Android extend EditText draw on canvas out of bounds - android

Im trying to draw text on EditText below by extending it and overriding onDraw function:
As you can see, the word gets cut off, from what am I seeing online, they don't do anything on the canvas aside from drawing on it. From what I've observed, I think because the canvas of the EditText is limited, that's why it is being cut off. I know there's a better solution rather than overriding onDraw, but I want to know the reason why this is happening. Can anybody explain or give a hint? Thank you very much.
CustomEditText.java:
public class CustomEditText extends AppCompatEditText {
private Rect mTitleRect;
private Rect mErrorTextRect;
private Paint mTitlePaint;
private Paint mErrorTextPaint;
private String mTitle = "";
private String mErrorText = "";
private int mEditTextHeight;
public CustomEditText(Context context) {
super(context);
}
public CustomEditText(Context context, AttributeSet attrs) {
super(context, attrs, R.attr.customEditTextStyle);
init();
init(context, attrs);
}
public CustomEditText(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
init(context, attrs);
}
private void init() {
mTitleRect = new Rect();
mErrorTextRect = new Rect();
mTitlePaint = new Paint();
mErrorTextPaint = new Paint();
mTitlePaint.setColor(Color.BLACK);
mTitlePaint.setTextSize(getResources().getDimension(R.dimen.text_small));
mErrorTextPaint.setColor(Color.parseColor("#FF4336"));
mErrorTextPaint.setTextSize(getResources().getDimension(R.dimen.text_small));
}
private void init(Context context, AttributeSet attrs) {
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CustomEditText);
try {
mTitle = a.getString(R.styleable.CustomEditText_headerTitle);
mErrorText = a.getString(R.styleable.CustomEditText_errorText);
} finally {
a.recycle();
}
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
mEditTextHeight = h;
super.onSizeChanged(w, h, oldw, oldh);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mTitle != null && !mTitle.isEmpty()) {
mTitlePaint.getTextBounds(mTitle, 0, mTitle.length(), mTitleRect);
canvas.drawText(mTitle, getPaddingLeft(), getPaddingTop() - mTitleRect.height(), mTitlePaint);
}
if (mErrorText != null && !mErrorText.isEmpty()) {
mErrorTextPaint.getTextBounds(mErrorText, 0, mErrorText.length(), mErrorTextRect);
canvas.drawText(mErrorText, getPaddingLeft(), mEditTextHeight + mErrorTextRect.height() / 2, mErrorTextPaint);
}
}
}
attrs.xml
<declare-styleable name="CustomEditText">
<attr name="errorText" format="string|reference" />
<attr name="headerTitle" format="string|reference" />
</declare-styleable>
XML:
<com.mypackage.CustomEditText
android:id="#+id/et_username"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:hint="Username"
app:errorText="errorrrr"
app:headerTitle="testing title" />

I think you are misinterpreting android canvas coordinate. Origin coordinate (0, 0) of a canvas is at the very left top x-coordinate is increasing as you go to the right and y-coordinate is increasing as you go to the bottom.
You need to pass left top coordinate of the text that you want to draw.
https://developer.android.com/reference/android/graphics/Canvas#drawText(java.lang.String,%20float,%20float,%20android.graphics.Paint)
I could not understand where do you want to draw the the text so assuming that you want to draw at the top left of the view have to call draw text like this
canvas.drawText(mTitle, getPaddingLeft(), getPaddingTop(), mTitlePaint);

