Want to build a chat app that can only communicate with BLE supported devices.
How to initialize the BLE service and how to pair with a device so that it can receive messages.
Great idea!
The first step is to "discover" nearby devices so that you can decide to which device you want to connect. One important issue on Android is that many Android phones don't support the BLE Peripheral mode which means you can not connect and exchange with them over BLE. In this case, you would need to use another technology and this complicates things a lot.
A possible solution would be to have a look at some of the SDK's available that can do discovery for you and reduce the complexity of dealing with the BLE stack: such as google nearby, p2pkit.io or newaer.
Hope this helps...
Disclaimer: I'm one of the engineers working on p2pkit.io
Related
I am searching for some way that can connect to Bluetooth devices without pairing. Or at least make a connection first and then it does not need to be established all the time. Like how wearable devices work (i.e. mi band 6 or Huawei band 6). Can someone please guide me towards some helpful demo or documentation for this somewhere?
Also, I was wondering how was the security managed since my Bluetooth is always on to communicate to the wearable device. Though, turning off discoverability does not seem to create any issues in order to communicate with the device.
Most wearables nowadays use Bluetooth Low Energy (BLE), and with BLE you don't need to pair in order to exchange data - i.e. only a connection is needed. That being said, it is recommended to pair as the data exchanged between the wearable device and the phone will be encrypted, in addition to some other benefits in terms of privacy and security, Have a look at the links below that will go over connection/pairing in more detail:-
Should one create a bond with BLE device
The Ultimate Guide to Android Bluetooth Low Energy
Making Android BLE work
I need to transfer data from android phone to each other through my application using BLE. When a device comes near to me and my application is already installed in it, So my phone will establish a connection and send some data in strings and also receive from that device without notify user. Is it possible to do with BLE and I have studied BLE from
https://developer.android.com/guide/topics/connectivity/bluetooth-le
But I am new so I dont know from where to start and what should i have to do? Kindly let me know about BLE more easy for my better understanding and refer me some tutorials where I can learn that how will fulfill my application functionalities.
Thanks
I suggest starting with the Central-Peripheral example. Here you have an simple application:
https://github.com/itanbp/android-ble-peripheral-central
And tutorial with basis:
https://www.bignerdranch.com/blog/bluetooth-low-energy-on-android-part-1/
In the case you described, if there are not defined roles for the android phones (master, slave), the program will have to work in alternately in two modes: central and peripheral.
This is possible form the BLE side. However, there may be a problem with the application wroking as a background service. Since Android 8 there are new restrictions and limitations in background sericves:
https://developer.android.com/about/versions/oreo/background
Bluetooth Low Energy on Adnroid is very troublesome technology. A lot depends on the version of Android, processor and antenna system of the phone.
I am developing an p2p application in android for an educational project in which I want to form groups android phones of students nearby and exchange sensor data in a university campus.
Now there are some considerations :
Devices will automatically discover each other and upon discovering connect and exchange data.
The process runs for a long time maybe 4-8 hours per day. (process of periodically sensing data and exchanging )
Now the p2p groups can be formed using either Bluetooth or WiFi (Not WiFi Direct, simple UDP packets over WiFi considering phones are connected on campus WiFi).
What are pros and cons of using Bluetooth and WiFi in this scenario in terms of reliability, power usage of phones, scalability and any other you can suggest.
Among other answers and input, I would added this answer.
First of all, before we chose WiFi or Bluetooth we need to find out the difference between those two technologies.
I have made comparison chart that covers some of the important information you might need regarding your project.
Note: There are different versions of Bluetooth's and WiFi, this chart is to represent the the general picture of Standard Bluetooth,
Bluetooth v4 and WiFi. It is always suggested to refer to manufacture
specification of each technology.
From the chart we can conclude that Bluetooth has lower power consumption vs WiFi, but at the other hand WiFi has more bandwidth than Bluetooth.
Range in general is just approximation, a lot of things affecting range like human body, obstacles, location (inside or outside), if inside; structure type and materials used inside the building, noise from other sources and devices etc.
(*) Regarding scalability, I have tested WiFi and Bluetooth v4, both system with up to 8 devices, where one of those is host (group owner, server) device and 7 others are guest (clients). see the figure below.
What regards reliability, with Bluetooth v4 I have had some time connectivity problems, but when it works than every-thing is fine.
Note: Bluetooth v4 is not back compatible with older versions of Bluetooth, so if your host is Bluetooth v4 than all other clients
should have Bluetooth v4 or vice versa.
So I will not say which one is best, but if you need longer battery life and light data communication than Bluetooth is the way. Regardless if it is Bluetooth OR WiFi you might need to start with Bluetooth to and test it, if you are happy with it than keep it, otherwise switch to WiFi.
