How to test game created w/ LibGDX and Android Studio on iOS - android

I have made a game using LibGDX and Android Studio on windows but I want to test it on iOS, I know I need a Mac to do this so I am currently using VirtualBox to emulate this. I have downloaded eclipse but I am having problems importing the project. It is looking for the SDK in the same location as Windows and I presume this is because of the android studio properties files. Anyways, how would I test this game on an iOS device and if it is via eclipse on mac, how can I import my android studio game into eclipse?
THANK YOU!

As far as I know what you are looking for is something like RoboVM. LibGDX supports RoboVM to build apps for iOS. I actually used once on Eclipse but looks like they released a plugin for Android Studio too. Check this out: RoboVM Android Studio Plugin

Related

How to run Android Studio Emulator in Windows 10?

I am new to Android Studio and the purpose I use Android Studio is just for the emulator, not to develop apps etc. I am using the latest Android Studio version 3.6. I want to do mobile performance testing on LoadRunner, and I will use Android Studio Emulator instead of real device. The problem now is, I only can run the emulator in the Android Studio apps itself. The performance test tools will need the emulator exe path. May I know if I can run the emulator in a standalone apps? Such as run in Windows in exe file? So far I know, when I downloaded the Android SDK package, it doesn't include the emulator.exe file.
I tried searching and tried the suggested solutions already but not working. May I know what's the problem here?
Using emulation to record mobile applications
You do not have to use Android Studio
I would suggest something like genymotion for personal use.
https://www.genymotion.com/fun-zone/

I want to work with android studio in my tablet

I want to work with android studio in my tablet.
Do you know how to installs this program on my tablet?
You should use AIDE for using android studio and Eclips in android os
it works perfectly and also it has all android studio futures you can download it from this link:
https://play.google.com/store/apps/details?id=com.aide.ui&hl=en

Cross-platform iOS and Android using Visual Studio 2013

I'm building an app for android and iOS. I have decided to use Xamarin to do this, however my macbook is too slow to run Xamarin Studio efficiently and is having trouble with the iPhone/Android emulators. So I am using my Windows PC with Core i7 and 8gb ram.
I installed Xamarin Studio and noticed there is no option for iOS development.
It seems the only option is to get Visual Studio 2013 and use the "Shared project reference manager" extension instead of the old "Project Linker" extension.
I can't seem to find any tutorials online showing how to set this up and how to create cross-platform apps using this.
Would anyone be able to provide me with a quick explanation on how to set this up so I can do cross-platform development (Android & iOS) on Visual Studio 2013?
Are there any links to tutorials on how to actually create the cross-platform apps this way? I can only find tutorials on Xamarin Studio and the "Project Linker" extension, not the "Shared project reference manager".
Would I be better off getting an older version of Visual Studio and using "Project Linker"?
In most cases there is no significant difference switching from Xamarin Studio to Visual Studio, but Xamarin does maintain some articles specific to VS,
http://developer.xamarin.com/guides/cross-platform/windows/visual-studio/
In order to do iOS development from Visual Studio, you NEED a Mac to act as your build host. Your build host can be a different physical Mac, or alternatively (which works much better in my opinion), use a physical Mac that runs a Windows VM for Visual Studio. Either way, a Mac is required.
http://developer.xamarin.com/guides/ios/getting_started/installation/windows/introduction_to_xamarin_ios_for_visual_studio/

Mobile application development in .Net?

I am new in developing Mobile application.
Can anyone please gimme some info regarding how to develop a mobile application ( Android, iOS, Windows) using Visual studio?
If so, in which Edition of visual studio is that possible to develop a cross platform ( Android, iOS, Windows) .
I am using Visual studio 2013 Express Edition. I have tried using Xamarin , but I want using Visual studio.
Please share some info .
Thanks in Advance.
Have you tried using the Xamarin add-on for Visual Studio? You don't have to use the Xamarin SDK, there is an extension that you can add to Visual Studio here --> http://xamarin.com/visual-studio and I'm sure it will work with Visual Studio 2013 Express Edition.
You can have a look at these alternatives http://alternativeto.net/software/xamarin-studio/
For windows phone you can use Mobile development SDK. After downloading Mobile development SDK you have to install it. After installation you can create mobile application(windows) using visual studio.
Its not possible to develop so easily for all different platforms just in Visual Studio, you will need to look at some Cross platform alternatives:
PhoneGap
Titanium
Xamarin
Its not a quick fix solution I am afraid, you are better off learning one native framework at a time.
If you are using Visual studio 2013 Express Edition then you can not extend it, so you will not able to use xamarin plugin.you need to use Xamarin Studio for this.If you are able to get Visual studio Business Edition then you can get this done simply adding plugin.
Also check this studio
Visual studio plugins are NOT available for any express edition.
You compulsorily need a non-express edition of Visual Studio for installing the xamarin plug in.
In order to get the plug in you need to get the $999 per year per developer business plan.
mentioned here. https://store.xamarin.com/ .
For windows phone 8 anyways you use VS.
for android you get this plug in from xamarin. Even for IOs you get theplug in but, you need a mac for debugging running apps on the ios simulator which is not yet seen on windows. So you need pairing your PC with a Mac for ios.
Cheers.

Setting up Android SDK with Netbeans or Visual Studio?

I'd like to set up Android SDK with Netbeans or Visual Studio 2010. I am coming back to Windows programming after 3 months on Apple iMac (for iPhone programming).
Would somebody be able to explain how to set up the NetBeans environment so I can compile and test Android Apps directly form NetBeans.
I will be testing on a simulator, not a real device. My platform is Windows 7 Ultimate.
Thanks.
EDIT:
nbandroid is proving annoying to set up. It requires platforms. How do I install those?
It seems I can't use Eclipse even if I wanted to. It can't find the Java VM DLL... Help with that is appreciated.
You need to install the Android SDK and a NetBeans plugin called nbandroid. There are lots of instructions here.
I do recommend however using Eclipse because the plugin that you use on that is officially supported by Google, the Netbeans one is community developed I think, and a lot of the tools may be missing (like Allocation Tracker or Emulator controls. I don't know if they are in the netbeans plugin because I haven't used it but I'm guessing you wont have the full range of SDK tools available in the plugin).
Doesn't sound like nbAndroid is your problem. No matter how you develop you need to select the Android target platforms with the AVD Manager from the Android SDK.
You should download the 'ADT' plugin it allows to kickstart android development directly by using the eclipse exe in the zip file

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