Preview image from the camera is stretched - android

I have an Android app that opens the camera, starts preview and streams it on screen. Important note: there is no real SurfaceView associated with the camera. There's only a dummy SurfaceTexture:
m_previewTexture = new SurfaceTexture(58346);
camera.setPreviewTexture(m_previewTexture);
Now, I'm getting the image using the Camera.PreviewCallback. It is irrelevant what I'm doing with it further. So far I'm displaying it on the screen, but I might as well be saving it on the memory card.
Now, the problem. I set preview size to 320x240. I get the image of 320x240 size, all seems fine. But as soon as real life objects come into the frame, I can clearly see that the image is stretched.
My activity's orientation is locked, it doesn't rotate. As I rotate the device relative to a fixed object, I can very clearly see and confirm that the image is stretched. Why could this be and how to avoid stretching?

Does your screen aspect ratio correspond to your preview's frame ratio?
Assure correct aspect ratio in onMeasure:
#Override
protected void onMeasure(int widthSpec, int heightSpec) {
if (this.mAspectRatio == 0) {
super.onMeasure(widthSpec, heightSpec);
return;
}
int previewWidth = MeasureSpec.getSize(widthSpec);
int previewHeight = MeasureSpec.getSize(heightSpec);
int hPadding = getPaddingLeft() + getPaddingRight();
int vPadding = getPaddingTop() + getPaddingBottom();
previewWidth -= hPadding;
previewHeight -= vPadding;
boolean widthLonger = previewWidth > previewHeight;
int longSide = (widthLonger ? previewWidth : previewHeight);
int shortSide = (widthLonger ? previewHeight : previewWidth);
if (longSide > shortSide * mAspectRatio) {
longSide = (int) ((double) shortSide * mAspectRatio);
} else {
shortSide = (int) ((double) longSide / mAspectRatio);
}
if (widthLonger) {
previewWidth = longSide;
previewHeight = shortSide;
} else {
previewWidth = shortSide;
previewHeight = longSide;
}
// Add the padding of the border.
previewWidth += hPadding;
previewHeight += vPadding;
// Ask children to follow the new preview dimension.
super.onMeasure(MeasureSpec.makeMeasureSpec(previewWidth, MeasureSpec.EXACTLY),
MeasureSpec.makeMeasureSpec(previewHeight, MeasureSpec.EXACTLY));
}
from this project

Related

camera2 capture image different with preview

my capture picture output not same with my camera preview in landscape mode
before cpture
after capture
whats wrong ? and whats have i do. thanks
This is the AutoFitTextView class which I pulled from Google sample. You can take a look at here. It aims to show camera view and config the ratio base on the physical size of device.
public class AutoFitTextureView extends TextureView {
private int mRatioWidth = 0;
private int mRatioHeight = 0;
// Some codes here...
public void setAspectRatio(int width, int height) {
if (width < 0 || height < 0) {
throw new IllegalArgumentException("Size cannot be negative.");
}
mRatioWidth = width;
mRatioHeight = height;
requestLayout();
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
if (0 == mRatioWidth || 0 == mRatioHeight) {
setMeasuredDimension(width, height);
} else {
if (width < height * mRatioWidth / mRatioHeight) {
setMeasuredDimension(width, width * mRatioHeight / mRatioWidth);
} else {
setMeasuredDimension(height * mRatioWidth / mRatioHeight, height);
}
}
}
}
There are 2 points in this class:
You can't ensure the ratio works properly in every device. However, we are able to choose optimized size which is already defined in this class.
This condition is wrong: if (width < height * mRatioWidth / mRatioHeight). It should be > because when width is bigger than height, we calculate and set measure dimension base on width (not height).
UPDATED
If you just want every device will work properly in a particular ratio, then set hard ratio for it (for instance: 4/3)
You can achieve that by replacing those lines of code:
mPreviewSize = chooseOptimalSize(map.getOutputSizes(SurfaceTexture.class),
rotatedPreviewWidth, rotatedPreviewHeight, maxPreviewWidth,
maxPreviewHeight, largest);
-> previewSize = Size(4, 3)

Android Camera 2 preview size and devices aspect ratio

I'm implementing Camera 2 API in my project. I'm using TextureView and these line of codes to set the camera fullscreen preview size:
StreamConfigurationMap map = characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP);
mPreviewSize = map.getOutputSizes(SurfaceTexture.class)[0];
This seems to be the largest preview size that device support. I'm not sure if this size works with all devices and fit its device's aspect ratio without being stretched. Does anyone know?
If your Camera resolutions , texture view and your device's display dimensions are not same then you have to adjust the dimensions. For that you have to put your TextureView inside of FrameLayout. Below Code is applicable to all the devices with various Display resolutions.
Take your Display Dimetions if you are previewing in full screen.Take int DSI_height, int DSI_width global variable.
DisplayMetrics displayMetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displayMetrics);
DSI_height = displayMetrics.heightPixels;
DSI_width = displayMetrics.widthPixels;
select your required resolutions from Camera2 API and assign to Size imageDimension, Take private Size imageDimension globally and use
setAspectRatioTextureView(imageDimension.getHeight(),imageDimension.getWidth());
and use below logic
private void setAspectRatioTextureView(int ResolutionWidth , int ResolutionHeight )
{
if(ResolutionWidth > ResolutionHeight){
int newWidth = DSI_width;
int newHeight = ((DSI_width * ResolutionWidth)/ResolutionHeight);
updateTextureViewSize(newWidth,newHeight);
}else {
int newWidth = DSI_width;
int newHeight = ((DSI_width * ResolutionHeight)/ResolutionWidth);
updateTextureViewSize(newWidth,newHeight);
}
}
private void updateTextureViewSize(int viewWidth, int viewHeight) {
Log.d(TAG, "TextureView Width : " + viewWidth + " TextureView Height : " + viewHeight);
textureView.setLayoutParams(new FrameLayout.LayoutParams(viewWidth, viewHeight));
}
There might be edge cases where that approach would fail, but I don't have a perfect answer to your question why.
