%"
android:toYDelta="0"
android:toXDelta="0"
android:duration="600"/>
<scale
android:fromXScale="3000%"
android:fromYScale="3000%"
android:toXScale="1"
android:toYScale="1"
android:pivotX="50%"
android:pivotY="50%"
android:duration="900"
/>
<alpha android:fromAlpha="0.0" android:toAlpha="1.0" android:duration="600" />
</set>
alpha_scale_mid.xml(animation on middle star)
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromYDelta="-100%"
android:fromXDelta="-5%"
android:toYDelta="0"
android:toXDelta="0"
android:duration="600"/>
<scale
android:fromXScale="3000%"
android:fromYScale="3000%"
android:toXScale="1"
android:toYScale="1"
android:pivotX="50%"
android:pivotY="0%"
android:duration="600"
/>
<alpha android:fromAlpha="0.0" android:toAlpha="1.0" android:duration="600" />
</set>
alpha_scale_right.xml(animation on right star)
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromYDelta="-100%"
android:fromXDelta="5%"
android:toYDelta="0"
android:toXDelta="0"
android:duration="600"/>
<scale
android:fromXScale="3000%"
android:fromYScale="3000%"
android:toXScale="1"
android:toYScale="1"
android:pivotX="50%"
android:pivotY="0%"
android:duration="600"
/>
<alpha android:fromAlpha="0.0" android:toAlpha="1.0" android:duration="600" />
</set>

I don't understand the meaning of 3000% in your xmls try changing in the range of ~100%
Looking at the code I can suggest you to use some threads and not load all the animations on the main thread and you should rather use Asynctask and based on some progress you may use onprogressupdate method to make changes to the UI thread.
OR
Graphics and Animations are handled by the GPU or in more common
term the Processor of your device. If not rendered properly then it
could possibly be the result of a processor with low clock rate.

Related

animating registration page android

I want to add animation to my registration page. I have 6 EditTexts and I want them to come one by one from right to left. I'm new to android, someone help me please.
Screenshot registration page
You can create your custom animation xmls and place inside anim folder inside resources folder:
left_swipe.xml
<translate xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="500"
android:fromXDelta="100%"
android:toXDelta="0%" >
</translate>
right_swipe.xml
<translate xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="500"
android:fromXDelta="-100%"
android:toXDelta="0%" >
</translate>
You can start animation like :
RightAnim = AnimationUtils.loadAnimation(Screen.this, R.anim.right_swipe);
ScreenAnimation.startAnimation(RightAnim );
Plz make sure your animation xml file under res>anim
This is for slide_in_left
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromXDelta="-50%p" android:toXDelta="0"
android:duration="2500"/>
<alpha android:fromAlpha="0.0" android:toAlpha="1.0"
android:duration="#android:integer/config_mediumAnimTime" />
</set>
and this is for slide_in_right
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromXDelta="50%p" android:toXDelta="0"
android:duration="2500"/>
<alpha android:fromAlpha="0.0" android:toAlpha="1.0"
android:duration="#android:integer/config_mediumAnimTime" />
</set>
in your java code
Animation a = AnimationUtils.loadAnimation(RegisterActivity.this, R.anim.slide_in_left);
a.reset();
etusername.clearAnimation();
etusername.startAnimation(a);
Animation b = AnimationUtils.loadAnimation(RegisterActivity.this, R.anim.slide_in_right);
b.reset();
etpassword.clearAnimation();
etpassword.startAnimation(b);
left to right animation:
leftToRight.xml
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate android:fromXDelta="-100%" android:toXDelta="0%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="700"/>
</set>
right to left animation:
rightToLeft
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate
android:fromXDelta="0%" android:toXDelta="100%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="700" />
</set>
write below code in your activity class
private Animation m_animationLeft;
private Animation m_animationRight;
m_animationLeft = AnimationUtils.loadAnimation(this, R.anim.leftToRight);
m_animationRight = AnimationUtils.loadAnimation(this, R.anim.rightToLeft);
editTextOne.startAnimation(m_animationLeft);
m_animationLeft.setAnimationListener(new AnimationListener()
{
#Override
public void onAnimationStart(Animation p_animation)
{
}
#Override
public void onAnimationRepeat(Animation p_animation)
{
}
#Override
public void onAnimationEnd(Animation p_animation)
{
// Start animation on another edittext . If you want to perform animation one by one edittext
}
});
}
}.start();