public class CustomEditText extends AppCompatEditText {
private Rect mTitleRect;
private Rect mErrorTextRect;
private Paint mTitlePaint;
private Paint mErrorTextPaint;
private String mTitle = "";
private String mErrorText = "";
private int mEditTextHeight;
public CustomEditText(Context context) {
this(context, null);
}
public CustomEditText(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public CustomEditText(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
init(attrs);
}
private void init() {
mTitleRect = new Rect();
mErrorTextRect = new Rect();
mTitlePaint = new Paint();
mErrorTextPaint = new Paint();
mTitlePaint.setColor(Color.BLACK);
mTitlePaint.setTextSize(getResources().getDimension(R.dimen.text_small));
mErrorTextPaint.setColor(Color.parseColor("#FF4336"));
mErrorTextPaint.setTextSize(getResources().getDimension(R.dimen.text_small));
}
private void init(AttributeSet attrs) {
TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.CustomEditText);
try {
mTitle = a.getString(R.styleable.CustomEditText_headerTitle);
mErrorText = a.getString(R.styleable.CustomEditText_errorText);
} finally {
a.recycle();
}
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
mEditTextHeight = h;
super.onSizeChanged(w, h, oldw, oldh);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
setPadding(0, 0, 0, (int) getResources().getDimension(R.dimen.text_small));
if (mTitle != null && !mTitle.isEmpty()) {
mTitlePaint.getTextBounds(mTitle, 0, mTitle.length(), mTitleRect);
canvas.drawText(mTitle, getPaddingLeft(), getPaddingTop() - mTitleRect.height(), mTitlePaint);
}
if (mErrorText != null && !mErrorText.isEmpty()) {
mErrorTextPaint.getTextBounds(mErrorText, 0, mErrorText.length(), mErrorTextRect);
canvas.drawText(mErrorText, getPaddingLeft(), getHeight(), mErrorTextPaint);
}
}

Related

Custom view to mask a parent and make transparent circle at center of parent

I want to make a circular suface view (porthole effect). Surface view is inside a Frame layout. I want to make a custom view that i can add to Frame layout on top of surface view and mask whole Frame layout to produce porthole effect so that surface view will be shown as circle.
I searched and a lot for answer on Web and Stackoverflow but failed.
Then i saw this question and i tried this custom view to mask frame layout(and hence surfaceview) but i am not getting the desired result.
What i want is a custom view that can take height and width of it's parent (parent is square in shape) and make a transparent circle at it's center touching all four sides at middle of the boundaries, rest(view - circle) of the view will be of color that i can set.
public class FocusView extends View {
private Paint mTransparentPaint;
private Paint mSemiBlackPaint;
private Path mPath = new Path();
public static float radius , xCor , yCor;
public FocusView(Context context) {
super(context);
initPaints();
}
public FocusView(Context context, AttributeSet attrs) {
super(context, attrs);
initPaints();
}
public FocusView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
initPaints();
}
private void initPaints() {
mTransparentPaint = new Paint();
mTransparentPaint.setColor(Color.GREEN);
mTransparentPaint.setStrokeWidth(10);
mSemiBlackPaint = new Paint();
mSemiBlackPaint.setColor(Color.TRANSPARENT);
mSemiBlackPaint.setStrokeWidth(10);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
mPath.reset();
mPath.addCircle(xCor,yCor,radius, Path.Direction.CW);
mPath.setFillType(Path.FillType.INVERSE_EVEN_ODD);
canvas.drawCircle(xCor,yCor,radius, mTransparentPaint);
canvas.drawPath(mPath, mSemiBlackPaint);
canvas.clipPath(mPath);
canvas.drawColor(Color.parseColor("#FFFFFF")); //A6000000
}
}
Please if somebody can help me. Thanks in advance.
This is an example of a view that paints the whole view pink and cuts a centered, circular hole making the parent visible:
public class FocusView extends View {
private Paint mCutPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private Bitmap mBitmap;
private Canvas mInternalCanvas;
public FocusView(Context context) {
super(context);
init();
}
public FocusView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public FocusView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
private void init() {
mCutPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
if (mInternalCanvas != null) {
mInternalCanvas.setBitmap(null);
mInternalCanvas = null;
}
if (mBitmap != null) {
mBitmap.recycle();
mBitmap = null;
}
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mInternalCanvas = new Canvas(mBitmap);
}
#Override
protected void onDraw(Canvas canvas) {
if (mInternalCanvas == null || mBitmap == null) {
return;
}
final int width = getWidth();
final int height = getHeight();
// make the radius as large as possible within the view bounds
final int radius = Math.min(width, height) / 2;
mInternalCanvas.drawColor(0xFFFF00FF);
mInternalCanvas.drawCircle(width / 2, height / 2, radius, mCutPaint);
canvas.drawBitmap(mBitmap, 0, 0, null);
}
}
The reason for drawing to an internal Bitmap first is that if you apply PorterDuff.Mode.CLEAR to the original Canvas it will cut away everything that's been previously drawn to the canvas, including the parent view.
There may be better solutions out there, but this one is simple enough to understand.