In contrast, I have a proper approach on how to implement a version that will most certainly work:
Looking at the Google API demos for the Camera 2, I found some sample code that should be helpful to you to make sure it will fit all screen sized correctly:
/**
* Given {#code choices} of {#code Size}s supported by a camera, choose the smallest one that
* is at least as large as the respective texture view size, and that is at most as large as the
* respective max size, and whose aspect ratio matches with the specified value. If such size
* doesn't exist, choose the largest one that is at most as large as the respective max size,
* and whose aspect ratio matches with the specified value.
*
* #param choices The list of sizes that the camera supports for the intended output
* class
* #param textureViewWidth The width of the texture view relative to sensor coordinate
* #param textureViewHeight The height of the texture view relative to sensor coordinate
* #param maxWidth The maximum width that can be chosen
* #param maxHeight The maximum height that can be chosen
* #param aspectRatio The aspect ratio
* #return The optimal {#code Size}, or an arbitrary one if none were big enough
*/
private static Size chooseOptimalSize(Size[] choices, int textureViewWidth,
int textureViewHeight, int maxWidth, int maxHeight, Size aspectRatio) {
// Collect the supported resolutions that are at least as big as the preview Surface
List<Size> bigEnough = new ArrayList<>();
// Collect the supported resolutions that are smaller than the preview Surface
List<Size> notBigEnough = new ArrayList<>();
int w = aspectRatio.getWidth();
int h = aspectRatio.getHeight();
for (Size option : choices) {
if (option.getWidth() <= maxWidth && option.getHeight() <= maxHeight &&
option.getHeight() == option.getWidth() * h / w) {
if (option.getWidth() >= textureViewWidth &&
option.getHeight() >= textureViewHeight) {
bigEnough.add(option);
} else {
notBigEnough.add(option);
}
}
}
// Pick the smallest of those big enough. If there is no one big enough, pick the
// largest of those not big enough.
if (bigEnough.size() > 0) {
return Collections.min(bigEnough, new CompareSizesByArea());
} else if (notBigEnough.size() > 0) {
return Collections.max(notBigEnough, new CompareSizesByArea());
} else {
Log.e(TAG, "Couldn't find any suitable preview size");
return choices[0];
}
}
Source
Also you should take a look at the whole Camera2BasicFragment.java and AutoFitTextureView.java classes for proper implementation.
I solved this problem via a different approach. I get the screen width and height and calculate how much wider or higher the preview would have to be to fill the whole screen and keep aspect ratio. It works pretty well for me without any distortions.
Add a class member variable:
public DisplayMetrics mMetrics = new DisplayMetrics();
Use the following as onMeasure:
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
if (0 == mRatioWidth || 0 == mRatioHeight) {
setMeasuredDimension(width, height);
} else {
WindowManager windowManager = (WindowManager) getContext().getSystemService(Context.WINDOW_SERVICE);
windowManager.getDefaultDisplay().getMetrics(mMetrics);
double ratio = (double)mRatioWidth / (double)mRatioHeight;
double invertedRatio = (double)mRatioHeight / (double)mRatioWidth;
double portraitHeight = width * invertedRatio;
double portraitWidth = width * (mMetrics.heightPixels / portraitHeight);
double landscapeWidth = height * ratio;
double landscapeHeight = (mMetrics.widthPixels / landscapeWidth) * height;
if (width < height * mRatioWidth / mRatioHeight) {
setMeasuredDimension((int)portraitWidth, mMetrics.heightPixels);
} else {
setMeasuredDimension(mMetrics.widthPixels, (int)landscapeHeight);
}
}
}
Any feedback is greatly appreciated ;)
Best M
Change the AutoFitTextureView.java file and set value like below:
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
if (0 == mRatioWidth || 0 == mRatioHeight) {
setMeasuredDimension(width, height);
} else {
if (width < height * mRatioWidth / mRatioHeight) {
setMeasuredDimension(width, height);
Log.d("rlijeolid1",String.valueOf(width)+"\t"+String.valueOf(height));
} else {
setMeasuredDimension(width , height);
Log.d("rlijeolid2",String.valueOf(height * mRatioWidth / mRatioHeight)+"\t"+String.valueOf(height));
}
}
}

Android: SurfaceView surfaceChanged Center in Parent

I am creating an application that takes an image and centers it onscreen for alteration. I am using a SurfaceView and Canvas. I am trying to center the SurfaceView in the parent RelativeLayout. I had it working, but it would become distorted on rotate. So I am currently using the surfaceChanged method to reset the size of the bitmap and canvas when the orientation changes:
#Override
public void surfaceChanged (SurfaceHolder holder, int format, int width, int height) {
if (getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE) {
bitmap_width = height * imageRatio;
bitmap_height = height;
} else {
bitmap_width = width;
bitmap_height = width / imageRatio;
}
canvas_width = (int) bitmap_width;
canvas_height = (int) bitmap_height;
try {
canvas_bitmap = Bitmap.createScaledBitmap(initial_bitmap, (int) bitmap_width, (int) bitmap_height, true);
surface_canvas = new Canvas();
surface_canvas.setBitmap(canvas_bitmap);
} catch (Exception exception) {
exception.printStackTrace();
}
}
The scaling now works, but now it is not centered. I also noticed that the rest of the background is black, not gray as it used to be. This would lead me to believe that the canvas is stretched beyond the view of the bitmap. Upon further inspection I noticed that the surfaceChanged method gets called twice when started. So I started Logging everything, and this is what I found:
07-27 16:39:21.363 2129-2129/com... E/SURFACE_CHANGEDīš• imageRatio: 1.3333334 width: 1080 height: 1701 bitmap_width: 1080.0 bitmap_height: 810.0 canvas_width: 1080 canvas_height: 810 surface_width: -1 surface_height: -2
07-27 16:39:21.388 2129-2129/com... E/SURFACE_CHANGEDīš• imageRatio: 0.0 width: 1080 height: 1701 bitmap_width: 1080.0 bitmap_height: Infinity canvas_width: 1080 canvas_height: 2147483647 surface_width: -1 surface_height: -2
Most importantly the imageRatio, which is only set once in my code, changes to 0.0. Thus setting one either the height or the width of the bitmap to Infinity. If I rotate the device, a similar set of two logs appear, with the original imageRatio set to 1.33... and then changing to 0.0. I cannot for the life of me figure out why this would be the case.