Android animation "blink" when repeat

In my application I have this animation
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true"
android:shareInterpolator="true">
<alpha
android:duration="1000"
android:startOffset="2000"
android:fromAlpha="0"
android:toAlpha="1"/>
<scale
android:duration="400"
android:startOffset="4000"
android:fromXScale="1"
android:fromYScale="1"
android:pivotX="50%"
android:pivotY="50%"
android:toXScale="0.9"
android:toYScale="0.9"/>
<scale
android:duration="400"
android:startOffset="4400"
android:fromXScale="0.9"
android:fromYScale="0.9"
android:pivotX="50%"
android:pivotY="50%"
android:toXScale="1"
android:toYScale="1"/>
<alpha
android:duration="1000"
android:startOffset="5800"
android:fromAlpha="1"
android:toAlpha="0"/>
</set>
Generally it shows image, make "press" gesture and hide it. What I want is run this animation in infinite loop. Setting parameter repeatCount doesn't work. Only way I found is to start animation again in animation listener.
final Animation pointerAnim = AnimationUtils.loadAnimation(this, R.anim.pointer);
pointerAnim.setAnimationListener(new Animation.AnimationListener() {
#Override
public void onAnimationStart(final Animation animation) {}
#Override
public void onAnimationEnd(final Animation animation) {
pointerView.startAnimation(pointerAnim);
}
#Override
public void onAnimationRepeat(final Animation animation) {}
});
pointerView.startAnimation(pointerAnim);
But here comes my problem. Between end and new start animation, the image "blink" (appeared and disappeared in short moment) and I don't know how to prevent this. Using fillAfter doesn't work. Also setting appropriate visibility in listener doesn't work. Note that target API is 10.
I'll be glad for any advice
This was surprisingly tricky, but here's an answer that seems to work and avoid the blinking. Break the animation up into two parts and set two animation listeners so that when each of them finish, they trigger the other one to start. It looks as follows:
pointer_fade_in.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true"
android:shareInterpolator="true">
<alpha
android:duration="1000"
android:startOffset="2000"
android:fromAlpha="0"
android:toAlpha="1"/>
<scale
android:duration="400"
android:startOffset="4000"
android:fromXScale="1"
android:fromYScale="1"
android:pivotX="50%"
android:pivotY="50%"
android:toXScale="0.9"
android:toYScale="0.9"/>
</set>
pointer_fade_out.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<scale
android:duration="400"
android:startOffset="0"
android:fromXScale="0.9"
android:fromYScale="0.9"
android:pivotX="50%"
android:pivotY="50%"
android:toXScale="1"
android:toYScale="1"/>
<alpha
android:duration="1000"
android:startOffset="1400"
android:fromAlpha="1"
android:toAlpha="0"/>
</set>
Then the code:
final Animation pointerFadeInAnim = AnimationUtils.loadAnimation(this, R.anim.pointer_fade_in);
final Animation pointerFadeOutAnim = AnimationUtils.loadAnimation(this, R.anim.pointer_fade_out);
pointerFadeInAnim.setAnimationListener(new Animation.AnimationListener() {
#Override
public void onAnimationStart(final Animation animation) {}
#Override
public void onAnimationEnd(final Animation animation) {
pointerView.startAnimation(pointerFadeOutAnim);
}
#Override
public void onAnimationRepeat(final Animation animation) {}
});
pointerFadeOutAnim.setAnimationListener(new Animation.AnimationListener() {
#Override
public void onAnimationStart(Animation animation) {}
#Override
public void onAnimationEnd(Animation animation) {
pointerView.startAnimation(pointerFadeInAnim);
}
#Override
public void onAnimationRepeat(Animation animation) {}
});
pointerView.startAnimation(pointerFadeInAnim);
Hope this works for you!
Did you try combining both repeatMode and repeatCount attributes like in the following example
<scale
android:fromXScale="0.0"
android:toXScale="1.0"
android:fromYScale="0.0"
android:toYScale="1.0"
android:pivotX="50%"
android:pivotY="50%"
android:duration="2000"
android:repeatCount="infinite"
android:repeatMode="restart"
/>
Hope it has helped
Maybe it's just a workaround that won't be applicable in your case, but would it be possible to offset the entiere animation, so that it starts at 3000 ? (Thus, when alpha=1.0)
(Well, after some thought, I'm pretty sure you can't do that, because the alpha transition should be the first when the object first appears on screen)
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true"
android:shareInterpolator="true">
<scale
android:duration="400"
android:startOffset="1000"
android:fromXScale="1"
android:fromYScale="1"
android:pivotX="50%"
android:pivotY="50%"
android:toXScale="0.9"
android:toYScale="0.9"/>
<scale
android:duration="400"
android:startOffset="1400"
android:fromXScale="0.9"
android:fromYScale="0.9"
android:pivotX="50%"
android:pivotY="50%"
android:toXScale="1"
android:toYScale="1"/>
<alpha
android:duration="1000"
android:startOffset="2800"
android:fromAlpha="1"
android:toAlpha="0"/>
<alpha
android:duration="1000"
android:startOffset="5800"
android:fromAlpha="0"
android:toAlpha="1"/>
</set>

