When a FloatingActionButton is anchored to a CollapsingToolbarLayout, it disappears when you scroll up, reappears when you scroll down after a certain point. I was wondering if you can do that with any type of view. In my app, I'm trying to anchor an ImageView to the CollapsingToolbarLayout but it won't disappear like the FloatingActionButton. Here's the XML code.
<android.support.design.widget.AppBarLayout
android:id="#+id/bar"
android:layout_width="match_parent"
android:layout_height="252dp"
android:fitsSystemWindows="true">
<android.support.design.widget.CollapsingToolbarLayout
android:id="#+id/collapsing_toolbar"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fitsSystemWindows="true"
app:contentScrim="?attr/colorPrimary"
app:expandedTitleMarginBottom="32dp"
app:expandedTitleMarginEnd="64dp"
app:expandedTitleMarginStart="48dp"
app:layout_scrollFlags="scroll|exitUntilCollapsed">
<ImageView
android:id="#+id/header"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#drawable/random"
android:fitsSystemWindows="true"
android:scaleType="centerCrop"
app:layout_collapseMode="parallax" />
<android.support.v7.widget.Toolbar
android:id="#+id/anim_toolbar"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
app:layout_collapseMode="pin"
app:popupTheme="#style/ThemeOverlay.AppCompat.Light" >
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"/>
</android.support.v7.widget.Toolbar>
</android.support.design.widget.CollapsingToolbarLayout>
</android.support.design.widget.AppBarLayout>
<android.support.v7.widget.RecyclerView
android:id="#+id/scrollableview"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:layout_behavior="#string/appbar_scrolling_view_behavior" />
<com.example.sudarshan.testapp.MLRoundedImageView
android:layout_width="152dp"
android:layout_height="152dp"
app:layout_anchor="#+id/bar"
app:layout_anchorGravity="bottom|center"
android:id="#+id/circularImage"/>
</android.support.design.widget.CoordinatorLayout>
The ImageView gets anchored but it does not disappear and reappear like the FAB does.
This behaviour of disappearing and appearing of View is only associated with FAB(FloatingActionButton).
You should have a look on the source code of class FloatingActionButton.
Here is the method in Behavior class , inner class of FloatingActionButtonwhich is responsible for the behaviour.
#Override
public boolean onDependentViewChanged(CoordinatorLayout parent, FloatingActionButton child,
View dependency) {
if (dependency instanceof Snackbar.SnackbarLayout) {
updateFabTranslationForSnackbar(parent, child, dependency);
} else if (dependency instanceof AppBarLayout) {
// If we're depending on an AppBarLayout we will show/hide it automatically
// if the FAB is anchored to the AppBarLayout
updateFabVisibility(parent, (AppBarLayout) dependency, child);
}
return false;
}
Edit
You can extend the class FloatingActionButton to achieve what I think you need.
I have extended as follows-
/**
* Sked Series, All rights Reserved
* Created by Sanjeet on 06-Jan-16.
*/
public class FloatingActionImageView extends FloatingActionButton {
public FloatingActionImageView(Context context) {
super(context);
}
public FloatingActionImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public FloatingActionImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
Bitmap sBmp;
if (bmp.getWidth() != radius || bmp.getHeight() != radius) {
float smallest = Math.min(bmp.getWidth(), bmp.getHeight());
float factor = smallest / radius;
sBmp = Bitmap.createScaledBitmap(bmp, (int) (bmp.getWidth() / factor), (int) (bmp.getHeight() / factor), false);
} else {
sBmp = bmp;
}
Bitmap output = Bitmap.createBitmap(radius, radius,
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, radius + 5, radius + 5);
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawCircle(radius / 2,
radius / 2, radius / 2, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(sBmp, rect, rect, paint);
return output;
}
#Override
protected void onDraw(#NonNull Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = ((BitmapDrawable) drawable).getBitmap();
Bitmap bitmap = null;
if (b != null) {
bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
} else {
BitmapDrawable bitmapDrawable = null;
if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.LOLLIPOP) {
bitmapDrawable = ((BitmapDrawable) getResources().getDrawable(com.sked.dd.R.drawable.ic_menu_gallery, null));
} else {
bitmapDrawable = ((BitmapDrawable) getResources().getDrawable(com.sked.dd.R.drawable.ic_menu_gallery));
}
if (bitmapDrawable != null) {
bitmap = bitmapDrawable.getBitmap();
