The aplication of my augmented Realty project with Unity3d is not working on some android phones. Works on Samsung Galaxy s5 and Galaxy s10 phone. and I've tried it on many phones like this, but it doesn't work well on Huawei p20 and Samsung Note8. Anybody know how to solve this? I'm sorry for my bad english..
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The call is working perfectly fine for the first time.
But after that it freezes just before connecting to WebRTC, this is currently happening only on Samsung Galaxy S5 out of my 5 devices that I test upon.
Other devices are:
Motorola Moto G2
Nexus 5X
Samsung Grand
Samsung S2 (Genymotion emulator)
Please point me to something that can help... Sorry, but I don't have the logs for this error
I am from Crosswalk team. We are maintaining some basic tests for WebRTC on Crosswalk and haven't find similar issues.
If you can share your test page, it could accelerate the problem fixing.
Another way is to file bugs a bug JIRA where we use to track bugs,
https://crosswalk-project.org/jira/secure/Dashboard.jspa
Does anyone who has used Samsung's allshare sdk tell me what mobile devices support allshare framework? As I am not able to run any custom allshare apps developed using the allshare sdk.
I keep getting run time errors - "All share Service is not installed on this device"
Any help would be really appreciated.
Thanks a lot!
From Samsung's site:
The AllShare Framework is pre-installed on the Samsung Galaxy S4, Samsung HomeSync, Samsung Galaxy S3, Samsung Note 10.1, Samsung Note 2 and Samsung Galaxy Camera series. It will be installed by default on further Samsung Smart Phones and Smart Camera production models.
http://developer.samsung.com/allshare-framework/technical-docs/FAQ
I had made an android application using ionic framework. My app works fine on all devices except on a Samsung Galaxy S5. When I try to run my app on a S5 the app hangs a lot and crashes at several points. I did a lot of R&D on Google but didn't find any solution. Can anyone please help me out with this problem?
I am developing an app for kids with Unity3D 4.3 (2D). The problem is that when I tested it on a galaxy S3 and a galaxy Note, the colors where too saturated. The look of the app in these devices is awful. Is there any way to detect if the app is running on a galaxy device so I can filter the colors or something?
The app is meant to be multiplatform.
Thank you very much!
Can some one please suggest what kind of a tablet should I get for testing my apps ? I've just started learning Android development and mobile web app development. I was looking at the Ainol Elf 2, Ainol Aurora 2 and Nexus 7 but I'm not sure.
Any tablet is fine. I would get the Nexus 7 though because
It's cheap ($200 compared to some others that are over $500).
It's made by Google (i.e. no UI modifications made by manufacturers like Samsung and HTC).
It's running the latest version of Android 4.1 Jelly Bean.
But honestly, you really can't go wrong with any of those tablets.