Android Game UI advice - android

I want to start making a game for Android and I'm looking for a good resource to use to make the ui, I want to make a game like EzpzRPG or monster warlord I want the ui to be similar, any advice?

I would suggest this for game development. But then again do you have experience with Android or Java itself?
Learning about Android API is the first step.

Related

How to build an app with 2D graphics on Android?

I want to build an app like this for Android using Kotlin, but I don't know where to start. It's not a game, but it has sort of gamification, so I don't know if it's ok to use a game library like libGDX.
Also, I want to build something as simple and easy as possible, 'cause I have no time and less than a year of Android experience.

How should I get started in making this 2-D un-animated mobile game?

I am brand new to coding mobile apps. For fun, I'd like to make a mobile game much like the "Can You Escape Games" where you the user taps the screen to interact, opening up different menus and rooms. It is 2-D and requires 0 animation.
I am not sure how to get started. I have some coding experience but still have a lot to learn. Is there a game engine out there that would make my life easier? Or would it be better if I coded from scratch (and what program should I use? Android Studio, Visual Studio, etc)?
Thanks.
I would recommend to learn native development for each platform first and looks like your game can be easily made with native controls, like labels, buttons and imageviews (TextView, Button, ImageView on Android and UILabel, UIButton, UIImageView on iOS).
For Android the best way is to use Android Studio for development.
For iOS use the XCode IDE, but it is only available on devices running Mac OS (OS X).
Udacity has a pretty good course for LibGDX. That would be a perfect start for learning game development.
https://www.udacity.com/courses/ud405

Designing a beautiful Android app

I'm a new Android developer and I need to create an Android application which looks like Apple's App store (on both phone and tablet).
I'm a bit familiar with Native layout designer in Eclipse (ADT) and I find it really hard to design such an amazing UI.
I've searched a lot and I've found some web-based UI frameworks such as Phonegap and Chocolatechip-UI. Are these frameworks capable of designing such apps or not? Or do you suggest something else?
Thnx in advance
This question does not have a right or wrong answer. It really depends on how complex your UI is. How sleek you want it to be.
If your UI is pretty but simple and does not require very complex animations you could go for PhoneGap. however, if you have got very complex UI and want very sleek animations I suggest you use the native APIs.
This however, may change in the near future as web technology is improving really fast :)

how to develop Android game UI

i am pretty good in android but have not developed any games yet, and have no idea where to kick off.
I have idea of Game in my mind, but i have no idea how to convert that idea into game.
The most big problem i am finding is building UI for that, as i can build backend for the game with my logic but how to interact with games-UI that i new to me and have not done before.
Is there any tool or some kind of help by which i can easily build UI comonents for a game and use them easily in my game creation.
i had read about libgdx for android but i am not sure as using that i have to write code to display even a single point/entity.
Is there any nice, easy and fast way to develop game UI
I have done starter RnD on google but still not much clear with GameUI creation.
Any kind of guidance is appreciated.
Thanks
Aj
What kind of game is it? 2d / 3d graphics? Or just text input (like a chance game or a quiz game?)
UI could mean many things. To some people it's just the menu overlays and other interfaces, like health bars and the like. To others UI is the entire rendering field. Please clarify your terminology in this regard.
If you want to avoid as much code as possible there are libraries that can help. Is there a way you can describe your game by analogy without giving away your secrets? Then we can better assist you.
The right place to ask would be in the gamedevs section of stackexchange, other than that it is a possible duplicate of / related to https://gamedev.stackexchange.com/questions/3401/how-do-i-get-started-making-android-games

Android gamedev advice

I'm planning to develop a simple tic-tac-toe 3D game for android as a starting point (practical task to learn and do something useful), but devguid seems to be more of a reference than something with what I can get my hands on particular task. Can someone advice what should be investigated? (or maybe I'm searching for it incorrectly)
EDIT: I'm also considering other options on learning android development. (Though, the "practice while learning" approach is preferred).
EDIT:
My purpose: learn how to develop apps for android && create an app, which is fun and can be placed on android market
My initial "data": strong java + java ee, basic C/C++, willing to learn
Means to achieve purpose: devguide is more of a reference, and I need a solid start with lots of explanations. Need an advice here.
You see, to my mind there is no sense to read books and so on. First reading starting manuals from Google should definately help. When you are done with them you should jump into development. Of course, you will have a lot of questions, however there are lots of great manuals and tutorials all over the internet, so you will rarely have difficulties. If you even though have them, come here and we'll help =) Check out my devBlog
I did a simple tic tac toe for my first Android application and I was able to create a working game quite quickly using a table of image views. You just need to add clickHandler events onto the image views so they change image on click, and write a function checking whether the game is won after the click.
Try out several tutorials here, especially testing ones. Get your hands on Pro Android Games with reading devguide when some part of android development is unknown.
This will result in a rapid development (with a zero level starting point) and small learning curve of basic + in deep android development.

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