I got a unity 3d android game, and into I load some ads.
So one of the ads is a banner, the problem is that it appears more than one banner (no idea why :( ). they all stacked up on top of each other, looks like it called.
I load the ads like this.
void Start () {
#if UNITY_ANDROID
AirScript.StartAirBanner360Ad();
#endif
maybe I need to stop it once the ad load (I don't know how to do that) or just say it that i want one at the same time, and if other comes close that is open it.
I need help guys!!!
this is the guide that my company give me to load the ads. GUIDE here!
THANKS GUYS!!
You can add more than one banners, but you have to be careful about showing and hiding banners.
Be careful, don't show overlap banner at the time of banner showing. Otherwise, it may create problem or may be rejected by Android or iOS.
Related
Can someone explain as I can't seems to find a proper post about why use Interstitial or AppOpen ad for fullscreen impression exclusively?
I have read google doc, guidelines and already have experience implementing both types of ads, however why shouldn't I just use Interstitial everywhere where I need fullscreen ad including initial loading and vice versa why shouldn't I use appOpen for transitioning?
Will my app be banned by google if I will show appOpen between nav destinations? Should I prefer certain type for maximizing revenue? Is there any technical difference s in caching/requesting/showing ads.
I just don't understand need in having 2 types of fullscreen ads in my apps as well as I can't find proper discussion about why should I prefer one of them or being unreplaceable one by another.
Interstitial vs AppOpenAds android
AppOpenAds use when user pause an app then come back in the app so app open ad show while on the other hand Interstitial add are typically displayed at natural transition points in the flow of an app, such as between activities.
i have been trying to implement Native Ads from admob.
I got some sample code from Github. I tried to implement this code, and the demo code works fine. The native ads show up properly.
I then created my own Admob account and obtained an Ad Unit ID. The previous demo code for native ad did not work with this id, and I got an error with error code 0 although my created Ad Unit ID works fine for banner type ads.
Are this native ads still in beta?? when are they supposed to be out for the common developer?
Helllom I have the same problem but I dont think the real problem be the space. I'm not sure but maybe Native Ads Advanced are still in beta. I try the same code with the Ad Unit ID from admob's example and it works fine. You can try the examples code with your ad units but it doesnt work for me.
What happens to me every time I create an Admob banner ad, it takes a while to appear. So i think you should check again in an hour. I'm guessing Google is processing ad unit id and this is taking some time.
Also, they're not in beta. You should be able to use them. If you still cannot see real ads, post your code and I'll take a look at it.
I hope this helps.
I am getting the exact same error. I implemented native ad code from the example given in git hub. Now I am always getting error code '0' .
Funny thing . When I replace My ad unit Id with the ad_unit_id given in Example.
Ads is displaying in my APP. So it is Clear that my implementation is Correct.
There is some problem with admob ad unit. Its been 18 hour since I created it, I am still getting error with my ad_unit.
If it is ad_unit activation problem then , How would I know it is ready or not , or i have to create some other new ad_unit.
I want to know if there is a possibility to force the orientation of an Admob Banner (4.3.1) for Android. My game force the player to play in landscape, but I would like to put the Ad at the vertical. Like this the Ad will destroy less space on the screen and I can put the ad at a better place to get clicks.
I already saw games like this, but I don't remember which one... Oh, and my Ad is only on a XML file, so if I can use it without JAVA code, it would be excellent.
I found nothing on my research :S
Thanks
Unfortunately, AdMob does not support a 50x320 creative.
You can flip it, but the content will still be in a different orientation. And this should be done probably in the code. I don't exactly know hoe.
This link might help
I am fairly new to android dev, and I am looking at implementing android admob ads into my app. I have never implemented ads before, so I was wondering if the ad squashes the layout on the screen or if it simply overlays over the other items such as imageviews etc. I am worried because I would like an ad on the bottom and if it doesnt overlay it will screw up the whole positioning of my pages. Would anyone know the answer? Thanks.
As a user, I have seen admob ads which overlay the screen.
I swear at them every time they block the corner of the screen I need to see in Angry Birds.
I was able to setup admob in my app but it only shows in the first page where i first setup. I copied same code on different activity and layout but these never appear. Any idea why? and is it possible to display admob on different layout xml?
thanks.
I see this working in the way you describe it in other ways, so I guess it should definitely be possible to have Ads on multiple pages.
Have you tried putting your ads into test mode- do they appear by then? If not you probably have a different problem (like layout etc..)
http://developer.admob.com/wiki/Android