}
}
int w = getWidth();
Bitmap roundBitmap = getCroppedBitmap(bitmap, w);
canvas.drawBitmap(roundBitmap, 0, 0, null);
}
}
And here is the output -
Tested and working well
public class RoundedImage extends FloatingActionButton {
public RoundedImage(Context context) {
super(context);
}
public RoundedImage(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RoundedImage(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
#Override
protected void onDraw(Canvas canvas) {
BitmapDrawable drawable = (BitmapDrawable) getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap fullSizeBitmap = drawable.getBitmap();
int scaledWidth = getMeasuredWidth();
int scaledHeight = getMeasuredHeight();
Bitmap mScaledBitmap;
if (scaledWidth == fullSizeBitmap.getWidth()
&& scaledHeight == fullSizeBitmap.getHeight()) {
mScaledBitmap = fullSizeBitmap;
} else {
mScaledBitmap = Bitmap.createScaledBitmap(fullSizeBitmap,
scaledWidth, scaledHeight, true );
}
Bitmap circleBitmap = getCircledBitmap(mScaledBitmap);
canvas.drawBitmap(circleBitmap, 0, 0, null);
}
public Bitmap getRoundedCornerBitmap(Context context, Bitmap input,
int pixels, int w, int h, boolean squareTL, boolean squareTR,
boolean squareBL, boolean squareBR) {
Bitmap output = Bitmap.createBitmap(w, h, Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final float densityMultiplier = context.getResources()
.getDisplayMetrics().density;
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, w, h);
final RectF rectF = new RectF(rect);
// make sure that our rounded corner is scaled appropriately
final float roundPx = pixels * densityMultiplier;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
// draw rectangles over the corners we want to be square
if (squareTL) {
canvas.drawRect(0, 0, w / 2, h / 2, paint);
}
if (squareTR) {
canvas.drawRect(w / 2, 0, w, h / 2, paint);
}
if (squareBL) {
canvas.drawRect(0, h / 2, w / 2, h, paint);
}
if (squareBR) {
canvas.drawRect(w / 2, h / 2, w, h, paint);
}
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(input, 0, 0, paint);
return output;
}
Bitmap getCircledBitmap(Bitmap bitmap) {
Bitmap result = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(result);
int color = Color.BLUE;
Paint paint = new Paint();
Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
// canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
canvas.drawCircle(bitmap.getWidth()/2, bitmap.getHeight()/2, bitmap.getHeight()/2, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return result;
}
}
Then call it in xml
<yourPackageName.RoundedImage
android:id="#+id/singleCompLogo"
android:layout_width="70dp"
android:layout_height="70dp"
android:layout_margin="16dp"
android:clickable="true"
android:padding="5dp"
app:layout_collapseMode="parallax"
app:layout_collapseParallaxMultiplier="0.4"
app:layout_anchor="#id/app_bar_layout"
app:civ_border_width="2dp"
app:layout_anchorGravity="bottom|left|start"
android:src="#mipmap/image" />
Replace yourPackageName with YOUR PACKAGE NAME
Add app:layout_scrollFlags="scroll|enterAlways" in your Toolbar xml
<android.support.v7.widget.Toolbar
android:id="#+id/anim_toolbar"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
app:layout_collapseMode="pin"
app:layout_scrollFlags="scroll|enterAlways"
app:popupTheme="#style/ThemeOverlay.AppCompat.Light" >
....
</android.support.v7.widget.Toolbar>
Check here
I hope it's helps you.
Related
I'm using a https://github.com/hdodenhof/CircleImageView library, but also tried several others and it didn't help. I need to load image from server with picasso, like this mPicasso.load(url).into(mCircularImageView). However I always get this:
But I need to achieve this:
Tried to call resize(100,100), fit(), transform(new CircleTransorm()),
public class CircleTransform implements Transformation {
#Override
public Bitmap transform(Bitmap source) {
int size = Math.min(source.getWidth(), source.getHeight());
int x = (source.getWidth() - size) / 2;
int y = (source.getHeight() - size) / 2;
Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size);
if (squaredBitmap != source) {
source.recycle();
}
Bitmap bitmap = Bitmap.createBitmap(size, size, source.getConfig());
Canvas canvas = new Canvas(bitmap);
Paint paint = new Paint();
BitmapShader shader = new BitmapShader(squaredBitmap,
BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP);
paint.setShader(shader);
paint.setAntiAlias(true);
float r = size / 2f;
canvas.drawCircle(r, r, r, paint);
squaredBitmap.recycle();
return bitmap;
}
#Override
public String key() {
return "circle";
}
}
nothing of the above helped.
