I'm developing a camera2 app. Everything is working fine on Nexus 5 and Nexus 4, but on LG G2 preview for video is stretched (only for back camera, for front camera everything is fine). I'm setting SurfaceTexture the next way:
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
float ratioSurface = width > height ? (float) width / height : (float) height / width;
float ratioPreview = (float) mRatioWidth / mRatioHeight;
int scaledHeight = height;
int scaledWidth = width;
if (ratioPreview > ratioSurface) {
scaledHeight = (int) (((float) mRatioWidth / mRatioHeight) * width);
} else if (ratioPreview < ratioSurface) {
scaledWidth = (int) (height / ((float) mRatioWidth / mRatioHeight));
}
setMeasuredDimension(scaledWidth, scaledHeight);
}
After setAspectRatio() I'm called setSurfaceTexture():
private void setSurfaceTexture(Size size) {
final Matrix matrix = new Matrix();
int width = resource.cameraTexture.getWidth();
int height = resource.cameraTexture.getHeight();
int rotation = controller.getRotation();
if (Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation) {
matrix.postRotate(90 * (rotation - 2), width / 2, height / 2);
}
resource.mForegroundHandler.post(new Runnable() {
#Override
public void run() {
resource.cameraTexture.setTransform(matrix);
}
});
}
I was trying to use SurfaceView, but result is the same: when switches to video mode, preview is stretched. I tried many ways, but result is always the same.
Please, help me...
EDIT: Video is still stretched on LG G2 with CyanogenMod, but in phones with official Lollipop the issue was next: LEGACY devices not always support preview video 16:9, so I've changed video size to 4:3.
Related
my capture picture output not same with my camera preview in landscape mode
before cpture
after capture
whats wrong ? and whats have i do. thanks
This is the AutoFitTextView class which I pulled from Google sample. You can take a look at here. It aims to show camera view and config the ratio base on the physical size of device.
public class AutoFitTextureView extends TextureView {
private int mRatioWidth = 0;
private int mRatioHeight = 0;
// Some codes here...
public void setAspectRatio(int width, int height) {
if (width < 0 || height < 0) {
throw new IllegalArgumentException("Size cannot be negative.");
}
mRatioWidth = width;
mRatioHeight = height;
requestLayout();
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
if (0 == mRatioWidth || 0 == mRatioHeight) {
setMeasuredDimension(width, height);
} else {
if (width < height * mRatioWidth / mRatioHeight) {
setMeasuredDimension(width, width * mRatioHeight / mRatioWidth);
} else {
setMeasuredDimension(height * mRatioWidth / mRatioHeight, height);
}
}
}
}
There are 2 points in this class:
You can't ensure the ratio works properly in every device. However, we are able to choose optimized size which is already defined in this class.
This condition is wrong: if (width < height * mRatioWidth / mRatioHeight). It should be > because when width is bigger than height, we calculate and set measure dimension base on width (not height).
UPDATED
If you just want every device will work properly in a particular ratio, then set hard ratio for it (for instance: 4/3)
You can achieve that by replacing those lines of code:
mPreviewSize = chooseOptimalSize(map.getOutputSizes(SurfaceTexture.class),
rotatedPreviewWidth, rotatedPreviewHeight, maxPreviewWidth,
maxPreviewHeight, largest);
-> previewSize = Size(4, 3)
I'm implementing Camera 2 API in my project. I'm using TextureView and these line of codes to set the camera fullscreen preview size:
StreamConfigurationMap map = characteristics.get(CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP);
mPreviewSize = map.getOutputSizes(SurfaceTexture.class)[0];
This seems to be the largest preview size that device support. I'm not sure if this size works with all devices and fit its device's aspect ratio without being stretched. Does anyone know?
If your Camera resolutions , texture view and your device's display dimensions are not same then you have to adjust the dimensions. For that you have to put your TextureView inside of FrameLayout. Below Code is applicable to all the devices with various Display resolutions.
Take your Display Dimetions if you are previewing in full screen.Take int DSI_height, int DSI_width global variable.
