I'm implementing animation for images in my android app. Want to disable touch or moving image with fingers by users. User can navigate to next image by clicking next/previous buttons.
Kindly help me how I can disable touch or moving image manually by users programmatically.
Thanks in advance.
EDIT:
animation = new TranslateAnimation(0.0f, -(vWidth-aWidth),0.0f, 0.0f);
animation.setDuration(7000);
animation.setRepeatCount(1);
animation.setRepeatMode(2);
animation.setFillAfter(true);
fullImageView.startAnimation(animation);
Here, vWidth is double the aWidth.
This will animate image on screen. User can see this animation but they should not drag the image to see full width.
Please check and help me.
Related
In my layout, I am having a set of tiles(Something similar to windows phone home screen) .I am trying to flip the tile to show more content. I have taken a look at card flipping, but then it flips the entire fragment.I want it to flip a part of the whole layout.I have tried rotating it using Object animator .Here is my code..
View v = findViewById(R.id.iotd_relative);
ObjectAnimator animation = ObjectAnimator.ofFloat(v, "rotationY", 0.0f, 360f);
animation.setDuration(3600);
animation.setRepeatCount(ObjectAnimator.INFINITE);
animation.setInterpolator(new AccelerateDecelerateInterpolator());
animation.start();
Is there any possibility of calling another layout when it flips?
I would recommend using a ScaleAnimation, heres a good example that simulates a Card Flip, you should be able to get what you want from there.
Use Android's scale animation to simulate a 3D flip...
I want to translate animation perform on button. Here Buttons are drag able in layout. I drag the button on any place of screen and when I remove my touch,I want to perform transform animation from current drop able points of button to original place which is initially button located on the screen. if any one have idea then well come.
You can animate any View very simply with a View Property Animator like this:
button.animate().translationX(deltaX)
.translationY(deltaY)
.setDuration(duration);
This works on API level 11 and above. If it is supposed to work before API level 11 then you need to use View Animations:
TranslateAnimation animation = new TranslateAnimation(fromX, toX, fromY, toY);
animation.setDuration(duration);
button.startAnimation(animation);
If you have any further question feel free to ask.
I am trying make an animation of an imageView from left to right and get it back from right to left but I also want to get the position of the imageview while its animation from the following code. I want to use the coordinates from origin to display in my app. Please tell me how to do this. Following is the code I am using to animate and move position of imageview.
Animation anx = new TranslateAnimation(0,100,0, 0);
anx.setDuration(2000);
anx.setFillAfter(true);
myImage.startAnimation(anx);
Is there a function like getX() and getY() to get position.
Have u tried to set animation listener and starting a runnable when the animation starts to check the image getx , gety every milliseconds u want and stop it after the animation ends
I have a linear layout with three images in it. On the click of any ImageView I want to animate the whole linear layout. The animation consists of two animations - scale and transform. I don't know how to perform this animation.
This is what I want -
Image 1 - Before Animation
Image 2 - After Animation
I want to not only animate the View but actually shift the view to its new location with animation. After animation I should be able to click the Images at their new locatoin not the old location.
How can I perform this? Please help me out.
I used nineoldandroids library to achieve this animation. I used two animation: translation and scaling.
Translation:
ObjectAnimator.ofFloat(frameCategoryScroll, "translationY", 0, -yValue).setDuration(600).start();
yValue is the the value in y axis upto which I want to translate.
Scaling:
ObjectAnimator.ofFloat(frameCategoryScroll, "scaleX", 1.0f, 0.6f).setDuration(600).start();
ObjectAnimator.ofFloat(frameCategoryScroll, "scaleY", 1.0f, 0.6f).setDuration(600).start();
How do they do this? animated drawer rotation possible?
In the screenshots below, touching the 'Touch' circle at the bottom causes that circle to rotate around itself, and then 4 new navigation buttons come out that take me to other screens/activities in the app. I really want to have this in my app..
Is it a sliding drawer or some other strategy? BTW I am targeting android version 2.1
It looks as if it's mainly a animation that rotates an image. Once the animation has finished, the buttons are activated.
ImageView discsAndButtons = (ImageView) findViewById(R.id.discsAndButtons);
Animation anim = new RotateAnimation(0.0f, 90.0f, 0.0f, 480.0f);
anim.setDuration(600);
anim.setFillAfter(true);
anim.setAnimationListener(this);
discsAndButtons.setAnimation(anim);
...
void onAnimationEnd(Animation animation) {
ViewGroup buttonLayer = (ViewGroup) findViewById(R.id.buttonLayer);
buttonLayer.setVisibility(View.VISIBLE);
}
Visually, the buttons are part of the image. But the effective buttons are probably on a separate layer above the image and only made visible after the animation has finished (except for the TOUCH button).