Android Custom WebView With Rounded Corners - android

I'm trying to make a custom WebView that is completely identical to a regular WebView except that it has rounded corners. The rounded corners need to be transparent because I'd like to put this WebView in a Dialog.
I tried making my custom class like so:
public class RoundedWebView extends WebView
{
private Context context;
private int width;
private int height;
public RoundedWebView(Context context)
{
super(context);
initialize(context);
}
public RoundedWebView(Context context, AttributeSet attrs)
{
super(context, attrs);
initialize(context);
}
public RoundedWebView(Context context, AttributeSet attrs, int defStyleAttr)
{
super(context, attrs, defStyleAttr);
initialize(context);
}
private void initialize(Context context)
{
this.context = context;
}
// This method gets called when the view first loads, and also whenever the
// view changes. Use this opportunity to save the view's width and height.
#Override protected void onSizeChanged(int newWidth, int newHeight, int oldWidth, int oldHeight)
{
this.width = newWidth;
this.height = newHeight;
super.onSizeChanged(newWidth, newHeight, oldWidth, oldHeight);
}
#Override protected void onDraw(Canvas canvas)
{
int radius = Utilities.dpToPx(context, 5);
Path clipPath = new Path();
clipPath.addRoundRect(new RectF(0, 0, width, height), radius, radius, Path.Direction.CW);
canvas.clipPath(clipPath);
super.onDraw(canvas);
}
}
and this implementation works for the most part. However, as soon as a url finishes loading and displays itself on the screen, I lose the rounded corners from the WebView. Any idea what's going on?

Here was the solution I found. In my onDraw() method, I create an inverted, filled, rounded rectangle, and then use the Porter Duff Xfer Mode to "clear" that area from the screen. This leaves me with a WebView that has nicely bevelled edges, including the case where the WebView finishes loading a url.
public class RoundedWebView extends WebView
{
private Context context;
private int width;
private int height;
private int radius;
public RoundedWebView(Context context)
{
super(context);
initialize(context);
}
public RoundedWebView(Context context, AttributeSet attrs)
{
super(context, attrs);
initialize(context);
}
public RoundedWebView(Context context, AttributeSet attrs, int defStyleAttr)
{
super(context, attrs, defStyleAttr);
initialize(context);
}
private void initialize(Context context)
{
this.context = context;
}
// This method gets called when the view first loads, and also whenever the
// view changes. Use this opportunity to save the view's width and height.
#Override protected void onSizeChanged(int newWidth, int newHeight, int oldWidth, int oldHeight)
{
super.onSizeChanged(newWidth, newHeight, oldWidth, oldHeight);
width = newWidth;
height = newHeight;
radius = Utilities.dpToPx(context, 5);
}
#Override protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
Path path = new Path();
path.setFillType(Path.FillType.INVERSE_WINDING);
path.addRoundRect(new RectF(0, getScrollY(), width, getScrollY() + height), radius, radius, Path.Direction.CW);
canvas.drawPath(path, createPorterDuffClearPaint());
}
private Paint createPorterDuffClearPaint()
{
Paint paint = new Paint();
paint.setColor(Color.TRANSPARENT);
paint.setStyle(Style.FILL);
paint.setAntiAlias(true);
paint.setXfermode(new PorterDuffXfermode(Mode.CLEAR));
return paint;
}
}

In onDraw(Canvas canvas) you call the super method at the end. That means that whatever you do in your custom draw method will be undone by the super method. Try calling super first and then doing your custom drawing.

It might help others. Before loading data you need to set
webView.getSettings().setUseWideViewPort(true);
and applied you're drawable in XML file.
It worked for me.

