Not cheatable Google fit step counter - android

i have a question to Google Fit.
I am creating a step counter (oh wonder g). This i have already done so far and it not really hard.
But now we come to my problem. I am only reading the steps with the Sensor API. The issue is, i can add new data via for example the Google Fit app and it will be counted in my app too. This introduces cheating and i do not want this.
So i need to have a way to only read "device created" data and not manually added data. Is there a nice way to to this?
From the SDK documentation it is not really clear how to proceed here.

So i need to have a way to only read "device created" data and not
manually added data. Is there a nice way to to this?
You will want to use Private Custom Data Types to achieve that. Read about the different types of Fitness data you can upload to Google Fit here.
1. Public data types
Standard data types provided by the platform, like com.google.step_count.delta. Any app can read and write data of
these types. For more information, see Public Data Types.
2. Private custom data types
Custom data types defined by an specific app. Only the app that defines the data type can read and write data
of this type. For more information, see Custom Data Types.
3. Shareable data types
Custom data types submitted to the platform by an app developer. Once approved, any app can read data of a
shareable type, but only whitelisted apps as specified by the
developer can write data of that shareable type. For more information,
see Shareable Data Types.

I was able to do this with the help of this alogrithm. But remember due to Android fragmentation this code still removes some of the user's data and count it as penalty
private String dumpDataSet(DataSet dataSet, int x) {
List<String> days = new ArrayList<>();
days.add("Monday");
days.add("Tuesday");
days.add("Wednesday");
days.add("Thursday");
days.add("Friday");
days.add("Saturday");
days.add("Sunday");
String day = days.get(Math.round(x / 24));
Log.d(TAG, "\tDay: " + day);
Log.i(TAG, "Data returned for Data type: " + dataSet.getDataType().getName());
DateFormat dateFormat = getTimeInstance();
String text = "";
try {
for (DataPoint dp : dataSet.getDataPoints()) {
Log.i(TAG, "\tStepCount getStreamName: " + dp.getOriginalDataSource().getStreamName());
Log.i(TAG, "\tStepCount getStreamIdentifier: " + dp.getOriginalDataSource().getStreamIdentifier());
Log.i(TAG, "\tStepCount App Type: " + dp.getDataType().getName());
Log.i(TAG, "\tStepCount Type: " + dp.getOriginalDataSource().getType());
for (Field field : dp.getDataType().getFields()) {
Log.i(TAG, "\tField: " + field.getName() + " Value: " + dp.getValue(field));
text += dp.getValue(field);
String si[] = dp.getOriginalDataSource().getStreamIdentifier().toLowerCase().split(":");
if ((((si[si.length - 1].contains("soft")) || (si[si.length - 1].contains("step"))) && si[si.length - 1].contains("counter"))) {
totalSteps += Integer.parseInt(dp.getValue(field).toString());
Log.d(TAG, "\tStepCount" + " Added Steps -> " + dp.getValue(field) + " steps");
text += "\n\n";
} else {
Log.e(TAG, "\tStepCount PENALTY ---------------------------------------------------------------");
Log.e(TAG, "\tDay = " + day + " | Hour Number = " + x + " | StepCount" + " PENALTY DEDUCTED -> " + dp.getValue(field) + " steps");
Log.e(TAG, "\tStepCount PENALTY getStreamIdentifier: " + dp.getOriginalDataSource().getStreamIdentifier());
Log.e(TAG, "\tStepCount PENALTY getStreamName: " + dp.getOriginalDataSource().getStreamName());
Log.e(TAG, "\tStepCount PENALTY App Type: " + dp.getDataType().getName());
Log.e(TAG, "\tStepCount PENALTY Type: " + dp.getOriginalDataSource().getType());
Log.e(TAG, "\tStepCount PENALTY ---------------------------------------------------------------");
}
}
}
} catch (Exception ex) {
ex.getStackTrace();
}
return text;
}
----- UPDATE -----
You can also call
DataPoint.getOriginalDataSource().getAppPackageName()
to filter out smartwatches and other apps.