Anyway, this is easily avoided. I wrapped my code it an if statement specifying (imageRatio > 0.0). Yet the issue persists, nothing changes!
Okay, I figured it out. The width and the height of the actual SurfaceView was not changing to match the size of the bitmap, so I had to change the size of the SurfaceView before surfaceChanged got called. So I overrode onConfigurationChanged to change the size of the SurfaceView itself with surfaceHolder.setFixedSize(), which ends up calling surfaceChanged anyway:
#Override
public void onConfigurationChanged(Configuration config) {
super.onConfigurationChanged(config);
int screenWidth = screenSize.x;
int screenHeight = screenSize.y;
float width;
float height;
if (config.orientation == Configuration.ORIENTATION_LANDSCAPE) {
screenHeight = screenSize.x;
width = screenHeight * imageRatio;
height = screenHeight;
} else if (config.orientation == Configuration.ORIENTATION_PORTRAIT) {
screenWidth = screenSize.x;
width = screenWidth;
height = screenWidth / imageRatio;
} else {
Log.e("UNSUPPORTED_ORIENTATION", Integer.toString(config.orientation));
width = screenWidth;
height = screenHeight;
}
surfaceHolder.setFixedSize((int) width, (int) height);
}
Then I used surfaceChanged to set the width and height of the canvas and bitmap to match the surfaceView:
#Override
public void surfaceChanged (SurfaceHolder holder, int format, int width, int height) {
bitmapWidth = width;
bitmapHeight = height;
canvasWidth = width;
canvasHeight = height;
try {
canvasBitmap = Bitmap.createScaledBitmap(initialBitmap, (int) bitmapWidth, (int) bitmapHeight, true);
surfaceCanvas = new Canvas();
surfaceCanvas.setBitmap(canvasBitmap);
} catch (Exception exception) {
exception.printStackTrace();
}
}

SurfaceTexture preview for camera2 stretches on some devices

I'm developing a camera2 app. Everything is working fine on Nexus 5 and Nexus 4, but on LG G2 preview for video is stretched (only for back camera, for front camera everything is fine). I'm setting SurfaceTexture the next way:
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
float ratioSurface = width > height ? (float) width / height : (float) height / width;
float ratioPreview = (float) mRatioWidth / mRatioHeight;
int scaledHeight = height;
int scaledWidth = width;
if (ratioPreview > ratioSurface) {
scaledHeight = (int) (((float) mRatioWidth / mRatioHeight) * width);
} else if (ratioPreview < ratioSurface) {
scaledWidth = (int) (height / ((float) mRatioWidth / mRatioHeight));
}
setMeasuredDimension(scaledWidth, scaledHeight);
}
After setAspectRatio() I'm called setSurfaceTexture():
private void setSurfaceTexture(Size size) {
final Matrix matrix = new Matrix();
int width = resource.cameraTexture.getWidth();
int height = resource.cameraTexture.getHeight();
int rotation = controller.getRotation();
if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
matrix.postRotate(90 * (rotation - 2), width / 2, height / 2);
}
resource.mForegroundHandler.post(new Runnable() {
#Override
public void run() {
resource.cameraTexture.setTransform(matrix);
}
});
}
I was trying to use SurfaceView, but result is the same: when switches to video mode, preview is stretched. I tried many ways, but result is always the same.
Please, help me...
EDIT: Video is still stretched on LG G2 with CyanogenMod, but in phones with official Lollipop the issue was next: LEGACY devices not always support preview video 16:9, so I've changed video size to 4:3.

Android Camera Preview Stretched

I've been working on making my custom camera activity on Android, but when rotating the camera, the aspect ratio of the surface view gets messed up.
In my oncreate for the activity, I set the framelayout which holds the surface view that displays the camera's parameters.
//FrameLayout that will hold the camera preview
FrameLayout previewHolder = (FrameLayout) findViewById(R.id.camerapreview);
//Setting camera's preview size to the best preview size
Size optimalSize = null;
camera = getCameraInstance();
double aspectRatio = 0;
if(camera != null){
//Setting the camera's aspect ratio
Camera.Parameters parameters = camera.getParameters();
List<Size> sizes = parameters.getSupportedPreviewSizes();
optimalSize = CameraPreview.getOptimalPreviewSize(sizes, getResources().getDisplayMetrics().widthPixels, getResources().getDisplayMetrics().heightPixels);
aspectRatio = (float)optimalSize.width/optimalSize.height;
}
if(optimalSize!= null){
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(LayoutParams.MATCH_PARENT, (int)(getResources().getDisplayMetrics().widthPixels*aspectRatio));
previewHolder.setLayoutParams(params);
LayoutParams surfaceParams = new LayoutParams(LayoutParams.MATCH_PARENT, (int)(getResources().getDisplayMetrics().widthPixels*aspectRatio));
cameraPreview.setLayoutParams(surfaceParams);
}
cameraPreview.setCamera(camera);
//Adding the preview to the holder
previewHolder.addView(cameraPreview);
Then, in the Surface view I set the camera's parameters to be displayed
public void setCamera(Camera camera) {
if (mCamera == camera) { return; }
mCamera = camera;
if (mCamera != null) {
requestLayout();
try {
mCamera.setPreviewDisplay(mHolder);
} catch (IOException e) {
e.printStackTrace();
}
if(mCamera != null){
//Setting the camera's aspect ratio
Camera.Parameters parameters = mCamera.getParameters();
List<Size> sizes = parameters.getSupportedPreviewSizes();
Size optimalSize = getOptimalPreviewSize(sizes, getResources().getDisplayMetrics().widthPixels, getResources().getDisplayMetrics().heightPixels);
parameters.setPreviewSize(optimalSize.width, optimalSize.height);
mCamera.setParameters(parameters);
}
/*
Important: Call startPreview() to start updating the preview surface. Preview must
be started before you can take a picture.