PorterDuff masking leaves opaque black background

I'm trying to mask a FrameLayout with a mask defined as a nine patch. However, although it works fine on 5.0+ on older versions (such as 4.4.4), the patch leaves an opaque black background. Is there anything that can be done to avoid this other than drawing to an off screen bitmap before rendering to the screen or reverting to software layers?
public class MaskedLayout extends FrameLayout {
private final static PorterDuffXfermode DST_IN = new PorterDuffXfermode(PorterDuff.Mode.DST_IN);
private final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private NinePatchDrawable mMask;
private boolean mShowTail = true;
private boolean mReverseLayout;
public ChatBubbleLayout(Context context) {
this(context, null);
}
public ChatBubbleLayout(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public ChatBubbleLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
setWillNotDraw(false);
setLayerType(LAYER_TYPE_HARDWARE, mPaint);
mMask = createMask(R.drawable.mask);
}
private NinePatchDrawable createMask(#DrawableRes int res) {
final Bitmap maskBitmap = BitmapFactory.decodeResource(getResources(), res);
final NinePatch patch = new NinePatch(maskBitmap, maskBitmap.getNinePatchChunk(), "Mask");
return new NinePatchDrawable(getResources(), patch);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
if (w != oldw || h != oldh) {
mMask.setBounds(0, 0, w, h);
}
}
#Override
protected void dispatchDraw(Canvas canvas) {
super.dispatchDraw(canvas);
mMask.getPaint().setXfermode(DST_IN);
mMask.draw(canvas);
}
}
try this:
public class MaskedLayout extends FrameLayout {
private NinePatchDrawable mMask;
public MaskedLayout(Context context) {
this(context, null);
}
public MaskedLayout(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public MaskedLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mMask = (NinePatchDrawable) getResources().getDrawable(R.drawable.mask);
mMask.getPaint().setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mMask.setBounds(0, 0, w, h);
}
#Override
protected void dispatchDraw(Canvas canvas) {
canvas.saveLayer(null, null, Canvas.ALL_SAVE_FLAG);
super.dispatchDraw(canvas);
mMask.draw(canvas);
canvas.restore();
}
}

