I have searched and researched stackoverflow and google but can't find any answer to MY question. I've found other question and answers but that were related to sounds saved in the app but I'm creating an app which gets data from Parse server, so it gets mp3 files and display these in listview and than when an item is clicked it plays that track. But here comes the problem: When you play a sound and click on another one, the first just doesn't stop and the second starts to play.
I have tried with the following code but it's just not working.
Here's my code:
play.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
final MediaPlayer mediaPlayer = new MediaPlayer();
final MediaPlayer scndmediaPlayer = new MediaPlayer();
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
scndmediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
if (mediaPlayer.isPlaying()) {
Toast.makeText(getContext(), "First is playing", Toast.LENGTH_SHORT).show();
try {
mediaPlayer.stop();
scndmediaPlayer.setDataSource(audioFileURL);
scndmediaPlayer.prepare();
scndmediaPlayer.start();
//soundtoolbar.setTitle(name);
} catch (IllegalArgumentException e1) {
e1.printStackTrace();
} catch (SecurityException e1) {
e1.printStackTrace();
} catch (IllegalStateException e1) {
e1.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
} else {
try {
if (scndmediaPlayer.isPlaying()){
scndmediaPlayer.stop();
}
Toast.makeText(getContext(), "First is starting", Toast.LENGTH_SHORT).show();
mediaPlayer.setDataSource(audioFileURL);
mediaPlayer.prepare();
mediaPlayer.start();
soundtoolbar.setTitle(name);
} catch (IllegalArgumentException e1) {
e1.printStackTrace();
} catch (SecurityException e1) {
e1.printStackTrace();
} catch (IllegalStateException e1) {
e1.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
playPause.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if (mediaPlayer.isPlaying() || scndmediaPlayer.isPlaying()) {
mediaPlayer.pause();
scndmediaPlayer.pause();
playPause.setBackground(getContext().getDrawable(R.drawable.ic_play_arrow_white_24dp));
} else {
mediaPlayer.start();
scndmediaPlayer.start();
playPause.setBackground(getContext().getDrawable(R.drawable.ic_pause_white_24dp));
}
}
});
}
});
I've created 2 mediaplayers with the code above and when user clicks the play button it first checks if any of the player is running.
I'm trying to achieve the following: When user clicks the play button it checks if the (1st) mediaPlayer is running or not. If it's running, it has just to stop it and launch (2nd) scndmediaPlayer or viceversa... if second is playing it stops that and launch first one. so it will create a loop: 1st is playing? User clicks another button stop first. Launch second. User clicks another button. First is playing? No. Second is playing? Yes. Stop the second and launch the first.
But can't find where is the problem in my code.
Please help me with this. I'm trying to resolve it from 2 days but I'm unable...
Thanks :)
EDIT: I tried using one MediaPlayer and do the following: Check if mediaplayer is playing! No it isn't playing. Start it. User clicks the button again and it stops the mediaplayer and start it with new audioFileUrl. BUT. MediaPlayer is forgetting that it's playing. Seems like it just starts the track and than forget and to check if it's true i set a Toast: when mediaplayer isn't playing the toast shows and it's showing every time I click a track in the list which means it forget that it has a track which is playing...
EDIT 2: I managed to do the following: It plays the track. User clicks another track. It stops the mediaplayer but doesn't play the new track. User click once again. It plays the new track. User clicks the new track and the app crashes...