Here's the solution. After three day research.
public class RoundedWebView extends WebView
{
private final static float CORNER_RADIUS = 100.0f;
private Bitmap maskBitmap;
private Paint paint, maskPaint;
private float cornerRadius;
public RoundedWebView(Context context) {
super(context);
init(context, null, 0);
initView(context);
}
public RoundedWebView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs, 0);
initView(context);
}
public RoundedWebView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs, defStyle);
initView(context);
}
private void init(Context context, AttributeSet attrs, int defStyle) {
DisplayMetrics metrics = context.getResources().getDisplayMetrics();
cornerRadius = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, CORNER_RADIUS, metrics);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
maskPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
setWillNotDraw(false);
}
#Override
public void draw(Canvas canvas) {
Bitmap offscreenBitmap = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Bitmap.Config.ARGB_8888);
Canvas offscreenCanvas = new Canvas(offscreenBitmap);
super.draw(offscreenCanvas);
if (maskBitmap == null) {
maskBitmap = createMask(canvas.getWidth(), canvas.getHeight());
}
offscreenCanvas.drawBitmap(maskBitmap, 0f, 0f, maskPaint);
canvas.drawBitmap(offscreenBitmap, 0f, 0f, paint);
}
private Bitmap createMask(int width, int height) {
Bitmap mask = Bitmap.createBitmap(width, height, Bitmap.Config.ALPHA_8);
Canvas canvas = new Canvas(mask);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.WHITE);
canvas.drawRect(0, 0, width, height, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
canvas.drawRoundRect(new RectF(0, 0, width, height), cornerRadius, cornerRadius, paint);
return mask;
}
void initView(Context context){
// i am not sure with these inflater lines
LayoutInflater inflater = (LayoutInflater) context
.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
// you should not use a new instance of MyWebView here
// MyWebView view = (MyWebView) inflater.inflate(R.layout.custom_webview, this);
this.getSettings().setUseWideViewPort(true);
this.getSettings().setLoadWithOverviewMode(true);
}
}

Here is the Kotlin version of #Luke answer.
I also improved the code to avoid object allocations during the onDraw method.
import android.content.Context
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.Path
import android.graphics.PorterDuff
import android.graphics.PorterDuffXfermode
import android.graphics.RectF
import android.util.AttributeSet
import android.webkit.WebView
import net.onefivefour.android.bitpot.extensions.dpToPx
class RoundedWebView : WebView {
constructor(context: Context) : super(context)
constructor(context: Context, attrs: AttributeSet?) : super(context, attrs)
constructor(context: Context, attrs: AttributeSet?, defStyleAttr: Int) : super(context, attrs, defStyleAttr)
private lateinit var roundedRect: RectF
private val cornerRadius = 10f.dpToPx(context)
private val pathPaint = Path().apply {
fillType = Path.FillType.INVERSE_WINDING
}
private val porterDuffPaint = Paint().apply {
color = Color.TRANSPARENT
style = Paint.Style.FILL
isAntiAlias = true
xfermode = PorterDuffXfermode(PorterDuff.Mode.CLEAR)
}
override fun onSizeChanged(newWidth: Int, newHeight: Int, oldWidth: Int, oldHeight: Int) {
super.onSizeChanged(newWidth, newHeight, oldWidth, oldHeight)
roundedRect = RectF(0f, scrollY.toFloat(), width.toFloat(), (scrollY + height).toFloat())
}
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
pathPaint.reset()
pathPaint.addRoundRect(roundedRect, cornerRadius, cornerRadius, Path.Direction.CW)
canvas.drawPath(pathPaint, porterDuffPaint)
}
}
Also here is the extension method to calculate dp to pixel:
fun Float.dpToPx(context: Context): Float {
return TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, this, context.resources.displayMetrics)
}

Related

How to draw bitmap with rounded corners?

I had the image that i get from url and put in the bitmap. Now I need to draw this bitmap with canvas and it required to be with rounded corners.
P.S
ImageView is not option here for me because there would be a lot of such images that should be drawn.
var url = "someurl"
var mediaMetadataRetriever = MediaMetadataRetriever()
mediaMetadataRetriever.setDataSource(url, HashMap<String, String>())
var frame:Bitmap = mediaMetadataRetriever.getFrameAtTime(time) // get image from url
var rect = Rect(left, top, right, bottom) // coordinates for bitmap
canvas.drawBitmap(frame, null, rect, paint)
public class CustomImageView extends ImageView {
public static float cornerRadius = 19.0f;
public CustomImageView(Context context) {
super(context);
}
public CustomImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public CustomImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
#Override
protected void onDraw(Canvas canvas) {
Path clipPath = new Path();
RectF rect = new RectF(0, 0, this.getWidth(), this.getHeight());
clipPath.addRoundRect(rect, radius, radius, Path.Direction.CW);
canvas.clipPath(clipPath);
super.onDraw(canvas);
}
}
<CustomImageView
android:id="#+id/selectIcon"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:scaleType="centerCrop" />

