Baked lightmap in unity 5.2 not affect on android device - android

I have problem with baked lightmap. It works on window + web player. But it doesn't work on Android device. How do I resolve this?
Picture of editor and Lighting Window
Picture of build settings and result on Android device

It is broken on android devices. The issue is being tracked as far as I know. In the meantime, these are all the stuffs I tried:
1) Force "Open GL ES 3.0" and use standard shader in the materials.
2) In the quality settings, set the pixel light count to 10.
Hope this helps you out.
Regards.

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Text too big in android studio on monitor in windows 10

Im running android studio on a surface 4 pro, which has a higher resolution than my desktop monitor.
When i dock the surface, the text in Android studio is massive, and i cant find a way to make it a more acceptable size.
I would appreciate pointers from anyone who has already faced this.
Thanks
You can try to follow this post, if does not work, then do ctrl+alt+s and from Keymap assign a combination of keys to enlarge and diminish the text in a class

Android Emulator shows only on a small part of the screen

I have a problem with my android emulator. It only shows a fraction of the screen.
Screenshot:
I have Android Studio version 3.0.
I tried a lot of things. I could fix the error when I use the emulator with Software emulated graphics but it is really slow.
know someone the solution?
thank you.
Make sure you have configured hardware acceleration correctly.
Disable the Device Frame by edit action.
Start the emulator and Go to Extended Control
Go to Settings and change OpenGLES render to Desktop native OpenGL
Restart Emulator and Resize the Emulator Window.

Incorrect animation when building and deploying game to Android device

After I build and deploy my game to an Android device, my animation displays incorrectly. The image below demonstrates the issue.
I don't know how to fix this. What may be the cause of the problem, and how can I fix it?
p/s: I use unity 5.1.1f1 , Win 8.1
Set your Camera's Clear Flags parameter to Solid Color

Unity3D + Google Cardboard SDK = No UI masking

UI mask do not work with Google's Cardboard SDK? It works properly with the Oculus Mobile VR plugin but with the Cardboard SDK the masks seem to be gone.
http://postimg.org/image/b2by7exu9/
This screenshot demonstrates it, outside of the white box we should not see any text.
http://postimg.org/image/ts8wgfu7l/
In editor and with VR Mode disabled it looks fine.
Did anybody encounter this issue and know how fix?
In which direction should I investigate further?
I already tried the builds on Note 4 and Galaxy S3 with two different projects just to be sure. Logs didn't show striking lines. I googled and did not found anything related to this issue. Answers and forums the same.
Any suggestions highly appreciated!
While not an answer to your question - I figure after this long any information could be helpful:
I've noticed that the Cardboard SDK in general doesn't play nice with the Unity UI at times. I found that when enabling or disabling VR mode on Cardboard, my UI would cease to respond to touch inputs on other (2D) scenes. I solved this by turning VR mode before changing scenes. So perhaps you need to dig around inside Google's code to see where it's messing with your UI...
have you re-tested with Unity 5.3? there were a bunch of improvements in this area including a re-write of the masking system.
Alternatively, check out the UI Soft Alpha mask component as part of the UI extensions project (https://bitbucket.org/ddreaper/unity-ui-extensions) which is a shader based mask system with Alpha support
Hope this helps
I discovered this still happening in Unity 5.6.0f1 with Google Cardboard. I was able to fix it by going into the Cardboard SDK settings (PlayerSettings (Android) -> Other Settings -> Virtual Reality SDKs -> Cardboard) and switching the depth format to "24-bit depth | 8-bit stencil" (since the UI mask uses the stencil buffer). This solved the masking problem for me.

Android developement : Emulator skin and resolution

I have just started development in Android... and I have searched a lot for the answer to the question below. It seems a very basic thing which I cannot figure out.
I am using eclipse Juno, APK17 on Windows server 2007 . When I try out the emulator I do not see the options to change the size or resolution as I have seen in many articles (example) Instead the only option available for me is "skin : Display a skin with hardware controls ". Under "Start", i can set the resolution but the settings are lost once I run the application. How can I get the emulator to show the skin and resolution as shown in the example? Is it an option available on Eclipse on Windows?
Any advice is greatly appreciated.

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