Save part of Activity / Fragment as Image - android

I am trying to save part of my Activity, without Toolbar and Statusbar. The code that i have right now, saves the whole screen. Please refer to the image below.
Code that i have right now:
llIDCardRootView = (LinearLayout) view.findViewById(R.id.ll_id_card_root_view);
llIDCardContainer = (LinearLayout) llIDCardRootView.findViewById(R.id.ll_id_card_view);
private void createBitmap() {
Log.d(Const.DEBUG, "Creating Bitmap");
Bitmap bmp;
//View v = llIDCardContainer.getRootView();
//View v = activity.getWindow().getDecorView().findViewById(android.R.id.content);
//View v = activity.findViewById(R.id.ll_id_card_root_view);
ViewGroup v = (ViewGroup) ((ViewGroup) activity
.findViewById(android.R.id.content)).getChildAt(0);
v.setDrawingCacheEnabled(true);
// v.measure(View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED),
// View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED));
// v.layout(0, 0, v.getMeasuredWidth(), v.getMeasuredHeight());
// v.buildDrawingCache(true);
bmp = Bitmap.createBitmap(v.getDrawingCache());
File directory = new File(Environment.getExternalStorageDirectory()
+ File.separator);
File file = new File(directory, FILE_NAME);
try {
FileOutputStream out = new FileOutputStream(file);
bmp.compress(Bitmap.CompressFormat.JPEG, 100, out);
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
v.destroyDrawingCache();
v.setDrawingCacheEnabled(false);
}
The image that is being saved..
How can i just save the part that i need from the fragment?

Use function below to save any view to image file. If you need to save in Fragment, call below function in fragment.
public static Bitmap getBitmapFromView(View view) {
//Define a bitmap with the same size as the view
Bitmap returnedBitmap = Bitmap.createBitmap(view.getWidth(), view.getHeight(),Bitmap.Config.ARGB_8888);
//Bind a canvas to it
Canvas canvas = new Canvas(returnedBitmap);
//Get the view's background
Drawable bgDrawable =view.getBackground();
if (bgDrawable!=null)
//has background drawable, then draw it on the canvas
bgDrawable.draw(canvas);
else
//does not have background drawable, then draw white background on the canvas
canvas.drawColor(Color.WHITE);
// draw the view on the canvas
view.draw(canvas);
//return the bitmap
return returnedBitmap;
}

Use this
container_layout.setDrawingCacheEnabled(true);
container_layout.buildDrawingCache(true);
Bitmap saveBm = Bitmap.createBitmap(container_layout.getDrawingCache());
container_layout.setDrawingCacheEnabled(false);
You can now save the saveBm as file

you have to make a separate view for save this as image and then you can pick screenshot of that view like:
LinearLayout content = findViewById(R.id.rlid);
content.setDrawingCacheEnabled(true);
Bitmap bitmap = content.getDrawingCache();
File file,f;
if (android.os.Environment.getExternalStorageState().equals(android.os.Environment.MEDIA_MOUNTED))
{
file =new File(android.os.Environment.getExternalStorageDirectory(),"TTImages_cache");
if(!file.exists())
{
file.mkdirs();
}
f = new File(file.getAbsolutePath()+file.seperator+ "filename"+".png");
}
FileOutputStream ostream = new FileOutputStream(f);
bitmap.compress(CompressFormat.PNG, 10, ostream);
ostream.close();
}
catch (Exception e){
e.printStackTrace();
}
and not to forgot add permission in manifest
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />

