Drawing custom shapes - android

i want to show a custom marker in google maps and marker's color is subjected to change dynamically when some specific events happen.So i was wondering which is the best way to draw shape like a map marker

I have created a custom view that will draw shape like default marker.
Here is the code :
public class CustomView extends View {
private Paint paint;
private RectF oval;
private Path fillPath;
public CustomView(Context context) {
super(context);
init();
}
public CustomView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public CustomView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
#Override
protected void onDraw(Canvas canvas) {
oval.bottom = getHeight();
oval.left = 0;
oval.right = getWidth();
oval.top = 0;
// canvas.drawRect(oval, paint);
canvas.drawArc(oval, 0, -180, true, paint);
fillPath.moveTo(0, getHeight() / 2); // Your origin point
fillPath.lineTo(getWidth(), getHeight() / 2); // First point
// Repeat above line for all points on your line graph
fillPath.lineTo(getWidth() / 2, getHeight()); // Final point
fillPath.lineTo(0, getHeight() / 2); // Same origin point
canvas.drawPath(fillPath, paint);
}
private void init() {
android.view.ViewGroup.LayoutParams params = new LayoutParams(
LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
setLayoutParams(params);
paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(Color.RED);
oval = new RectF();
fillPath = new Path();
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = getMeasuredWidth();
int height = getMeasuredHeight();
setMeasuredDimension(width, height);
Log.e("H" + width, "W" + height);
}
}
Hope this might help you.

#sijeesh: Yes.You can set Custom Marker (Image Should be Small) .
Markers indicate single locations on the map. You can customize your markers by changing the default color, or replacing the marker icon with a custom image.
First import the following class:
import com.google.android.gms.maps.model.MarkerOptions;
Now you can set Custom marker this way
MarkerOptions custommarker = new MarkerOptions().icon(BitmapDescriptorFactory.fromResource(R.drawable.your_custom_icon));
For more info Please Have a look Android Custom marker with ImageView
My Advise
Please follow Official documentations.I hope it will helps you .
https://developers.google.com/maps/documentation/android-api/marker

If you only need to change color of marker, you'd better make marker icon as a simple image and just change its tinting color when required.
Bitmap original = BitmapFactory.decodeResource(getResources(), R.drawable.ic_brush_black_24dp);
Bitmap colored = Bitmap.createBitmap(original.getWidth(), original.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(colored);
canvas.drawBitmap(original, 0, 0, null);
canvas.drawColor(Color.RED, PorterDuff.Mode.SRC_ATOP);
marker.setIcon(BitmapDescriptorFactory.fromBitmap(colored));

