Android RTSP stream from IP camera without delay - android

I need to stream rtsp-video from IP camera in local network to my android app. It's very easy to use VideoView and play it as url, or SurfaceView and play stream on it with native MediaPlayer. But when I stream that way - I've recieved a 6-second delay when my phone is buffering that video. As I read, there is no way to change buffer size of MediaPlayer. But I saw several apps that stream video from my camera in almost real-time. I've read a lot about this - cause I'm not the first one who encountered this problem - but didn't find any useful info.
Many thanks for any help!

I'm using vlc-android, it works well to play my cameras' rtsp links:
https://github.com/mrmaffen/vlc-android-sdk#get-it-via-maven-central
The delay is about 1 second.

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I have enabled DVR and RecordFromStart but when I try to play the video after I finish the stream, this happens:
I don't understand what's the problem, since the streaming status is good. Why the video can't be played? On the logcat I'm receiving a-lot of logs that that much audio is packed and sent... But there isn't any log for video, is that normal?
This question is viewed 51 times and no one has answered it, since, I have solved the problem, I'm answering in a hope that it will be helpful for someone.
On the Logcat I'm receiving a lot of logs that that much audio is packed and sent... But there isn't any log for video, is that normal?
Yes, this is normal. They don't have Log for video encoding.
I wasn't able to play the video because of 2 reasons.
I have set the mode private.
My connection speed was too slow, it couldn't send video encoded pieces to YouTube server.

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The things that usually slow down streamed video playback are server and network related rather than client side - unless you have a very slow or very busy device it is unlikely it won't be able to play the video back at the rate it is received over the network.
Taking this and assuming you are are seeing delays in your streamed videos, there are a couple of common things to look for.
First, mp4 videos in normal format have the metadata at the end of the video file which is not good for streaming. There is a technique called quickstart, which moves the metadata to the start which you definitely want to use. More info here:
http://multimedia.cx/eggs/improving-qt-faststart/
Secondly, network connections can obviously vary and slow networks make streaming high quality video files a problem. A technique called adaptive bit rate streaming (ABR) allows the client request lower quality video 'chunks' if the network quality is bad and then change to higher quality when it improves.
ABR also helps startup time as it allows you quickly start the video stream by using a lower quality level, and hence smaller size chunk, and then increase the quality as the video progresses. You can see this effect when you start up most online video services, such as Netflix, today (July 2016).
One thing to note is that video hosting and streaming is a specialist area so it is generally easier to leverage existing streaming technologies and services rather than to build them your self. Some good places to look to get a feel for open source solutions:
https://gstreamer.freedesktop.org
http://www.videolan.org/vlc/streaming.html

Android RTSP streaming buffer size for delayed playback

I can access and view RTSP streams from IP cameras on Android via the VideoView component without problems.
Now I need to play the RTSP stream with a delay (i.e. if I specify a 30 second delay, the playback on screen should be 30 seconds behind the source and the delay needs to be variable though not during playback, only at the point of connecting to the source).
I originally thought this would not be a problem as I could simply change the RTSP buffer duration before connecting to the camera but unfortunately it seems the buffer size is baked into the firmware and cannot be changed in software. Now I have got a horrible feeling that my way forward will be to compile a version of FFMpeg for Android and somehow get the stream data out from the library, buffer it and then render it myself and I have no experience with FFMpeg.
I am unsure how I would now go about solving this problem and any help or pointers in the right direction would be greatly appreciated.
Update:
Sorry I forgot to mention, the RTSP stream is being accessed over WiFi on a LAN so no huge latency issues here from going over the Internet.

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Rgrds,
Heshsham
may example given at http://code.google.com/p/html5webview/source/checkout helps you

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I figured out that it must be the internal buffer size that limits the video stream velocity. The LogCat tells me that AweSomePlayer is the Videoplayer in charge. So next question: How to change the awesomeplayer buffering size? I think it's written in cpp. How can I access this precompiled code via eclipse/java/android?

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