*/
mCamera.startPreview();
}
}
You can see that the LEGO man grows taller and skinnier when the phone is rotated:
How can I ensure that the aspect ratio for my camera view is correct?
I'm using this method -> based on API Demos to get my Preview Size:
private Camera.Size getOptimalPreviewSize(List<Camera.Size> sizes, int w, int h) {
final double ASPECT_TOLERANCE = 0.1;
double targetRatio=(double)h / w;
if (sizes == null) return null;
Camera.Size optimalSize = null;
double minDiff = Double.MAX_VALUE;
int targetHeight = h;
for (Camera.Size size : sizes) {
double ratio = (double) size.width / size.height;
if (Math.abs(ratio - targetRatio) > ASPECT_TOLERANCE) continue;
if (Math.abs(size.height - targetHeight) < minDiff) {
optimalSize = size;
minDiff = Math.abs(size.height - targetHeight);
}
}
if (optimalSize == null) {
minDiff = Double.MAX_VALUE;
for (Camera.Size size : sizes) {
if (Math.abs(size.height - targetHeight) < minDiff) {
optimalSize = size;
minDiff = Math.abs(size.height - targetHeight);
}
}
}
return optimalSize;
}
As you can see you have to input width and height of your screen. This method will calculate screen ratio based on those values and then from the list of supportedPreviewSizes it will choose the best for you from avaliable ones. Get your supportedPreviewSize list in place where Camera object isn't null by using
mSupportedPreviewSizes = mCamera.getParameters().getSupportedPreviewSizes();
And then on in onMeasure you can get your optimal previewSize like that:
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
final int width = resolveSize(getSuggestedMinimumWidth(), widthMeasureSpec);
final int height = resolveSize(getSuggestedMinimumHeight(), heightMeasureSpec);
setMeasuredDimension(width, height);
if (mSupportedPreviewSizes != null) {
mPreviewSize = getOptimalPreviewSize(mSupportedPreviewSizes, width, height);
}
}
And then (in my code in surfaceChanged method, like I said I'm using API Demos structure of CameraActivity code, you can generate it in Eclipse):
Camera.Parameters parameters = mCamera.getParameters();
parameters.setPreviewSize(mPreviewSize.width, mPreviewSize.height);
mCamera.setParameters(parameters);
mCamera.startPreview();
And one hint for you, because I did almost the same app like you. Good practice for Camera Activity is to hide StatusBar. Applications like Instagram are doing it. It reduces your screen height value and change your ratio value. It is possible to get strange Preview Sizes on some devices (your SurfaceView will be cut a little)
And to answer your question, how to check if your preview ratio is correct? Then get height and width of parameters that you set in:
mCamera.setParameters(parameters);
your set ratio is equal to height/width. If you want camera to look good on your screen then height/width ratio of parameters that you set to camera must be the same as height(minus status bar)/width ratio of your screen.
F1Sher's solution is nice but sometimes doesn't work. Particularly, when your surfaceView doesn't cover whole screen. In this case you need to override onMeasure() method.
I have copied my code here for your reference.
Since I measured surfaceView based on width then I have little bit white gap at the end of my screen that I filled it by design. You are able to fix this issue if you keep height and increase width by multiply it to ratio. However, it will squish surfaceView slightly.
public class CameraPreview extends SurfaceView implements SurfaceHolder.Callback {
private static final String TAG = "CameraPreview";
private Context mContext;
private SurfaceHolder mHolder;
private Camera mCamera;
private List<Camera.Size> mSupportedPreviewSizes;
private Camera.Size mPreviewSize;
public CameraPreview(Context context, Camera camera) {
super(context);
mContext = context;
mCamera = camera;
// supported preview sizes
mSupportedPreviewSizes = mCamera.getParameters().getSupportedPreviewSizes();
for(Camera.Size str: mSupportedPreviewSizes)
Log.e(TAG, str.width + "/" + str.height);
// Install a SurfaceHolder.Callback so we get notified when the
// underlying surface is created and destroyed.
mHolder = getHolder();
mHolder.addCallback(this);
// deprecated setting, but required on Android versions prior to 3.0
mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
public void surfaceCreated(SurfaceHolder holder) {
// empty. surfaceChanged will take care of stuff
}
public void surfaceDestroyed(SurfaceHolder holder) {
// empty. Take care of releasing the Camera preview in your activity.
}
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
Log.e(TAG, "surfaceChanged => w=" + w + ", h=" + h);
// If your preview can change or rotate, take care of those events here.
// Make sure to stop the preview before resizing or reformatting it.
if (mHolder.getSurface() == null){
// preview surface does not exist
return;
}
// stop preview before making changes
try {
mCamera.stopPreview();
} catch (Exception e){
// ignore: tried to stop a non-existent preview
}
// set preview size and make any resize, rotate or reformatting changes here
// start preview with new settings
try {
Camera.Parameters parameters = mCamera.getParameters();
parameters.setPreviewSize(mPreviewSize.width, mPreviewSize.height);
mCamera.setParameters(parameters);
mCamera.setDisplayOrientation(90);
mCamera.setPreviewDisplay(mHolder);
mCamera.startPreview();
} catch (Exception e){
Log.d(TAG, "Error starting camera preview: " + e.getMessage());
}
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
final int width = resolveSize(getSuggestedMinimumWidth(), widthMeasureSpec);
final int height = resolveSize(getSuggestedMinimumHeight(), heightMeasureSpec);
if (mSupportedPreviewSizes != null) {
mPreviewSize = getOptimalPreviewSize(mSupportedPreviewSizes, width, height);
}
if (mPreviewSize!=null) {
float ratio;
if(mPreviewSize.height >= mPreviewSize.width)
ratio = (float) mPreviewSize.height / (float) mPreviewSize.width;
else
ratio = (float) mPreviewSize.width / (float) mPreviewSize.height;
// One of these methods should be used, second method squishes preview slightly
setMeasuredDimension(width, (int) (width * ratio));
// setMeasuredDimension((int) (width * ratio), height);
}
}
private Camera.Size getOptimalPreviewSize(List<Camera.Size> sizes, int w, int h) {
final double ASPECT_TOLERANCE = 0.1;
double targetRatio = (double) h / w;
if (sizes == null)
return null;
Camera.Size optimalSize = null;
double minDiff = Double.MAX_VALUE;
int targetHeight = h;
for (Camera.Size size : sizes) {
double ratio = (double) size.height / size.width;
if (Math.abs(ratio - targetRatio) > ASPECT_TOLERANCE)
continue;
if (Math.abs(size.height - targetHeight) < minDiff) {
optimalSize = size;
minDiff = Math.abs(size.height - targetHeight);
}
}
if (optimalSize == null) {
minDiff = Double.MAX_VALUE;
for (Camera.Size size : sizes) {
if (Math.abs(size.height - targetHeight) < minDiff) {
optimalSize = size;
minDiff = Math.abs(size.height - targetHeight);
}
}
}
return optimalSize;
}
}
NOTE: MY SOLUTION IS A CONTINUATION OF HESAM'S SOLUTION: https://stackoverflow.com/a/22758359/1718734
What I address: Hesam's said there is a little white space that may appear on some phones, like this:
Hesam suggested a second solution, but that squishes the preview. And on some devices, it heavily distorts.
