Make Image view rounded (not the image) - android

Requirement is to:
Req 1 : Fetch images from url
R2: save them in cache
R3: make ImageView rounded not the image
So for R1 & R2 I found a library:
http://loopj.com/android-smart-image-view/
For R3 I've done a lot of R&D , & everything I found converts the image not the ImageView. This is what I've searched:
Mask ImageView with round corner background
How to make an ImageView with rounded corners?
https://github.com/vinc3m1/RoundedImageView
https://github.com/lopspower/CircularImageView
I know it's possible to use the ImageView bitmap & get the image rounded but with the specific library I want to use that isn't possible(maybe possible with very complex threading).
So please help me to get the ImageView rounded not the image.

so this is the minimalistic version:
class RoundImageView extends ImageView {
private static final int RADIUS = 32;
private Paint mPaint;
private Paint mSrcIn;
private RectF mRect;
public RoundImageView(Context context) {
super(context);
// setBackgroundColor(0xffffffff);
mSrcIn = new Paint();
mSrcIn.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mRect = new RectF();
}
#Override
public void onDraw(Canvas canvas) {
Drawable dr = getDrawable();
if (dr != null) {
mRect.set(dr.getBounds());
getImageMatrix().mapRect(mRect);
mRect.offset(getPaddingLeft(), getPaddingTop());
int rtc = canvas.saveLayer(mRect, null, Canvas.ALL_SAVE_FLAG);
// draw DST
canvas.drawRoundRect(mRect, RADIUS, RADIUS, mPaint);
canvas.saveLayer(mRect, mSrcIn, Canvas.ALL_SAVE_FLAG);
// draw SRC
super.onDraw(canvas);
canvas.restoreToCount(rtc);
}
}
}
or use even shorter one when hardware acceleration is not used and you can use Canvas.clipPath:
class RoundImageViewClipped extends ImageView {
private static final int RADIUS = 32;
private RectF mRect;
private Path mClip;
public RoundImageViewClipped(Context context) {
super(context);
// setBackgroundColor(0xffffffff);
mRect = new RectF();
mClip = new Path();
}
#Override
public void onDraw(Canvas canvas) {
Drawable dr = getDrawable();
if (dr != null) {
mRect.set(dr.getBounds());
getImageMatrix().mapRect(mRect);
mRect.offset(getPaddingLeft(), getPaddingTop());
mClip.reset();
mClip.addRoundRect(mRect, RADIUS, RADIUS, Direction.CCW);
canvas.clipPath(mClip);
super.onDraw(canvas);
}
}
}

I'm pretty sure you can't "make the ImageView round," since all Views are actually rectangular, so what you're going to have to do is fake it.
Use a method like this to cut a circle from the image:
public Bitmap getRoundedBitmap(Bitmap scaleBitmapImage) {
int targetRadius = scaleBitmapImage.getWidth();
if(targetRadius > scaleBitmapImage.getHeight()) targetRadius = scaleBitmapImage.getHeight();
Bitmap targetBitmap = Bitmap.createBitmap(targetRadius, targetRadius, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(targetBitmap);
Path path = new Path();
path.addCircle(((float) scaleBitmapImage.getWidth() - 1) / 2, ((float) scaleBitmapImage.getHeight() - 1) / 2, (Math.min(((float) scaleBitmapImage.getWidth()), ((float) scaleBitmapImage.getHeight())) / 2), Path.Direction.CCW);
canvas.clipPath(path);
Bitmap sourceBitmap = scaleBitmapImage;
canvas.drawBitmap(sourceBitmap, new Rect(0, 0, sourceBitmap.getWidth(), sourceBitmap.getHeight()), new Rect(0, 0, scaleBitmapImage.getWidth(), scaleBitmapImage.getHeight()), null);
return targetBitmap;
}
Since the clipped part is transparent, it will appear as if the actual View is a circle. Also make sure that the bounds of the View are squared (or that adjustViewBounds="true") else you may get visual distortions in terms of width or height.
Pretty sure that's as close to a "rounded View" as you can actually get.

