Devices supporting allshare framework - android

Does anyone who has used Samsung's allshare sdk tell me what mobile devices support allshare framework? As I am not able to run any custom allshare apps developed using the allshare sdk.
I keep getting run time errors - "All share Service is not installed on this device"
Any help would be really appreciated.
Thanks a lot!

From Samsung's site:
The AllShare Framework is pre-installed on the Samsung Galaxy S4, Samsung HomeSync, Samsung Galaxy S3, Samsung Note 10.1, Samsung Note 2 and Samsung Galaxy Camera series. It will be installed by default on further Samsung Smart Phones and Smart Camera production models.
http://developer.samsung.com/allshare-framework/technical-docs/FAQ

Related

Android apk created with unity3d does not open on some phones

The aplication of my augmented Realty project with Unity3d is not working on some android phones. Works on Samsung Galaxy s5 and Galaxy s10 phone. and I've tried it on many phones like this, but it doesn't work well on Huawei p20 and Samsung Note8. Anybody know how to solve this? I'm sorry for my bad english..

Using CrossWalk for making a Call using WebRTC

The call is working perfectly fine for the first time.
But after that it freezes just before connecting to WebRTC, this is currently happening only on Samsung Galaxy S5 out of my 5 devices that I test upon.
Other devices are:
Motorola Moto G2
Nexus 5X
Samsung Grand
Samsung S2 (Genymotion emulator)
Please point me to something that can help... Sorry, but I don't have the logs for this error
I am from Crosswalk team. We are maintaining some basic tests for WebRTC on Crosswalk and haven't find similar issues.
If you can share your test page, it could accelerate the problem fixing.
Another way is to file bugs a bug JIRA where we use to track bugs,
https://crosswalk-project.org/jira/secure/Dashboard.jspa

Detect if my Unity app is running in a galaxy device to change the gamma

I am developing an app for kids with Unity3D 4.3 (2D). The problem is that when I tested it on a galaxy S3 and a galaxy Note, the colors where too saturated. The look of the app in these devices is awful. Is there any way to detect if the app is running on a galaxy device so I can filter the colors or something?
The app is meant to be multiplatform.
Thank you very much!

Discover nothing when using Bluetooth Low Energy on Samsung devices

I follow Bluetooth Low Energy guide, and try to test discovery feature on Samsung Galaxy Note 3 and Samsung Galaxy S3.
But they can not find together via my application.
Therefore, I try to download nRF Utility from market place.
But it shows notification :
Device not supported
While in market place, it said that :
Note: Samsung Galaxy S3, Samsung Note 2 and Samsung Note 10.1 are currently supported handsets.
I think it gets the same issues.
I have no idea.
Anyone know this issue?
p/s : It will run good on Google Nexus 4, 5, 7?
From the note you wrote, it doesn't seem like the Note 3 is supported (it probably searches for specific models). You can see supported devices and sources here:
http://www.nordicsemi.com/Products/nRFready-Demo-APPS
There's a different nRF Utility for Nexus devices, as they use a different driver.
The samsung BLE drivers are for Android 4.2.2, while nexus devices run 4.3 and use the Google BLE API.
I haven't tested the Samsung BLE drivers myself, but from my experience, the Google API is not very stable, even on 4.4.
You might have to make some changes to your code if it's based on the Samsung drivers and you want to try the Nexus devices.

Is Android 4.0 still compatible with the ADK?

I'm thinking about investing in one of the newer android phones, but I am also really involved with developing on the ADK. Does anyone know if Ice Cream Sandwhich works with it? Thanks in advance
According to official site Android ADK, it should be compatible. And here is the List of Supported Android ADK Devices with v2.3.4+ and v3.1+.
Currently, I'm still doing ADK with Samsung galaxy tab 10.1 (with Android 3.2 updated) and still have some problem, check here
Regards,
pak
In general Ice Cream Sandwich works just fine with the ADK. The Galaxy Nexus has no problems with it whatsoever.
Keep in mind though that it's not only a OS version constraint. The device manufacturer has to integrate a supporting USB chip and the corresponding driver. Sadly there is no official list of supported devices but if you have a device which supports the ADK in an old Android version than it should generally work after an ICS update.
For new devices I would recommend buying a Galaxy Nexus as it is a Google supported Developer phone which has the best API support.
The Android 3.1 platform (also backported to Android 2.3.4) introduces Android Open Accessory support, which allows external USB hardware (an Android USB accessory) to interact with an Android-powered device in a special "accessory" mode.
I'm guessing this means anything that is currently running ICS stock will support ADK. I have the Galaxy Nexus and HTC incredible 2 (android 2.3) and it works great.
The only problem I've found is that some phones (e.g. Galaxy S2) don't include the backport for the com.android.future.usb library.
So if you're writing an application to be backwards compatible for gingerbread, it may not work on ICS. You have to rewrite the code using android.hardware.usb, which shouldn't be necessary.
It depends on device because I am not able to run adk mode on micromax tablet which has 4.0.3 and I am able to run adk mode on samsung galaxy S duos which also has 4.0.3 android OS.

Categories

Resources