Related

Custom view to mask a parent and make transparent circle at center of parent

I want to make a circular suface view (porthole effect). Surface view is inside a Frame layout. I want to make a custom view that i can add to Frame layout on top of surface view and mask whole Frame layout to produce porthole effect so that surface view will be shown as circle.
I searched and a lot for answer on Web and Stackoverflow but failed.
Then i saw this question and i tried this custom view to mask frame layout(and hence surfaceview) but i am not getting the desired result.
What i want is a custom view that can take height and width of it's parent (parent is square in shape) and make a transparent circle at it's center touching all four sides at middle of the boundaries, rest(view - circle) of the view will be of color that i can set.
public class FocusView extends View {
private Paint mTransparentPaint;
private Paint mSemiBlackPaint;
private Path mPath = new Path();
public static float radius , xCor , yCor;
public FocusView(Context context) {
super(context);
initPaints();
}
public FocusView(Context context, AttributeSet attrs) {
super(context, attrs);
initPaints();
}
public FocusView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
initPaints();
}
private void initPaints() {
mTransparentPaint = new Paint();
mTransparentPaint.setColor(Color.GREEN);
mTransparentPaint.setStrokeWidth(10);
mSemiBlackPaint = new Paint();
mSemiBlackPaint.setColor(Color.TRANSPARENT);
mSemiBlackPaint.setStrokeWidth(10);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPath.reset();
mPath.addCircle(xCor,yCor,radius, Path.Direction.CW);
mPath.setFillType(Path.FillType.INVERSE_EVEN_ODD);
canvas.drawCircle(xCor,yCor,radius, mTransparentPaint);
canvas.drawPath(mPath, mSemiBlackPaint);
canvas.clipPath(mPath);
canvas.drawColor(Color.parseColor("#FFFFFF")); //A6000000
}
}
Please if somebody can help me. Thanks in advance.
This is an example of a view that paints the whole view pink and cuts a centered, circular hole making the parent visible:
public class FocusView extends View {
private Paint mCutPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private Bitmap mBitmap;
private Canvas mInternalCanvas;
public FocusView(Context context) {
super(context);
init();
}
public FocusView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public FocusView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
private void init() {
mCutPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
if (mInternalCanvas != null) {
mInternalCanvas.setBitmap(null);
mInternalCanvas = null;
}
if (mBitmap != null) {
mBitmap.recycle();
mBitmap = null;
}
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mInternalCanvas = new Canvas(mBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
if (mInternalCanvas == null || mBitmap == null) {
return;
}
final int width = getWidth();
final int height = getHeight();
// make the radius as large as possible within the view bounds
final int radius = Math.min(width, height) / 2;
mInternalCanvas.drawColor(0xFFFF00FF);
mInternalCanvas.drawCircle(width / 2, height / 2, radius, mCutPaint);
canvas.drawBitmap(mBitmap, 0, 0, null);
}
}
The reason for drawing to an internal Bitmap first is that if you apply PorterDuff.Mode.CLEAR to the original Canvas it will cut away everything that's been previously drawn to the canvas, including the parent view.
There may be better solutions out there, but this one is simple enough to understand.

Unable to create a growing view

Im using the following code to animate the view when it is drawn...
public class MyView extends View {
int iCurStep = 0;// current animation step
class Points {
float x, y;
Points(float _x, float _y) {
x = _x;
y = _y;
}
}
Points[] drawPaths = {new Points(-75, 0), new Points(20, 60), new Points(60, 20)};
public MyView(Context context) {
super(context);
}
public MyView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
}
#TargetApi(Build.VERSION_CODES.LOLLIPOP)
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Paint paint = new Paint();
paint.setColor(Color.GREEN);
paint.setStrokeWidth(2);
paint.setStyle(Paint.Style.STROKE);
Path path = new Path();
PathMeasure pm = new PathMeasure(path, false);
if (iCurStep <= 20) {
pm.getPosTan(fSegmentLen * iCurStep, afP, null);
path.moveTo(drawPaths[0].x, drawPaths[0].y);
for (int i = 1; i < drawPaths.length; i++) {
path.lineTo(drawPaths[i].y, drawPaths[i].y);
}
canvas.drawPath(path, paint);
iCurStep++;
} else {
iCurStep = 0;
}
}
}
What Im expecting is that, it has to be a growing view...I mean the view has to grow as it is being drawn...But Im not able to produce to do so...How can I be able to sort this out?
Use a ObjectAnimator.
Create your view as normal, but then create an ObjectAnimator (docs: https://developer.android.com/reference/android/animation/ObjectAnimator.html). You'll do something like this in your fragment or activity (you can make it in XML as well). Essentially you create an ObjectAnimator for an object with a property string. The property string must have a camelCase setter. So if you wanted to call view.setScaleX() as the property you were going to modify, you'd need to set the property string to 'scaleX'. Here's a simple example.
View growMe = new View(args);
float startSize = 1.0f;
float endSize = 2.0f;
ObjectAnimator grower = ObjectAnimator.ofFloat(growMe, "scaleX", startSize, endSize);
int durationMs = 1000;
grower.setDuration (durationMs)
grower.start();
The one other thing you'll need to do is add an AnimationListener to your View that actually adjusts the size to be the correct as the end of the animation as (I believe--I might be wrong on this part), the view will re-size after the animation ends.
I hope that helps!