How about the solution give by Romain Guy to use a custom Drawable. You're ImageView will not be round and your source image will be untouched.
class StreamDrawable extends Drawable {
private final float mCornerRadius;
private final RectF mRect = new RectF();
private final BitmapShader mBitmapShader;
private final Paint mPaint;
private final int mMargin;
StreamDrawable(Bitmap bitmap, float cornerRadius, int margin) {
mCornerRadius = cornerRadius;
mBitmapShader = new BitmapShader(bitmap,
Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setShader(mBitmapShader);
mMargin = margin;
}
#Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
mRect.set(mMargin, mMargin, bounds.width() - mMargin, bounds.height() - mMargin);
}
#Override
public void draw(Canvas canvas) {
canvas.drawRoundRect(mRect, mCornerRadius, mCornerRadius, mPaint);
}
#Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
#Override
public void setAlpha(int alpha) {
mPaint.setAlpha(alpha);
}
#Override
public void setColorFilter(ColorFilter cf) {
mPaint.setColorFilter(cf);
}
}

You can add rounded corners in a android view with the GradientDrawable.
So ,
GradientDrawable gd = new GradientDrawable();
gd.setColor(Color.TRANSPARENT);
gd.setCornerRadius(15f);
gd.setStroke(1f,Color.BLACK);
yourImageView.setBackground(gd);

SmartImageView extends from ImageView .. so you just have to extend from SmartImageView
Here is a working solution (based on pskink code & smartImageView lib )
Create a new Class
public class RoundedCornersSmartImageView extends SmartImageView{
private int RADIUS = 0;
private RectF mRect;
private Path mClip;
public RoundedCornersSmartImageView(Context context) {
super(context);
init();
}
public RoundedCornersSmartImageView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public RoundedCornersSmartImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
#Override
public void onDraw(Canvas canvas) {
Drawable dr = getDrawable();
if (dr != null) {
mRect.set(dr.getBounds());
getImageMatrix().mapRect(mRect);
mRect.offset(getPaddingLeft(), getPaddingTop());
mClip.reset();
mClip.addRoundRect(mRect, RADIUS, RADIUS, Path.Direction.CCW);
canvas.clipPath(mClip);
super.onDraw(canvas);
}
}
public void setRadius(int radius){
this.RADIUS = radius;
}
private void init(){
mRect = new RectF();
mClip = new Path();
}
}
USAGE
in your layout file your SmartimageView should look like this
<your.package.path.RoundedCornersSmartImageView
android:id="#+id/list_image"
android:layout_width="60dip"
android:layout_height="60dip"
android:src="#drawable/profile_anonyme_thumb"/>
..and init the view in your code this way
RoundedCornersSmartImageView thumb_image=(RoundedCornersSmartImageView) findViewById(R.id.list_image);
thumb_image.setRadius(4);
//SmartImageView methode
thumb_image.setImageUrl(bla.MY_THUMB_URL));
Edit your radius for a round image ..

Related

How to add a imageView in the centre of a customView?

I have a custom view that is a circle. Here is the code for my CircleView:
public class CircleView extends View {
private static final int START_ANGLE_POINT = 90;
private final Paint paint;
private final RectF rect;
private float angle;
public CircleView(Context context, AttributeSet attrs) {
super(context, attrs);
final int strokeWidth = 40;
paint = new Paint();
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(strokeWidth);
//Circle color
paint.setColor(Color.RED);
rect = new RectF(strokeWidth, strokeWidth, 1000 + strokeWidth, 1000 + strokeWidth);
//Initial angle is zero
angle = 0;
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawArc(rect, START_ANGLE_POINT, angle, false, paint);
}
public float getAngle() {
return angle;
}
public void setAngle(float angle) {
this.angle = angle;
} }
and here is how I declare it in the xml layout of an activity:
<com.my_package.ui.recording.CircleView
android:id="#+id/circleView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
All standard stuff. This is how my custom image looks like
Now, I want to place an imageView in the centre on the circleView? Does any one know how can I achieve that?
This is ideally what I would like to end up with:
Thank you in advance.
If you aren't set on using an ImageView and really just want to draw the bitmap in the center then have a look at canvas' drawBitmap method. This will allow you to draw it however/wherever you want.