Animation is not working properly on some devices - android

I used this animation blink.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true">
<alpha
android:fromAlpha="0.0"
android:toAlpha="1.0"
android:duration="1000"
android:repeatCount="infinite"
android:interpolator="#android:anim/accelerate_interpolator"
/>
</set>
I called it like this to stop it after 5 seconds:
mainThreadhanlder.post(new Runnable() {
#Override
public void run() {
view.startAnimation(blinkAnim);
}
});
mainThreadhanlder.postDelayed(new Runnable() {
#Override
public void run() {
view.clearAnimation();
}
}, 5000);
but the problem is the animation is not working on the downside of the textView: The downside of the 00 can be shown that the animation is not working proporely !
so, what can be the source of the problem ?
Just add Padding In your TextView
<TextView
...
android:padding="5dp"/>

Scale Animation doesn't affect layout

I have top_sliding_out animation defined like that:
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="#android:anim/linear_interpolator" >
<alpha
android:duration="300"
android:fromAlpha="1"
android:toAlpha="0" />
<scale
android:duration="300"
android:fromXScale="1"
android:fromYScale="1"
android:pivotX="50%"
android:pivotY="0%"
android:toXScale="1"
android:toYScale="0" />
</set>
Code triggering animation:
public void onCheckedChanged(final CompoundButton buttonView, boolean isChecked)
{
Animation anim = AnimationUtils.loadAnimation(this.getActivity(), R.anim.top_slide_out);
anim.setFillAfter(true);
((View)buttonView.getParent()).startAnimation(anim);
final Handler handler = new Handler();
handler.postDelayed(new Runnable()
{
public void run()
{
getListView().requestLayout();
}
}, anim.getDuration());
}
I perform this animation to hide my custom row in a list. But the problem is that layout doesn't change it's size, so it is left with empty hole.
Before animation:
After animation:
What can I do about that? How can I change layout when animation is in progress?