So how do we fix this problem. It is simple...by multiplying the aspect ratios till it fills in the screen. I have noticed, several popular apps such as Snapchat, WhatsApp, etc works the same way.
All you have to do is add this to the onMeasure method:
float camHeight = (int) (width * ratio);
float newCamHeight;
float newHeightRatio;
if (camHeight < height) {
newHeightRatio = (float) height / (float) mPreviewSize.height;
newCamHeight = (newHeightRatio * camHeight);
Log.e(TAG, camHeight + " " + height + " " + mPreviewSize.height + " " + newHeightRatio + " " + newCamHeight);
setMeasuredDimension((int) (width * newHeightRatio), (int) newCamHeight);
Log.e(TAG, mPreviewSize.width + " | " + mPreviewSize.height + " | ratio - " + ratio + " | H_ratio - " + newHeightRatio + " | A_width - " + (width * newHeightRatio) + " | A_height - " + newCamHeight);
} else {
newCamHeight = camHeight;
setMeasuredDimension(width, (int) newCamHeight);
Log.e(TAG, mPreviewSize.width + " | " + mPreviewSize.height + " | ratio - " + ratio + " | A_width - " + (width) + " | A_height - " + newCamHeight);
}
This will calculate the screen height and gets the ratio of the screen height and the mPreviewSize height. Then it multiplies the camera's width and height by the new height ratio and the set the measured dimension accordingly.
And the next thing you know, you end up with this :D
This also works well with he front camera. I believe this is the best way to go about this. Now the only thing left for my app is to save the preview itself upon clicking on "Capture." But ya, this is it.
OK, so I think there is no sufficient answer for general camera preview stretching problem. Or at least I didn't find one. My app also suffered this stretching syndrome and it took me a while to puzzle together a solution from all the user answers on this portal and internet.
I tried #Hesam's solution but it didn't work and left my camera preview majorly distorted.
First I show the code of my solution (the important parts of the code) and then I explain why I took those steps. There is room for performance modifications.
Main activity xml layout:
<RelativeLayout
android:id="#+id/main_layout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="horizontal" >
<FrameLayout
android:id="#+id/camera_preview"
android:layout_centerInParent="true"
android:layout_width="match_parent"
android:layout_height="match_parent"
/>
</RelativeLayout>
Camera Preview:
public class CameraPreview extends SurfaceView implements SurfaceHolder.Callback {
private SurfaceHolder prHolder;
private Camera prCamera;
public List<Camera.Size> prSupportedPreviewSizes;
private Camera.Size prPreviewSize;
#SuppressWarnings("deprecation")
public YoCameraPreview(Context context, Camera camera) {
super(context);
prCamera = camera;
prSupportedPreviewSizes = prCamera.getParameters().getSupportedPreviewSizes();
prHolder = getHolder();
prHolder.addCallback(this);
prHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}
public void surfaceCreated(SurfaceHolder holder) {
try {
prCamera.setPreviewDisplay(holder);
prCamera.startPreview();
} catch (IOException e) {
Log.d("Yologram", "Error setting camera preview: " + e.getMessage());
}
}
public void surfaceDestroyed(SurfaceHolder holder) {
}
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
if (prHolder.getSurface() == null){
return;
}
try {
prCamera.stopPreview();
} catch (Exception e){
}
try {
Camera.Parameters parameters = prCamera.getParameters();
List<String> focusModes = parameters.getSupportedFocusModes();
if (focusModes.contains(Camera.Parameters.FOCUS_MODE_AUTO)) {
parameters.setFocusMode(Camera.Parameters.FOCUS_MODE_AUTO);
}
parameters.setPreviewSize(prPreviewSize.width, prPreviewSize.height);
prCamera.setParameters(parameters);
prCamera.setPreviewDisplay(prHolder);
prCamera.startPreview();
} catch (Exception e){
Log.d("Yologram", "Error starting camera preview: " + e.getMessage());
}
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
final int width = resolveSize(getSuggestedMinimumWidth(), widthMeasureSpec);
final int height = resolveSize(getSuggestedMinimumHeight(), heightMeasureSpec);
setMeasuredDimension(width, height);
if (prSupportedPreviewSizes != null) {
prPreviewSize =
getOptimalPreviewSize(prSupportedPreviewSizes, width, height);
}
}
public Camera.Size getOptimalPreviewSize(List<Camera.Size> sizes, int w, int h) {
final double ASPECT_TOLERANCE = 0.1;
double targetRatio = (double) h / w;
if (sizes == null)
return null;
Camera.Size optimalSize = null;
double minDiff = Double.MAX_VALUE;
int targetHeight = h;
for (Camera.Size size : sizes) {
double ratio = (double) size.width / size.height;
if (Math.abs(ratio - targetRatio) > ASPECT_TOLERANCE)
continue;
if (Math.abs(size.height - targetHeight) < minDiff) {
optimalSize = size;
minDiff = Math.abs(size.height - targetHeight);
}
}
if (optimalSize == null) {
minDiff = Double.MAX_VALUE;
for (Camera.Size size : sizes) {
if (Math.abs(size.height - targetHeight) < minDiff) {
optimalSize = size;
minDiff = Math.abs(size.height - targetHeight);
}
}
}
return optimalSize;
}
}
Main activity:
public class MainActivity extends Activity {
...