Related

Scrollview to PDF View giving blur in Android

I have long scrollview almost 50+ fields.
I'm converting that scrollview to pdf view. pdf also creating all done.
But pdf file showing data is blur (too blur).
With some merging, I provided some reference image (I mean output image).
output image
My code:
private void takeScreenShot() {
try {
//here getScroll is my scrollview id
View u = ((Activity) mContext).findViewById(R.id.getScroll);
ScrollView z = (ScrollView) ((Activity) mContext).findViewById(R.id.getScroll);
int totalHeight = z.getChildAt(0).getHeight();
int totalWidth = z.getChildAt(0).getWidth();
Bitmap bitmap = getBitmapFromView(u,totalHeight,totalWidth);
Image image;
//Save bitmap
String path = Environment.getExternalStorageDirectory()+"/Folder/";
String fileName = "report1.pdf";
File dir = new File(path);
if (!dir.exists())
dir.mkdirs();
Log.v("PDFCreator", "PDF Path: " + path);
File myPath = new File(path, fileName);
ByteArrayOutputStream stream = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.JPEG, 10, stream);
image = Image.getInstance(stream.toByteArray());
image.setAbsolutePosition(0, 0);
Document document = new Document(image);
PdfWriter.getInstance(document, new FileOutputStream(myPath));
document.open();
document.add(image);
document.close();
} catch (Exception i1) {
i1.printStackTrace();
}
}
Any help?
Try this code:
View u = ((Activity) mContext).findViewById(R.id.getScroll);
u.setDrawingCacheEnabled(true);
u.buildDrawingCache();
Bitmap bitmap = Bitmap.createBitmap(u.getDrawingCache());
bitmap.setHasAlpha(true); //important for PNG
---------------DO SAVE WORK-----------------
v1.setDrawingCacheEnabled(false);
And at
bitmap.compress(Bitmap.CompressFormat.JPEG, 10, stream);
change 10 to 90 or 100. it is Image Quality.
Or just change in your code to higher quality.
Try another solution:
ScrollView v= (ScrollView)findViewById(R.id.getScroll);
int height = v.getChildAt(0).getHeight()
int width = v.getWidth()
Bitmap b = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
v.layout(0, 0, v.getLayoutParams().width, v.getLayoutParams().height);
v.draw(c);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, stream);
Take a screen shot using this code and
ScrollView iv = (ScrollView) findViewById(R.id.scrollView);
Bitmap bitmap = Bitmap.createBitmap(
iv.getChildAt(0).getWidth(),
iv.getChildAt(0).getHeight(),
Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bitmap);
c.drawColor(Color.WHITE);
iv.getChildAt(0).draw(c);
// Do whatever you want with your bitmap
saveBitmap(bitmap);
and save the bitmap as a image
public void saveBitmap(Bitmap bitmap) {
File imagePath = new File(Environment.getExternalStorageDirectory() + "/screenshot.png");
FileOutputStream fos;
try {
fos = new FileOutputStream(imagePath);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
} catch (FileNotFoundException e) {
Log.e("GREC", e.getMessage(), e);
} catch (IOException e) {
Log.e("GREC", e.getMessage(), e);
}}
I might be late but anyway. Use png format instead, increase the quality to 100 and replace
View u = ((Activity) mContext).findViewById(R.id.getScroll);
with
View u = ((Activity) mContext).findViewById(R.id.yourfirstscrollviewchild);
Thatll do the trick.

Text not captured while saving rootview to image

I'm trying to capture all items in my ScrollView and save it as an image.
private void takeScreenShot()
{
ScrollView z = (ScrollView) findViewById(R.id.scroll_view);
int totalHeight = z.getChildAt(0).getHeight();
int totalWidth = z.getChildAt(0).getWidth();
Bitmap b = getBitmapFromView(u,totalHeight,totalWidth);
//Save bitmap
String extr = Environment.getExternalStorageDirectory()+"/Folder/";
String fileName = "report.jpg";
File myPath = new File(extr, fileName);
FileOutputStream fos = null;
try {
fos = new FileOutputStream(myPath);
b.compress(Bitmap.CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
MediaStore.Images.Media.insertImage(getContentResolver(), b, "Screen", "screen");
}catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public Bitmap getBitmapFromView(View view, int totalHeight, int totalWidth) {
Bitmap returnedBitmap = Bitmap.createBitmap(totalWidth,totalHeight , Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(returnedBitmap);
Drawable bgDrawable = view.getBackground();
if (bgDrawable != null)
bgDrawable.draw(canvas);
else
canvas.drawColor(Color.WHITE);
view.draw(canvas);
return returnedBitmap;
}
The resulting image is enter image description here
There should be some text in the black area but it isn't showing.
If someone has a solution that may work, I would greatly appreciate it.
public static Bitmap loadBitmapFromView(View v, int width, int height) {
Bitmap b = Bitmap.createBitmap(width , height, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
v.layout(0, 0, v.getLayoutParams().width, v.getLayoutParams().height);
v.draw(c);
return b;
}
Just pass ScrollView or it's immediate child view to above function.
Try this, and let me know. Hope it will help !
Sometimes it'll set background to black if it isn't set to anything and it'll show up as black text on black background when you create the bitmap.
You can solve this by adding a background color in the .XML file. Be sure to add a background color to the view you want to capture and each item within the views as well. Anything that doesn't have a set background will show up with a black background.