My layout:
<de.hdodenhof.circleimageview.CircleImageView
android:id="#+id/account_profile_picture"
style="#style/ProfilePicture"
android:layout_gravity="center_horizontal"/>
Style:
<style name="ProfilePicture">
<item name="android:layout_width">#dimen/profile_picture_size</item>
<item name="android:layout_height">#dimen/profile_picture_size</item>
<item name="android:src">#drawable/profile_picture_placeholder</item>
<item name="civ_border_width">1dp</item>
<item name="civ_border_color">#FF000000</item>
</style>
White fit() defers the call until the view is loaded and measured, it does not achieve the results that you want. You need to add centerCrop() in order to achieve the expected output:
mPicasso.load(url).fit().centerCrop().into(mCircularImageView)
Just set this attribute to your circleimageview
android:scaleType="centerCrop"
This should do it.
Thank You
please use this you can create dynamic imageview, i hope this will help you.
public class RoundedImageView extends ImageView {
public RoundedImageView(Context context) {
super(context);
}
public RoundedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
#Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = ((BitmapDrawable) drawable).getBitmap();
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
int w = getWidth(), h = getHeight();
Bitmap roundBitmap = getCroppedBitmap(bitmap, w);
canvas.drawBitmap(roundBitmap, 0, 0, null);
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
Bitmap sbmp;
if (bmp.getWidth() != radius || bmp.getHeight() != radius) {
float smallest = Math.min(bmp.getWidth(), bmp.getHeight());
float factor = smallest / radius;
sbmp = Bitmap.createScaledBitmap(bmp, (int)(bmp.getWidth() / factor), (int)(bmp.getHeight() / factor), false);
} else {
sbmp = bmp;
}
Bitmap output = Bitmap.createBitmap(radius, radius, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xffa19774;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, radius, radius);
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawCircle(radius / 2 + 0.7f,
radius / 2 + 0.7f, radius / 2 + 0.1f, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(sbmp, rect, rect, paint);
return output;
}
}
You dont need to add any library for circular image view.
Android api already provides
RoundedBitmapDrawable
to use for this purpose. I have used Glide library to do what you want -
Glide.with(context)
.load(imageUrl)
.asBitmap()
.placeholder(R.color.gray)
.diskCacheStrategy(DiskCacheStrategy.ALL)
.centerCrop()
.into(new BitmapImageViewTarget(imageView){
#Override
public void onResourceReady(Bitmap resource, GlideAnimation<? super Bitmap> glideAnimation) {
RoundedBitmapDrawable circularBitmapDrawable =
RoundedBitmapDrawableFactory.create(context.getResources(), resource);
circularBitmapDrawable.setCircular(true);
imageView.setImageDrawable(circularBitmapDrawable);
}
#Override
public void onLoadFailed(Exception e, Drawable errorDrawable) {
imageView.setImageResource(R.drawable.profile);
}
});
What I am seeing in your code is you are using both circle transformation and circle image view. for make circle you have to use only one approach, I am suggestion go with circle transformation also change your circle image view to simple image view.
mPicasso.load(url).resize(300,300).centerCrop().transform (new CircleTransform ()).into(mImageView);
hope It will help.
I am using pint it button in my application but it is in rectangle shape. How can i change in round button with custom background. How can i set background of pint it button.