Android Custom WebView With Rounded Corners

I'm trying to make a custom WebView that is completely identical to a regular WebView except that it has rounded corners. The rounded corners need to be transparent because I'd like to put this WebView in a Dialog.
I tried making my custom class like so:
public class RoundedWebView extends WebView
{
private Context context;
private int width;
private int height;
public RoundedWebView(Context context)
{
super(context);
initialize(context);
}
public RoundedWebView(Context context, AttributeSet attrs)
{
super(context, attrs);
initialize(context);
}
public RoundedWebView(Context context, AttributeSet attrs, int defStyleAttr)
{
super(context, attrs, defStyleAttr);
initialize(context);
}
private void initialize(Context context)
{
this.context = context;
}
// This method gets called when the view first loads, and also whenever the
// view changes. Use this opportunity to save the view's width and height.
#Override protected void onSizeChanged(int newWidth, int newHeight, int oldWidth, int oldHeight)
{
this.width = newWidth;
this.height = newHeight;
super.onSizeChanged(newWidth, newHeight, oldWidth, oldHeight);
}
#Override protected void onDraw(Canvas canvas)
{
int radius = Utilities.dpToPx(context, 5);
Path clipPath = new Path();
clipPath.addRoundRect(new RectF(0, 0, width, height), radius, radius, Path.Direction.CW);
canvas.clipPath(clipPath);
super.onDraw(canvas);
}
}
and this implementation works for the most part. However, as soon as a url finishes loading and displays itself on the screen, I lose the rounded corners from the WebView. Any idea what's going on?
Here was the solution I found. In my onDraw() method, I create an inverted, filled, rounded rectangle, and then use the Porter Duff Xfer Mode to "clear" that area from the screen. This leaves me with a WebView that has nicely bevelled edges, including the case where the WebView finishes loading a url.
public class RoundedWebView extends WebView
{
private Context context;
private int width;
private int height;
private int radius;
public RoundedWebView(Context context)
{
super(context);
initialize(context);
}
public RoundedWebView(Context context, AttributeSet attrs)
{
super(context, attrs);
initialize(context);
}
public RoundedWebView(Context context, AttributeSet attrs, int defStyleAttr)
{
super(context, attrs, defStyleAttr);
initialize(context);
}
private void initialize(Context context)
{
this.context = context;
}
// This method gets called when the view first loads, and also whenever the
// view changes. Use this opportunity to save the view's width and height.
#Override protected void onSizeChanged(int newWidth, int newHeight, int oldWidth, int oldHeight)
{
super.onSizeChanged(newWidth, newHeight, oldWidth, oldHeight);
width = newWidth;
height = newHeight;
radius = Utilities.dpToPx(context, 5);
}
#Override protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
Path path = new Path();
path.setFillType(Path.FillType.INVERSE_WINDING);
path.addRoundRect(new RectF(0, getScrollY(), width, getScrollY() + height), radius, radius, Path.Direction.CW);
canvas.drawPath(path, createPorterDuffClearPaint());
}
private Paint createPorterDuffClearPaint()
{
Paint paint = new Paint();
paint.setColor(Color.TRANSPARENT);
paint.setStyle(Style.FILL);
paint.setAntiAlias(true);
paint.setXfermode(new PorterDuffXfermode(Mode.CLEAR));
return paint;
}
}
In onDraw(Canvas canvas) you call the super method at the end. That means that whatever you do in your custom draw method will be undone by the super method. Try calling super first and then doing your custom drawing.
It might help others. Before loading data you need to set
webView.getSettings().setUseWideViewPort(true);
and applied you're drawable in XML file.
It worked for me.
Here's the solution. After three day research.
public class RoundedWebView extends WebView
{
private final static float CORNER_RADIUS = 100.0f;
private Bitmap maskBitmap;
private Paint paint, maskPaint;
private float cornerRadius;
public RoundedWebView(Context context) {
super(context);
init(context, null, 0);
initView(context);
}
public RoundedWebView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs, 0);
initView(context);
}
public RoundedWebView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs, defStyle);
initView(context);
}
private void init(Context context, AttributeSet attrs, int defStyle) {
DisplayMetrics metrics = context.getResources().getDisplayMetrics();
cornerRadius = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, CORNER_RADIUS, metrics);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
maskPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
setWillNotDraw(false);
}
#Override
public void draw(Canvas canvas) {
Bitmap offscreenBitmap = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Bitmap.Config.ARGB_8888);
Canvas offscreenCanvas = new Canvas(offscreenBitmap);
super.draw(offscreenCanvas);
if (maskBitmap == null) {
maskBitmap = createMask(canvas.getWidth(), canvas.getHeight());
}
offscreenCanvas.drawBitmap(maskBitmap, 0f, 0f, maskPaint);
canvas.drawBitmap(offscreenBitmap, 0f, 0f, paint);
}
private Bitmap createMask(int width, int height) {
Bitmap mask = Bitmap.createBitmap(width, height, Bitmap.Config.ALPHA_8);
Canvas canvas = new Canvas(mask);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.WHITE);
canvas.drawRect(0, 0, width, height, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
canvas.drawRoundRect(new RectF(0, 0, width, height), cornerRadius, cornerRadius, paint);
return mask;
}
void initView(Context context){
// i am not sure with these inflater lines
LayoutInflater inflater = (LayoutInflater) context
.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
// you should not use a new instance of MyWebView here
// MyWebView view = (MyWebView) inflater.inflate(R.layout.custom_webview, this);
this.getSettings().setUseWideViewPort(true);
this.getSettings().setLoadWithOverviewMode(true);
}
}
Here is the Kotlin version of #Luke answer.
I also improved the code to avoid object allocations during the onDraw method.
import android.content.Context
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.Path
import android.graphics.PorterDuff
import android.graphics.PorterDuffXfermode
import android.graphics.RectF
import android.util.AttributeSet
import android.webkit.WebView
import net.onefivefour.android.bitpot.extensions.dpToPx
class RoundedWebView : WebView {
constructor(context: Context) : super(context)
constructor(context: Context, attrs: AttributeSet?) : super(context, attrs)
constructor(context: Context, attrs: AttributeSet?, defStyleAttr: Int) : super(context, attrs, defStyleAttr)
private lateinit var roundedRect: RectF
private val cornerRadius = 10f.dpToPx(context)
private val pathPaint = Path().apply {
fillType = Path.FillType.INVERSE_WINDING
}
private val porterDuffPaint = Paint().apply {
color = Color.TRANSPARENT
style = Paint.Style.FILL
isAntiAlias = true
xfermode = PorterDuffXfermode(PorterDuff.Mode.CLEAR)
}
override fun onSizeChanged(newWidth: Int, newHeight: Int, oldWidth: Int, oldHeight: Int) {
super.onSizeChanged(newWidth, newHeight, oldWidth, oldHeight)
roundedRect = RectF(0f, scrollY.toFloat(), width.toFloat(), (scrollY + height).toFloat())
}
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
pathPaint.reset()
pathPaint.addRoundRect(roundedRect, cornerRadius, cornerRadius, Path.Direction.CW)
canvas.drawPath(pathPaint, porterDuffPaint)
}
}
Also here is the extension method to calculate dp to pixel:
fun Float.dpToPx(context: Context): Float {
return TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, this, context.resources.displayMetrics)
}