#SuppressLint("NewApi")
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
maCamera = getCameraInstance();
maLayoutPreview = (FrameLayout) findViewById(R.id.camera_preview);
maPreview = new CameraPreview(this, maCamera);
Point displayDim = getDisplayWH();
Point layoutPreviewDim = calcCamPrevDimensions(displayDim,
maPreview.getOptimalPreviewSize(maPreview.prSupportedPreviewSizes,
displayDim.x, displayDim.y));
if (layoutPreviewDim != null) {
RelativeLayout.LayoutParams layoutPreviewParams =
(RelativeLayout.LayoutParams) maLayoutPreview.getLayoutParams();
layoutPreviewParams.width = layoutPreviewDim.x;
layoutPreviewParams.height = layoutPreviewDim.y;
layoutPreviewParams.addRule(RelativeLayout.CENTER_IN_PARENT);
maLayoutPreview.setLayoutParams(layoutPreviewParams);
}
maLayoutPreview.addView(maPreview);
}
#SuppressLint("NewApi")
#SuppressWarnings("deprecation")
private Point getDisplayWH() {
Display display = this.getWindowManager().getDefaultDisplay();
Point displayWH = new Point();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) {
display.getSize(displayWH);
return displayWH;
}
displayWH.set(display.getWidth(), display.getHeight());
return displayWH;
}
private Point calcCamPrevDimensions(Point disDim, Camera.Size camDim) {
Point displayDim = disDim;
Camera.Size cameraDim = camDim;
double widthRatio = (double) displayDim.x / cameraDim.width;
double heightRatio = (double) displayDim.y / cameraDim.height;
// use ">" to zoom preview full screen
if (widthRatio < heightRatio) {
Point calcDimensions = new Point();
calcDimensions.x = displayDim.x;
calcDimensions.y = (displayDim.x * cameraDim.height) / cameraDim.width;
return calcDimensions;
}
// use "<" to zoom preview full screen
if (widthRatio > heightRatio) {
Point calcDimensions = new Point();
calcDimensions.x = (displayDim.y * cameraDim.width) / cameraDim.height;
calcDimensions.y = displayDim.y;
return calcDimensions;
}
return null;
}
}
My commentary:
The point of all this is, that although you calculate the optimal camera size in getOptimalPreviewSize() you only pick the closest ratio to fit your screen. So unless the ratio is exactly the same the preview will stretch.
Why will it stretch? Because your FrameLayout camera preview is set in layout.xml to match_parent in width and height. So that is why the preview will stretch to full screen.
What needs to be done is to set camera preview layout width and height to match the chosen camera size ratio, so the preview keeps its aspect ratio and won't distort.
I tried to use the CameraPreview class to do all the calculations and layout changes, but I couldn't figure it out. I tried to apply this solution, but SurfaceView doesn't recognize getChildCount () or getChildAt (int index). I think, I got it working eventually with a reference to maLayoutPreview, but it was misbehaving and applied the set ratio to my whole app and it did so after first picture was taken. So I let it go and moved the layout modifications to the MainActivity.
In CameraPreview I changed prSupportedPreviewSizes and getOptimalPreviewSize() to public so I can use it in MainActivity. Then I needed the display dimensions (minus the navigation/status bar if there is one) and chosen optimal camera size. I tried to get the RelativeLayout (or FrameLayout) size instead of display size, but it was returning zero value. This solution didn't work for me. The layout got it's value after onWindowFocusChanged (checked in the log).
So I have my methods for calculating the layout dimensions to match the aspect ratio of chosen camera size. Now you just need to set LayoutParams of your camera preview layout. Change the width, height and center it in parent.
There are two choices how to calculate the preview dimensions. Either you want it to fit the screen with black bars (if windowBackground is set to null) on the sides or top/bottom. Or you want the preview zoomed to full screen. I left comment with more information in calcCamPrevDimensions().
Hi the getOptimalPreview() that is here didn't worked for me so I want to share my version:
private Camera.Size getOptimalPreviewSize(List<Camera.Size> sizes, int w, int h) {
if (sizes==null) return null;
Camera.Size optimalSize = null;
double ratio = (double)h/w;
double minDiff = Double.MAX_VALUE;
double newDiff;
for (Camera.Size size : sizes) {
newDiff = Math.abs((double)size.width/size.height - ratio);
if (newDiff < minDiff) {
optimalSize = size;
minDiff = newDiff;
}
}
return optimalSize;
}
Just to make this thread more complete i am adding my version of answer:
What i wanted to achieve:
The surface view shouldn't be stretched, and it should cover the whole screen, Moreover, there was only a landscape mode in my app.
Solution:
The solution is an extremely small extension to F1sher's solution:
=> First step is to integrate F1sher's solution.
