How to mask image such as we can scale/zoom/rotate the background image but not the mask?
I should be able to zoom the image in this mask but it is scaling whole image.
Suggest me a way to achieve this, I'm creating a photo collage app.
Blue color is background of Layout.
The white color is for mask
I'm able to achieve this type of layout with masking, but when I apply MultiTouchListener to scale and zoom, it will scale the whole image with mask and not the image inside it.
private void getMaskedBitmap() {
Bitmap bgBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.background_drawable);
ImageView bg = (ImageView) findViewById(R.id.bg);
bg.setImageBitmap(bgBitmap);
Bitmap.Config conf = Bitmap.Config.ARGB_8888;
Bitmap emptyBitmap = Bitmap.createBitmap(bgBitmap.getWidth(), bgBitmap.getHeight(), conf);
Canvas canvasBmp = new Canvas(bgBitmap);
ImageView mImageView = (ImageView) findViewById(R.id.troll_face);
Bitmap original = BitmapFactory.decodeResource(getResources(), R.drawable.random_drawable);
Bitmap mask = BitmapFactory.decodeResource(getResources(), R.drawable.mask_drawable);
original = Bitmap.createScaledBitmap(original, mask.getWidth(), mask.getHeight(), true);
Bitmap result = Bitmap.createBitmap(mask.getWidth(), mask.getHeight(), Config.ARGB_8888);
Canvas mCanvas = new Canvas(result);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
mCanvas.drawBitmap(original, 0, 0, null);
mCanvas.drawBitmap(mask, 0, 0, paint);
paint.setXfermode(null);
mImageView.setImageBitmap(result);
//mImageView.setScaleType(ScaleType.FIT_XY);
mImageView.setBackgroundResource(R.drawable.background_drawable);
bg.setOnTouchListener(new MultiTouchListener());
mImageView.invalidate();
}
Exception on line
Canvas canvasBmp = new Canvas(bgBitmap);
java.lang.IllegalStateException: Immutable bitmap passed to Canvas constructor
I cannot provide you code but here is what you should do:
Get background image as bitmap and draw it on view's canvas.
Create an new (empty) bitmap of same size (use Bitmap.Config.ARGB_8888) and get its canvas, here you will draw mask.
Canvas canvasBmp = new Canvas(bmp);
Now draw bmp on view's canvas. So, that you can get mask effect on image.
Zoom (re-size etc whatever you want) background bitmap image.
Invalidate your view, and follow all steps again
Related
I am trying to :
Pick a photo from Android gallery (Suppose : person.png)
Cropping the photo as rounded image
Resize the image in 300x300 pixels
Then add the resized image(person.png) on the top of a frame image (frame.png). And the final resulted image will look like this (final_image.png)
Then, save the new image(final_image.png) into gallery with a new name.
person.png
frame.png
final_image.png
Here is my demo code for loading an image in a frame or mask.
ImageView mImageView= (ImageView)findViewById(R.id.imageview_id);
Bitmap original = BitmapFactory.decodeResource(getResources(),R.drawable.content_image);
Bitmap mask = BitmapFactory.decodeResource(getResources(),R.drawable.mask);
Bitmap result = Bitmap.createBitmap(mask.getWidth(), mask.getHeight(), Config.ARGB_8888);
Canvas mCanvas = new Canvas(result);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
mCanvas.drawBitmap(original, 0, 0, null);
mCanvas.drawBitmap(mask, 0, 0, paint);
paint.setXfermode(null);
mImageView.setImageBitmap(result);
mImageView.setScaleType(ScaleType.CENTER);
mImageView.setBackgroundResource(R.drawable.background_frame);
I an creating an android application in which i am going to crop a bitmap image using path in canvas.
I am able to cut the bitmap using path but it leaves black background on the remaining portion of the bitmap.