EDIT 3: Posting my entire class:
public class MyAdapter extends ParseQueryAdapter<ParseObject> {
public Button playPause, next, previous;
public Toolbar soundtoolbar;
boolean isPlaying = false;
public MyAdapter(Context context) {
super(context, new ParseQueryAdapter.QueryFactory<ParseObject>() {
public ParseQuery create() {
ParseQuery query = new ParseQuery("MyClass");
query.orderByDescending("createdAt");
return query;
}
});
}
#Override
public View getItemView(final ParseObject object, View v, final ViewGroup parent) {
if (v == null) {
v = View.inflate(getContext(), R.layout.activity_audio_files_item, null);
}
super.getItemView(object, v, parent);
final Button play = (Button) v.findViewById(R.id.play);
playPause = TabFragment1.playPause;
next = TabFragment1.next;
previous = TabFragment1.previous;
soundtoolbar = TabFragment1.soundtoolbar;
final ParseFile descr = object.getParseFile("audiofile");
final String name = object.getString("name");
final String audioFileURL = descr.getUrl();
final SlidingUpPanelLayout slidingUpPanelLayout = TabFragment1.spanel;
play.setText(name);
final MediaPlayer mediaPlayer = new MediaPlayer();
play.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if (isPlaying != true) {
Toast.makeText(getContext(), name+" is playing", Toast.LENGTH_SHORT).show();
try {
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mediaPlayer.setDataSource(audioFileURL);
mediaPlayer.prepareAsync();
mediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
soundtoolbar.setTitle(name);
slidingUpPanelLayout.setPanelState(SlidingUpPanelLayout.PanelState.EXPANDED);
mediaPlayer.start();
isPlaying = true;
}
});
} catch (IllegalArgumentException e1) {
e1.printStackTrace();
} catch (SecurityException e2) {
e2.printStackTrace();
} catch (IllegalStateException e3) {
e3.printStackTrace();
} catch (IOException e4) {
e4.printStackTrace();
} catch (NullPointerException e5) {
e5.printStackTrace();
}
} else {
mediaPlayer.stop();
Toast.makeText(getContext(), "Starting "+name, Toast.LENGTH_SHORT).show();
try {
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mediaPlayer.prepareAsync();
mediaPlayer.setDataSource(audioFileURL);
mediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
soundtoolbar.setTitle(name);
slidingUpPanelLayout.setPanelState(SlidingUpPanelLayout.PanelState.EXPANDED);
mediaPlayer.start();
}
});
} catch (IllegalArgumentException e1) {
e1.printStackTrace();
} catch (SecurityException e2) {
e2.printStackTrace();
} catch (IllegalStateException e3) {
e3.printStackTrace();
} catch (IOException e4) {
e4.printStackTrace();
} catch (NullPointerException e5){
e5.printStackTrace();
}
}
playPause.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if (mediaPlayer.isPlaying()) {
mediaPlayer.pause();
playPause.setBackground(getContext().getDrawable(R.drawable.ic_play_arrow_white_24dp));
} else {
mediaPlayer.start();
playPause.setBackground(getContext().getDrawable(R.drawable.ic_pause_white_24dp));
}
}
});
}
});
return v;
}
}
Somebody please help...
i suggest you to checkout SoundPool . İt ll helps you. And one more , may be you ll put media urls to array or something like this.And use one mediaPlayer By the way, you ll avoid from two mediaPlayer and avoid from memory leak.
http://developer.android.com/reference/android/media/SoundPool.html
Related
How can i replay a .mp3 in my app? I can't replay the mp3 using the start method
Here is the code segment :
mMediaPlayer = MediaPlayer.create(MainActivity.this, R.raw.splashsound);
mMediaPlayer.setLooping(true);
Button myButtonOne = (Button) findViewById(R.id.songon);
myButtonOne.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
mMediaPlayer.start();
}
});
Button myButtonTwo = (Button) findViewById(R.id.songoff);
myButtonTwo.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
if(mMediaPlayer.isPlaying()){
//mMediaPlayer.stop();
mMediaPlayer.release();
mMediaPlayer = null;
}
}
});
Can anyone please tell me what i am doing wrong here?
If you want to replay the mp3 why do release and set to null your media player?
I guess that is your problem!
Just stop and start it again without releasing your media player instance.
To replay mp3 track try this:
private void playSong(int songIndex) {
// Play song
try {
mp.reset();
mp.setDataSource(songsList.get(songIndex).get("songPath"));
mp.prepare();
mp.start();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
Or without calling reset():
mediaPlayer.setLooping(true);
I have an application that uses the Orientation Sensor, and I want to play the default notification sound when the 'y' value is upper than 170 degrees. The thing is that the first time it happens it makes the sound correctly but twice (I suppose this is because of the time it takes to stablish canSound to false) and also after the first time it happens, if 'y' value is again upper than 170,it doesn't sound as I expected to happen.So, the question is, what am I doing wrong with mediaPlayer?
Thanks in advance.
