Fit image inside png Image (Frame) - android

I have a png image which I want to use as a frame for images in ImageView.
Sorry, it's white that's why invisible
Like this but with sides curved
What is the solution?
I've tried by converting png to patch 9, setting background of parent and source of image view, but none worked. Image doesn't fit inside.

I've done it using PorterDuff. Designed an extra image just with curved border and applied PorterDuff.Mode.SRC_OVER inside setImageResource of Custom Image View.
Here is the overriden function
#Override
public void setImageResource(int resId) {
Bitmap rawBmp = BitmapFactory.decodeResource(getContext().getResources(), resId);
Bitmap rawMask = BitmapFactory.decodeResource(getContext().getResources(), R.drawable.image_frame_arc_filled);
Bitmap rawBorderMask = BitmapFactory.decodeResource(getContext().getResources(), R.drawable.image_frame_arc);
Bitmap bmp = Bitmap.createScaledBitmap(rawBmp, rawBmp.getWidth(), rawBmp.getHeight(), true);
Bitmap mask = Bitmap.createScaledBitmap(rawMask, bmp.getWidth(), bmp.getHeight(), true);
Bitmap borderMask = Bitmap.createScaledBitmap(rawBorderMask, mask.getWidth(), mask.getHeight(), true);
Bitmap bitmap = Bitmap.createBitmap(mask.getWidth(), mask.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
canvas.drawBitmap(bmp, 0, 0, null);
Paint maskPaint = new Paint();
maskPaint.setXfermode(
new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
canvas.drawBitmap(mask, 0, 0, maskPaint);
maskPaint = new Paint();
maskPaint.setXfermode(
new PorterDuffXfermode(PorterDuff.Mode.SRC_OVER));
canvas.drawBitmap(borderMask, 0, 0, maskPaint);
this.setImageBitmap(bitmap);
}

Related

how to add a photo in a desired position of a frame?

I am trying to :
Pick a photo from Android gallery (Suppose : person.png)
Cropping the photo as rounded image
Resize the image in 300x300 pixels
Then add the resized image(person.png) on the top of a frame image (frame.png). And the final resulted image will look like this (final_image.png)
Then, save the new image(final_image.png) into gallery with a new name.
person.png
frame.png
final_image.png
Here is my demo code for loading an image in a frame or mask.
ImageView mImageView= (ImageView)findViewById(R.id.imageview_id);
Bitmap original = BitmapFactory.decodeResource(getResources(),R.drawable.content_image);
Bitmap mask = BitmapFactory.decodeResource(getResources(),R.drawable.mask);
Bitmap result = Bitmap.createBitmap(mask.getWidth(), mask.getHeight(), Config.ARGB_8888);
Canvas mCanvas = new Canvas(result);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
mCanvas.drawBitmap(original, 0, 0, null);
mCanvas.drawBitmap(mask, 0, 0, paint);
paint.setXfermode(null);
mImageView.setImageBitmap(result);
mImageView.setScaleType(ScaleType.CENTER);
mImageView.setBackgroundResource(R.drawable.background_frame);

How to make any bitmap in cylinder shape just like image added to any mug in Android