Android Left to Right slide animation

I have three activities whose launch modes are single instance.
Using onfling(), I swing them left and right.
The problem is when I swipe right to left the slide transition is okay but when I swipe left to right, I get the transition of swiping right to left.
I know why this is happening its because I am always sending new intents. But, now I need to change the animation of sliding left to right.
I know there is a method named overridingTransitionPending(), but I do not know how to define my animation in XML.
Use this xml in res/anim/
This is for left to right animation:
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate android:fromXDelta="-100%" android:toXDelta="0%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="700"/>
</set>
This is for right to left animation:
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate
android:fromXDelta="0%" android:toXDelta="100%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="700" />
</set>
In your coding use intent like for left to right:
this.overridePendingTransition(R.anim.animation_enter,
R.anim.animation_leave);
In your coding use intent like for right to left
this.overridePendingTransition(R.anim.animation_leave,
R.anim.animation_enter);
If you want the transition work for whole application you can create a rootacivity and inherit it in the activity you need. In Root Activity's onCreate call overridePendingTransition with desired direction. And onStart call overridePendingTransition with other direction if activity is resumed. Here I am giving full running code below.Correct me if I am wrong.
create this xml file on your anim folder
anim_slide_in_left.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >
<translate
android:duration="600"
android:fromXDelta="100%"
android:toXDelta="0%" >
</translate>
</set>
anim_slide_in_right.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >
<translate
android:duration="600"
android:fromXDelta="-100%"
android:toXDelta="0%" >
</translate>
</set>
anim_slide_out_left.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >
<translate
android:duration="600"
android:fromXDelta="0%"
android:toXDelta="-100%" >
</translate>
</set>
anim_slide_out_right.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android" >
<translate
android:duration="600"
android:fromXDelta="0%"
android:toXDelta="100%" >
</translate>
</set>
RootActivity
import android.app.Activity;
import android.os.Bundle;
public class RootActivity extends Activity {
int onStartCount = 0;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
onStartCount = 1;
if (savedInstanceState == null) // 1st time
{
this.overridePendingTransition(R.anim.anim_slide_in_left,
R.anim.anim_slide_out_left);
} else // already created so reverse animation
{
onStartCount = 2;
}
}
#Override
protected void onStart() {
// TODO Auto-generated method stub
super.onStart();
if (onStartCount > 1) {
this.overridePendingTransition(R.anim.anim_slide_in_right,
R.anim.anim_slide_out_right);
} else if (onStartCount == 1) {
onStartCount++;
}
}
}
FirstActivity
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;
public class FirstActivity extends RootActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
TextView tv = (TextView) findViewById(R.id.tvTitle);
tv.setText("First Activity");
Button bt = (Button) findViewById(R.id.buttonNext);
bt.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
Intent i = new Intent(FirstActivity.this, SecondActivity.class);
startActivity(i);
}
});
}
}
SecondActivity
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;
public class SecondActivity extends RootActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
TextView tv = (TextView) findViewById(R.id.tvTitle);
tv.setText("Second Activity");
Button bt = (Button) findViewById(R.id.buttonNext);
bt.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
Intent i = new Intent(SecondActivity.this, ThirdActivity.class);
startActivity(i);
}
});
}
}
ThirdActivity
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;
public class ThirdActivity extends RootActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
TextView tv = (TextView) findViewById(R.id.tvTitle);
tv.setText("Third Activity");
Button bt = (Button) findViewById(R.id.buttonNext);
bt.setText("previous");
bt.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
finish();
}
});
}
}
and finally
Manifest
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.transitiontest"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="18" />
<application
android:allowBackup="true"
android:icon="#drawable/ic_launcher"
android:label="#string/app_name"
android:theme="#style/AppTheme" >
<activity
android:name="com.example.transitiontest.FirstActivity"
android:label="#string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name="com.example.transitiontest.SecondActivity"
android:label="#string/app_name" >
</activity>
<activity
android:name="com.example.transitiontest.ThirdActivity"
android:label="#string/app_name" >
</activity>
</application>
</manifest>
If you want to apply the animation on "activity" start. then write below code.
startActivity(intent);
overridePendingTransition(R.anim.opening_anim, R.anim.closing_anim);
If you want to apply the animation on "dialog" then firstly add below code in styles.xml file
<style name="my_styleā€¯>
<item
name="#android:windowEnterAnimation">#anim/opening_anim</item>
<item
name="#android:windowExitAnimation">#anim/closing_anim</item>