Android - Google Maps inside CircleView

I wanted to show map inside a circle view where circle's outside area filled with a color. I referred a post Draw transparent circle filled outside. But now the problem is touch events. Map can be touched through outside circle view while I need map can be touched (zoom or move) only form inside Circle view (where the map is visible).
What I tried,
setEnabled=false
clickable=false
but still map is touched from outside circle view.
Is that possible to achieve that map can be touched from inside circle view.
public class RadiusOverlayView extends LinearLayout {
private Bitmap windowFrame;
public RadiusOverlayView(Context context) {
super(context);
}
public RadiusOverlayView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RadiusOverlayView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
#TargetApi(Build.VERSION_CODES.LOLLIPOP)
public RadiusOverlayView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
#Override
protected void dispatchDraw(Canvas canvas) {
super.dispatchDraw(canvas);
if (windowFrame == null) {
createWindowFrame(); // Lazy creation of the window frame, this is needed as we don't know the width & height of the screen until draw time
}
canvas.drawBitmap(windowFrame, 0, 0, null);
}
#Override
public boolean isEnabled() {
return false;
}
#Override
public boolean isClickable() {
return false;
}
protected void createWindowFrame() {
windowFrame = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888); // Create a new image we will draw over the map
Canvas osCanvas = new Canvas(windowFrame); // Create a canvas to draw onto the new image
RectF outerRectangle = new RectF(0, 0, getWidth(), getHeight());
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); // Anti alias allows for smooth corners
paint.setColor(Color.CYAN); // This is the color of your activity background
osCanvas.drawRect(outerRectangle, paint);
//paint.setColor(Color.TRANSPARENT); // An obvious color to help debugging
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT)); // A out B http://en.wikipedia.org/wiki/File:Alpha_compositing.svg
float centerX = getWidth() / 2;
float centerY = getHeight() / 2;
float radius = Math.min(getWidth(), getHeight()) / 2 - 50;
osCanvas.drawCircle(centerX, centerY, radius, paint);
}
#Override
public boolean isInEditMode() {
return true;
}
#Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
super.onLayout(changed, l, t, r, b);
windowFrame = null; // If the layout changes null our frame so it can be recreated with the new width and height
}
}
XML layout
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<!--loading map in container-->
<FrameLayout
android:id="#+id/container"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
<mypackage.RadiusOverlayView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_centerInParent="true"
/>
</RelativeLayout>
Result:
Any help will be appreciated.
You could set a View.OnTouchListener to your RadiusOverlayView and calculate whether the RadiusOverlayView needs to manage the touch events or not.
In this example I calculate this by testing if the RadiusOverlayView color touched is != 0 (maybe you want to improve this):
final RadiusOverlayView radiusOverlayView = (RadiusOverlayView) findViewById(R.id.radiusView);
radiusOverlayView.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(final View view, final MotionEvent motionEvent) {
view.setDrawingCacheEnabled(true);
Bitmap bmp = Bitmap.createBitmap(view.getDrawingCache());
view.setDrawingCacheEnabled(false);
return bmp.getPixel((int) motionEvent.getX(), (int) motionEvent.getY()) != 0;
}
});

Make Image view rounded (not the image)

