Android Media Player Replay Option - android

How can i replay a .mp3 in my app? I can't replay the mp3 using the start method
Here is the code segment :
mMediaPlayer = MediaPlayer.create(MainActivity.this, R.raw.splashsound);
mMediaPlayer.setLooping(true);
Button myButtonOne = (Button) findViewById(R.id.songon);
myButtonOne.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
mMediaPlayer.start();
}
});
Button myButtonTwo = (Button) findViewById(R.id.songoff);
myButtonTwo.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
if(mMediaPlayer.isPlaying()){
//mMediaPlayer.stop();
mMediaPlayer.release();
mMediaPlayer = null;
}
}
});
Can anyone please tell me what i am doing wrong here?

If you want to replay the mp3 why do release and set to null your media player?
I guess that is your problem!
Just stop and start it again without releasing your media player instance.

To replay mp3 track try this:
private void playSong(int songIndex) {
// Play song
try {
mp.reset();
mp.setDataSource(songsList.get(songIndex).get("songPath"));
mp.prepare();
mp.start();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
Or without calling reset():
mediaPlayer.setLooping(true);

Related

Adding controls like pause and play to media player

I have been able to play audio from my firebase storage and i want the song to stop and start when a user clicks on same button but i haven't been able to get get the right code for that.
this is what i have tried
MediaPlayer mediaPlayer = new MediaPlayer();
try {
mediaPlayer.setDataSource(url);
mediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mediaPlayer) {
if (!mediaPlayer.isPlaying()) {
mediaPlayer.start();
}else {
mediaPlayer.stop();
}
}
});
mediaPlayer.prepare();
} catch (IOException e) {
e.printStackTrace();
}
The above code is correct, now do one thing create button listener and write below code
button.setOnClickListener(view.onCLickListeners(){
#override
public void onClick(){
if (!mediaPlayer.isPlaying()) {
mediaPlayer.play();
}
else {
mediaPlayer.pause();
}
}});
And please define mediaplayer globally.

make click sound when pressing a button

Where should I add the button.playSoundEffect(SoundEffectConstants.CLICK); ?
Should it be here:
//onClick event where myButton1 is pressed a click sound occurs
public void onClick(View v){
if (v.getId() == R.id.b_Press1){
myButton1.playSoundEffect(SoundEffectConstants.CLICK);
}
1) You should put mp3 file in /raw folder.
2) Put this code inside onCreate() method after setContentView()
final MediaPlayer mp = new MediaPlayer();
Button b = (Button) findViewById(R.id.button1);
b.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
if(mp.isPlaying())
{
mp.stop();
mp.reset();
}
try {
AssetFileDescriptor afd;
afd = getAssets().openFd("AudioFile.mp3");
mp.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength());
mp.prepare();
mp.start();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
});
3.Sound will be played again each time you press button. You don't have to write any extra code for that.
Note that AudioFile.mp3 is the name of the mp3 file in /raw folder
Hope this answer is helpful:)
The sound effect will only be played if sound effects are enabled by the user, and isSoundEffectsEnabled() is true.
so make sure you enable it using xml like
android:soundEffectsEnabled="true"
or
through code
myButton1.setSoundEffectsEnabled(true)
try it out
final MediaPlayer mp = new MediaPlayer();
Button b = (Button) findViewById(R.id.button1);
b.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
if(mp.isPlaying())
{
mp.stop();
mp.reset();
}
try {
AssetFileDescriptor afd;
afd = getAssets().openFd("song.mp3");
mp.setDataSource(afd.getFileDescriptor(),afd.getStartOffset(),afd.getLength());
mp.prepare();
mp.start();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
});
use this code. for more information read this link1 and link2
button.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
button.playSoundEffect(0);
}
});
You don't need to call playSoundEffect() for clicks yourself. From the docs:
The framework will play sound effects for some built in actions, such as clicking
Also note:
The sound effect will only be played if sound effects are enabled by the user

