I am in the process of creating an app which requires irregular shaped buttons. I know that i can use image buttons and have the irregular shapes set as the images but no matter what is the shape of the image, it always occupies a rectangular area on the screen.
Is it possible to have the button occupy the exact shape of the image alone?
Do i need to create a custom control or layout for doing this or is there any other valid approach?
If i need to create a custom layout then how do i ensure that the space enclosed by all the buttons that i have placed on the layout is always circular or elliptic?
You have to override onDraw method in any view you need to shape, see this code to round ImageView
public class RoundedImageView extends ImageView {
public RoundedImageView(Context context) {
super(context);
init(context, null, 0);
}
public RoundedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs, 0);
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs, defStyle);
}
#SuppressLint("DrawAllocation") #Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = null;
int w = getWidth(), h = getHeight();
if (drawable instanceof BitmapDrawable) {
b = ((BitmapDrawable) drawable).getBitmap();
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
Bitmap roundBitmap = getCroppedBitmap(bitmap, w);
canvas.drawBitmap(roundBitmap, 0, 0, null);
}
if (drawable instanceof LayerDrawable) {
b = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
((LayerDrawable) drawable).setBounds(0, 0, w, h);
((LayerDrawable) drawable).draw( new Canvas(b));
}
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
Bitmap sbmp;
if (bmp.getWidth() != radius || bmp.getHeight() != radius)
sbmp = Bitmap.createScaledBitmap(bmp, radius, radius, false);
else
sbmp = bmp;
Bitmap output = Bitmap.createBitmap(sbmp.getWidth(), sbmp.getHeight(),
Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xffa19774;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, sbmp.getWidth(), sbmp.getHeight());
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawCircle(sbmp.getWidth() / 2 + 0.7f,
sbmp.getHeight() / 2 + 0.7f, sbmp.getWidth() / 2 + 0.1f, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(sbmp, rect, rect, paint);
return output;
}
}
Related
I'm using a custom class (extension of ImageView) to have an XML round image view. The problem is when I call .setColorFilter() it doesn't adhere to the same circular/round bounds.
How can I make the color filter only affect the image and not the entire rectangle of the view?
Here is my custom class for reference:
public class RoundedCornerImageFilterView extends ImageFilterView {
public RoundedCornerImageFilterView(Context context) {
super(context);
}
public RoundedCornerImageFilterView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RoundedCornerImageFilterView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public void setImageFilter(int color) {
this.setColorFilter(color, PorterDuff.Mode.SRC_IN);
}
#Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = ((BitmapDrawable) drawable).getBitmap();
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
int w = getWidth();
int h = getHeight();
Bitmap roundedCornerBitmap = getRoundedCornerBitmap(bitmap, h, w);
canvas.drawBitmap(roundedCornerBitmap, 0, 0, null);
}
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, int height, int width) {
Bitmap sbmp;
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
bitmap.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0,
(width), (height));
final RectF rectF = new RectF(rect);
final float roundPx = 28;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
}
My xml implementation:
<MY_PATH.RoundedCornerImageFilterView
android:id="#+id/MY_IMAGE_VIEW"
android:layout_width="match_parent"
android:layout_height="150dp"
/>
Me trying to set the color filter:
MY_IMAGE_VIEW.setColorFilter(Color.parseColor(color), PorterDuff.Mode.OVERLAY)
Before the filter (looking like it's supposed to):
After setting the filter (you can see the square edges now):
Although the image (bitmap) has been given rounded corners, the canvas that it is written to has not. Since the color filter is being applied to the canvas, the tint spills out into the corners.