Requirement is to:
Req 1 : Fetch images from url
R2: save them in cache
R3: make ImageView rounded not the image
So for R1 & R2 I found a library:
http://loopj.com/android-smart-image-view/
For R3 I've done a lot of R&D , & everything I found converts the image not the ImageView. This is what I've searched:
Mask ImageView with round corner background
How to make an ImageView with rounded corners?
https://github.com/vinc3m1/RoundedImageView
https://github.com/lopspower/CircularImageView
I know it's possible to use the ImageView bitmap & get the image rounded but with the specific library I want to use that isn't possible(maybe possible with very complex threading).
So please help me to get the ImageView rounded not the image.
so this is the minimalistic version:
class RoundImageView extends ImageView {
private static final int RADIUS = 32;
private Paint mPaint;
private Paint mSrcIn;
private RectF mRect;
public RoundImageView(Context context) {
super(context);
// setBackgroundColor(0xffffffff);
mSrcIn = new Paint();
mSrcIn.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mRect = new RectF();
}
#Override
public void onDraw(Canvas canvas) {
Drawable dr = getDrawable();
if (dr != null) {
mRect.set(dr.getBounds());
getImageMatrix().mapRect(mRect);
mRect.offset(getPaddingLeft(), getPaddingTop());
int rtc = canvas.saveLayer(mRect, null, Canvas.ALL_SAVE_FLAG);
// draw DST
canvas.drawRoundRect(mRect, RADIUS, RADIUS, mPaint);
canvas.saveLayer(mRect, mSrcIn, Canvas.ALL_SAVE_FLAG);
// draw SRC
super.onDraw(canvas);
canvas.restoreToCount(rtc);
}
}
}
or use even shorter one when hardware acceleration is not used and you can use Canvas.clipPath:
class RoundImageViewClipped extends ImageView {
private static final int RADIUS = 32;
private RectF mRect;
private Path mClip;
public RoundImageViewClipped(Context context) {
super(context);
// setBackgroundColor(0xffffffff);
mRect = new RectF();
mClip = new Path();
}
#Override
public void onDraw(Canvas canvas) {
Drawable dr = getDrawable();
if (dr != null) {
mRect.set(dr.getBounds());
getImageMatrix().mapRect(mRect);
mRect.offset(getPaddingLeft(), getPaddingTop());
mClip.reset();
mClip.addRoundRect(mRect, RADIUS, RADIUS, Direction.CCW);
canvas.clipPath(mClip);
super.onDraw(canvas);
}
}
}
I'm pretty sure you can't "make the ImageView round," since all Views are actually rectangular, so what you're going to have to do is fake it.
Use a method like this to cut a circle from the image:
public Bitmap getRoundedBitmap(Bitmap scaleBitmapImage) {
int targetRadius = scaleBitmapImage.getWidth();
if(targetRadius > scaleBitmapImage.getHeight()) targetRadius = scaleBitmapImage.getHeight();
Bitmap targetBitmap = Bitmap.createBitmap(targetRadius, targetRadius, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(targetBitmap);
Path path = new Path();
path.addCircle(((float) scaleBitmapImage.getWidth() - 1) / 2, ((float) scaleBitmapImage.getHeight() - 1) / 2, (Math.min(((float) scaleBitmapImage.getWidth()), ((float) scaleBitmapImage.getHeight())) / 2), Path.Direction.CCW);
canvas.clipPath(path);
Bitmap sourceBitmap = scaleBitmapImage;
canvas.drawBitmap(sourceBitmap, new Rect(0, 0, sourceBitmap.getWidth(), sourceBitmap.getHeight()), new Rect(0, 0, scaleBitmapImage.getWidth(), scaleBitmapImage.getHeight()), null);
return targetBitmap;
}
Since the clipped part is transparent, it will appear as if the actual View is a circle. Also make sure that the bounds of the View are squared (or that adjustViewBounds="true") else you may get visual distortions in terms of width or height.
Pretty sure that's as close to a "rounded View" as you can actually get.
How about the solution give by Romain Guy to use a custom Drawable. You're ImageView will not be round and your source image will be untouched.
class StreamDrawable extends Drawable {
private final float mCornerRadius;
private final RectF mRect = new RectF();
private final BitmapShader mBitmapShader;
private final Paint mPaint;
private final int mMargin;
StreamDrawable(Bitmap bitmap, float cornerRadius, int margin) {
mCornerRadius = cornerRadius;
mBitmapShader = new BitmapShader(bitmap,
Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setShader(mBitmapShader);
mMargin = margin;
}
#Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
mRect.set(mMargin, mMargin, bounds.width() - mMargin, bounds.height() - mMargin);
}
#Override
public void draw(Canvas canvas) {
canvas.drawRoundRect(mRect, mCornerRadius, mCornerRadius, mPaint);
}
#Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
#Override
public void setAlpha(int alpha) {
mPaint.setAlpha(alpha);
}
#Override
public void setColorFilter(ColorFilter cf) {
mPaint.setColorFilter(cf);
}
}
You can add rounded corners in a android view with the GradientDrawable.
So ,
GradientDrawable gd = new GradientDrawable();
gd.setColor(Color.TRANSPARENT);
gd.setCornerRadius(15f);
gd.setStroke(1f,Color.BLACK);
yourImageView.setBackground(gd);
SmartImageView extends from ImageView .. so you just have to extend from SmartImageView
Here is a working solution (based on pskink code & smartImageView lib )
Create a new Class
public class RoundedCornersSmartImageView extends SmartImageView{
private int RADIUS = 0;
private RectF mRect;
private Path mClip;
public RoundedCornersSmartImageView(Context context) {
super(context);
init();
}
public RoundedCornersSmartImageView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public RoundedCornersSmartImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
#Override
public void onDraw(Canvas canvas) {
Drawable dr = getDrawable();
if (dr != null) {
mRect.set(dr.getBounds());
getImageMatrix().mapRect(mRect);
mRect.offset(getPaddingLeft(), getPaddingTop());
mClip.reset();
mClip.addRoundRect(mRect, RADIUS, RADIUS, Path.Direction.CCW);
canvas.clipPath(mClip);
super.onDraw(canvas);
}
}
public void setRadius(int radius){
this.RADIUS = radius;
}
private void init(){
mRect = new RectF();
mClip = new Path();
}
}
USAGE
in your layout file your SmartimageView should look like this
<your.package.path.RoundedCornersSmartImageView
android:id="#+id/list_image"
android:layout_width="60dip"
android:layout_height="60dip"
android:src="#drawable/profile_anonyme_thumb"/>
..and init the view in your code this way
RoundedCornersSmartImageView thumb_image=(RoundedCornersSmartImageView) findViewById(R.id.list_image);
thumb_image.setRadius(4);
//SmartImageView methode
thumb_image.setImageUrl(bla.MY_THUMB_URL));
Edit your radius for a round image ..