How to share xml layout using Intent.ACTION_SEND

I was searching everywhere, but can't found solution...
I have two xml layouts for share.
I have inflated and assigned to the views correctly.
shareLayout = LayoutInflater.from(getApplicationContext()).inflate(R.layout.share_every_for_self_game_layout, null);
contentView = (LinearLayout) shareLayout.findViewById(R.id.share_container_layout_id);
Problem is that the shared image is always empty.
Here is my code
private void shareResultToFacebook(){
try {
Bitmap bitmap = getBitmapFromView(contentView);
Intent shareIntent = new Intent();
shareIntent.setAction(Intent.ACTION_SEND);
shareIntent.putExtra(Intent.EXTRA_STREAM, getImageUri(this, bitmap));
shareIntent.setType("image/jpeg");
startActivity(Intent.createChooser(shareIntent, getResources().getText(R.string.send_to)));
}catch (Exception e){
e.getMessage();
}
}
//create bitmap from view and returns it
private Bitmap getBitmapFromView(View view) {
try {
view.setDrawingCacheEnabled(true);
view.buildDrawingCache();
//Define a bitmap with the same size as the view
Bitmap returnedBitmap = Bitmap.createBitmap(800, 600, Bitmap.Config.ARGB_8888);
//Bind a canvas to it
Canvas canvas = new Canvas(returnedBitmap);
//Get the view's background
Drawable bgDrawable = view.getBackground();
if (bgDrawable != null) {
//has background drawable, then draw it on the canvas
bgDrawable.draw(canvas);
} else {
//does not have background drawable, then draw white background on the canvas
canvas.drawColor(Color.WHITE);
}
// draw the view on the canvas
view.draw(canvas);
//return the bitmap
return returnedBitmap;
}catch (Exception e){
Global.logError("getBitmapFromView", e);
}
return null;
}
public Uri getImageUri(Context inContext, Bitmap inImage) {
try {
ByteArrayOutputStream bytes = new ByteArrayOutputStream();
inImage.compress(Bitmap.CompressFormat.JPEG, 100, bytes);
String path = MediaStore.Images.Media.insertImage(inContext.getContentResolver(),
inImage, "", "");
return Uri.parse(path);
}catch (Exception e){
e.getMessage();
}
return null;
}
I found solution
I have changed my getBitmapFromView method body
private Bitmap getBitmapFromView(LinearLayout view) {
try {
view.setDrawingCacheEnabled(true);
view.measure(View.MeasureSpec.makeMeasureSpec(800, View.MeasureSpec.UNSPECIFIED),
View.MeasureSpec.makeMeasureSpec(600, View.MeasureSpec.UNSPECIFIED));
view.layout(0, 0, view.getMeasuredWidth(), view.getMeasuredHeight());
view.buildDrawingCache(true);
Bitmap returnedBitmap = Bitmap.createBitmap(view.getDrawingCache());
//Define a bitmap with the same size as the view
view.setDrawingCacheEnabled(false);
return returnedBitmap;
}catch (Exception e){
Global.logError("getBitmapFromView", e);
}
return null;
}
And everything works fine ;)
private Bitmap getBitmapFromView(LinearLayout view) {
try {
view.setDrawingCacheEnabled(true);
view.buildDrawingCache();
//Define a bitmap with the same size as the view
Bitmap returnedBitmap = Bitmap.createBitmap(800, 600, Bitmap.Config.ARGB_8888);
//Bind a canvas to it
Canvas canvas = new Canvas(returnedBitmap);
//Get the view's background
Drawable bgDrawable = view.getBackground();
if (bgDrawable != null) {
//has background drawable, then draw it on the canvas
bgDrawable.draw(canvas);
} else {
//does not have background drawable, then draw white background on the canvas
canvas.drawColor(Color.RED);
}
// draw the view on the canvas
view.draw(canvas);
//return the bitmap
return returnedBitmap;
}catch (Exception e){
// Global.logError("getBitmapFromView", e);
}
return null;
}