I suggest that you apply a rounded rectangle to a path then clip the path to the canvas. Something like this:
public class RoundedImageView extends AppCompatImageView {
private final Path mPath = new Path();
public RoundedImageView(Context context) {
super(context);
init();
}
public RoundedImageView(Context context, #Nullable AttributeSet attrs) {
super(context, attrs);
init();
}
public RoundedImageView(Context context, #Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init();
}
private void init() {
setColorFilter(Color.RED, PorterDuff.Mode.OVERLAY);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mPath.reset();
mPath.addRoundRect(new RectF(0, 0, w, h), 128, 128, Path.Direction.CW);
}
#Override
public void draw(Canvas canvas) {
canvas.save();
canvas.clipPath(mPath);
super.draw(canvas);
canvas.restore();
}
}
I am using ImageView here, but the concept remains the same.
If you do this type of clipping, then rounding the bitmap becomes superfluous since it will also be clipped to the path.
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This is the image i want to implement in android.
Please help me how to design xml layout and what should be in
In your .xml page use this code :
<com.xxx.xxx.xxx.RoundedImageView
android:id="#+id/imageView_round"
android:layout_width="60dp"
android:layout_height="60dp"
android:layout_gravity="center"
android:layout_marginTop="10dp"
android:layout_weight="1"
android:scaleType="fitCenter"
android:src="#drawable/doctor" />
For RoundedImageView you have to copy paste this:
public class RoundedImageView extends ImageView {
public RoundedImageView(Context context) {
super(context);
}
public RoundedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
#SuppressLint("DrawAllocation")
#Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = ((BitmapDrawable) drawable).getBitmap();
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
int w = getWidth(), h = getHeight();
Bitmap bmm = Bitmap.createScaledBitmap(bitmap, bitmap.getWidth(),
bitmap.getHeight(), true);
Bitmap roundBitmap = getCroppedBitmap(bitmap, w);
canvas.drawBitmap(roundBitmap, 0, 0, null);
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
Bitmap sbmp;
if (bmp.getWidth() != radius || bmp.getHeight() != radius)
sbmp = Bitmap.createScaledBitmap(bmp, radius, radius, false);
else
sbmp = bmp;
Bitmap output = Bitmap.createBitmap(sbmp.getWidth(), sbmp.getHeight(),
Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xffa19774;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, sbmp.getWidth(), sbmp.getHeight());
paint.setAnti`enter code here`Alias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawCircle(sbmp.getWidth() / 2 + 0.7f,
sbmp.getHeight() / 2 + 0.7f, sbmp.getWidth() / 2 + 0.1f, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(sbmp, rect, rect, paint);
return output;
}
}
I hope this will help
This can be implemented with Recycler view if you want to scroll the images as well, to Scroll the Recycler view Horizontally you can use below code.
recyclerView.setLayoutManager(new LinearLayoutManager(RecyclerView_Activity.this, LinearLayoutManager.HORIZONTAL, false));
You can add Recycler view(With images) and TextView(Having value +194 shared) in a horizontal layout and once we scroll on the list you can set the pending element count in the textview.
If your requirement is not to scroll the images then you can simply add the images in the linear layout and add a text view to show the count.
