Using a simple Unity 3d game in an Android Studio App - android

I am new to Android Studio and have little experience with Unity. Can I import a very simple scene from Unity 3d to an existing Android Studio project and have it on one page of the app? And if so is there anything complicated about this?
Thank you!

I don't there's any easy way of doing this.
Unity can create an Android project instead of building the apk.
I don't know if it supports Android Studio or Eclipe, probably Eclipse.
From there on you'll need to look into the Activity that Unity defines and add custom code to integrate it with your project. It is entirely possible to use Android native code from there on, but it's not easy.

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How to use Kotlin with React Native in Android Studio?

I want to make an android app using Kotlin for the back end and Android Studio. For the front end, I understand that React Native would be a powerful choice, however I cannot figure out how to add ReactN to my Kotlin project.
I also tried creating a project in ReactN and then adding Kotlin: installed nodejs, npm and create-react-native-app, made the project. Then I tried opening it in Android Studio, but I wasn't getting any options to actually compile and run the project. So another question would be: can you work on ReactN projects in Android Studio or not?
If you could give me some resources on how exactly to do this, or if you can walk me through it step by step, it would be very helpful. I want to mention that I've never developed for Android or Web before (I'm mentioning about Web because I cannot rely on any Reactjs knowledge from Web dev).
React Native is whole framework, for front and back end, and have nothing to do with Kotlin (well, some Kotlin snippets may be integrated into RN app, thats all). RN projects are in fact multiplatform web/js based apps and Kotlin is used for writing pure Android apps, so this isn't a front/back end separation in here, these are just different approaches to development. Mixing both, while possible, makes no sense in most cases

Libgdx is stand alone project?

I want to develop an android game with libGdx.
My question is, is it possible to integrate the code in another project. like a module or another app?
I would imagine so. I've combined Libgdx and JSwing to make a level editor before.
No you can't. You need to create project for Libgdx seperately using gdx-setup.jar. Then if you want to reuse your existing Android project you can do it by copying classes. But again it is not good code practices for Libgdx programmer. Because in libgdx most things need to be done on Libgdx layer. Only the functionality that needs native platform and are not possible on libgdx need to do on libgdx layer.
For details : https://github.com/libgdx/libgdx/wiki/Project-Setup-Gradle
Hope it will help you :)

Setup up Eclipse for android

I am just beginning to understand programming and over the past few days I have been trying to properly set-up my Android Eclipse to start programming. I also tried to install cocos2dx but still with no success. My question is - How do I properly set Eclipse for android and any additional things like cocos2dx to start making a game for example like Flappy bird or something like that? Do I need anything special for it?
Libgdx, in my opinion, is the way to go. Even Cornell University use it for their game programming courses. See here for their advice on the matter
http://www.cs.cornell.edu/courses/cs4152/2014sp/materials/android.php
And, here is a link to get you going
http://www.kilobolt.com/zombie-bird-tutorial-flappy-bird-remake.html
It uses libgdx extensively.
For game development you can consider something like Corona SDK. You can create a cross platform game which would run on iOS, Android and even Windows Phone.
More information here: http://coronalabs.com/products/corona-sdk/
If you would like to stick with Android, then I recommend to use Android Studio rather than Eclipse. Google gave up on Eclipse and actively moving towards the Android Studio:
https://developer.android.com/sdk/installing/studio.html
Games development is not straight forward. Maybe you should consider to learn application development first? Udacity has put a course together with Google, which can help you to understand how Android development works:
https://www.udacity.com/course/ud853
You also mentioned that you are new to programming. You should probably start with a lower level then Android development. Maybe start from learning Java?
https://www.udacity.com/course/cs046

How can I include unity3d projects in android ones?

I'm trying to make an android application which includes two different projects created and exported from Uniy3d, one is a simple interactive 3d environment while the other is an AR application based on Vuforia's extension. I tried many tutorials in unity Forum and vuforia too but it doesn't seem to work... maybe because it's outdated since you can just export the unity project to eclipse in the last releases.
Do you have any idea on how I can possibly do this ?? Any help would be appreciated...
Unity3D 3.5.7 and blow will generate apk directly, you can try Unity4 and it will generate an android project which can be import into eclipse.
The best thing to do is to create the whole application in Unity3D since it's possible to have a good User interface with it and not divide it into parts....

Learning Unity 3d with eclips for beginner

I am new in unity 3d.I have a little knowledge about it.I heard that unity 3d is use for making game.It also can be used for making android game.So that's why i need to learn it from the beginning.Do you have any good link,documents,videos for learning it with android?Please....
I think you can go on http://www.unity3dstudent.com/ to learn the basics.
And to do Andoid stuff you should just check that the fonctions you use are in
http://unity3d.com/support/documentation/Components/index.html
Uncheck all plateform exept Android.

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