<com.pinterest.pinit.PinItButton
android:id="#+id/pin_bt"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_margin="5dp" />
you can use rounded corner imageview code for xml
<in.appera.sachin.ImageViewRounded
android:id="#+id/ivProfile"
android:layout_width="100dp"
android:layout_height="100dp"
android:layout_marginTop="30dp"
/>
code for ImageViewRounded .class
import android.content.Context
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.widget.ImageView;
public class ImageViewRounded extends ImageView {
public ImageViewRounded(Context context) {
super(context);
}
public ImageViewRounded(Context context, AttributeSet attrs) {
super(context, attrs);
}
public ImageViewRounded(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
#Override
protected void onDraw(Canvas canvas) {
BitmapDrawable drawable = (BitmapDrawable) getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap fullSizeBitmap = drawable.getBitmap();
int scaledWidth = getMeasuredWidth();
int scaledHeight = getMeasuredHeight();
Bitmap mScaledBitmap;
if (scaledWidth == fullSizeBitmap.getWidth()
&& scaledHeight == fullSizeBitmap.getHeight()) {
mScaledBitmap = fullSizeBitmap;
} else {
mScaledBitmap = Bitmap.createScaledBitmap(fullSizeBitmap,
scaledWidth, scaledHeight, true /* filter */);
}
// Bitmap roundBitmap = getRoundedCornerBitmap(mScaledBitmap);
// Bitmap roundBitmap = getRoundedCornerBitmap(getContext(),
// mScaledBitmap, 10, scaledWidth, scaledHeight, false, false,
// false, false);
// canvas.drawBitmap(roundBitmap, 0, 0, null);
Bitmap circleBitmap = getCircledBitmap(mScaledBitmap);
canvas.drawBitmap(circleBitmap, 0, 0, null);
}
public Bitmap getRoundedCornerBitmap(Context context, Bitmap input,
int pixels, int w, int h, boolean squareTL, boolean squareTR,
boolean squareBL, boolean squareBR) {
Bitmap output = Bitmap.createBitmap(w, h, Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final float densityMultiplier = context.getResources()
.getDisplayMetrics().density;
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, w, h);
final RectF rectF = new RectF(rect);
// make sure that our rounded corner is scaled appropriately
final float roundPx = pixels * densityMultiplier;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
// draw rectangles over the corners we want to be square
if (squareTL) {
canvas.drawRect(0, 0, w / 2, h / 2, paint);
}
if (squareTR) {
canvas.drawRect(w / 2, 0, w, h / 2, paint);
}
if (squareBL) {
canvas.drawRect(0, h / 2, w / 2, h, paint);
}
if (squareBR) {
canvas.drawRect(w / 2, h / 2, w, h, paint);
}
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(input, 0, 0, paint);
return output;
}
Bitmap getCircledBitmap(Bitmap bitmap) {
Bitmap result = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(result);
int color = Color.BLUE;
Paint paint = new Paint();
Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
// canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
canvas.drawCircle(bitmap.getWidth() / 2, bitmap.getHeight() / 2,
bitmap.getHeight() / 2, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return result;
}
I have to create a framelayout which contains an ImageView and a TextView. How can I create a rounded layout so that they are shown as in the image. I tried adding round shape to the background of layout but it is not working.
I have one class that does the same work, check this one for your reference add this class inside the package and use this
public class RoundedImageView extends ImageView {
public RoundedImageView(Context context) {
super(context);
}
public RoundedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
#Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = ((BitmapDrawable) drawable).getBitmap();
if (b == null) {
return;
}
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
if(bitmap ==null)
{
return;
}
int w = getWidth(), h = getHeight();
Bitmap roundBitmap = getCroppedBitmap(bitmap, w);
canvas.drawBitmap(roundBitmap, 0, 0, null);
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
Bitmap sbmp;
if (bmp.getWidth() != radius || bmp.getHeight() != radius) {
float smallest = Math.min(bmp.getWidth(), bmp.getHeight());
float factor = smallest / radius;
sbmp = Bitmap.createScaledBitmap(bmp,
(int) (bmp.getWidth() / factor),
(int) (bmp.getHeight() / factor), false);
} else {
sbmp = bmp;
}
Bitmap output = Bitmap.createBitmap(radius, radius, Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xffa19774;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, radius, radius);
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawCircle(radius / 2 + 0.7f, radius / 2 + 0.7f,
radius / 2 + 0.1f, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(sbmp, rect, rect, paint);
return output;
}
}
and use this type of XML for design
<com.packagename.RoundedImageView
android:id="#+id/odd_bubble"
android:layout_width="50dip"
android:layout_height="50dip"
android:layout_alignParentLeft="true"
android:layout_margin="5dip"
android:src="#drawable/index"
/>
You can use the ArcLibrary to achieve something like this:
<com.stelladk.arclib.ArcLayout
android:layout_width="200dp"
android:layout_height="200dp"
app:ArcType="inner"
app:ArcRadius="100dp"
android:background="#drawable/scenery">
<TextView
android:layout_width="match_parent"
android:layout_height="30dp"
android:text="Change"
android:background="#color/semiwhite"
android:gravity="center"
android:layout_gravity="bottom"/>
</com.stelladk.arclib.ArcLayout>
Create a custom view and inside custom view's onDraw use canvas.drawText() to place the text. Now create a new class extending FrameLayout or RelativeLayout and use the above custom view class and RoundedImageView class as inner classes. Now inflate the 2 views inside the parent class. You can now get the rounded image as well as text below it.