=> Now, there might arise a scenario in F1sher's solution when the surface view doesn't covers the whole screen, The solution is to make the surface view greater than the screen dimensions so that it covers the whole screen, for that:
size = getOptimalPreviewSize(mCamera.getParameters().getSupportedPreviewSizes(), screenWidth, screenHeight);
Camera.Parameters parameters = mCamera.getParameters();
parameters.setPreviewSize(size.width, size.height);
mCamera.setParameters(parameters);
double screenRatio = (double) screenHeight / screenWidth;
double previewRatio = (double) size.height / size.width;
if (previewRatio > screenRatio) /*if preview ratio is greater than screen ratio then we will have to recalculate the surface height while keeping the surface width equal to the screen width*/
{
RelativeLayout.LayoutParams params1 = new RelativeLayout.LayoutParams(screenWidth, (int) (screenWidth * previewRatio));
params1.addRule(RelativeLayout.CENTER_IN_PARENT);
flPreview.setLayoutParams(params1);
flPreview.setClipChildren(false);
LayoutParams surfaceParams = new LayoutParams(screenWidth, (int) (screenWidth * previewRatio));
surfaceParams.gravity = Gravity.CENTER;
mPreview.setLayoutParams(surfaceParams);
}
else /*if preview ratio is smaller than screen ratio then we will have to recalculate the surface width while keeping the surface height equal to the screen height*/
{
RelativeLayout.LayoutParams params1 = new RelativeLayout.LayoutParams((int) ((double) screenHeight / previewRatio), screenHeight);
params1.addRule(RelativeLayout.CENTER_IN_PARENT);
flPreview.setLayoutParams(params1);
flPreview.setClipChildren(false);
LayoutParams surfaceParams = new LayoutParams((int) ((double) screenHeight / previewRatio), screenHeight);
surfaceParams.gravity = Gravity.CENTER;
mPreview.setLayoutParams(surfaceParams);
}
flPreview.addView(mPreview);
/* The TopMost layout used is the RelativeLayout, flPreview is the FrameLayout in which Surface View is added, mPreview is an instance of a class which extends SurfaceView */
#Hesam 's answer is correct, CameraPreview will work in all portrait devices, but if the device is in landscape mode or in multi-window mode, this code is working perfect, just replace onMeasure()
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = resolveSize(getSuggestedMinimumWidth(), widthMeasureSpec);
int height = resolveSize(getSuggestedMinimumHeight(), heightMeasureSpec);
setMeasuredDimension(width, height);
int rotation = ((Activity) mContext).getWindowManager().getDefaultDisplay().getRotation();
if ((Surface.ROTATION_0 == rotation || Surface.ROTATION_180 == rotation)) {//portrait
mPreviewSize = getOptimalPreviewSize(mSupportedPreviewSizes, height, width);
} else
mPreviewSize = getOptimalPreviewSize(mSupportedPreviewSizes, width, height);//landscape
if (mPreviewSize == null) return;
float ratio;
if (mPreviewSize.height >= mPreviewSize.width) {
ratio = (float) mPreviewSize.height / (float) mPreviewSize.width;
} else ratio = (float) mPreviewSize.width / (float) mPreviewSize.height;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N && ((Activity) mContext).isInMultiWindowMode()) {
if (getResources().getConfiguration().orientation == Configuration.ORIENTATION_PORTRAIT ||
!(Surface.ROTATION_0 == rotation || Surface.ROTATION_180 == rotation)) {
setMeasuredDimension(width, (int) (width / ratio));
} else {
setMeasuredDimension((int) (height / ratio), height);
}
} else {
if ((Surface.ROTATION_0 == rotation || Surface.ROTATION_180 == rotation)) {
Log.e("---", "onMeasure: " + height + " - " + width * ratio);
//2264 - 2400.0 pix c -- yes
//2240 - 2560.0 samsung -- yes
//1582 - 1440.0 pix 2 -- no
//1864 - 2048.0 sam tab -- yes
//848 - 789.4737 iball -- no
//1640 - 1600.0 nexus 7 -- no
//1093 - 1066.6667 lenovo -- no
//if width * ratio is > height, need to minus toolbar height
if ((width * ratio) < height)
setMeasuredDimension(width, (int) (width * ratio));
else
setMeasuredDimension(width, (int) (width * ratio) - toolbarHeight);
} else {
setMeasuredDimension((int) (height * ratio), height);
}
}
requestLayout();
}
I figured out what's the problem - it is with orientation changes. If you change camera orientation to 90 or 270 degrees than you need to swap width and height of supported sizes and all will be ok.
Also surface view should lie in a frame layout and have center gravity.
Here is example on C# (Xamarin):
public void SurfaceChanged(ISurfaceHolder holder, Android.Graphics.Format format, int width, int height)
{
_camera.StopPreview();
// find best supported preview size
var parameters = _camera.GetParameters();
var supportedSizes = parameters.SupportedPreviewSizes;
var bestPreviewSize = supportedSizes
.Select(x => new { Width = x.Height, Height = x.Width, Original = x }) // HACK swap height and width because of changed orientation to 90 degrees
.OrderBy(x => Math.Pow(Math.Abs(x.Width - width), 3) + Math.Pow(Math.Abs(x.Height - height), 2))
.First();
if (height == bestPreviewSize.Height && width == bestPreviewSize.Width)
{
// start preview if best supported preview size equals current surface view size
parameters.SetPreviewSize(bestPreviewSize.Original.Width, bestPreviewSize.Original.Height);
_camera.SetParameters(parameters);
_camera.StartPreview();
}
else
{
// if not than change surface view size to best supported (SurfaceChanged will be called once again)
var layoutParameters = _surfaceView.LayoutParameters;
layoutParameters.Width = bestPreviewSize.Width;
layoutParameters.Height = bestPreviewSize.Height;
_surfaceView.LayoutParameters = layoutParameters;
}
}
Pay attention that camera parameters should be set as original size (not swapped), and surface view size should be swapped.
i tried all the solution above but none of them works for me. finaly i solved it myself, and find actually it's quite easy. there are two points you need to be careful.
parameters.setPreviewSize(cameraResolution.x, cameraResolution.y);
this previewSize must be one of the camera supported resolution, which can be get as below:
List<Camera.Size> rawSupportedSizes = parameters.getSupportedPreviewSizes();
usually one of the rawSupportedSize equals to the device resolution.
Second, place your SurfaceView in a FrameLayout and set the surface layout height and width in surfaceChanged method as above
FrameLayout.LayoutParams layoutParams = (FrameLayout.LayoutParams) surfaceView.getLayoutParams();
layoutParams.height = cameraResolution.x;
layoutParams.width = cameraResolution.y;
Ok, things done, hope this could help you.
Very important point here to understand , the SurfaceView size must be the same as the camera parameters size , it means they have the same aspect ratio then the Stretch effect will go off .
You have to get the correct supported camera preview size using params.getSupportedPreviewSizes() choose one of them and then change your SurfaceView and its holders to this size.