P.D.:This is the part of code I have inside public void onSensorChanged(SensorEvent event) related with my problem.
if(y>170&&canSound)
{
canSound=false;
Uri defaultRingtoneUri=RingtoneManager.getDefaultUri(RingtoneManager.TYPE_NOTIFICATION);
mediaPlayer = new MediaPlayer();
try
{
mediaPlayer.setDataSource(context, defaultRingtoneUri);
mediaPlayer.setAudioStreamType(AudioManager.STREAM_NOTIFICATION);
mediaPlayer.prepare();
mediaPlayer.setOnCompletionListener(new OnCompletionListener()
{
#Override
public void onCompletion(MediaPlayer mp)
{
mp.release();
}
});
mediaPlayer.start();
}
catch (IllegalArgumentException e)
{
e.printStackTrace();
}
catch (SecurityException e)
{
e.printStackTrace();
}
catch (IllegalStateException e)
{
e.printStackTrace();
}
catch (IOException e)
{
e.printStackTrace();
}
}
}
else
{
if(y<170&&!canSound)
{
mediaPlayer.stop();
mediaPlayer.reset();
canSound=true;
}
I have an activity which has a series of buttons which when pressed should play an audio file. I have been trying to implement this using MediaPlayer however I cant get it to work.
Here is the code I have been trying:
final MediaPlayer mp = new MediaPlayer();
Button ger1play = (Button) findViewById(R.id.ger1play);ger1play.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
mp.setDataSource(this, R.raw.greet_1);
mp.prepare();
mp.start();
}
});
The setDateSource method doesnt seem to work, can anyone tell me where I am going wrong?
I would like to then set the mediaPlayer to the relevant audio file based on which button is pressed, is this possible?
Updated
final MediaPlayer mp = new MediaPlayer();
Button ger1play = (Button) findViewById(R.id.ger1play);ger1play.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
try {
Uri myUri = Uri.parse(R.raw.greet_1);
mp.setDataSource(GreetingsLesson.this, R.raw.greet_1);
mp.prepare();
mp.start();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
});
try this:
final MediaPlayer mp = new MediaPlayer();
Button ger1play = (Button) findViewById(R.id.ger1play);ger1play.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
try {
mp.setDataSource(CurrentActivity.this, R.raw.greet_1);
mp.prepare();
mp.start();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
});
Ifyou want to send the media player object with one of the files fromapplication raw resources or from application assets files you can dothat as follows:
try {
AssetFileDescriptor fd = getResources().openRawResouceFd(R.raw.greet_1);
mp.setDataSource(fd.getFileDescriptor(), fd.getStartOffset(), fd.getLength());
mp.start();
fd.close();
} catch (IllegalArgumentException e) {
// handle exception
} catch (IllegalStateException e) {
// handle exception
} catch (IOException e) {
// handle exception
}
Why not just use
mp = MediaPlayer.create(this, R.raw.greet_1);
Then you don't need the prepare or start.
Are you running this in an emulator? If so check your AVD manager has under hardware, the property "Audio playback support | yes" added
In the application I am currently writing, a user is able to select an entry from the database and play the contents of that entry: an entry is made up of a number of sound files (without a limit). In my application, I return the URI locations of the sound files of an entry (which have been stored in my database) in a List. The code is as follows:
public void audioPlayer() {
// set up MediaPlayer
MediaPlayer mp = new MediaPlayer();
DatabaseHandler db = new DatabaseHandler(this);
Entry retrieveEntry = new Entry();
retrieveEntry = db.getEntry();
List<String> path = retrieveEntry.getAudioUri();
path.size();
System.out.println("PATH SIZE: " +path.size());
System.out.println("FILEZ: " + path);
Iterator<String> i = path.iterator();
String myAudio;
int count = 0;
while (i.hasNext()) {
System.out.println(count);
myAudio = i.next();
System.out.println("MY AUDIO: " + myAudio);
MediaPlayer player = MediaPlayer.create(this, Uri.parse(myAudio));
player.start();
player.stop();
player = MediaPlayer.create(this, Uri.parse(myAudio));
player.start();
count++;
}
}
My users require that there be user input for playing a file - is there a way to play the first file, then wait for the user to press the button, then play the second file, then wait for the user to press the button, etc.? At the moment, when the play button is pressed, all of the sound files that have been returned get played at the same time, rather than one after the other.
Thanks in advance for any help provided!
