Bidirectional direct communication from server to app without Push Notification - android

I have an mobile application (iOS and Android) and I need send some notification from my server to these, then the mobile app need to make some tasks and when they finish, send a message from mobile to server to confirm. I have thought using Push Notification, but the problem is if the user disable this feature, the app will never receive this notification. Anyone know some direct communication server-app but keeping security?

You may try the long polling technique. But it will drain your battery very fast, so be careful. The main idea is that you set connectionTimeout to a very very long time (30 mins for example) and when not closing that connection until the server says there is something. After receiving an answer or timeout, just reopen it.
Another approach is to make some method like getJobStatus on the server, assign a unique id for your job and ask the server if it's complete every N minutes for example.

When trying to synchronise the client with the server, we usually need to combine both push and pull.
Something you can think of:
The server provides an API that allows the client to get the latest updates.
On the client side, when the app is active, use a timer to try fetching updates every N minutes.
When the app is in the background, use a background fetch to try fetching updates. In this case, the user doesn't care about if the task is done instantly, because his is not using it.
Call the getUpdates when the app becomes active from the background, to make sure handle the updates when the user starts to use it.

Related

android notify User on when his data changes in the server

We are working on app which is for fixing their appointment with a doctor. We will have to notify the user on that date by saying if the doctor is available or not.
How can we notify the user when the data changes in the server?
The usual workflow for sending push messages from your server to the application, is the Google Cloud Messaging, or the so-called Push Notification in Android.
Simply put, you send your message to the Google and the Google will notify your application. The actual heavily lifting is done by the Google Play Services Library and its corresponding application, which is installed on every android device. For more information on how to implement it, you may refer to the following links.
Official Documentation on Cloud Messaging
Android Push Notification Tutorial
I used http://pusher.com/ "Pusher" for a doc app a couple years ago. It was easy to do and light weight.
Simplest way I would believe is through a polling technique. However, it would not work for real time updates as there is an update interval. Depending on your application's requirements, this might work!
In order to do that.
You would have to publish a web service which would provide a Unix
timestamp. e.g. https://Your-base-url/status.aspx
Each time there is any change on the server, you change the value to a new one on the server.
Your Android device will poll that web service(status) each say 60 seconds
to see if there is an update.
The device would save the timestamp in his device and would check
whether the two timestamps match.
If not, then he will call the relevant web services to get updated
data.
However, you should note that the Android device will only get to know whenever it polls. So, the device might not know the update until his next polling cycle.
The most accurate way is to maintain a persistent Socket connection with your server at all times. Whenever an update occurs, you can immediately send the updates to the device via the open socket. However, this is more complicated as you will have to deal with the socket connections.
GCM uses socket connections internally. Therefore, a solution including GCM is an easier approach.

Android: sending request from service

I have an application with list of data that I get from server with http request. Now I want to make a notification when new data is available and I assume that it can be achieved with service.
Is that a good practice? Is there any limitations for number of requests made from service?
What I want to achieve is something like gmail application. When I get a new email, notification is shown.
I want my app to be as up to date with data as possible, but I understand that making requests every 5 seconds might be too much.
I am open to all alternatives and various ideas how to do that.
Not sure if you really need to pull data every 5 seconds. Of course, it is too much. You have two options:
Use GCM as #duynt suggested in comment. Follow Try cloud messaging for Android if you've never used it. This way you don't need to worry managing your service locally but whenever there is a latest data available, you will get notification so you can place request to get that and update in notification.
GCM needs An application server that you must implement in your environment. This application server sends data to a client app via the chosen GCM connection server, using the appropriate XMPP or HTTP protocol. Take a quick look About GCM connection server.
For any reason if you would like to pull data from your local Android Service component, you can still do that. But 5 seconds frequency is really high. As majority of the times the device is in sleep mode, you have to wake up the device then send request to pull data. Waking up device every 5 seconds means a battery drain along with consuming data.
If you still want to proceed with local service option by increasing the frequency, make sure you follow How to use http in sleep mode and implement it that way otherwise it wont work in deep sleep mode.
You have to make a decision now.