FYI : You have to pass appropriate params to the drawText() method so that it is aligned in the required position
I am in the process of creating an app which requires irregular shaped buttons. I know that i can use image buttons and have the irregular shapes set as the images but no matter what is the shape of the image, it always occupies a rectangular area on the screen.
Is it possible to have the button occupy the exact shape of the image alone?
Do i need to create a custom control or layout for doing this or is there any other valid approach?
If i need to create a custom layout then how do i ensure that the space enclosed by all the buttons that i have placed on the layout is always circular or elliptic?
You have to override onDraw method in any view you need to shape, see this code to round ImageView
public class RoundedImageView extends ImageView {
public RoundedImageView(Context context) {
super(context);
init(context, null, 0);
}
public RoundedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs, 0);
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs, defStyle);
}
#SuppressLint("DrawAllocation") #Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = null;
int w = getWidth(), h = getHeight();
if (drawable instanceof BitmapDrawable) {
b = ((BitmapDrawable) drawable).getBitmap();
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
Bitmap roundBitmap = getCroppedBitmap(bitmap, w);
canvas.drawBitmap(roundBitmap, 0, 0, null);
}
if (drawable instanceof LayerDrawable) {
b = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
((LayerDrawable) drawable).setBounds(0, 0, w, h);
((LayerDrawable) drawable).draw( new Canvas(b));
}
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
Bitmap sbmp;
if (bmp.getWidth() != radius || bmp.getHeight() != radius)
sbmp = Bitmap.createScaledBitmap(bmp, radius, radius, false);
else
sbmp = bmp;
Bitmap output = Bitmap.createBitmap(sbmp.getWidth(), sbmp.getHeight(),
Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xffa19774;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, sbmp.getWidth(), sbmp.getHeight());
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawCircle(sbmp.getWidth() / 2 + 0.7f,
sbmp.getHeight() / 2 + 0.7f, sbmp.getWidth() / 2 + 0.1f, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(sbmp, rect, rect, paint);
return output;
}
}
I need to have square image view with curved corner. Everything seems okay and Preview of IntelliJ Idea shows it's working fine. However corners are not curve when I run it on real device.
My custom ImgeView:
public class SquareImageView extends ImageView {
private static final String TAG = "SquareImageView";
public SquareImageView(Context context) {
super(context);
}
public SquareImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public SquareImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
#Override
public void onMeasure(int widthMeasureSpec, int heightMeasureSpec){
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int h = this.getMeasuredHeight();
int w = this.getMeasuredWidth();
setMeasuredDimension(w, w);
}
#Override
protected void onDraw(Canvas canvas) {
Path clipPath = new Path();
float radius = 20.0f;
float padding = radius / 2;
int w = this.getWidth();
int h = this.getHeight();
clipPath.addRoundRect(new RectF(padding, padding, w - padding, h - padding), radius, radius, Path.Direction.CW);
canvas.clipPath(clipPath);
canvas.drawColor(Color.RED);
super.onDraw(canvas);
}
}
XML of layout:
<com.belldigital.widget.SquareImageView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="#+id/ivProfilePicture"
android:layout_alignParentLeft="true"
android:layout_centerVertical="true"
android:layout_alignParentTop="true"
android:adjustViewBounds="true"
android:scaleType="fitXY"
android:background="#color/Black"
android:contentDescription="#string/general_content_description"
android:src="#drawable/ic_default_logo"
android:layout_marginTop="#dimen/side_margin"/>
Screenshot of emulator:
Screenshot of real device:
How to make an ImageView with rounded corners?
public class MainActivity extends Activity {
ImageView imageView;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imageView = (ImageView) findViewById(R.id.imageView1);
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.photo1);
imageView.setImageBitmap(getRoundedCornerBitmap(bitmap, 10));
}
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, int pixels) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap
.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
final float roundPx = pixels;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
}