You can use this class to play a playlist. This will start one audio, when that audio finishes, it will start playing next audio till the end of the list. If you want to play the playlist in looping i.e start first audio after reaching end, then pass isLooping=true in startPlayingPlaylist(list,looping)
AudioPlayer player = new AudioPlayer();
player.startPlayingPlaylist(list, false);
Class
public class AudioPlayer{
MediaPlayer player = null;
ArrayList<String> playlist = null;
int position = 0;
public AudioPlayer() {
super();
// TODO Auto-generated constructor stub
}
public void startPlayingPlaylist(ArrayList<String> list, boolean looping){
playlist = list;
if(player!=null){
player.release();
}
if(playlist!=null && playlist.size()>0){
player = MediaPlayer.create(LMApplicaton.getInstance(),Uri.parse(playlist.get(position)));
player.setWakeMode(LMApplicaton.getInstance(), PowerManager.PARTIAL_WAKE_LOCK);
player.setLooping(looping);
player.start();
// Set onCompletion listener
player.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
position = position+1;
if(position<playlist.size()){
try {
player.reset();
player.setDataSource(playlist.get(position));
player.prepareAsync();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
} else if(player.isLooping()==true){
position = position%playlist.size();
try {
player.reset();
player.setDataSource(playlist.get(position));
player.prepareAsync();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
else if(player.isLooping()==false){
player.release();
player = null;
}
}
});
player.setOnPreparedListener(new OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
player.start();
}
});
}
}
public void pause(){
if(player!=null && player.isPlaying()){
player.pause();
}
}
public void play(){
if(player!=null && player.isPlaying()==false){
player.start();
}
}
public boolean isPlaying(){
return player.isPlaying();
}
public void release(){
if(player!=null){
player.release();
}
}
}
Edit:
The class below receives a list of audios, then plays first Audio. It plays next audio when user calls startNextAudio() You can use any one of these according to your requirements
public class AudioPlayer{
MediaPlayer player = null;
ArrayList playlist = null;
int position = 0;
public AudioPlayer() {
super();
// TODO Auto-generated constructor stub
}
public void startPlayingPlaylist(ArrayList<String> list){
playlist = list;
if(player!=null){
player.release();
}
if(playlist!=null && playlist.size()>0){
player = MediaPlayer.create(LMApplicaton.getInstance(),Uri.parse(playlist.get(position)));
player.setWakeMode(LMApplicaton.getInstance(), PowerManager.PARTIAL_WAKE_LOCK);
player.start();
// Set onCompletion listener
player.setOnPreparedListener(new OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
player.start();
}
});
}
}
public void startNextAudio(){
position = position+1;
if(position<playlist.size()){
try {
player.reset();
player.setDataSource(playlist.get(position));
player.prepareAsync();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
} else if(player.isLooping()==true){
position = position%playlist.size();
try {
player.reset();
player.setDataSource(playlist.get(position));
player.prepareAsync();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}else{
Log.i("AudioPlayer","Playlist reached at the end");
}
}
public void pause(){
if(player!=null && player.isPlaying()){
player.pause();
}
}
public void play(){
if(player!=null && player.isPlaying()==false){
player.start();
}
}
public boolean isPlaying(){
return player.isPlaying();
}
public void release(){
if(player!=null){
player.release();
}
}
}
One approach would be to implement the MediaPlayer.OnCompletionListener interface. This gives you the MediaPlayer.onCompletion() callback method which you could use like so:
#Override
public void onCompletion(MediaPlayer mp) {
if (i.hasNext) {
// ...hand mp the next file
// ...show the user the 'play next' button
}
}
Note you also will need to call the MediaPlayer.setOnCompletionListener() method in your setup.
I'm a noob trying to work something out and learn from it.
I have two imagebuttons and when i click them I get a kind of "schick" sound rather than the sound files that i have in the /res/raw/ directory.
This is my code:
public void button_clicked1(View v)
{
text1.setText("1"+width);
mp = MediaPlayer.create(GameScreen.this, R.raw.a);
mp.start();
}
public void button_clicked2(View v)
{
text1.setText("2"+height);
mp = MediaPlayer.create(GameScreen.this, R.raw.b);
mp.start();
}
What am I doing wrong?
Thanks!
Ok, changed the above code to this:
public void button_clicked1(View v)
{
text1.setText("1"+width);
mp = MediaPlayer.create(GameScreen.this, R.raw.piano_a);
try {
mp .prepare();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
mp.start();
}
public void button_clicked2(View v)
{
text1.setText("2"+height);
mp = MediaPlayer.create(GameScreen.this, R.raw.piano_b);
try {
mp .prepare();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
mp.start();
}
And it still does not work
EDIT: Try this:
setVolumeControlStream(AudioManager.STREAM_MUSIC);
in your main application code. This will tell the AudioManager that when your application has focus, the volume keys should adjust music volume (found that here).
After that, make sure that your volume is up - it may just be playing the sounds with no volume.