Draw circle on canvas simulating animation android

I need to draw an empty circle with a margin of 10 px. The problem that i've encountered is that i need to simulate the draw of the circle in 2 seconds and after that to start drawing on the top of it another one with another color. I'm using a custom view and i've tried to implement my logic into onDraw method and invalidate the view every 50 milisecond. The problem is that i can't manage to draw the circle...i draw only crapy figures. Does somebody know how can i draw a circle without using the canvas.drawCircle method because that method is drawing the circle directly without animation.
My current code
public class CustomAnimationView extends View{
private Canvas canvas;
private int count = 0;
private Paint paint;
private int mLeft;
private int mRight;
private int mBottom;
private int mTop;
public CustomAnimationView(Context context) {
super(context);
}
public CustomAnimationView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public CustomAnimationView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setAttributes(attrs);
}
private void setAttributes(AttributeSet attrs) {
}
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
this.canvas = canvas;
if(paint == null){
paint = new Paint();
paint.setAntiAlias(true);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(10);
paint.setColor(Color.BLACK);
}
if(count<150){
drawFirstQuarter(count);
}
count++;
}
public void drawFirstQuarter(int count){
RectF oval = new RectF(mLeft, mTop, mRight, mBottom);
canvas.drawArc(oval, 90, 30, true, paint);
}
public void setRect(int top, int bottom, int left, int right){
mBottom = bottom;
mTop = top;
mLeft = left;
mRight = right;
}
}
Right now I'm just tring to draw a bit of a circle.
Thanks. I've solved it.
Here is a code sample
public class CustomAnimationView extends View{
private Canvas canvas;
private int mCount = 0;
private Paint paint1;
private Paint paint2;
private RectF oval1;
private Context context;
private int mColorCount = 0;
public CustomAnimationView(Context context) {
super(context);
this.context = context;
}
public CustomAnimationView(Context context, AttributeSet attrs) {
super(context, attrs);
this.context = context;
}
public CustomAnimationView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
this.context = context;
setAttributes(attrs);
}
private void setAttributes(AttributeSet attrs) {
}
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
this.canvas = canvas;
if(paint1 == null){
paint1 = new Paint();
paint1.setAntiAlias(true);
paint1.setStyle(Style.STROKE);
paint1.setStrokeWidth(10);
}
if(paint2 == null){
paint2 = new Paint();
paint2.setAntiAlias(true);
paint2.setStyle(Style.STROKE);
paint2.setStrokeWidth(10);
}
if(mCount % 360 == 0 ){
mColorCount++;
}
if(mColorCount % 2 == 0){
paint1.setColor(context.getResources().getColor(R.color.white));
paint2.setColor(context.getResources().getColor(R.color.black));
}else{
paint2.setColor(context.getResources().getColor(R.color.white));
paint1.setColor(context.getResources().getColor(R.color.black));
}
if(oval1 == null)
oval1 = new RectF(5,5,canvas.getWidth()-5, canvas.getHeight()-5);
drawFirstQuarter(mCount, oval1);
}
public void drawFirstQuarter(int count, RectF oval){
canvas.drawArc(oval, 90, 360, false, paint2);
canvas.drawArc(oval, 90, count, false, paint1);
if(mCount == 330)
mCount = 0;
else
mCount += 30;
}
}