In case you want to build your own code, the code example I followed and used previously for another university research project. It is based on 8 phones (host and client) as seen in the figure above, we collected sensor information and send it to host phone using Bluetooth 4 connection. The source code we used for that can be found here. The same project has WiFi and other type of connections.
Android official google documentation has some information and code example regarding WiFi peer to peer connection, you can follow with example of the code as well.
Regarding collecting your sensor data and sending those to one device. You could added a method that starts collecting sensor or what ever data, and after connection is established successfully than start sending it over to the other device.
As others suggest https://developers.google.com/nearby is also a way to go.
As you can rely on campus Wifi, I would definitely go with the implementation of Google Nearby APIs in my App as it was designed for such use cases...
The way it works answers your question : it makes all the heavy stuff for you, including choice between wifi or Bluetooth for better performance...
Google Nearby is definitely a good choice. You don't have to tackle all the problems when working with WiFi or Bluetooth directly. But Google Nearby only works when both devices are online and have their screens on. For a more critical review of Nearby have a look at http://blog.p2pkit.io/how-google-nearby-really-works-and-what-else-it-does
If you can not accept these limitations, you should look into other frameworks like http://www.p2pkit.io.
Disclaimer: I work for Uepaa, developing p2pkit for Android and iOS.
I'm developing an app to communicate with a BLE device (Sensor puck from Silicon labs) and get whatever it is broadcasting.
I have NO experience in developing any sort of Bluetooth application using Android.
Do I need to manually pair it to the BLE device? I downloaded Sensor puck app from Play store, it automatically started to read from the device. I don't understand how since I didn't pair it.
Do I need specific API to communicate with the device? Is it like, I connect to the device and unpack the data which the device is broadcasting?
Any other information related to BLE application development would help.
Thank you.
PS: I can't use the app from the play store as I need the data from the device for some other processing.
I have a little experience with developing BLE apps.
Do I need to manually pair it to the BLE device?
I haven't encountered use case where I needed to pair mobile device with BLE device. Basically, you can communicate with BLE devices without pairing with them. BLE devices constantly emit signals and you can read these signals. Usually, from the emitted signals, you can read name of the device (or producer name), MAC address, RSSI signal from which you can compute distance from your mobile device to BLE device. Some BLE devices emit other information like temperature read from their sensors, etc. You can read information from more than one BLE device during the single scan.
Do I need specific API to communicate with the device?
Google provides API, which you can use to communicate with BLE devices. You can read more about it at: http://developer.android.com/guide/topics/connectivity/bluetooth-le.html. You can also use some third-party libraries allowing to communicate with BLE devices. Most of them are dedicated to so called Beacons, which are simple, tiny BLE devices.
Exemplary APIs for BLE Beacons:
Estimote
Kontakt.io
AltBeacon
ReactiveBeacons - this is open-source project, which I'm currently developing, so if you have any questions regarding it, you can ask me directly
Other projects:
Android Bluetooth Demo - this is very good and simple project, which can help you to understand how to use BLE API provided in Android SDK
Other information:
To communicate with BLE devices, of course, you need to have Bluetooth enabled on your device, but regardless of this permission, you also need to have Location enabled on your device and added location permission to your app. I guess it's done due to the fact, that you can use BLE devices for creating micro-location services.
I gathered some references concerning BLE for myself. You can check them here: https://github.com/pwittchen/ReactiveBeacons#references and maybe they will be useful for you as well.
Regards,
Piotr
it might be too late, but it also might be helpful for other users. So Sensor Puck works like a simple beacon and it doesn't require any pairing. You just have to scan all bluetooth devices nerby and verify received ScanRecord object. You don't have to use any specific libs or API, Anroid sdk contain all necessary api for such case (please see BluetoothAdapter startScan, startLeScan, etc). Also you can find an example how to parse raw data in my demo project https://github.com/alexeyosminin/sensor_puck_demo
is it possible to connect multiple sensor tags via Bluetooth low energy? In the app provided by TI, the sensor tag is the server, and app is client. So, it is possible for a single client to connect multiple servers?
YES, it is possible to connect from one application to multiple BLE devices
On the other side, at at the moment, Android BLE stack (BlueDroid) seems to have synchronous nature (may be it is inspired by Samsung stack from 4.2 devices , where this behaviour was documented as discuseed here Has native Android BLE GATT implementation synchronous nature?).
This mean, that if one operation is in progress, othes are ignored, so you have to implement e.g., queue of requests to be sure that just one characteristic read/write is in progress.
More over, Andorid BLE stack is at the moment quite unstable, as discussed in many threads, e.g, here Android 4.3 Bluetooth Low Energy unstable
Hope this helps
You're terminology doesn't seem to be quite correct, but if you're trying to ask whether it's possible to connect multiple senrors or similar to one phone, the answer to that should be yes.
I'd recommend you to take a look at this and this, to better understand the roles in BLE.