DisplayMetrics displayMetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displayMetrics);
DSI_height = displayMetrics.heightPixels;
DSI_width = displayMetrics.widthPixels;
select your required resolutions from Camera2 API and assign to Size imageDimension, Take private Size imageDimension globally and use
setAspectRatioTextureView(imageDimension.getHeight(),imageDimension.getWidth());
and use below logic
private void setAspectRatioTextureView(int ResolutionWidth , int ResolutionHeight )
{
if(ResolutionWidth > ResolutionHeight){
int newWidth = DSI_width;
int newHeight = ((DSI_width * ResolutionWidth)/ResolutionHeight);
updateTextureViewSize(newWidth,newHeight);
}else {
int newWidth = DSI_width;
int newHeight = ((DSI_width * ResolutionHeight)/ResolutionWidth);
updateTextureViewSize(newWidth,newHeight);
}
}
private void updateTextureViewSize(int viewWidth, int viewHeight) {
Log.d(TAG, "TextureView Width : " + viewWidth + " TextureView Height : " + viewHeight);
textureView.setLayoutParams(new FrameLayout.LayoutParams(viewWidth, viewHeight));
}
There might be edge cases where that approach would fail, but I don't have a perfect answer to your question why.
In contrast, I have a proper approach on how to implement a version that will most certainly work:
Looking at the Google API demos for the Camera 2, I found some sample code that should be helpful to you to make sure it will fit all screen sized correctly:
/**
* Given {#code choices} of {#code Size}s supported by a camera, choose the smallest one that
* is at least as large as the respective texture view size, and that is at most as large as the
* respective max size, and whose aspect ratio matches with the specified value. If such size
* doesn't exist, choose the largest one that is at most as large as the respective max size,
* and whose aspect ratio matches with the specified value.
*
* #param choices The list of sizes that the camera supports for the intended output
* class
* #param textureViewWidth The width of the texture view relative to sensor coordinate
* #param textureViewHeight The height of the texture view relative to sensor coordinate
* #param maxWidth The maximum width that can be chosen
* #param maxHeight The maximum height that can be chosen
* #param aspectRatio The aspect ratio
* #return The optimal {#code Size}, or an arbitrary one if none were big enough
*/
private static Size chooseOptimalSize(Size[] choices, int textureViewWidth,
int textureViewHeight, int maxWidth, int maxHeight, Size aspectRatio) {
// Collect the supported resolutions that are at least as big as the preview Surface
List<Size> bigEnough = new ArrayList<>();
// Collect the supported resolutions that are smaller than the preview Surface
List<Size> notBigEnough = new ArrayList<>();
int w = aspectRatio.getWidth();
int h = aspectRatio.getHeight();
for (Size option : choices) {
if (option.getWidth() <= maxWidth && option.getHeight() <= maxHeight &&
option.getHeight() == option.getWidth() * h / w) {
if (option.getWidth() >= textureViewWidth &&
option.getHeight() >= textureViewHeight) {
bigEnough.add(option);
} else {
notBigEnough.add(option);
}
}
}
// Pick the smallest of those big enough. If there is no one big enough, pick the
// largest of those not big enough.
if (bigEnough.size() > 0) {
return Collections.min(bigEnough, new CompareSizesByArea());
} else if (notBigEnough.size() > 0) {
return Collections.max(notBigEnough, new CompareSizesByArea());
} else {
Log.e(TAG, "Couldn't find any suitable preview size");
return choices[0];
}
}
Source
Also you should take a look at the whole Camera2BasicFragment.java and AutoFitTextureView.java classes for proper implementation.
I solved this problem via a different approach. I get the screen width and height and calculate how much wider or higher the preview would have to be to fill the whole screen and keep aspect ratio. It works pretty well for me without any distortions.