`
There is an requirement in my project to set any bitmap into mug and also edit bitmap and wright some text on image then past this bitmap to mug just like attached image .
I need a solution in Android or any supported library, Before I have tried to do this with Android Canvas and its method to draw arc But not reached my requirement.
/**
* Draw one image over other using the canvas paint and path drawing.
*/
public Bitmap createMaskedImageInImageCenterRightMug(Drawable back,
Bitmap bitmapToDrawInTheCenter) {
Bitmap backgroundBitmap = ((BitmapDrawable) back).getBitmap();
int hieghtBack = backgroundBitmap.getHeight();
int widthBack = backgroundBitmap.getWidth();
int hieghtFront = bitmapToDrawInTheCenter.getHeight();
int widthFront = bitmapToDrawInTheCenter.getWidth();
int widthToDrawOnMug = widthBack / 2;
backgroundBitmap = Bitmap.createScaledBitmap(backgroundBitmap, (int) canvas_width, hieghtBack, true);
// Create mask
Bitmap backgroundBitmapMask = Bitmap.createBitmap(backgroundBitmap, 7, 0, (int) (canvas_width / 2), hieghtBack);
if (widthToDrawOnMug <= widthFront) {
bitmapToDrawInTheCenter = Bitmap.createBitmap(
bitmapToDrawInTheCenter, (widthFront * 40) / 100, 0,
(widthFront * 60) / 100, hieghtFront);
}
Bitmap backgroundBitmapScaledMask = Bitmap.createScaledBitmap(
backgroundBitmapMask, widthToDrawOnMug, hieghtBack - 50, true);
bitmapToDrawInTheCenter = Bitmap.createScaledBitmap(
bitmapToDrawInTheCenter, backgroundBitmapScaledMask.getWidth(),
backgroundBitmapScaledMask.getHeight(), true);
Bitmap resultBitmap = Bitmap.createBitmap(
backgroundBitmapScaledMask.getWidth(),
backgroundBitmapScaledMask.getHeight(),
backgroundBitmapScaledMask.getConfig());
Canvas canvas = new Canvas(resultBitmap);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(backgroundBitmapScaledMask, 0, 0, null);
canvas.drawBitmap(bitmapToDrawInTheCenter, 0, 0, paint);
return resultBitmap;
}
/**
* Draw one image over other using the canvas paint and path drawing.
*/
public Bitmap pasteOverMugForRightMug(Drawable back,
Bitmap bitmapToDrawInTheCenter) {
Bitmap backgroundBitmap = ((BitmapDrawable) back).getBitmap();
Bitmap resultBitmap = Bitmap.createBitmap(backgroundBitmap.getWidth(), backgroundBitmap.getHeight(), backgroundBitmap.getConfig());
Canvas canvas = new Canvas(resultBitmap);
canvas.drawBitmap(backgroundBitmap, new Matrix(), null);
Paint paint = new Paint();
canvas.drawBitmap(bitmapToDrawInTheCenter, 0, 25, paint);
return resultBitmap;
}
Here is my code . Some hard code values are used according plain Mug image Aspect Ratio.
Also Tried to do this with Open GL but it was very complex .
And and could not find method for cylinder shape in one of the image processing library Image magic.
if any one have an idea please share .

Android Image Masking with Rotate & Scale

How to mask image such as we can scale/zoom/rotate the background image but not the mask?
I should be able to zoom the image in this mask but it is scaling whole image.
Suggest me a way to achieve this, I'm creating a photo collage app.
Blue color is background of Layout.
The white color is for mask
I'm able to achieve this type of layout with masking, but when I apply MultiTouchListener to scale and zoom, it will scale the whole image with mask and not the image inside it.
private void getMaskedBitmap() {
Bitmap bgBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.background_drawable);
ImageView bg = (ImageView) findViewById(R.id.bg);
bg.setImageBitmap(bgBitmap);
Bitmap.Config conf = Bitmap.Config.ARGB_8888;
Bitmap emptyBitmap = Bitmap.createBitmap(bgBitmap.getWidth(), bgBitmap.getHeight(), conf);
Canvas canvasBmp = new Canvas(bgBitmap);
ImageView mImageView = (ImageView) findViewById(R.id.troll_face);
Bitmap original = BitmapFactory.decodeResource(getResources(), R.drawable.random_drawable);
Bitmap mask = BitmapFactory.decodeResource(getResources(), R.drawable.mask_drawable);
original = Bitmap.createScaledBitmap(original, mask.getWidth(), mask.getHeight(), true);
Bitmap result = Bitmap.createBitmap(mask.getWidth(), mask.getHeight(), Config.ARGB_8888);
Canvas mCanvas = new Canvas(result);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
mCanvas.drawBitmap(original, 0, 0, null);
mCanvas.drawBitmap(mask, 0, 0, paint);
paint.setXfermode(null);
mImageView.setImageBitmap(result);
//mImageView.setScaleType(ScaleType.FIT_XY);
mImageView.setBackgroundResource(R.drawable.background_drawable);
bg.setOnTouchListener(new MultiTouchListener());
mImageView.invalidate();
}
Exception on line
Canvas canvasBmp = new Canvas(bgBitmap);
java.lang.IllegalStateException: Immutable bitmap passed to Canvas constructor
I cannot provide you code but here is what you should do:
Get background image as bitmap and draw it on view's canvas.
Create an new (empty) bitmap of same size (use Bitmap.Config.ARGB_8888) and get its canvas, here you will draw mask.
Canvas canvasBmp = new Canvas(bmp);
Now draw bmp on view's canvas. So, that you can get mask effect on image.
Zoom (re-size etc whatever you want) background bitmap image.
Invalidate your view, and follow all steps again