I tried as suggested by Ali Shah lakhani but
DataPoint.getOriginalDataSource().getAppPackageName();
/*I also tried but could not achieve what I wanted*/
DataPoint.getOriginalDataSource().getStreamName();
DataPoint.getOriginalDataSource().getStreamIdentifier();
did not work at least for me while retrieving data. I ended up using readDailyTotalFromLocalDevice() as shown below in order to capture steps captured by device only.
Fitness.HistoryApi.readDailyTotalFromLocalDevice(mApiClient, DataType.TYPE_STEP_COUNT_DELTA).await(1, TimeUnit.MINUTES)
I cross checked the same with some of the apps that avoids manual entries in their app and the count provided by the function above is exactly the same.
Note: If a user is having multiple devices and is using the app on all of them, readDailyTotalFromLocalDevice() will have different value for each and every device since the function is responsible for returning device specific data only.

Related

Getting sleep data from the Google fit API

I've been trying for the last few days to get Sleep information from the google fit API.
I've managed to get data from the history API and the session API for the time period, but the activity list doesn't seem to include any sleep data.
I've been capturing the data in "Sleep as Android" and I've also tried "Instant". But don't see anything in the data sets coming back.
I seem to remember with the older fit app I'd see the sleep activity shown, but there's no sign of the data in the journal section of the new app.
Should I be able to get the data from the history or session data?
At the moment I'm using
DataReadRequest readRequest = new DataReadRequest.Builder()
.setTimeRange(startTime, endTime, TimeUnit.MILLISECONDS)
.read(DataType.TYPE_ACTIVITY_SEGMENT)
.build();
Fitness.getHistoryClient(this, GoogleSignIn.getLastSignedInAccount(context))
.readData(readRequest)
.addOnSuccessListener(new OnSuccessListener<DataReadResponse>(){
#Override
public void onSuccess(DataReadResponse dataReadResponse) {
List<DataSet> dataSets = dataReadResponse.getDataSets();
for (DataSet dataSet : dataSets) {
for (DataPoint dp : dataSet.getDataPoints()) {
for (Field field : dp.getDataType().getFields()){
LogUtil.d("google fit Start: " + dateFormat.format(dp.getStartTime(TimeUnit.MILLISECONDS)) + " " + timeFormat.format(dp.getStartTime(TimeUnit.MILLISECONDS)) + " End: " + dateFormat.format(dp.getEndTime(TimeUnit.MILLISECONDS)) + " " + timeFormat.format(dp.getEndTime(TimeUnit.MILLISECONDS)) + " type: " + showDataType(dp.getValue(field)));
}
}
}
}
}
I'm not sure what I'm missing to get at the correct data. I see walking, still, running etc, but just no sleep!
You can try to send a session request that will read the dataType.TYPE_ACTIVITY_SEGMENT or used the Users.sessions methods to correctly record fitness data the sleep activities.
List of activities:
Sleeping 72
Light sleep 109
Deep sleep 110
REM sleep 111
Here is the sample code from Martin Stava that will show you on how to use Sleep as Anroid data from Google Fit. Hope it helps.

Google play game services Leaderboard with custom UI using Unity3d plugin of google

We want to display all leaderboard data into our custom created UI for the game. for that we want to access top scores info such as Profile Picture,Score and Name of the player.
All data will be shown in our custom created UI
we are using following unity3d plugin of google
https://github.com/playgameservices/play-games-plugin-for-unity
Please let us know how to access all players data of our game leaderboard
The you link provided has the actual documentation on how to use the plugin. From Accessing Leaderboard data (where you could get the Score) to Getting Player names, where it is mentioned that you could
use Social.LoadUsers() to load the player profile
from there you could get an IUserProfile to get the image and username. Sample from the same link:
internal void LoadUsersAndDisplay(ILeaderboard lb)
{
// get the user ids
List<string> userIds = new List<string>();
foreach(IScore score in lb.scores) {
userIds.Add(score.userID);
}
// load the profiles and display (or in this case, log)
Social.LoadUsers(userIds.ToArray(), (users) =>
{
string status = "Leaderboard loading: " + lb.title + " count = " +
lb.scores.Length;
foreach(IScore score in lb.scores) {
IUserProfile user = FindUser(users, score.userID);
status += "\n" + score.formattedValue + " by " +
(string)(
(user != null) ? user.userName : "**unk_" + score.userID + "**");
}
Debug.log(status);
});
}
With all that said, if you were hoping for a more detailed and precise sample, it'd be considered as too broad here in Stack Overflow and may be voted to be closed.

