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I am trying to make a game on Android Studio using Libgdx and want to be able to access external web apis. I am wondering whether this is still possible while running Libgdx.
Of course you can still use other API's. Libgdx only isolates UI layer from your native android environment with it's glSurfaceView. If you implement proper interfaces for accesing other API's like Admob, Parse, Google Play Services or whatever you want, you can use it all.
I suggest you to read this document which can help and enlight you :
https://github.com/libgdx/libgdx/wiki/Interfacing-with-platform-specific-code
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I need to embed scikit-learn models in an iOS and Androis apps, in particular svm and random forest.
I have deployed keras models using a converted version with tflite but could not find a way to use sklearn ones.
Is there a way to achieve this?
Depending on the platform, there are wrapper libraries that allow for the use of Scikit-learn on mobile.
For iOS, you should be able to do this with CoreML/CoreMLTools by looking at coremltools.converters.sklearn.convert. It does provide 'random forest', not svm currently, but based on the libraries code (i.e. coremltool + scikitlearn), you should be able to expand it to work with svm as well.
For Android, you might be able to find information on this question.
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Let's say I want to build a mobile App which others can include/integrate in their app as a separtate module. The goal is that the customers can add the functinality of my app into theirs. Since the customers have different OS/plattforms it should be plattform independent. Could i write a html5 hybrid app which is then integratable through a plugin into every existing app?
Given the fact that you want to use native features and want developers to actually integrate your plugin you likely do best by programming it natively.
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I asked this question in Android Enthusiasts but I don't know if that is the correct place to ask. I'm looking to build a simple application that I'd like to post to Play Store.
However, my programming knowledge is limited to VB6, VB.net, VBA - primarily VB6. After doing some brief research it looks like I might not be able to build it in VB, but would C# work? Any advice?
Start with learning Java first since all Android applications are Java based. After that, you can start learning to create applications on Android Studio.
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I have made an AS3 game in flash, and I have published it as an .apk , but how can I add ads to it? When I search on the Internet everyone is talking about some programs on how to rotate ads, and I don't really understand it. I just need to know if it's possible to do something that is not against the terms of the ads network. Also I don't need in-game purchases or something similar.
Have a look at using the AdMob Adobe AIR native extension for Android. Click here for a nice tutorial on how to integrate it into your application using ActionScript 3.
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I'm new to the android. What are the exact pre-requisites for android programming. As I know the basics of java, will it be helpful in learning the android programming?
Google around for tutorials. I learnt Android with no experiance in Java.
Take a look at these site
http://www.vogella.com/android.html
http://developer.android.com/index.html
Yes, it'll be. How can you develop Android app without knowing java? DEITEL- Android How to Program
will give you the basic java you need to start android development. But sooner or latter, it would help if you take java seriously. Resources are rampant on the web, just google them.