Android extend EditText draw on canvas out of bounds

Im trying to draw text on EditText below by extending it and overriding onDraw function:
As you can see, the word gets cut off, from what am I seeing online, they don't do anything on the canvas aside from drawing on it. From what I've observed, I think because the canvas of the EditText is limited, that's why it is being cut off. I know there's a better solution rather than overriding onDraw, but I want to know the reason why this is happening. Can anybody explain or give a hint? Thank you very much.
CustomEditText.java:
public class CustomEditText extends AppCompatEditText {
private Rect mTitleRect;
private Rect mErrorTextRect;
private Paint mTitlePaint;
private Paint mErrorTextPaint;
private String mTitle = "";
private String mErrorText = "";
private int mEditTextHeight;
public CustomEditText(Context context) {
super(context);
}
public CustomEditText(Context context, AttributeSet attrs) {
super(context, attrs, R.attr.customEditTextStyle);
init();
init(context, attrs);
}
public CustomEditText(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
init(context, attrs);
}
private void init() {
mTitleRect = new Rect();
mErrorTextRect = new Rect();
mTitlePaint = new Paint();
mErrorTextPaint = new Paint();
mTitlePaint.setColor(Color.BLACK);
mTitlePaint.setTextSize(getResources().getDimension(R.dimen.text_small));
mErrorTextPaint.setColor(Color.parseColor("#FF4336"));
mErrorTextPaint.setTextSize(getResources().getDimension(R.dimen.text_small));
}
private void init(Context context, AttributeSet attrs) {
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CustomEditText);
try {
mTitle = a.getString(R.styleable.CustomEditText_headerTitle);
mErrorText = a.getString(R.styleable.CustomEditText_errorText);
} finally {
a.recycle();
}
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
mEditTextHeight = h;
super.onSizeChanged(w, h, oldw, oldh);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mTitle != null && !mTitle.isEmpty()) {
mTitlePaint.getTextBounds(mTitle, 0, mTitle.length(), mTitleRect);
canvas.drawText(mTitle, getPaddingLeft(), getPaddingTop() - mTitleRect.height(), mTitlePaint);
}
if (mErrorText != null && !mErrorText.isEmpty()) {
mErrorTextPaint.getTextBounds(mErrorText, 0, mErrorText.length(), mErrorTextRect);
canvas.drawText(mErrorText, getPaddingLeft(), mEditTextHeight + mErrorTextRect.height() / 2, mErrorTextPaint);
}
}
}
attrs.xml
<declare-styleable name="CustomEditText">
<attr name="errorText" format="string|reference" />
<attr name="headerTitle" format="string|reference" />
</declare-styleable>
XML:
<com.mypackage.CustomEditText
android:id="#+id/et_username"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="Username"
app:errorText="errorrrr"
app:headerTitle="testing title" />
I think you are misinterpreting android canvas coordinate. Origin coordinate (0, 0) of a canvas is at the very left top x-coordinate is increasing as you go to the right and y-coordinate is increasing as you go to the bottom.
You need to pass left top coordinate of the text that you want to draw.
https://developer.android.com/reference/android/graphics/Canvas#drawText(java.lang.String,%20float,%20float,%20android.graphics.Paint)
I could not understand where do you want to draw the the text so assuming that you want to draw at the top left of the view have to call draw text like this
canvas.drawText(mTitle, getPaddingLeft(), getPaddingTop(), mTitlePaint);
public class CustomEditText extends AppCompatEditText {
private Rect mTitleRect;
private Rect mErrorTextRect;
private Paint mTitlePaint;
private Paint mErrorTextPaint;
private String mTitle = "";
private String mErrorText = "";
private int mEditTextHeight;
public CustomEditText(Context context) {
this(context, null);
}
public CustomEditText(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public CustomEditText(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
init(attrs);
}
private void init() {
mTitleRect = new Rect();
mErrorTextRect = new Rect();
mTitlePaint = new Paint();
mErrorTextPaint = new Paint();
mTitlePaint.setColor(Color.BLACK);
mTitlePaint.setTextSize(getResources().getDimension(R.dimen.text_small));
mErrorTextPaint.setColor(Color.parseColor("#FF4336"));
mErrorTextPaint.setTextSize(getResources().getDimension(R.dimen.text_small));
}
private void init(AttributeSet attrs) {
TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.CustomEditText);
try {
mTitle = a.getString(R.styleable.CustomEditText_headerTitle);
mErrorText = a.getString(R.styleable.CustomEditText_errorText);
} finally {
a.recycle();
}
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
mEditTextHeight = h;
super.onSizeChanged(w, h, oldw, oldh);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
setPadding(0, 0, 0, (int) getResources().getDimension(R.dimen.text_small));
if (mTitle != null && !mTitle.isEmpty()) {
mTitlePaint.getTextBounds(mTitle, 0, mTitle.length(), mTitleRect);
canvas.drawText(mTitle, getPaddingLeft(), getPaddingTop() - mTitleRect.height(), mTitlePaint);
}
if (mErrorText != null && !mErrorText.isEmpty()) {
mErrorTextPaint.getTextBounds(mErrorText, 0, mErrorText.length(), mErrorTextRect);
canvas.drawText(mErrorText, getPaddingLeft(), getHeight(), mErrorTextPaint);
}
}

how to draw rectangle canvas?