Add a class member variable:
public DisplayMetrics mMetrics = new DisplayMetrics();
Use the following as onMeasure:
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
if (0 == mRatioWidth || 0 == mRatioHeight) {
setMeasuredDimension(width, height);
} else {
WindowManager windowManager = (WindowManager) getContext().getSystemService(Context.WINDOW_SERVICE);
windowManager.getDefaultDisplay().getMetrics(mMetrics);
double ratio = (double)mRatioWidth / (double)mRatioHeight;
double invertedRatio = (double)mRatioHeight / (double)mRatioWidth;
double portraitHeight = width * invertedRatio;
double portraitWidth = width * (mMetrics.heightPixels / portraitHeight);
double landscapeWidth = height * ratio;
double landscapeHeight = (mMetrics.widthPixels / landscapeWidth) * height;
if (width < height * mRatioWidth / mRatioHeight) {
setMeasuredDimension((int)portraitWidth, mMetrics.heightPixels);
} else {
setMeasuredDimension(mMetrics.widthPixels, (int)landscapeHeight);
}
}
}
Any feedback is greatly appreciated ;)
Best M
Change the AutoFitTextureView.java file and set value like below:
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
if (0 == mRatioWidth || 0 == mRatioHeight) {
setMeasuredDimension(width, height);
} else {
if (width < height * mRatioWidth / mRatioHeight) {
setMeasuredDimension(width, height);
Log.d("rlijeolid1",String.valueOf(width)+"\t"+String.valueOf(height));
} else {
setMeasuredDimension(width , height);
Log.d("rlijeolid2",String.valueOf(height * mRatioWidth / mRatioHeight)+"\t"+String.valueOf(height));
}
}
}
I am creating an application that takes an image and centers it onscreen for alteration. I am using a SurfaceView and Canvas. I am trying to center the SurfaceView in the parent RelativeLayout. I had it working, but it would become distorted on rotate. So I am currently using the surfaceChanged method to reset the size of the bitmap and canvas when the orientation changes:
#Override
public void surfaceChanged (SurfaceHolder holder, int format, int width, int height) {
if (getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE) {
bitmap_width = height * imageRatio;
bitmap_height = height;
} else {
bitmap_width = width;
bitmap_height = width / imageRatio;
}
canvas_width = (int) bitmap_width;
canvas_height = (int) bitmap_height;
try {
canvas_bitmap = Bitmap.createScaledBitmap(initial_bitmap, (int) bitmap_width, (int) bitmap_height, true);
surface_canvas = new Canvas();
surface_canvas.setBitmap(canvas_bitmap);
} catch (Exception exception) {
exception.printStackTrace();
}
}
The scaling now works, but now it is not centered. I also noticed that the rest of the background is black, not gray as it used to be. This would lead me to believe that the canvas is stretched beyond the view of the bitmap. Upon further inspection I noticed that the surfaceChanged method gets called twice when started. So I started Logging everything, and this is what I found:
07-27 16:39:21.363 2129-2129/com... E/SURFACE_CHANGEDīš imageRatio: 1.3333334 width: 1080 height: 1701 bitmap_width: 1080.0 bitmap_height: 810.0 canvas_width: 1080 canvas_height: 810 surface_width: -1 surface_height: -2
07-27 16:39:21.388 2129-2129/com... E/SURFACE_CHANGEDīš imageRatio: 0.0 width: 1080 height: 1701 bitmap_width: 1080.0 bitmap_height: Infinity canvas_width: 1080 canvas_height: 2147483647 surface_width: -1 surface_height: -2
Most importantly the imageRatio, which is only set once in my code, changes to 0.0. Thus setting one either the height or the width of the bitmap to Infinity. If I rotate the device, a similar set of two logs appear, with the original imageRatio set to 1.33... and then changing to 0.0. I cannot for the life of me figure out why this would be the case.
Anyway, this is easily avoided. I wrapped my code it an if statement specifying (imageRatio > 0.0). Yet the issue persists, nothing changes!