i have custom-view like this,
public class RoundedCornerLayout extends FrameLayout
{
private final static float CORNER_RADIUS = 100.0f;
private Bitmap maskBitmap;
private Paint paint, maskPaint;
private float cornerRadius;
public RoundedCornerLayout(Context context)
{
super(context);
init(context, null, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs)
{
super(context, attrs);
init(context, attrs, 0);
}
public RoundedCornerLayout(Context context, AttributeSet attrs, int defStyle)
{
super(context, attrs, defStyle);
init(context, attrs, defStyle);
}
private void init(Context context, AttributeSet attrs, int defStyle)
{
p = new Paint();
p.setFlags(Paint.ANTI_ALIAS_FLAG);
p.setColor(Color.WHITE);
p.setStyle(android.graphics.Paint.Style.STROKE);
p.setStrokeWidth(6);
pp = new Paint();
pp.setColor(Color.parseColor("#686868"));
DisplayMetrics metrics = context.getResources().getDisplayMetrics();
cornerRadius = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, CORNER_RADIUS, metrics);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
maskPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
setWillNotDraw(false);
}
Paint p;
Paint pp;
#Override
public void draw(Canvas canvas)
{
android.util.Log.e("MAYUR", "draw");
canvas.drawCircle(canvas.getWidth() / 2, canvas.getHeight() / 2, canvas.getWidth() / 2, pp);
Bitmap offscreenBitmap = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Bitmap.Config.ARGB_8888);
Canvas offscreenCanvas = new Canvas(offscreenBitmap);
super.draw(offscreenCanvas);
if (maskBitmap == null)
{
maskBitmap = createMask(canvas.getWidth(), canvas.getHeight());
}
offscreenCanvas.drawBitmap(maskBitmap, 0f, 0f, maskPaint);
canvas.drawBitmap(offscreenBitmap, 0f, 0f, paint);
canvas.drawCircle(canvas.getWidth() / 2, canvas.getHeight() / 2, (canvas.getWidth() - 6) / 2, p);
}
private Bitmap createMask(int width, int height)
{
Bitmap mask = Bitmap.createBitmap(width, height, Bitmap.Config.ALPHA_8);
Canvas canvas = new Canvas(mask);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setColor(Color.WHITE);
canvas.drawRect(0, 0, width, height, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
canvas.drawRoundRect(new RectF(0, 0, width, height), cornerRadius, cornerRadius, paint);
return mask;
}
}
and i am taking screenshot like this,
View v1 = ll_contain;
v1.setDrawingCacheEnabled(true);
v1.buildDrawingCache(true);
Bitmap bitmap = Bitmap.createBitmap(v1.getDrawingCache());
v1.setDrawingCacheEnabled(false);
and saving bitmap to sdcard, but saving result is different than showing in screen. why? where i am going to wrong?
please give me direction to solve this problem, i tried to search problem but i didn't find this type of such problem to anyone.
show of view in screen is like,
while taking screenshot, it save like,
I was having a similar problem (for a Drawable), and the problem was essentially in using canvas.getHeight() and canvas.getWidth() methods for the position and size while making the drawCircle call. While actually drawing the view, these methods return the same values as the view dimensions, and everything went well. While drawing the screenshot, these would return the height and width of the whole screenshot instead of the the dimensions of the view.
The solution is to compute variables canvasHeight and canvasWidth as
follows:
For drawable: canvasWidth = getBounds().width();
For view: canvasWidth = getRight() - getLeft();
I tested your code and I'm not experiencing any issue/artifact when saving the drawing cache to the sdcard, as you can see in the screenshot below:
How are you saving the bitmap to the sdcard? I'm using the following method, invoked when the layout is ready:
private void saveScreenShot(){
View v1 = findViewById(R.id.container);
v1.setDrawingCacheEnabled(true);
v1.buildDrawingCache(true);
Bitmap bitmap = Bitmap.createBitmap(v1.getDrawingCache());
v1.setDrawingCacheEnabled(false);
FileOutputStream out = null;
try {
out = new FileOutputStream("/sdcard/test.png");
bitmap.compress(Bitmap.CompressFormat.PNG, 100, out);
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
if (out != null) {
out.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
You can try to force the layer type of the view to SOFTWARE in your init() method and see if something changes:
private void init(Context context, AttributeSet attrs, int defStyle){
setLayerType(LAYER_TYPE_SOFTWARE, null);
//...
}
I have to create a framelayout which contains an ImageView and a TextView. How can I create a rounded layout so that they are shown as in the image. I tried adding round shape to the background of layout but it is not working.
