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I have some experience in Python and know that Kivy is a good platform to create python android apps. Though as side hobby, I am learning c#/unity for indie game development, I know unity is good for developing android game, but let's say I want to build a weather app on android, does unity have the capability to allow developers to do so?
Yes, Unity has the capability to create non-game applications for Android (and iOS). However, I would highly discourage it. Using Unity for non-game development is like building a house out of sheet metal. While it can be done, it's not the right tool for the job and anyone who sees it can tell.
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I have been looking for an up-to-date answer to the question:
What is the recommended AR Framework to use for Android App development?
I want to start to learn AR so a framework with tutorials, community, etc... is preferable. So far the 2 that popped out are: Vuforia (Free version / License) and ARToolkit (Open-Source).
While looking I didn't find a lot of content for developing in Android Studio, why is that? There's plenty of Unity + Framework X content, but none for Android Studio.
Looking for people to shed some light on this and share his/her experience developping AR apps.
Thanks already
Before it was Metaio, but it was bought by apple. I used for many years and it was ok but it is not available anymore for Android.
Aside from what you mentioned there is also Wikitude SDK and DroidAR:
Wikitude SDK
DroidAR
There might be more but so far I haven't heard. It is also worth tracking the future development of Vulkan Api.
Vulkan
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As an intermediate-level programmer of C++ (that have been working on C++ for console apps and used only FLTK for GUI apps), I heard much about Qt5 to be suitable and very powerful for creating apps for many platforms such as Windows, Linux, iOS and also Android.
I'm now a novice on Qt and to create apps for PC, I'm going to start reading this book (which is of Qt4).
But I, too, like to start reading a good book on Qt5 that makes me able to create apps for iOS and Android. Is there such a good book?
Any suggestion is fully appreciated.
This book will give you common sense about Qt, but keep in mind that there's a lot of difference between Qt4 and Qt5 (most important that Qt5 improves QtQuick module). To build your iOS or Android app I suggest you will need look deep inside of QtQuick. This book will help you a bit.
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I want to build an arithmetic game for Android and iOS. It wouldn't need to much performance, a simple 2D game framework should be enough.
I was thinking about whether using LibGDX or HTML5 framework.
If it affects the choice, it's likely that the game will incorporate Play Services
What do you suggest?
Thank you.
I doubt HTML5 is good enough in terms of performance. libgdx may not be as good as Corona SDK. Corona supports many platforms (Android, iOS, Windows Phone, ...).
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I'm new to game developing and really confused because there are a few engines for Android and ios.
I wanna make a 3D Android (and maybe ios) game and wanna know what the best engine is.
I'm using unity but I think unreal is good too
In my opinion Unity is the better option for mobile development as it's not quite so heavy on the device, plus there is a lot more documentation readily available for Unity. I have been using Unity for a few years and have never had a problem with it so far.
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I'm writing my thesis on the state of hybrid app development. I would like to see some real world examples of hybrid apps that are in use today, specifically WebView based hybrid apps, so not the Titanium or Xamarin kind.
What apps out there are hybrid? What are the best examples of hybrid apps that make a good argument for hybrid app development? The bigger app the better!
One example I can recommend is Tripcase. It uses WebKit (PhoneGap), and has a fairly decent UI (for hybrid apps).