Android, ImageView in message Balloon

It is interesting to find out how to add an image to the container(balloon) line in the list? full coverage of the region(balloon) (Android)
__________
|imageVeiw |
/imageView |
\imageView |
|__________|
UPDATE:
I find solved.
Result pic:
http://i57.tinypic.com/dndok0.jpg
public void makeMaskImage(ImageView mImageView, int mContent)
{
Bitmap original = BitmapFactory.decodeResource(getResources(), mContent);
Bitmap mask = BitmapFactory.decodeResource(getResources(),R.drawable.mask);
int h = original.getHeight()/(original.getWidth()/mask.getWidth());
original = Bitmap.createScaledBitmap(original, mask.getWidth(), h, false);
Bitmap result = Bitmap.createBitmap(mask.getWidth(), mask.getHeight(), Config.ARGB_8888);
Canvas mCanvas = new Canvas(result);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
mCanvas.drawBitmap(original, 0, 0, null);
mCanvas.drawBitmap(mask, 0, 0, paint);
paint.setXfermode(null);
mImageView.setImageBitmap(result);
mImageView.setScaleType(ScaleType.CENTER);
//mImageView.setBackgroundResource(R.drawable.frame);
}
Convert your balloon image into ninepatch image using this(http://draw9patch.com/).while converting into 9patch set equal space in four side of image area. And also download and refer this tutorial(http://javapapers.com/android/android-chat-bubble/) for clear idea.

How to mask only certain parts of a bitmap in Android

I want to be able to use the following image to mask other bitmap. So basically, I'm trying to get the mask image and replace it's black content with another bitmap. Like this for example:
I'm able to use this mask and create a round version of the original bitmap, but that does not retain that orange border around it. Any thoughts on how I can accomplish this effect? Thanks.
The code that I am using (that only creates a round image) is the following:
private static Bitmap applyMask(ImageView imageView, Bitmap mainImage) {
Canvas canvas = new Canvas();
Bitmap result result = Bitmap.createBitmap(50, 50, Bitmap.Config.ARGB_8888);
canvas.setBitmap(result);
Paint paint = new Paint();
// resize image fills the whole canvas
canvas.drawBitmap(mainImage, null, new Rect(0, 0, 50, 50), paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
canvas.drawBitmap(sMaskImage, 0, 0, paint);
paint.setXfermode(null);
return result;
}
I use below code snipped to set masked images, this sample "bm" is my bitmap and "mMaskSource" is the resource id of mask object position in my drawable folder.
Bitmap mask = BitmapFactory.decodeResource(getResources(), mMaskSource);
Bitmap result = Bitmap.createBitmap(mask.getWidth(), mask.getHeight(),
Config.ARGB_8888);
Canvas mCanvas = new Canvas(result);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
bm = Bitmap.createScaledBitmap(bm, mask.getWidth(), mask.getHeight(),
true);
mCanvas.drawBitmap(bm, 0, 0, null);
mCanvas.drawBitmap(mask, 0, 0, paint);
paint.setXfermode(null);
And finally you can use "result" bitmap object however you wish.

Categories

Resources