Mask shape working but not appliying transparency

I am trying to use a mask to hide a part of a picture, depending on where the user touch the screen. Todo so, I followed a code sample provided by Cyril Mottier. What I did until now actually work : while clicking a part of my ImageView, all what I got above is hidden. The problem is it is hidden by black color, preventing what there is behind my ImageView from displaying.
Could anybody please provide me tips or tell me what I do wrong?
Here a screen of what I got at the time
Here is the main activity :
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main2);
final MaskedImageView iv = (MaskedImageView) findViewById(R.id.picture_on);
iv.setOnTouchListener(new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
Log.d(MainActivity.class.getSimpleName(), "on touch called");
Display display = ((WindowManager) getSystemService(Context.WINDOW_SERVICE))
.getDefaultDisplay();
Point point = new Point();
display.getSize(point);
Rect bounds = iv.getDrawable().getBounds();
bounds.top = point.y
- (int) event.getY()
;
iv.setMask(bounds);
iv.invalidate();
return false;
}
});
}
And here the custom ImageView :
public class MaskedImageView extends ImageView {
private final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private Bitmap mMask;
public MaskedImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// Prepares the paint that will be used to draw our icon mask. Using
// PorterDuff.Mode.DST_IN means the image that will be drawn will
// mask the already drawn image.
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
}
public MaskedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
// Prepares the paint that will be used to draw our icon mask. Using
// PorterDuff.Mode.DST_IN means the image that will be drawn will
// mask the already drawn image.
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
}
public MaskedImageView(Context context) {
super(context);
// Prepares the paint that will be used to draw our icon mask. Using
// PorterDuff.Mode.DST_IN means the image that will be drawn will
// mask the already drawn image.
mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
}
public void setMask(Rect rect) {
mMask = Bitmap.createBitmap(Math.abs(rect.right - rect.left),
Math.abs(rect.bottom - rect.top), Bitmap.Config.ALPHA_8);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.save();
BitmapDrawable bd = (BitmapDrawable) getDrawable();
canvas.drawBitmap(bd.getBitmap(), 0, 0, null);
if (mMask != null) {
canvas.drawBitmap(mMask, 0, 0, mPaint);
}
canvas.restore();
}
}
Thank you for your answers

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