Okay, I figured it out. The width and the height of the actual SurfaceView was not changing to match the size of the bitmap, so I had to change the size of the SurfaceView before surfaceChanged got called. So I overrode onConfigurationChanged to change the size of the SurfaceView itself with surfaceHolder.setFixedSize(), which ends up calling surfaceChanged anyway:
#Override
public void onConfigurationChanged(Configuration config) {
super.onConfigurationChanged(config);
int screenWidth = screenSize.x;
int screenHeight = screenSize.y;
float width;
float height;
if (config.orientation == Configuration.ORIENTATION_LANDSCAPE) {
screenHeight = screenSize.x;
width = screenHeight * imageRatio;
height = screenHeight;
} else if (config.orientation == Configuration.ORIENTATION_PORTRAIT) {
screenWidth = screenSize.x;
width = screenWidth;
height = screenWidth / imageRatio;
} else {
Log.e("UNSUPPORTED_ORIENTATION", Integer.toString(config.orientation));
width = screenWidth;
height = screenHeight;
}
surfaceHolder.setFixedSize((int) width, (int) height);
}
Then I used surfaceChanged to set the width and height of the canvas and bitmap to match the surfaceView:
#Override
public void surfaceChanged (SurfaceHolder holder, int format, int width, int height) {
bitmapWidth = width;
bitmapHeight = height;
canvasWidth = width;
canvasHeight = height;
try {
canvasBitmap = Bitmap.createScaledBitmap(initialBitmap, (int) bitmapWidth, (int) bitmapHeight, true);
surfaceCanvas = new Canvas();
surfaceCanvas.setBitmap(canvasBitmap);
} catch (Exception exception) {
exception.printStackTrace();
}
}
I'm trying this sample: https://github.com/googlesamples/android-Camera2Basic
When I change to Front Camera, the Camera is scaled. When I stop and resume the application, it can work perfect.
I'm using Nexus 7 2013 OS 5.0.2
I change to Front Camera by comment this code:
// We don't use a front facing camera in this sample.
if (characteristics.get(CameraCharacteristics.LENS_FACING)
== CameraCharacteristics.LENS_FACING_FRONT) {
// continue;
// }
I'm facing the same problem when trying to capture via front camera
My solution was to comment out some lines in AutoFitTextureView.java
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
//if (0 == mRatioWidth || 0 == mRatioHeight) {
setMeasuredDimension(width, height);
/* } else {
if (width < height * mRatioWidth / mRatioHeight) {
setMeasuredDimension(width, width * mRatioHeight / mRatioWidth);
} else {
setMeasuredDimension(height * mRatioWidth / mRatioHeight, height);
}
}*/
}
So no matter what or when it'll set it's width&height again.
I have an Android app that opens the camera, starts preview and streams it on screen. Important note: there is no real SurfaceView associated with the camera. There's only a dummy SurfaceTexture:
m_previewTexture = new SurfaceTexture(58346);
camera.setPreviewTexture(m_previewTexture);
Now, I'm getting the image using the Camera.PreviewCallback. It is irrelevant what I'm doing with it further. So far I'm displaying it on the screen, but I might as well be saving it on the memory card.
Now, the problem. I set preview size to 320x240. I get the image of 320x240 size, all seems fine. But as soon as real life objects come into the frame, I can clearly see that the image is stretched.
My activity's orientation is locked, it doesn't rotate. As I rotate the device relative to a fixed object, I can very clearly see and confirm that the image is stretched. Why could this be and how to avoid stretching?
Does your screen aspect ratio correspond to your preview's frame ratio?
Assure correct aspect ratio in onMeasure:
#Override
protected void onMeasure(int widthSpec, int heightSpec) {
if (this.mAspectRatio == 0) {
super.onMeasure(widthSpec, heightSpec);
return;
}
int previewWidth = MeasureSpec.getSize(widthSpec);
int previewHeight = MeasureSpec.getSize(heightSpec);
int hPadding = getPaddingLeft() + getPaddingRight();
int vPadding = getPaddingTop() + getPaddingBottom();
previewWidth -= hPadding;
previewHeight -= vPadding;
boolean widthLonger = previewWidth > previewHeight;
int longSide = (widthLonger ? previewWidth : previewHeight);
int shortSide = (widthLonger ? previewHeight : previewWidth);
if (longSide > shortSide * mAspectRatio) {
longSide = (int) ((double) shortSide * mAspectRatio);
} else {
shortSide = (int) ((double) longSide / mAspectRatio);
}
if (widthLonger) {
previewWidth = longSide;
previewHeight = shortSide;
} else {
previewWidth = shortSide;
previewHeight = longSide;
}
// Add the padding of the border.
previewWidth += hPadding;
previewHeight += vPadding;
// Ask children to follow the new preview dimension.
super.onMeasure(MeasureSpec.makeMeasureSpec(previewWidth, MeasureSpec.EXACTLY),
MeasureSpec.makeMeasureSpec(previewHeight, MeasureSpec.EXACTLY));
}
from this project