How to have a circular, center-cropped imageView, without creating a new bitmap?

Note: I know there are a lot of questions and repositories about this, but none seems to fit what I try to achieve.
Background
Given a bitmap of any aspect-ratio, I wish to set it as the content of an ImageView (using a drawable only, without extending the ImageView), so that the content will be center-cropped, and yet in the shape of a circle.
All of this, with minimal memory usage, because the images could be quite large sometimes. I do not want to create a whole new Bitmap just for this. The content is already there...
The problem
All solutions I've found lack one of the things I've written: some do not center-crop, some assume the image is square-shaped, some create a new bitmap from the given bitmap...
What I've tried
Other than trying various repositories, I've tried this tutorial, and I tried to fix it for the case of non-square aspect ratios, but I've failed.
Here's its code, in case the website will get closed:
public class RoundImage extends Drawable {
private final Bitmap mBitmap;
private final Paint mPaint;
private final RectF mRectF;
private final int mBitmapWidth;
private final int mBitmapHeight;
public RoundImage(Bitmap bitmap) {
mBitmap = bitmap;
mRectF = new RectF();
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
final BitmapShader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mPaint.setShader(shader);
mBitmapWidth = mBitmap.getWidth();
mBitmapHeight = mBitmap.getHeight();
}
#Override
public void draw(Canvas canvas) {
canvas.drawOval(mRectF, mPaint);
}
#Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
mRectF.set(bounds);
}
#Override
public void setAlpha(int alpha) {
if (mPaint.getAlpha() != alpha) {
mPaint.setAlpha(alpha);
invalidateSelf();
}
}
#Override
public void setColorFilter(ColorFilter cf) {
mPaint.setColorFilter(cf);
}
#Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
#Override
public int getIntrinsicWidth() {
return mBitmapWidth;
}
#Override
public int getIntrinsicHeight() {
return mBitmapHeight;
}
public void setAntiAlias(boolean aa) {
mPaint.setAntiAlias(aa);
invalidateSelf();
}
#Override
public void setFilterBitmap(boolean filter) {
mPaint.setFilterBitmap(filter);
invalidateSelf();
}
#Override
public void setDither(boolean dither) {
mPaint.setDither(dither);
invalidateSelf();
}
public Bitmap getBitmap() {
return mBitmap;
}
}
A very good solution I've found (here) does exactly what I need, except it uses it all in the ImageView itself, instead of creating a drawable. This means that I can't set it, for example, as the background of a view.
The question
How can I achieve this?
EDIT: this is the current code, and as I wanted to add border, it also has this code for it:
public class SimpleRoundedDrawable extends BitmapDrawable {
private final Path p = new Path();
private final Paint mBorderPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
public SimpleRoundedDrawable(final Resources res, final Bitmap bitmap) {
super(res, bitmap);
mBorderPaint.setStyle(Paint.Style.STROKE);
}
public SimpleRoundedDrawable setBorder(float borderWidth, #ColorInt int borderColor) {
mBorderPaint.setStrokeWidth(borderWidth);
mBorderPaint.setColor(borderColor);
invalidateSelf();
return this;
}
#Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