In this example code I give a nice square in the form I want. canvas.drawRect (100, 300, 600, 800, paint); values work. But what I want is to call these values from the Activity class. So I want to send these values to the Draw class in the activity class. How can I do that ? For example, I want to send an activity class as drawRect (100,100,100,100, Color.BLUE). I do not want to write these values in the Draw class.
Draw.java
public class Draw extends View {
Paint paint;
Path path;
public Draw(Context context) {
super(context);
init();
}
public Draw(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public Draw(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
public void init(){
paint = new Paint();
paint.setColor(Color.BLACK);
paint.setStrokeWidth(10);
paint.setStyle(Paint.Style.STROKE);
}
#Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
canvas.drawRect(100, 300, 600, 800, paint);
}
}
Activity.java
constraintLayout=findViewById(R.id.constraint);
Draw draw = new Draw(this);
constraintLayout.addView(draw);
You need to make method and pass value from activity to draw class:-
Draw draw = new Draw(this,100, 300, 600, 800);
constraintLayout.addView(draw);
Draw class
public class Draw extends View {
Paint paint;
Path path;
float left;
float top;
float right;
float bottom;
public Draw(Context context,float left, float top, float right, float bottom) {
super(context);
this.left = left;
this.top = top;
this.right = right;
this.bottom = bottom;
init();
}
public Draw(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public Draw(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
public void init(){
paint = new Paint();
paint.setColor(Color.BLACK);
paint.setStrokeWidth(10);
paint.setStyle(Paint.Style.STROKE);
}
#Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas);
canvas.drawRect(left, top, right, bottom, paint);
}
}
You can create local variables for the bounds and set them using setters or init function before adding that view to a viewgroup.( constraintLayout.addView(draw) in your case

CustomTextView canvas not drawing

Drawable not drawing in custom TextView. Can anyone please help me in sorting the problem out. What i was trying to build is a texview that shows progress. The below mention code is just a sample.
public class ProgressableTextview extends TextView {
Paint mPaint;
int mProgress = 70;
int maxProgress = 100;
int mRadiud = 10;
public ProgressableTextview(Context context) {
super(context);
init();
}
public ProgressableTextview(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public ProgressableTextview(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
public void init(){
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setColor(Color.BLACK);
mPaint.setStyle(Paint.Style.FILL);
}
#Override
public void onDraw(Canvas canvas) {
canvas.drawColor(Color.GRAY);
canvas.drawRect(0, 0, (mProgress/maxProgress)*getWidth(), getMeasuredHeight(), mPaint);
canvas.save();
canvas.translate(getLeft(), 0);
super.onDraw(canvas);
canvas.restore();
}
}
Ok i figured out what was the problem, it was the mistake in drawRect function. drawRect function need to changed as :
canvas.drawRect(0, 0, ((float) mProgress/maxProgress) * getWidth(), getMeasureHeight(), mPaint);
since mProgress was a integer dividing it by integer returns zero and that was the problem.

How call onDraw method from another method to draw dynamically?

I want to redraw a view from another method (say setProgress) in a class extending View. How can I do this.
My view class is
public class SpinView extends View {
private Paint paint;
private Context context;
private Canvas canvas;
private RectF arcOval;
public SpinView(Context context) {
super(context);
this.context = context;
}
public SpinView(Context context, AttributeSet attrs) {
super(context, attrs, 0);
this.context = context;
}
public SpinView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
this.context = context;
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
this.canvas = canvas;
Display d = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
int width = d.getWidth();
int height = d.getHeight();
arcOval = new RectF((width/2-50), (height/2-50), (width/2+50), (height/2+50));
// RectF arcOval = new RectF(200, 200, 300, 300);
paint = new Paint();
paint.setColor(Color.BLUE);
paint.setStrokeWidth(10);
paint.setAntiAlias(true);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStyle(Paint.Style.STROKE);
canvas.drawArc(arcOval, 270f, 360, false, paint);
}
protected void setProgress(float angle){
paint = new Paint();
paint.setColor(Color.YELLOW);
paint.setStrokeWidth(10);
paint.setAntiAlias(true);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStyle(Paint.Style.STROKE);
canvas.drawArc(arcOval, 270f, angle, false, paint);
}
}
All I want is to draw a circular arc of yellow color over the initially created arc of Blue color. Any help?
You can use invalidate() method to call ondraw again

Categories

Resources