Android how to get notification from own server, own service

I am writing the app that can chat with other. I saw some project : Parse, GCM,... It is exactly good. But I need to know how it work. Because want to use my own.
In my case, I saw when other send his chat, then it's almost display on my screen after 1-2 seconds. Then I think what happened:
My friend post his chat to server, and server send request to app with ID ( unique).
In my app, there have a service, which send request to this server each 1 second to get new chat, or notification. If found, display in my device.
Is my above ideal true? I am going to write about chat with client-server.
Give me reason why down vote.
Thanks :)
In my app, there have a service, which send request to this server each 1 second to get new chat, or notification. If found, display in my device.
Implement as you say lead to energy(own app services use)/IO(every net request each 1 second)/server(large amount request from clients, and most of request is useless because nobody chat in 24h) waste, and message may lost or can't get notification in time if the service is killed by system(or don't start).
However, your method will work if you find a way to keep your service always alive, and make well design for servers to support large amount requests from large multi clients.
For the better, you can use dynamic look-up algorithm that keep a long interval if there is no notification recently.

notify iOS & Android on data change on server

I'm creating mobile application for iOS and Android. The problem is when any data has changed on server, I cannot notify mobile devices.
I have found 3 solutions, each have minus and pluses.
Use push notifications. Since iOS always shows a notification to user this is not a solution at all. Also I cannot know if the notification will go to device or when it will.
For every X seconds ask server if any change exists. I don't want to do that, because creating too many HTTP connections and closing them is not a good idea I think. Also if the data is changed right after the device asks, the info change on device will occur late.
Use web socket. My application's one time usage expectation is ~2 minutes. So web socket looks like a good choice, because app will be terminated or go to background state quickly and battery consume won't be much. Also all the server side data changes will come to the device just in time. But I don't know much about web socket. Is my opinion acceptable? Also how many concurrent connections can be done by my server. Is it a question too.
Here are my all solutions.
The document would suggest assumption 1. above is incorrect.
If you read the The Notification Payload section, you'll come across this;
The aps dictionary can also contain the content-available property. The content-available property with a value of 1 lets the remote notification act as a “silent” notification. When a silent notification arrives, iOS wakes up your app in the background so that you can get new data from your server or do background information processing. Users aren’t told about the new or changed information that results from a silent notification, but they can find out about it the next time they open your app.
https://developer.apple.com/library/ios/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/Chapters/ApplePushService.html
I think for the most part this depends on what your app is doing.
I would say you should use a combination of #1 and #2.
2 - At the very base level if you need information from the server you are going to have to make a request. If this information needs to be up to date then you can proceed to make a request for the information when the ViewController is loaded. If you need this information to update as the ViewController is loaded then you will need to make subsequent requests every X seconds... In addition to this if your user is interacting with this data and sending an update to the server you can check at this point if the data is up to date and alert the user as well as return the current data.
1 - Push Notifications operate off of the 'send and forget' protocol. The notification is sent and is not verified if it is received or not. This is used as a supplement to #2 and is 'nice' but should not be depended upon.
Push notification is the intended way (from both Google through Google Cloud Messaging, and Apple through Apple Push Notification Service).
Both option 2 and 3 are frowned upon as they affect battery life, and they are unnecessary as most cases scenarios can be covered by push notifications.

Establishing a persistent connection in Android

For one of the screens in my android application, I need to listen to server indeterminately - ie; I have few fields in the screen whose values change continuously so long the screen is kept open. The values to be updated will be provided by the server continuously. I understand that normal http connection would not be a solution here. Also, I do not wish to make continuous http requests owing to performance reasons. What is the best way out in order to accomplish this.Is GCM Cloud Connection Server a good solution for my requirement. Or are there better solutions? Please advise.
Any help is much appreciated.
I think there are a two options. If you don't own the server yourself I would start a service to run in the background and bind to it. The service would poll the server at some time interval depending upon how often you want the values to update. The activity would then receive periodic updates and update the views. Given that the information that you're updating is really not all that large, updates every 30s to a minute wouldn't take a toll on performance at all since all of the work would be done in an asynchronous task.
Using an AlarmManager to accomplish this.
If you own the server then you could implement the GCM model, and only send updates when data changes. This is assuming that every user of the app would get the same set of updates of course.
Introduction to GCM
Keeping screen on could be battery consuming. If you own the server the changes can be pushed to the app using the GCM service.
As far as I understand, GCM bundles push messages from several server trying to push the messages together and hence is an optimised way to communicate.
Alternatively, you can bring up a server which can keep polling the original server and push the changes to the app through GCM.

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