Developed a hybrid mobile app on cordova 3.0. Trying to deploy in android, windowsPhone 8.1 and ios. Have been facing problems with IOS 8.2 in macincloud. When upgraded to CTP 3.1 in Visual Studio, it upgraded to Cordova 3.7, now the app is completely broke in windows and android throwing errors like
APPHOST9623: The app couldn't resolve ms-appx:.....
All the references are broke.
Also xmlhttprequest is also broke in ripple.
Looking for some real good help here. Please ping me soon.
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I updated my visual studio 2019 in order to build android apps with version >=12 as play store requires.
I’m using xamarin.android to develop my app, not xamarin.forms.
When I try to build the app and deploy on a physical device (Android version 11.0), as soon as the initial screen is displayed it crashes.
No exception/error is displayed in visual studio and when I try to open the app directly on the my device, it works fine.
I reinstalled all the nuget packages as some people suggested, enabled/disabled fast deployment, deleted obj/bin directories, nothing really worked yet…
Building my app with vs19 was working fine.
Anybody can help me with that?
I reinstalled all the nuget packages as some people suggested, enabled/disabled fast deployment, deleted obj/bin directories, nothing really worked yet…
We have Windows 7 (x64) at work, and I wanted to learn about Xamarin.Forms. Specifically, I wanted to create a very basic app that will eventually run in an iphone and Android.
I installed VS2017 and tried running Build your first Xamarin.Forms App. Unfortunately, I've had tons of issues running this very basic app with the included emulator. I did not have any of these issues in my Windows 10 home PC.
My question is: Should I just let this go until my work PC is upgraded to Windows 10?
I ask because the learning curve for mobile app development is already pretty steep. It doesn't help that I'm running into compatibility issues because I have an unsupported OS.
Xamarin recommends using Windows 10, however
The minimum operating system version is Windows 7. Xamarin.Forms UWP
support requires Windows 10.
Official Documentation
I am completely lost.
It has been 2 days of trying after countless uninstall and reinstall just to get xamarin working.
I am trying to compile for android using xamarin running on Visual Studio 2015.
Compiling against Android 7.1 Nougat, running on KitKat 4.4 VM, it crashes right at startup, both debug and release.
Since i am new, i have no idea where to look at and seeking for help.
I have made a game using LibGDX and Android Studio on windows but I want to test it on iOS, I know I need a Mac to do this so I am currently using VirtualBox to emulate this. I have downloaded eclipse but I am having problems importing the project. It is looking for the SDK in the same location as Windows and I presume this is because of the android studio properties files. Anyways, how would I test this game on an iOS device and if it is via eclipse on mac, how can I import my android studio game into eclipse?
THANK YOU!
As far as I know what you are looking for is something like RoboVM. LibGDX supports RoboVM to build apps for iOS. I actually used once on Eclipse but looks like they released a plugin for Android Studio too. Check this out: RoboVM Android Studio Plugin
I'm wanting to us the CrossWalk build with INTEL XDK. It builds fine and runs great on my android phones, but I'm using 4.2.
When I had users try it, any of those using 2.3.6 android releases would have a "parsing error" when they tried to install it.
According to a forum from Crosswalk where someone asked this question the answer was: Crosswalk supports android 2.3.6 through current versions - if you have a problem on an earlier version it is due to a bug in your software. However I have scoured the code & can't find any error.
The same code for the app runs using the cordova build options on all the versions, it's just crosswalk is clearly faster.
Does anyone have any thoughts on possible types of "coding errors" that could cause this -- if this is what is going on? I don't get errors via the chrome js debugger or jslint.
Thanks ;)