p.rewind();
p.addCircle(bounds.width() / 2,
bounds.height() / 2,
Math.min(bounds.width(), bounds.height()) / 2,
Path.Direction.CW);
}
#Override
public void draw(Canvas canvas) {
canvas.clipPath(p);
super.draw(canvas);
final float width = getBounds().width(), height = getBounds().height();
canvas.drawCircle(width / 2, height / 2, Math.min(width, height) / 2, mBorderPaint);
}
}
I hope this is how things should really work.
EDIT: It seems that the solution works only from specific Android version, as it doesn't work on Android 4.2.2. Instead, it shows a squared image.
EDIT: it seems that the above solution is also much less efficient than using BitmapShader (Link here). It would be really great to know how to use it within a drawable instead of within a customized ImageView
--
Here's the current modified version of the below solutions. I hope it will be handy for some people:
public class SimpleRoundedDrawable extends Drawable {
final Paint mMaskPaint = new Paint(Paint.ANTI_ALIAS_FLAG), mBorderPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
Bitmap mBitmap;
int mSide;
float mRadius;
public SimpleRoundedDrawable() {
this(null);
}
public SimpleRoundedDrawable(Bitmap bitmap) {
this(bitmap, 0, 0);
}
public SimpleRoundedDrawable(Bitmap bitmap, float width, #ColorInt int color) {
mBorderPaint.setStyle(Paint.Style.STROKE);
mBitmap = bitmap;
mSide = mBitmap == null ? 0 : Math.min(bitmap.getWidth(), bitmap.getHeight());
mBorderPaint.setStrokeWidth(width);
mBorderPaint.setColor(color);
}
public SimpleRoundedDrawable setBitmap(final Bitmap bitmap) {
mBitmap = bitmap;
mSide = Math.min(bitmap.getWidth(), bitmap.getHeight());
invalidateSelf();
return this;
}
public SimpleRoundedDrawable setBorder(float width, #ColorInt int color) {
mBorderPaint.setStrokeWidth(width);
mBorderPaint.setColor(color);
invalidateSelf();
return this;
}
#Override
protected void onBoundsChange(Rect bounds) {
if (mBitmap == null)
return;
Matrix matrix = new Matrix();
RectF src = new RectF(0, 0, mSide, mSide);
src.offset((mBitmap.getWidth() - mSide) / 2f, (mBitmap.getHeight() - mSide) / 2f);
RectF dst = new RectF(bounds);
final float strokeWidth = mBorderPaint.getStrokeWidth();
if (strokeWidth > 0)
dst.inset(strokeWidth, strokeWidth);
matrix.setRectToRect(src, dst, Matrix.ScaleToFit.CENTER);
Shader shader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
shader.setLocalMatrix(matrix);
mMaskPaint.setShader(shader);
matrix.mapRect(src);
mRadius = src.width() / 2f;
}
#Override
public void draw(Canvas canvas) {
Rect b = getBounds();
if (mBitmap != null)
canvas.drawCircle(b.exactCenterX(), b.exactCenterY(), mRadius, mMaskPaint);
final float strokeWidth = mBorderPaint.getStrokeWidth();
if (strokeWidth > 0)
canvas.drawCircle(b.exactCenterX(), b.exactCenterY(), mRadius + strokeWidth / 2, mBorderPaint);
}
#Override
public void setAlpha(int alpha) {
mMaskPaint.setAlpha(alpha);
invalidateSelf();
}
#Override
public void setColorFilter(ColorFilter cf) {
mMaskPaint.setColorFilter(cf);
invalidateSelf();
}
#Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
}
If I'm following you correctly, your Drawable class would be like so:
public class CroppedDrawable extends BitmapDrawable {
private Path p = new Path();
public CroppedDrawable(Bitmap b) {
super(b);
}
#Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
p.rewind();
p.addCircle(bounds.width() / 2,
bounds.height() / 2,
Math.min(bounds.width(), bounds.height()) / 2,
Path.Direction.CW);
}
#Override
public void draw(Canvas canvas) {
canvas.clipPath(p);
super.draw(canvas);
}
}
An example usage would be:
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.mila);
CroppedDrawable cd = new CroppedDrawable(bitmap);
imageView.setImageDrawable(cd);
Which, with your previous sample image, would give something like this:
try this minimalist custom Drawable and modify it to meet your needs:
class D extends Drawable {
Bitmap bitmap;
Paint maskPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
Paint borderPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
int side;
float radius;
public D(Bitmap wrappedBitmap) {
bitmap = wrappedBitmap;
borderPaint.setStyle(Paint.Style.STROKE);
borderPaint.setStrokeWidth(16);
borderPaint.setColor(0xcc220088);
side = Math.min(bitmap.getWidth(), bitmap.getHeight());
}
#Override
protected void onBoundsChange(Rect bounds) {
Matrix matrix = new Matrix();
RectF src = new RectF(0, 0, side, side);
src.offset((bitmap.getWidth() - side) / 2f, (bitmap.getHeight() - side) / 2f);
RectF dst = new RectF(bounds);
dst.inset(borderPaint.getStrokeWidth(), borderPaint.getStrokeWidth());
matrix.setRectToRect(src, dst, Matrix.ScaleToFit.CENTER);
Shader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
shader.setLocalMatrix(matrix);
maskPaint.setShader(shader);
matrix.mapRect(src);
radius = src.width() / 2f;
}
#Override
public void draw(Canvas canvas) {
Rect b = getBounds();
canvas.drawCircle(b.exactCenterX(), b.exactCenterY(), radius, maskPaint);
canvas.drawCircle(b.exactCenterX(), b.exactCenterY(), radius + borderPaint.getStrokeWidth() / 2, borderPaint);
}
#Override public void setAlpha(int alpha) {}
#Override public void setColorFilter(ColorFilter cf) {}
#Override public int getOpacity() {return PixelFormat.TRANSLUCENT;}
}
As it seems, using "clipPath" isn't efficient and needs to have hardware-acceleration disabled on 4.3 and below.
A better solution is to use something like on this library, using BitmapShader :
https://github.com/hdodenhof/CircleImageView
which is based on :
http://www.curious-creature.com/2012/12/11/android-recipe-1-image-with-rounded-corners/
The relevant code is:
BitmapShader shader;
shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(shader);
RectF rect = new RectF(0.0f, 0.0f, width, height);
// rect contains the bounds of the shape
// radius is the radius in pixels of the rounded corners
// paint contains the shader that will texture the shape
canvas.drawRoundRect(rect, radius, radius, paint);
I still wish to know how to do it all in a drawable, if the input is a bitmap.
A quick draft of a CircleImageDrawable based on my CircleImageView library. This does not create a new Bitmap, uses a BitmapShader to achieve the desired effect and center-crops the image.
public class CircleImageDrawable extends Drawable {
private final RectF mBounds = new RectF();
private final RectF mDrawableRect = new RectF();
private final RectF mBorderRect = new RectF();
private final Matrix mShaderMatrix = new Matrix();
private final Paint mBitmapPaint = new Paint();
private final Paint mBorderPaint = new Paint();
private int mBorderColor = Color.BLACK;