Below is my code to cut a bitmap with path and mask in canvas.
public Bitmap cropBitmap(Path path){
Bitmap maskImage = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);
Canvas maskCanvas = new Canvas(maskImage);
maskCanvas.drawColor(0, PorterDuff.Mode.CLEAR);
Paint pathPaint = new Paint();
pathPaint.setAntiAlias(true);
pathPaint.setXfermode(null);
pathPaint.setStyle(Style.FILL);
pathPaint.setColor(Color.WHITE);
maskCanvas.drawPath(path,pathPaint);
Bitmap resultImg = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);
Canvas mCanvas = new Canvas(resultImg);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
mCanvas.drawBitmap(bitmap, 0, 0, null);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
mCanvas.drawBitmap(maskImage, 0, 0, paint);
return resultImg;
}
and below is the input image with path.
and below is the result which i am getting right now.
I want to remove that black background portion.
that black portion should be transparent.
Is there any way i can remove that black portion and make it transparent?
I have a png image which I want to use as a frame for images in ImageView.
Sorry, it's white that's why invisible
Like this but with sides curved
What is the solution?
I've tried by converting png to patch 9, setting background of parent and source of image view, but none worked. Image doesn't fit inside.
I've done it using PorterDuff. Designed an extra image just with curved border and applied PorterDuff.Mode.SRC_OVER inside setImageResource of Custom Image View.
Here is the overriden function
#Override
public void setImageResource(int resId) {
Bitmap rawBmp = BitmapFactory.decodeResource(getContext().getResources(), resId);
Bitmap rawMask = BitmapFactory.decodeResource(getContext().getResources(), R.drawable.image_frame_arc_filled);
Bitmap rawBorderMask = BitmapFactory.decodeResource(getContext().getResources(), R.drawable.image_frame_arc);
Bitmap bmp = Bitmap.createScaledBitmap(rawBmp, rawBmp.getWidth(), rawBmp.getHeight(), true);
Bitmap mask = Bitmap.createScaledBitmap(rawMask, bmp.getWidth(), bmp.getHeight(), true);
Bitmap borderMask = Bitmap.createScaledBitmap(rawBorderMask, mask.getWidth(), mask.getHeight(), true);
Bitmap bitmap = Bitmap.createBitmap(mask.getWidth(), mask.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
canvas.drawBitmap(bmp, 0, 0, null);
Paint maskPaint = new Paint();
maskPaint.setXfermode(
new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
canvas.drawBitmap(mask, 0, 0, maskPaint);
maskPaint = new Paint();
maskPaint.setXfermode(
new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER));
canvas.drawBitmap(borderMask, 0, 0, maskPaint);
this.setImageBitmap(bitmap);
}
I have to create new bitmap from an original image after user do somethings with it like zooming, rotating, dragging. And i have a frame border, and only part of original image lay on frame is picked. Issue is that remain region of frame is black, and i want it could be transparent or white. How to do that? Thanks in advance.
public Bitmap createBitmap(final Matrix pMatrix, final Bitmap pSourceBitmap){
Bitmap bmp = Bitmap.createBitmap(width, height, pSourceBitmap.getConfig());
Canvas canvas = new Canvas(bmp);
canvas.drawBitmap(pSourceBitmap, pMatrix, new Paint());
return bmp;
}
To make the remaining portion transparent
use the following code
public Bitmap createBitmap(final Matrix pMatrix, final Bitmap pSourceBitmap)
{
Bitmap.Config conf = Bitmap.Config.ARGB_8888;
Bitmap bmp= Bitmap.createBitmap(width, height, conf);
Canvas canvas = new Canvas(bmp);
canvas.drawBitmap(pSourceBitmap, pMatrix, new Paint());
return bmp;
}
helo,
I am new to android and trying to implement some action. I have one drawable image set in imageview. I would like to zoomIn it at some specific Coordinates on ImageView When some condition (specified) is satisfied. And on satisfying some other condition I like to zoom Out that image. how can I achieve this functionality. Can any one help me...please.
You have to create an empty mutable bitmap object as described below and you can do alterations to this bitmap and then setImageBitmap using imageview.
Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.icon);
Bitmap alteredBitmap = Bitmap.createBitmap(bmp.getWidth(), bmp.getHeight(), bmp.getConfig());
Canvas canvas = new Canvas(alteredBitmap);
Paint paint = new Paint();
Matrix matrix = new Matrix();
matrix.setScale(1.5f, 1.0f,0, 0);
canvas.drawBitmap(bmp, matrix, paint);
ImageView image = (ImageView)findViewById(R.id.image);
image.setImageBitmap(alteredBitmap);