Trigger an event when mediaPlayer stops

I am making an app that uses sound effects. I would like to know how i can detect when a sound has finished playing and trigger an event .
i tried this :
player = new MediaPlayer();
if (player != null) {
player.reset();
player.release();
}
player.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mediaPlayer) {
sonar.setBackgroundResource(R.drawable.sonar_off);
stopPlay();
}
});
if(state==1){
player = MediaPlayer.create(this, R.raw.sonar_slow);
}else if(state==2){
player = MediaPlayer.create(this, R.raw.sonar_medium);
}else if(state==3){
player = MediaPlayer.create(this, R.raw.sonar_fast);
}
try{
player.prepare();
} catch (IllegalStateException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
player.start();
You can set an OnCompleteListener() to the player object. The code for it is:
mPlayer.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp)
{
"your code comes here"
}
});
Here the mPlayer is the object of the MediaPlayer which is currently running.
There are multiple ways to play sounds, assuming you use the MediaPlayer class you could register a MediaPlayer.OnCompletionListener

MediaPlayer error android

I have an activity which has a series of buttons which when pressed should play an audio file. I have been trying to implement this using MediaPlayer however I cant get it to work.
Here is the code I have been trying:
final MediaPlayer mp = new MediaPlayer();
Button ger1play = (Button) findViewById(R.id.ger1play);ger1play.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
mp.setDataSource(this, R.raw.greet_1);
mp.prepare();
mp.start();
}
});
The setDateSource method doesnt seem to work, can anyone tell me where I am going wrong?
I would like to then set the mediaPlayer to the relevant audio file based on which button is pressed, is this possible?
Updated
final MediaPlayer mp = new MediaPlayer();
Button ger1play = (Button) findViewById(R.id.ger1play);ger1play.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
try {
Uri myUri = Uri.parse(R.raw.greet_1);
mp.setDataSource(GreetingsLesson.this, R.raw.greet_1);
mp.prepare();
mp.start();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
});
try this:
final MediaPlayer mp = new MediaPlayer();
Button ger1play = (Button) findViewById(R.id.ger1play);ger1play.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
try {
mp.setDataSource(CurrentActivity.this, R.raw.greet_1);
mp.prepare();
mp.start();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
});
Ifyou want to send the media player object with one of the files fromapplication raw resources or from application assets files you can dothat as follows:
try {
AssetFileDescriptor fd = getResources().openRawResouceFd(R.raw.greet_1);
mp.setDataSource(fd.getFileDescriptor(), fd.getStartOffset(), fd.getLength());
mp.start();
fd.close();
} catch (IllegalArgumentException e) {
// handle exception
} catch (IllegalStateException e) {
// handle exception
} catch (IOException e) {
// handle exception
}
Why not just use
mp = MediaPlayer.create(this, R.raw.greet_1);
Then you don't need the prepare or start.
Are you running this in an emulator? If so check your AVD manager has under hardware, the property "Audio playback support | yes" added

Android: Imagebutton, onclick play sound

I'm a noob trying to work something out and learn from it.
I have two imagebuttons and when i click them I get a kind of "schick" sound rather than the sound files that i have in the /res/raw/ directory.
This is my code:
public void button_clicked1(View v)
{
text1.setText("1"+width);
mp = MediaPlayer.create(GameScreen.this, R.raw.a);
mp.start();
}
public void button_clicked2(View v)
{
text1.setText("2"+height);
mp = MediaPlayer.create(GameScreen.this, R.raw.b);
mp.start();
}
What am I doing wrong?
Thanks!
Ok, changed the above code to this:
public void button_clicked1(View v)
{
text1.setText("1"+width);
mp = MediaPlayer.create(GameScreen.this, R.raw.piano_a);
try {
mp .prepare();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
mp.start();
}
public void button_clicked2(View v)
{
text1.setText("2"+height);
mp = MediaPlayer.create(GameScreen.this, R.raw.piano_b);
try {
mp .prepare();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
mp.start();
}
And it still does not work
EDIT: Try this:
setVolumeControlStream(AudioManager.STREAM_MUSIC);
in your main application code. This will tell the AudioManager that when your application has focus, the volume keys should adjust music volume (found that here).
After that, make sure that your volume is up - it may just be playing the sounds with no volume.

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