private int mBorderWidth = 0;
private Bitmap mBitmap;
private BitmapShader mBitmapShader;
private int mBitmapWidth;
private int mBitmapHeight;
private float mDrawableRadius;
private float mBorderRadius;
public CircleImageDrawable(Bitmap bitmap) {
mBitmap = bitmap;
mBitmapHeight = mBitmap.getHeight();
mBitmapWidth = mBitmap.getWidth();
}
#Override
public void draw(Canvas canvas) {
canvas.drawCircle(mBounds.width() / 2.0f, mBounds.height() / 2.0f, mDrawableRadius, mBitmapPaint);
if (mBorderWidth != 0) {
canvas.drawCircle(mBounds.width() / 2.0f, mBounds.height() / 2.0f, mBorderRadius, mBorderPaint);
}
}
#Override
protected void onBoundsChange(Rect bounds) {
super.onBoundsChange(bounds);
mBounds.set(bounds);
setup();
}
private void setup() {
mBitmapShader = new BitmapShader(mBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
mBitmapPaint.setAntiAlias(true);
mBitmapPaint.setShader(mBitmapShader);
mBorderPaint.setStyle(Paint.Style.STROKE);
mBorderPaint.setAntiAlias(true);
mBorderPaint.setColor(mBorderColor);
mBorderPaint.setStrokeWidth(mBorderWidth);
mBorderRect.set(mBounds);
mBorderRadius = Math.min((mBorderRect.height() - mBorderWidth) / 2.0f, (mBorderRect.width() - mBorderWidth) / 2.0f);
mDrawableRect.set(mBorderRect);
mDrawableRect.inset(mBorderWidth, mBorderWidth);
mDrawableRadius = Math.min(mDrawableRect.height() / 2.0f, mDrawableRect.width() / 2.0f);
updateShaderMatrix();
invalidateSelf();
}
private void updateShaderMatrix() {
float scale;
float dx = 0;
float dy = 0;
mShaderMatrix.set(null);
if (mBitmapWidth * mDrawableRect.height() > mDrawableRect.width() * mBitmapHeight) {
scale = mDrawableRect.height() / (float) mBitmapHeight;
dx = (mDrawableRect.width() - mBitmapWidth * scale) * 0.5f;
} else {
scale = mDrawableRect.width() / (float) mBitmapWidth;
dy = (mDrawableRect.height() - mBitmapHeight * scale) * 0.5f;
}
mShaderMatrix.setScale(scale, scale);
mShaderMatrix.postTranslate((int) (dx + 0.5f) + mDrawableRect.left, (int) (dy + 0.5f) + mDrawableRect.top);
mBitmapShader.setLocalMatrix(mShaderMatrix);
}
#Override
public void setAlpha(int alpha) {
mBitmapPaint.setAlpha(alpha);
invalidateSelf();
}
#Override
public void setColorFilter(ColorFilter colorFilter) {
mBitmapPaint.setColorFilter(colorFilter);
invalidateSelf();
}
#Override
public int getOpacity() {
return 0;
}
}
There is already a built-in way to accomplish this and it's 1 line of code (ThumbnailUtils.extractThumbnail())
int dimension = getSquareCropDimensionForBitmap(bitmap);
bitmap = ThumbnailUtils.extractThumbnail(bitmap, dimension, dimension);
...
//I added this method because people keep asking how
//to calculate the dimensions of the bitmap...see comments below
public int getSquareCropDimensionForBitmap(Bitmap bitmap)
{
//If the bitmap is wider than it is tall
//use the height as the square crop dimension
if (bitmap.getWidth() >= bitmap.getHeight())
{
dimension = bitmap.getHeight();
}
//If the bitmap is taller than it is wide
//use the width as the square crop dimension
else
{
dimension = bitmap.getWidth();
}
}
If you want the bitmap object to be recycled, you can pass options that make it so:
bitmap = ThumbnailUtils.extractThumbnail(bitmap, dimension, dimension, ThumbnailUtils.OPTIONS_RECYCLE_INPUT);
Below is the link for the documentation:
ThumbnailUtils Documentation