Android Custom View Animation

Hy, I'm trying to do an animation of a circle drawn on canvas. I can do that pretty easily with ObjectAnimator, however I'd like to start the animation when the view finishes loading or finishes drawing. If I start the animation in init(), the animation property will be "ahead" of the actual drawing, so I need to start it on a callback when the whole view is properly set up. I could do that onMeasure() or onSizeChanged() but those two get called too many times and if i have nested layouts it doesn't work properly. If I use startDelay() it works but I don't think that is an accurate procedure.
Here is a basic custom view class with animation property that changes the radius of a circle.
public class CustomView extends View {
private static final String TAG = CustomView.class.toString();
public CustomView(final Context context) {
super(context);
init(context);
}
public CustomView(final Context context, final AttributeSet attrs) {
super(context, attrs);
init(context);
}
public CustomView(final Context context, final AttributeSet attrs, final int defStyle) {
super(context, attrs, defStyle);
init(context);
}
private void init(final Context context) {
// OUTER CIRCLE PAINT
mPaint = new Paint();
// Adds anti-aliasing to drawed elements
mPaint.setAntiAlias(true);
mPaint.setFilterBitmap(true);
mPaint.setStrokeWidth(1);
mPaint.setStrokeCap(Paint.Cap.SQUARE);
mPaint.setStyle(Paint.Style.FILL);
final int animationTime = getResources().getInteger(ANIMATION_TIME_ID);
progressAnimator = ObjectAnimator.ofFloat(this, "animProgress", 0f, 0f);
progressAnimator.setDuration(animationTime);
Log.d(TAG, "Init ended");
//startAnimationCircle(50f);
}
#Override
public void onDraw(final Canvas canvas) {
super.onDraw(canvas);
canvas.drawCircle(this.getWidth()/2, this.getHeight()/2, animProgress, mPaint);
}
#Override
protected void onSizeChanged (int w, int h, int oldw, int oldh) {
//startAnimationCircle(50f);
}
/**
* onMeasure() is called automatically right after a call to measure()
*/
#Override
protected void onMeasure(final int widthMeasureSpec, final int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
//startAnimationCircle(50f);
}
private Paint mPaint;
private static final int ANIMATION_TIME_ID = android.R.integer.config_mediumAnimTime;
private float animProgress;
private ObjectAnimator progressAnimator;
public float getAnimProgress() {
return animProgress;
}
public void setAnimProgress(float animProgress) {
this.animProgress = animProgress;
this.invalidate();
}
public void startAnimationCircle(float size) {
progressAnimator.setFloatValues(animProgress, size);
//progressAnimator.setStartDelay(2000);
progressAnimator.start();
}
}
And the XML also.
<com.your-package.CustomView
android:layout_width="match_parent"
android:layout_height="match_parent" />

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