I have one class that does the same work, check this one for your reference add this class inside the package and use this
public class RoundedImageView extends ImageView {
public RoundedImageView(Context context) {
super(context);
}
public RoundedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
#Override
protected void onDraw(Canvas canvas) {
Drawable drawable = getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap b = ((BitmapDrawable) drawable).getBitmap();
if (b == null) {
return;
}
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
if(bitmap ==null)
{
return;
}
int w = getWidth(), h = getHeight();
Bitmap roundBitmap = getCroppedBitmap(bitmap, w);
canvas.drawBitmap(roundBitmap, 0, 0, null);
}
public static Bitmap getCroppedBitmap(Bitmap bmp, int radius) {
Bitmap sbmp;
if (bmp.getWidth() != radius || bmp.getHeight() != radius) {
float smallest = Math.min(bmp.getWidth(), bmp.getHeight());
float factor = smallest / radius;
sbmp = Bitmap.createScaledBitmap(bmp,
(int) (bmp.getWidth() / factor),
(int) (bmp.getHeight() / factor), false);
} else {
sbmp = bmp;
}
Bitmap output = Bitmap.createBitmap(radius, radius, Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xffa19774;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, radius, radius);
paint.setAntiAlias(true);
paint.setFilterBitmap(true);
paint.setDither(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(Color.parseColor("#BAB399"));
canvas.drawCircle(radius / 2 + 0.7f, radius / 2 + 0.7f,
radius / 2 + 0.1f, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(sbmp, rect, rect, paint);
return output;
}
}
and use this type of XML for design
<com.packagename.RoundedImageView
android:id="#+id/odd_bubble"
android:layout_width="50dip"
android:layout_height="50dip"
android:layout_alignParentLeft="true"
android:layout_margin="5dip"
android:src="#drawable/index"
/>
You can use the ArcLibrary to achieve something like this:
<com.stelladk.arclib.ArcLayout
android:layout_width="200dp"
android:layout_height="200dp"
app:ArcType="inner"
app:ArcRadius="100dp"
android:background="#drawable/scenery">
<TextView
android:layout_width="match_parent"
android:layout_height="30dp"
android:text="Change"
android:background="#color/semiwhite"
android:gravity="center"
android:layout_gravity="bottom"/>
</com.stelladk.arclib.ArcLayout>
Create a custom view and inside custom view's onDraw use canvas.drawText() to place the text. Now create a new class extending FrameLayout or RelativeLayout and use the above custom view class and RoundedImageView class as inner classes. Now inflate the 2 views inside the parent class. You can now get the rounded image as well as text below it.
FYI : You have to pass appropriate params to the drawText() method so that it is aligned in the required position
I have onDraw method where I want to cut a small piece of large bitmap. This will be a circle (position X and Y). Then I want to draw it by canvas.
I rewrite method from this answer for that reason, but always got grey circle instead circle piece of large Bitmap.
private Bitmap cutCircleBitmap() {
Bitmap output = Bitmap.createBitmap(2 * RADIUS, 2 * RADIUS, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(bitmapX - RADIUS, bitmapY - RADIUS, 2 * RADIUS, 2 * RADIUS);
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawCircle(RADIUS, RADIUS, RADIUS, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
Use Canvas.drawRoundRect() and BitmapShader to do it :
public class CropView extends View {
public CropView(Context context) {
this(context, null);
}
public CropView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public CropView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setFilterBitmap(true);
mPaint.setAntiAlias(true);
mPaint.setDither(true);
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(radius * 2, radius * 2);
}
private Paint mPaint;
private int radius = 100;
#Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.BLACK); // draw background help us see the result
Bitmap srcBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.sample);
canvas.drawBitmap(cropCircleBitmap(srcBitmap, 200, 60), 0, 0, mPaint);
}
private Bitmap cropCircleBitmap(Bitmap srcBitmap, float left, float top) {
Bitmap dstBitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(dstBitmap);
canvas.drawBitmap(srcBitmap, -left, -top, mPaint);
mPaint.setShader(new BitmapShader(dstBitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
dstBitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
canvas.setBitmap(dstBitmap);
canvas.drawRoundRect(new RectF(0, 0, getWidth(), getHeight()), radius, radius, mPaint);
return dstBitmap;
}
}