Create image mask in android with 9png

So I have this 9png :
And I have this image :
I need to achieve something like this:
This is the closest I can get to it:
This is how I tried to do it:
public class CustomView extends ImageView {
private Bitmap mImage;
private Bitmap mMask;
private int mPosX = 0;
private int mPosY = 0;
private final Paint maskPaint;
private final Paint imagePaint;
public CustomView(Context context) {
super(context);
maskPaint = new Paint();
maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
imagePaint = new Paint();
imagePaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_OVER));
mImage = BitmapFactory.decodeResource(context.getResources(), R.drawable.dummy_video);
mMask = BitmapFactory.decodeResource(context.getResources(), R.drawable.friend_bubble);
}
#Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.save();
canvas.drawBitmap(mMask, 0, 0, maskPaint);
canvas.drawBitmap(mImage, mPosX, mPosY, imagePaint);
canvas.restore();
}
}
My guess is that the 9png just keeps on drawing and doesn't know when to stop.
Can anyone help? :)

Can't drawArc after scaling

I newbie to Android Development, and Canvas drawings.
When I draw stuff on canvas, its easier for me to work on rectangle portion of width=height=1.
I try to scale according, but when trying to drawArc its draw it badly.
Can you please tell me what I'm doing wrong?
public class MyChart extends View{
private RectF dimentionRect;
private Paint dimentionPaint;
private static final String TAG = "VERBOSE";
public MyChart(Context context){
super(context);
initDrawingTools();
}
public MyChart(Context context,AttributeSet attrs) {
super(context,attrs);
initDrawingTools();
}
private void initDrawingTools(){
dimentionPaint = new Paint();
dimentionPaint.setColor(Color.GREEN);
dimentionPaint.setStyle(Style.FILL);
}
#Override
protected void onMeasure (int widthMeasureSpec, int heightMeasureSpec){
int widthSize = MeasureSpec.getSize(widthMeasureSpec);
int heightSize = MeasureSpec.getSize(heightMeasureSpec);
int chosenDimention = Math.min(widthSize, heightSize);
setMeasuredDimension(chosenDimention, chosenDimention);
Log.v(TAG, "onMeasure: "+chosenDimention);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
Log.v(TAG, "onSizeChange");
}
#Override
public void onDraw(Canvas canvas){
float width = (float)getWidth();
Log.v(TAG, "onDraw: "+width);
canvas.save(Canvas.MATRIX_SAVE_FLAG);
canvas.scale(width, width);
dimentionRect = new RectF(0,0,1f,1f);
//canvas.drawRect(dimentionRect, dimentionPaint); //
canvas.drawArc(dimentionRect, 0, 180, true, dimentionPaint);
// canvas.drawCircle(0.5f, 0.5f, 0.3f, dimentionPaint);
canvas.restore();
}
}
Ok, I didn't find a solution but I was able to find a work-around for it.
I created a background bitmap and using it for a local Canvas which do the drawing stuff. after all drawings I draw the bitmap again into my canvas.
I know its not elegant but thats the solution I found
private void drawBackground(Canvas canvas){
if(background != null){
canvas.drawBitmap(background, 0,0,backgroundPaint);
Log.e(TAG, "Drawing background");
}
}
private void regenerateBackground(){
if(background != null){
background.recycle();
}
background = Bitmap.createBitmap(getWidth(), getWidth(), Config.ARGB_8888);
RectF rect = new RectF(0,0,getWidth(),getWidth());
Canvas c = new Canvas(background);
c.drawRect(rect, backgroundPaint);
}
#Override
protected void onDraw(Canvas canvas){
drawBackground(canvas);
float width = (float)getWidth();
Canvas c = new Canvas(background);
c.save(Canvas.MATRIX_SAVE_FLAG);
c.scale(width,width);
border = new RectF(0,0,1,1);
//
Paint p = new Paint();
p.setColor(Color.GREEN);
p.setStyle(Style.FILL);
c.drawArc(border, 0, 360,true, p);
c.restore();
}

Android, Why my custom square ImageView on emulator has curve corner while on real device doesn't have?

I need to have square image view with curved corner. Everything seems okay and Preview of IntelliJ Idea shows it's working fine. However corners are not curve when I run it on real device.
My custom ImgeView:
public class SquareImageView extends ImageView {
private static final String TAG = "SquareImageView";
public SquareImageView(Context context) {
super(context);
}
public SquareImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public SquareImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
#Override
public void onMeasure(int widthMeasureSpec, int heightMeasureSpec){
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int h = this.getMeasuredHeight();
int w = this.getMeasuredWidth();
setMeasuredDimension(w, w);
}
#Override
protected void onDraw(Canvas canvas) {
Path clipPath = new Path();
float radius = 20.0f;
float padding = radius / 2;
int w = this.getWidth();
int h = this.getHeight();
clipPath.addRoundRect(new RectF(padding, padding, w - padding, h - padding), radius, radius, Path.Direction.CW);
canvas.clipPath(clipPath);
canvas.drawColor(Color.RED);
super.onDraw(canvas);
}
}
XML of layout:
<com.belldigital.widget.SquareImageView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="#+id/ivProfilePicture"
android:layout_alignParentLeft="true"
android:layout_centerVertical="true"
android:layout_alignParentTop="true"
android:adjustViewBounds="true"
android:scaleType="fitXY"
android:background="#color/Black"
android:contentDescription="#string/general_content_description"
android:src="#drawable/ic_default_logo"
android:layout_marginTop="#dimen/side_margin"/>
Screenshot of emulator:
Screenshot of real device:
How to make an ImageView with rounded corners?
public class MainActivity extends Activity {
ImageView imageView;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imageView = (ImageView) findViewById(R.id.imageView1);
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.photo1);
imageView.setImageBitmap(getRoundedCornerBitmap(bitmap, 10));
}
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, int pixels) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap
.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
final float roundPx = pixels;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
}

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