Cocos2d-JS how to integrate a custom Android plugin? - android

I want to integrate a custom Android plugin to my Cocos2d-JS app. I could not find any documentation on this. Any help is appreciated. I came across this link
http://www.supersuraccoon-cocos2d.com/2014/03/02/a-simple-solution-on-implementing-bluetooth-multiplayer-with-cocos2d-html5-jsbinding-cocos2d-x-gamekit/
But its about iOS. Any help is appreciated!

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icloud4j
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I am working on a project which uses OsmAnd for the maps. I am doing the R&D regarding the same by going through the wiki links provided. But i am not getting a clearcut idea regarding how to use this library in the android project.
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OsmAnd is a standalone application and it's not intended to be used as a library.
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