Qt BLE For Android: Characteristic update does not trigger characteristicChanged signal

Here is the thing a device that we have transmits regular updates of a custom characteristic of a custom service. The service and characteristic in this device is defined via a XML file. This, of course, is referring to the Bluetooth BLE protocol.
What I'm trying to do is create a simple Qt Android App that connects to the device and monitors the update. I've gotten as far as discovering the service and connecting it signal to it. I've done that using this code:
void BLETest::on_stateChanged(QLowEnergyService::ServiceState state){
Q_UNUSED(state);
// Only printing data if all services are in correct state.
for (qint32 i = 0; i < monitoredServices.size(); i++){
if (monitoredServices.at(i)->state() != QLowEnergyService::ServiceDiscovered){
logger->out("There are still services that have not been discoverd",Logger::LC_ORANGE);
return;
}
}
QString msg = "PRINTING SERVICE DATA<br>";
for (qint32 i = 0; i < monitoredServices.size(); i++){
QLowEnergyService *monitoredService = monitoredServices.at(i);
QList<QLowEnergyCharacteristic> clist = monitoredService->characteristics();
msg = msg + "SERVICE: " + monitoredService->serviceName() + ". UUID: " + monitoredService->serviceUuid().toString() + "<br>";
// Checking if this is the service that need connection.
if (monitoredService->serviceUuid() == QBluetoothUuid(QString("0a464eef-af72-43fd-8a8b-1f26f6319dab"))){
QString res;
if (connect(monitoredService,SIGNAL(characteristicChanged(QLowEnergyCharacteristic,QByteArray)),this,SLOT(on_charastericChanged(QLowEnergyCharacteristic,QByteArray)))) res = "true";
else res = "false";
logger->out("CONNECTED TO TARGET SERVICE: " + res,Logger::LC_ORANGE);
}
for (int i = 0; i < clist.size(); i++){
QString name = clist.at(i).name();
if (name.isEmpty()) name = "UNDEFINED NAME";
QByteArray buffer = clist.at(i).value();
//QString value = QString(clist.at(i).value());
QString value = QByteArray(buffer.toHex()) + " (BS = " + QString::number(buffer.size()) + ")";
QString properties = QString::number(clist.at(i).properties());
msg = msg + "CHARACTERISTIC: " + clist.at(i).uuid().toString() + " - " + name + ": " + value + ". PROPERTIES: " + properties + "<br>";
}
if (clist.isEmpty()){
msg = msg + "No characteristics found<br>";
}
}
logger->out(msg);
}
The above functions waits for all services to be discovered then prints the UUID, name and Value for all characteristics of all services. When the service I want to monitored is processed a connection is done to the changedCharacteristic signal.
When I do this the printed value of the characteristic of the service I want to monitor is the original value for that characteristic. However as that value updates I'm not notified (the signal never triggers) and so the value never changes in my app.
Do I need to write some code to actually trigger the signals?
PD: Using the Blue Gecko Demo App I can see the values changing.
EDIT: I decided to use a timer to Poll the value of the characteristic and it never changes. Which might indicate why the signal is never generated either.
You should connect a chracteristic changed handler to the service:
connect(service, SIGNAL(characteristicChanged(QLowEnergyCharacteristic, QByteArray)), this, SLOT(on_characteristicChanged(QLowEnergyCharacteristic, QByteArray)));
In the slot you can explore the data array.
However, the signal (characteristicChanged()) will only emitted by the service if the for this chracteristic notification is enabled. This works only, if the characteritic has a notify property, that should the case in your application.

Managing data in android cache?