</style>
Use this style as I defined below.
final Dialog dialog = new Dialog(activity);
dialog.getWindow().getAttributes().windowAnimations = R.style.my_style;
If you want to apply the animation on "view" then write below code
txtMessage = (TextView) findViewById(R.id.txtMessage);
// load the animation
Animation animFadein = AnimationUtils.loadAnimation(getApplicationContext(),R.anim.animation);
// start the animation
txtMessage.startAnimation(animFadein);
Below, I have mentioned most of the animation .xml code.
appear - make it just appear.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha
android:interpolator="#android:anim/accelerate_interpolator"
android:duration="1"
android:fromAlpha="1.0"
android:toAlpha="1.0"/>
</set>
===========================================
make it slowly fades into view.xml
<?xml version="1.0" encoding="UTF-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha
android:fromAlpha="0.0"
android:toAlpha="1.0"
android:interpolator="#android:anim/accelerate_interpolator"
android:duration="300"
android:repeatCount="0" />
</set>
==========================================
fadeout - make it slowly fade out of view.xml
<?xml version="1.0" encoding="UTF-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha
android:fromAlpha="1.0"
android:toAlpha="0.0"
android:interpolator="#android:anim/accelerate_interpolator"
android:duration="300"
android:repeatCount="0" />
</set>
==========================================
push_down_in.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromYDelta="-100%p" android:toYDelta="0" android:duration="400"/>
</set>
==========================================
push_down_out.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromYDelta="0" android:toYDelta="100%p" android:duration="400"/>
</set>
==========================================
push_left_in.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromXDelta="100%p" android:toXDelta="0" android:duration="300"/>
<alpha android:fromAlpha="0.0" android:toAlpha="1.0" android:duration="300" />
</set>
==========================================
push_left_out.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromXDelta="0" android:toXDelta="-100%p" android:duration="300"/>
<alpha android:fromAlpha="1.0" android:toAlpha="0.0" android:duration="300" />
</set>
==========================================
push_right_in.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromXDelta="-100%p" android:toXDelta="0" android:duration="300"/>
<alpha android:fromAlpha="0.0" android:toAlpha="1.0" android:duration="300" />
</set>
==========================================
push_right_out.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromXDelta="0" android:toXDelta="100%p" android:duration="300"/>
<alpha android:fromAlpha="1.0" android:toAlpha="0.0" android:duration="300" />
</set>
==========================================
push_up_in.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromYDelta="100%p" android:toYDelta="0" android:duration="300"/>
<alpha android:fromAlpha="0.0" android:toAlpha="1.0" android:duration="300" />
</set>
==========================================
push_up_out.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<translate android:fromYDelta="0" android:toYDelta="-100%p" android:duration="300"/>
<alpha android:fromAlpha="1.0" android:toAlpha="0.0" android:duration="300" />
</set>
==========================================
rotation.xml
<?xml version="1.0" encoding="utf-8"?>
<rotate
xmlns:android="http://schemas.android.com/apk/res/android"
android:fromDegrees="0"
android:toDegrees="-90"
android:pivotX="50%"
android:pivotY="50%"
android:duration="0" android:fillAfter="true">
</rotate>
==========================================
scale_from_corner.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<scale android:fromYScale="0" android:toYScale="1.0"
android:fromXScale="0" android:toXScale="1.0"
android:duration="500" android:pivotX="100%"
android:pivotY="100%" />
</set>
==========================================
scale_torwards_corner.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<scale android:fromYScale="1.0" android:toYScale="0"
android:fromXScale="1.0" android:toXScale="0"
android:duration="500"/>
</set>
==========================================
shrink_and_rotate_a(exit).xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<scale
android:fromXScale="1.0" android:toXScale="0.8"
android:fromYScale="1.0" android:toYScale="0.8"
android:pivotX="50%p" android:pivotY="50%p"
android:interpolator="#android:anim/accelerate_interpolator"
android:duration="100"
/>
<scale
android:fromXScale="1.0" android:toXScale="0.0"
android:fromYScale="1.0" android:toYScale="1.0"
android:pivotX="50%p" android:pivotY="50%p"
android:interpolator="#android:anim/accelerate_interpolator"
android:duration="150"
android:startOffset="100"
/>
==========================================
shrink_and_rotate_b(entrance).xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<scale
android:fromXScale="0.0" android:toXScale="1.0"
android:fromYScale="1.0" android:toYScale="1.0"
android:pivotX="50%p" android:pivotY="50%p"
android:interpolator="#android:anim/accelerate_interpolator"
android:duration="150"
android:startOffset="250"
/>
<scale
android:fromXScale="0.8" android:toXScale="1.0"
android:fromYScale="0.8" android:toYScale="1.0"
android:pivotX="50%p" android:pivotY="50%p"
android:interpolator="#android:anim/accelerate_interpolator"
