I just finished my app, a tool that you use for about 5min and then export, so I have considered to show a video ad before each exportation. The debate begins here, which ad company is better? I like Admob because I have other apps with banners and it's very confortable to have all I need in one web.
But I read that Admob is not the better one and I've heard too that with interstitial video ads you get the same revenues that with interstitial image ads, it's that true?
Thanks in advance
Don't choose now.
Pick 3 contenders. Deploy you app with the SDK for all 3, and use mediation (such as Admob's) in order to flick between them. Then you can try all 3 by switching between them using the mediation web console without needing to redeploy.
I suspect you will want more than one anyway as they don't always have ads available in all regions at all times, so you are going to want to use mediation anyhow.
And don't ask which 3 - that is not a question for this site.
Related
I assessed to Admob => Add Unit.
Just only three options showed me: Banner, interstitial, and rewarded
But in https://developers.google.com/admob/android/native-unified
they show me two more ad formats are Native Ads Advanced (Unified) and Native Ads Advanced
They also showed the ID in there content but I don't know that it's mine or not
I am so sorry if it's kind of a stupid question but I have no idea and I need your help. Thank you !
As you can see on top of the page linked, it says:
Native Ads Advanced is currently released to a limited set of
publishers. If you're interested in participating, reach out to your
account manager to discuss the possibility.
Native Ads are only available as Ad Units, if the feature is unlocked for you by an account manager. I am facing the same problem and Google seems to be very strict, when deciding who to add to the "limited set of publishers".
A sample for a google group, where this has been demanded:
https://groups.google.com/forum/#!topic/google-admob-ads-sdk/f0Ngf-qvYmk
I have read a few places that Google is going to bring interactive video advertisements to their AdMob platform for Android developers. However, on their site, I cannot find any information on how to implement it, how much they usually pay per impression/click (average, not actual earnings), and there is even such a service from them. No SDK, no resources, no webpage, and no code; it seems non-existent. However, I have found a lot of sites that state that Google is bringing thease to Android.
What could be going on? Did they cancel it? How can I implement these if I want to? Do I use the normal SDK? Does anybody know any of the average/typical earnings with this per impression or click?
EDIT: I found this article and it says that there is a new SDK, but they are only bringing it to certain apps?!?! Any advice would be appreciated.
I believe you mean Admob interstitial ads. These are available now using the Admob SDK. Instead of using an instance of AdView you want to use an instance of com.google.ads.InterstitialAd but otherwise it is not too dissimilar.
You are paid on a CPC basis unless Admob has specifically tapped you on the shoulder for a pay per impression service (you need a fair amount of traffic for that). I find that eCPM for the interstitials is about 3 to 5 times that of banner ads.
Is there a way to analyze admob banners coming to my Android app?
I want to get the 'Add source','time', 'category' etc.
I am integrate admob network in many apps.But i can't find out analyzer to relevant ad.
You can set your time to refresh the ad.Because google is provided manually ad.
Other than time (which you can get the from the time the ad gets to your AdListener) The answer is no.
So, I'm making an Android app, and I have thought of a strategy to get more clicks:
The free version of the app works with ads in almost all screens. To access a certain feature of the app, the user must have clicked an ad in the last 24h. Also, by clicking an ad I "reward" the free user with 24 hours of no ads.
Is that a legit way of using AdMob? Does it go against AdMob ToS?
I don't think that this should anyway violate the Tos. It is upto you to decide when and where to display ads using Admob. Many softwares use a similar strategy to the one which you plan to use.
Inviting user to click on Ads is a violation against AdMob ToS, but on the other hand inviting them to view an ad is OK
https://support.google.com/admob/answer/3342054?hl=en&ref_topic=2745287
I'm adding AdMob ads (say that five times fast) to my finished, published Android app. I added the code from the PDF included with AdMob, following their instructions to a tee. The test ads show up fine on my emulators and specified test devices. They just don't appear in the published marketplace app when you download and run it. I still get impressions on my AdMob page however. Any ideas?
Admob sometimes doesn't have ads to display. This is worse for some apps than others. There are a few things to do to help mitigate this problem:
Enable adsense ads - this gives a larger pool of ads
Ensure that you have house ads available for all of your apps in Admob. That way, if they can't find paying ads, they'll at least show your house ads. This will significantly raise your fill rate, but not directly raise your income (depends on what you do with the house ads).
I know that the admob code does not display anything until it connects to the server and receives an ad. In my app it can take several seconds for the ad to display, but not usually longer than that.
I notice this fairly often with admob on one of my apps, while another seems to serve up ads just fine. Can't figure it out either, but I suspect it has to do with AdMob not having any campaigns that tailor to your application description and keywords.
I'm seeing exactly the same behavior. Does your app perform any network tasks on startup? If so, here is a thread on admob's support group which might provide an explanation:
https://groups.google.com/d/topic/admob-publisher-discuss/hR7zs_GBSRw/discussion
Unfortunately for me delaying my app's network activity while waiting for admob isn't really an option, so I wish admob/google would release a fix.