I'm trying to finish the 'backbone' of my app in the next 3 weeks, however, one of the few obstacles I stutter at is saving data. I've had a look at saving data internally, but there is limited tutorials from what I can find of reading and writing multiple lines to files in the apps cache directory.
Basically what I'm trying to do is save the values stored inside a fragment. This fragment resets all its values when the user clicks a button and changes text to match a page number. (A number of duplicates that contain various values.) I would do multiple fragments, however, thought it would be beneficial to use just one fragment to minimize storage space needed.
I've only got round to writing to the files, and created two methods to manage this which are then called on the click of a button. One creates these files and the other writes to them. Unfortunately I'm inexperienced using adb and could only find that the files are created, but don't know if they are being correctly written to. Is there any chance someone could review this and possibly assist with re-reading the files? Help is much appreciated.
The two methods (Warning: A great number of lines ahead):
public void createEmptyFiles() {
try {
outputTempExerciseFileE1 = File.createTempFile("temp_exercise_1",
".txt", outputTempExerciseDir);
outputTempExerciseFileE2 = File.createTempFile("temp_exercise_2",
".txt", outputTempExerciseDir);
outputTempExerciseFileE3 = File.createTempFile("temp_exercise_3",
".txt", outputTempExerciseDir);
} catch (IOException e) {
e.printStackTrace();
Log.w("rscReporter", "Encountered an error when creating empty files!");
}
}
public void writeTemporaryFiles() {
try {
if (counterAnotherExercise == 1) {
writerTemp = new FileWriter(outputTempExerciseFileE1);
writerTemp
.write(editTextExerciseName.getText().toString() + "\n"
+ counterNoSets + "\n" + counterRepsPerSet
+ "\n" + counterMeanRepTime + "\n"
+ counterMeanRepTimeRefined + "\n"
+ counterSetInterval);
writerTemp.close();
} else if (counterAnotherExercise == 2) {
writerTemp = new FileWriter(outputTempExerciseFileE2);
writerTemp
.write(editTextExerciseName.getText().toString() + "\n"
+ counterNoSets + "\n" + counterRepsPerSet
+ "\n" + counterMeanRepTime + "\n"
+ counterMeanRepTimeRefined + "\n"
+ counterSetInterval);
writerTemp.close();
} else if (counterAnotherExercise == 3) {
writerTemp = new FileWriter(outputTempExerciseFileE3);
writerTemp
.write(editTextExerciseName.getText().toString() + "\n"
+ counterNoSets + "\n" + counterRepsPerSet
+ "\n" + counterMeanRepTime + "\n"
+ counterMeanRepTimeRefined + "\n"
+ counterSetInterval);
writerTemp.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}
Any of the text files should look like:
editTextExerciseName
counterNoSets
counterRepsPerSet
counterMeanRepTime
counterMeanRepTimeRefined
counterSetInterval
Where the two methods are called:
// In a switch statement as there are around 15 buttons
case R.id.button_another_exercise_foreground:
// Increases page number in fragment
counterAnotherExercise++;
// This then checks the page number and changes text
checkPageNo();
// Writing to files is called, files were created in onCreateView()
writeTemporaryFiles();
// Resets all the counters, giving the imitation it is a completely new fragment
counterReset();
// default array exercise is then set to the page number which is then displayed as title
// For example: Exercise 1, Exercise 2, Exercise 3...
textViewExerciseTitle.setText(defaultArrayExercise);
break;
I only know the basics of Java and Android, for myself this is ambitious, however, you gotta learn somewhere! Additional suggestion for saving values are welcomed.
You don't really need files as you are only writing and then reading a handful of fixed data. Use SharedPreferences like this:
to write:
PreferenceManager.getDefaultSharedPreferences(YourActivity.this).edit().putString("editTextExerciseName", "my exercise").commit();
to read:|
PreferenceManager.getDefaultSharedPreferences(YourActivity.this).getString("editTextExerciseName");

Facebook API Error code 100 - Unity

I'm developing a game with Unity3D for Android. I'm using Facebook App for sharing game score in Facebook. But I receive a error message ;
My codes are here ;
//facebook share start
public static void share(string link, string pictureLink, string name,string caption, string description, string redirectUri){
Application.OpenURL(ShareUrl +
"?app_id=" + AppId +
"&link=" + WWW.EscapeURL( link )+
"&picture=" + WWW.EscapeURL(pictureLink) +
"&name=" + WWW.EscapeURL(name) +
"&caption=" + WWW.EscapeURL(caption) +
"&description=" + WWW.EscapeURL(description) +
"&redirect_uri=" + WWW.EscapeURL(redirectUri));
}//facebook share end
if(GUI.Button(new Rect(Screen.width/2,(Screen.height/2-30),80,20), "Share")){
print("Share");
share("http://www.halilcosgun.com","https://24.media.tumblr.com/avatar_ce3a5b939737_64.png","Facebook skor paylaşma denemesi " + score,"Skor da mı paylaşmıyah?","oyun çok yakında!","http://facebook.com");
}
I tried to write many adresses (many many configurations) intead of "http://facebook.com", but I can't find the true one.
If you know the solution, can you halp me please?
I would like to thank you for your interest.
there must me an invalid parameter that you have provided . try to find it out and make the change it will solve your issue
try the share with first s in caps example
Share("http://www.halilcosgun.com","https://24.media.tumblr.com/avatar_ce3a5b939737_64.png","Facebook skor paylaşma denemesi " + score,"Skor da mı paylaşmıyah?","oyun çok yakında!","http://facebook.com");
}

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