android:duration="100"
android:startOffset="400"
/>
========================================
blink.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<alpha android:fromAlpha="0.0"
android:toAlpha="1.0"
android:interpolator="#android:anim/accelerate_interpolator"
android:duration="800"
android:repeatMode="reverse"
android:repeatCount="infinite"/>
</set>
========================================
ZoomIn.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true" >
<scale
xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="1000"
android:fromXScale="1"
android:fromYScale="1"
android:pivotX="50%"
android:pivotY="50%"
android:toXScale="3"
android:toYScale="3" >
</scale>
</set>
========================================
ZoomOut.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true" >
<scale
xmlns:android="http://schemas.android.com/apk/res/android"
android:duration="1000"
android:fromXScale="1.0"
android:fromYScale="1.0"
android:pivotX="50%"
android:pivotY="50%"
android:toXScale="0.5"
android:toYScale="0.5" >
</scale>
</set>
========================================
FadeIn.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true" >
<alpha
android:duration="1000"
android:fromAlpha="0.0"
android:interpolator="#android:anim/accelerate_interpolator"
android:toAlpha="1.0" />
</set>
========================================
FadeOut.xml
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true" >
<alpha
android:duration="1000"
android:fromAlpha="1.0"
android:interpolator="#android:anim/accelerate_interpolator"
android:toAlpha="0.0" />
</set>
========================================
Move.xml
<?xml version="1.0" encoding="utf-8"?>
<set
xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="#android:anim/linear_interpolator"
android:fillAfter="true">
<translate
android:fromXDelta="0%p"
android:toXDelta="80%p"
android:duration="1000" />
</set>
========================================
SlideDown.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true">
<scale
android:duration="800"
android:fromXScale="1.0"
android:fromYScale="0.0"
android:interpolator="#android:anim/linear_interpolator"
android:toXScale="1.0"
android:toYScale="1.0" />
</set>
========================================
SlideUp.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true" >
<scale
android:duration="800"
android:fromXScale="1.0"
android:fromYScale="1.0"
android:interpolator="#android:anim/linear_interpolator"
android:toXScale="1.0"
android:toYScale="0.0" />
</set>
========================================
Bounce.xml
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:fillAfter="true"
android:interpolator="#android:anim/bounce_interpolator">
<scale
android:duration="800"
android:fromXScale="1.0"
android:fromYScale="0.0"
android:toXScale="1.0"
android:toYScale="1.0" />
</set>
Made a sample code implementing the same with slide effects from left, right, top and bottom.
(For those who dont want to make all those anim xml files :) )
Checkout out the code on github
Also, you can do this:
FirstClass.this.overridePendingTransition(android.R.anim.slide_in_left, android.R.anim.slide_out_right);
And you don't need to add any animation xml
I was not able to find any solution for this type of animation using ViewPropertyAnimator.
Here's an example:
Layout:
<FrameLayout
android:id="#+id/child_view_container"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<EditText
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="#+id/child_view"
android:gravity="center_horizontal"
android:layout_gravity="center_horizontal"
/>
</FrameLayout>
Animate - Right to left and exit view:
final childView = findViewById(R.id.child_view);
View containerView = findViewById(R.id.child_view_container);
childView.animate()
.translationXBy(-containerView.getWidth())
.setDuration(TRANSLATION_DURATION)
.setInterpolator(new AccelerateDecelerateInterpolator())
.setListener(new AnimatorListenerAdapter() {
#Override
public void onAnimationEnd(Animator animation) {
childView.setVisibility(View.GONE);
}
});
Animate - Right to left enter view:
final View childView = findViewById(R.id.child_view);
View containerView = findViewById(R.id.child_view_container);
childView.setTranslationX(containerView.getWidth());
childView.animate()
.translationXBy(-containerView.getWidth())
.setDuration(TRANSLATION_DURATION)
.setInterpolator(new AccelerateDecelerateInterpolator())
.setListener(new AnimatorListenerAdapter() {
#Override
public void onAnimationStart(Animator animation) {
childView.setVisibility(View.VISIBLE);
}
});
If your API level is 19+ you can use translation as above.
If your API level is less than 19, you can take a look at similar tutorial: http://trickyandroid.com/fragments-translate-animation/
For from right to left slide
res/anim/in.xml:
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate
android:fromXDelta="100%" android:toXDelta="0%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="700" />
</set>
res/anim/out.xml:
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<translate
android:fromXDelta="0%" android:toXDelta="-100%"
android:fromYDelta="0%" android:toYDelta="0%"
android:duration="700" />
</set>
in Activity Java file:
Intent intent = new Intent(HomeActivity.this, ActivityCapture.class);
startActivity(intent);
overridePendingTransition(R.anim.in,R.anim.out);
you can change the duration times in the xml files for the longer or shorter slide animation.

Categories

Resources