Generate bitmap from view

When I get the bitmap from the DrawingCache of a view I get no error but I don't see a valid bitmap either. What am I doing wrong?
The code I use to generate the bitmap:
SharePhotoView sharePhotoView = SharePhotoView_.build(this);
sharePhotoView.bind(mCatch);
sharePhotoView.setDrawingCacheEnabled(true);
sharePhotoView.buildDrawingCache();
Bitmap bitmap = sharePhotoView.getDrawingCache();
catchImage.setImageBitmap(bitmap);
The code I use to make the view:
#EViewGroup(R.layout.share_photo)
public class SharePhotoView extends LinearLayout{
#ViewById
ImageView catchImage;
public SharePhotoView(Context context) {
super(context);
}
public void bind(Catch catchItem) {
Bitmap bitmap = BitmapFactory.decodeFile(catchItem.getImage().getPath());
catchImage.setImageBitmap(bitmap);
}
}
Use this code for a Bitmap from view:
Bitmap bitmap;
try {
bitmap = Bitmap.createBitmap(YOUR_VIEW.getWidth(), YOUR_VIEW.getHeight(),
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
YOUR_VIEW.draw(canvas);
File root = Environment.getExternalStoragePublicDirectory(Environment.PICTURES);
String fname = "NAME_OF_FILE.jpg";
file = new File(root, fname);
try {
if (!root.exists()) {
root.mkdir();
}
FileOutputStream out = new FileOutputStream(file);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, out);
out.flush();
out.close();
YOUR_VIEW.destroyDrawingCache();
} catch (Exception e) {
e.printStackTrace();
}
} catch (Exception e) {
}
Found a method somewhere that did the trick:
public static Bitmap getScreenViewBitmap(View v) {
v.setDrawingCacheEnabled(true);
// this is the important code :)
// Without it the view will have a dimension of 0,0 and the bitmap will be null
v.measure(View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED),
View.MeasureSpec.makeMeasureSpec(0, View.MeasureSpec.UNSPECIFIED));
v.layout(0, 0, v.getMeasuredWidth(), v.getMeasuredHeight());
v.buildDrawingCache(true);
Bitmap b = Bitmap.createBitmap(v.getDrawingCache());
v.setDrawingCacheEnabled(false); // clear drawing cache
return b;
}
Source: http://www.jattcode.com/getting-bitmap-from-a-view-visible-invisible-oncreate/

imageview DrawingCache returns null

i'm using DrawingCache but it gives me NullPointerException
my code is as below:
myImageView.setDrawingCacheEnabled(true);
myImageView.buildDrawingCache();
resized = myImageView.getDrawingCache();
btnSave.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
String save_location = Environment
.getExternalStorageDirectory().getAbsolutePath()
+ "/EditedImage";
File dir = new File(save_location);
if (!dir.exists())
dir.mkdirs();
File f = new File(dir, TEMP_PHOTO_FILE);
FileOutputStream out;
try {
out = new FileOutputStream(f);
resized.compress(Bitmap.CompressFormat.PNG, 90, out);
out.flush();
out.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
});
error is at onClick.
my logcat is
what is missing in this?
Try this examle:
myImageView.setDrawingCacheEnabled(true);
myImageView.measure(MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED),
MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED));
myImageView.layout(0, 0, v.getMeasuredWidth(), myImageView.getMeasuredHeight());
myImageView.buildDrawingCache(true);
Bitmap b = Bitmap.createBitmap(myImageView.getDrawingCache());
myImageView.setDrawingCacheEnabled(false); // clear drawing cache
Updated:
Another way, you can create a Canvas for the Bitmap and then call view.draw(canvas) like:
public static Bitmap loadBitmapFromView(View v) {
Bitmap b = Bitmap.createBitmap( v.getLayoutParams().width, v.getLayoutParams().height, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
v.layout(0, 0, v.getLayoutParams().width, v.getLayoutParams().height);
v.draw(c);
return b;
}
Each view will take some procedure, for example, measure and layout, before it is drew on screen. So when you invoke getDrawingCache() in Activity.onCreate(), the view is not drew yet.
Put the following two lines in your onclick method.
myImageView.buildDrawingCache();
resized = myImageView.getDrawingCache();

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