My requirements are the camera preview need to be fullscreen and keep the aspect ratio.
Hesam and Yoosuf's solution was great but I do see a high zoom problem for some reason.
The idea is the same, have the preview container center in parent and increase the width or height depend on the aspect ratios until it can cover the entire screen.
One thing to note is the preview size is in landscape because we set the display orientation.
camera.setDisplayOrientation(90);
The container that we will add the SurfaceView view to:
<RelativeLayout
android:id="#+id/camera_preview_container"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_centerInParent="true"/>
Add the preview to it's container with center in parent in your activity.
this.cameraPreview = new CameraPreview(this, camera);
cameraPreviewContainer.removeAllViews();
RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT);
params.addRule(RelativeLayout.CENTER_IN_PARENT, RelativeLayout.TRUE);
cameraPreviewContainer.addView(cameraPreview, 0, params);
Inside the CameraPreview class:
#Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
// If your preview can change or rotate, take care of those events here.
// Make sure to stop the preview before resizing or reformatting it.
if (holder.getSurface() == null) {
// preview surface does not exist
return;
}
stopPreview();
// set preview size and make any resize, rotate or
// reformatting changes here
try {
Camera.Size nativePictureSize = CameraUtils.getNativeCameraPictureSize(camera);
Camera.Parameters parameters = camera.getParameters();
parameters.setPreviewSize(optimalSize.width, optimalSize.height);
parameters.setPictureSize(nativePictureSize.width, nativePictureSize.height);
camera.setParameters(parameters);
camera.setDisplayOrientation(90);
camera.setPreviewDisplay(holder);
camera.startPreview();
} catch (Exception e){
Log.d(TAG, "Error starting camera preview: " + e.getMessage());
}
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
final int width = resolveSize(getSuggestedMinimumWidth(), widthMeasureSpec);
final int height = resolveSize(getSuggestedMinimumHeight(), heightMeasureSpec);
if (supportedPreviewSizes != null && optimalSize == null) {
optimalSize = CameraUtils.getOptimalSize(supportedPreviewSizes, width, height);
Log.i(TAG, "optimal size: " + optimalSize.width + "w, " + optimalSize.height + "h");
}
float previewRatio = (float) optimalSize.height / (float) optimalSize.width;
// previewRatio is height/width because camera preview size are in landscape.
float measuredSizeRatio = (float) width / (float) height;
if (previewRatio >= measuredSizeRatio) {
measuredHeight = height;
measuredWidth = (int) ((float)height * previewRatio);
} else {
measuredWidth = width;
measuredHeight = (int) ((float)width / previewRatio);
}
Log.i(TAG, "Preview size: " + width + "w, " + height + "h");
Log.i(TAG, "Preview size calculated: " + measuredWidth + "w, " + measuredHeight + "h");
setMeasuredDimension(measuredWidth, measuredHeight);
}
a lil late for you but hopefully not for everybody.
What you can use to ensure a specific ration is the attribute:
layout_constraintDimensionRatio="ration_a:ratio_b"
It solved my issues.
Below solution is an update to the #Hesam's answer, which addresses the following:
Final view is distorted in few screens
Preview is laid at the very top of screen, not centralized, which looks very weird.
You just have to update the onMeasure like this, everything else remains the same.
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
final int width = resolveSize(getSuggestedMinimumWidth(), widthMeasureSpec);
final int height = resolveSize(getSuggestedMinimumHeight(), heightMeasureSpec);
//centralize preview
FrameLayout.LayoutParams surfaceParams = new FrameLayout.LayoutParams(width, (int) height);
surfaceParams.gravity = Gravity.CENTER;
this.setLayoutParams(surfaceParams);
if (mSupportedPreviewSizes != null) {
mPreviewSize = getOptimalPreviewSize(mSupportedPreviewSizes, width, height);
}
if (mPreviewSize != null) {
float ratio;
if (mPreviewSize.height >= mPreviewSize.width)
ratio = (float) mPreviewSize.height / (float) mPreviewSize.width;
else
ratio = (float) mPreviewSize.width / (float) mPreviewSize.height;
setMeasuredDimension(width, (int) (width * ratio));
//fix distortion, based on this answer https://stackoverflow.com/a/30634009/6688493
float camHeight = (int) (width * ratio);
float newCamHeight;
float newHeightRatio;
if (camHeight < height) {
newHeightRatio = (float) height / (float) mPreviewSize.height;
newCamHeight = (newHeightRatio * camHeight);
Log.e(TAG, camHeight + " " + height + " " + mPreviewSize.height + " " + newHeightRatio + " " + newCamHeight);
setMeasuredDimension((int) (width * newHeightRatio), (int) newCamHeight);
Log.e(TAG, mPreviewSize.width + " | " + mPreviewSize.height + " | ratio - " + ratio + " | H_ratio - " + newHeightRatio + " | A_width - " + (width * newHeightRatio) + " | A_height - " + newCamHeight);
} else {
newCamHeight = camHeight;
setMeasuredDimension(width, (int) newCamHeight);
Log.e(TAG, mPreviewSize.width + " | " + mPreviewSize.height + " | ratio - " + ratio + " | A_width - " + (width) + " | A_height - " + newCamHeight);
}
}
}
You must set cameraView.getLayoutParams().height and cameraView.getLayoutParams().width according to the aspect ratio you want.
I gave up the calculations and simply get the size of the view where I want the camera preview displayed and set the camera's preview size the same (just flipped width/height due to rotation) in my custom SurfaceView implementation:
#Override // CameraPreview extends SurfaceView implements SurfaceHolder.Callback {
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
Display display = ((WindowManager) getContext().getSystemService(
Context.WINDOW_SERVICE)).getDefaultDisplay();
if (display.getRotation() == Surface.ROTATION_0) {
final Camera.Parameters params = camera.getParameters();
// viewParams is from the view where the preview is displayed
params.setPreviewSize(viewParams.height, viewParams.width);
camera.setDisplayOrientation(90);
requestLayout();
camera.setParameters(params);
}
// I do not enable rotation, so this can otherwise stay as is
}

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