Android Device Orientation with Screen Rotation Off - android

How can I get device's rotation even with android screen rotation off.
I am using Android's Camera API, and I need to take landscape and portrait photos even rotation off (image bellow with the functionality I'm talking about).
Is there any way to get the orientation of the device with this thing off?

Yes, you can set the screen orientation programatically anytime you want using:
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
for landscape and portrait mode respectively. The setRequestedOrientation() method is available for the Activity class, so it can be used inside your Activity.
And this is how you can get the current screen orientation and set it adequatly depending on its current state:
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
final int orientation = display.getOrientation();
// OR: orientation = getRequestedOrientation(); // inside an Activity
// set the screen orientation on button click
Button btn = (Button) findViewById(R.id.yourbutton);
btn.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
switch(orientation) {
case Configuration.ORIENTATION_PORTRAIT:
setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
break;
case Configuration.ORIENTATION_LANDSCAPE:
setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
break;
}
}
});
Also, you can get the screen orientation using the Configuration:
Activity.getResources().getConfiguration().orientation

If you are using Camera API, you need to change rotation using camera parameters
Camera.Parameters param = mCamera.getParameters();
param.setRotation(90);
return param;
You can try different rotations degree in order to have exactly what you need. Try 90,180,270. Hope this helps.

Related

How to rotate views on orientation change without recreating layout?

This question has been asked before here but its answer is incorrect. I would like to rotate some views on screen orientation change, but I want to keep the layout unchanged. They should be rotated 90, 180, 270 or 360 degrees according to the current orientation (SCREEN_ORIENTATION_LANDSCAPE, SCREEN_ORIENTATION_PORTRAIT, SCREEN_ORIENTATION_REVERSE_LANDSCAPE, SCREEN_ORIENTATION_REVERSE_PORTRAIT).
This is what I want to achieve:
The answer in the link I mentioned stated that I should create a new different layout in layout-land. Clearly, this is not what I want. I don't want to recreate the activity or change layout orientation. I only want to rotate some views, and keep other views unchanged on orientation change.
There is a huge difference between rotating specific views and changing or recreating the whole layout (both on orientation change).
Using the answer in this link, I will be able to get the current screen orientation with this method:
public static int getScreenOrientation(Context context) {
WindowManager windowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
int rotation = windowManager.getDefaultDisplay().getRotation();
DisplayMetrics dm = new DisplayMetrics();
windowManager.getDefaultDisplay().getMetrics(dm);
int width = dm.widthPixels;
int height = dm.heightPixels;
int orientation;
// if the device's natural orientation is portrait:
if ((rotation == Surface.ROTATION_0
|| rotation == Surface.ROTATION_180) && height > width ||
(rotation == Surface.ROTATION_90
|| rotation == Surface.ROTATION_270) && width > height) {
switch (rotation) {
case Surface.ROTATION_0:
orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
break;
case Surface.ROTATION_90:
orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_180:
orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
break;
case Surface.ROTATION_270:
orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
break;
default:
Log.e("ScreenOrientation", "Unknown screen orientation. Defaulting to " + "portrait.");
orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
break;
}
}
// if the device's natural orientation is landscape or if the device
// is square:
else {
switch (rotation) {
case Surface.ROTATION_0:
orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_90:
orientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
break;
case Surface.ROTATION_180:
orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
break;
case Surface.ROTATION_270:
orientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
break;
default:
Log.e("ScreenOrientation", "Unknown screen orientation. Defaulting to " + "landscape.");
orientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
break;
}
}
return orientation;
}
On orientation change, I would like to do something simple like this:
RotateAnimation rotateAnimation = new RotateAnimation(0, getScreenOrientation(getContext()));
rotateAnimation.setDuration(2000);
for (int i = 0; i < 63; i++) {
Button button = (Button) rootView.findViewById(i);
button.startAnimation(rotateAnimation);
}
Another way to rephrase my question would be "Is there any way to detect orientation change in onConfigurationChanged() method without changing the layout?". The problem is that it will not be able to detect any orientation change if I already disable layout orientation change.
Anyone knows how it is done? I might have totally gone through wrong steps, and I think I will have to use Accelerometer Sensor or something similar to that to achieve what I want, so please guide me through.
Try to use OrientationEventListener. You don't need to use onConfigurationChanged and android:configChanges="orientation|keyboardHidden|screenSize". You need set android:screenOrientation="portrait" for the activity in AndroidManifest.xml. Here is my solution with OrientationEventListener:
public class MyActivity extends Activity{
private ImageButton menuButton;
private Animation toLandAnim, toPortAnim;
private OrientationListener orientationListener;
#Override protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.layout_image_ruler);
menuButton=(ImageButton)findViewById(R.id.menu_button);
toLandAnim= AnimationUtils.loadAnimation(this, R.anim.menubutton_to_landscape);
toPortAnim= AnimationUtils.loadAnimation(this, R.anim.menubutton_to_portrait);
orientationListener = new OrientationListener(this);
}
#Override protected void onStart() {
orientationListener.enable();
super.onStart();
}
#Override protected void onStop() {
orientationListener.disable();
super.onStop();
}
private class OrientationListener extends OrientationEventListener{
final int ROTATION_O = 1;
final int ROTATION_90 = 2;
final int ROTATION_180 = 3;
final int ROTATION_270 = 4;
private int rotation = 0;
public OrientationListener(Context context) { super(context); }
#Override public void onOrientationChanged(int orientation) {
if( (orientation < 35 || orientation > 325) && rotation!= ROTATION_O){ // PORTRAIT
rotation = ROTATION_O;
menuButton.startAnimation(toPortAnim);
}
else if( orientation > 145 && orientation < 215 && rotation!=ROTATION_180){ // REVERSE PORTRAIT
rotation = ROTATION_180;
menuButton.startAnimation(toPortAnim);
}
else if(orientation > 55 && orientation < 125 && rotation!=ROTATION_270){ // REVERSE LANDSCAPE
rotation = ROTATION_270;
menuButton.startAnimation(toLandAnim);
}
else if(orientation > 235 && orientation < 305 && rotation!=ROTATION_90){ //LANDSCAPE
rotation = ROTATION_90;
menuButton.startAnimation(toLandAnim);
}
}
}
}
This also prevents from too frequent rotations when orientation is about 45, 135... etc.
Hope it helps.
The basics are actually a lot easier. Have a look at Handling Runtime Changes.
First things first, by setting
android:configChanges="orientation|keyboardHidden|screenSize"
in your Manifest on your activity tag you can handle the orientation change yourself. (orientation should be enough, but there are sometimes issues where the event does not fire with that alone.)
You then skip onCreate and instead onConfigurationChanged gets called. Overwrite this method and apply your layout changes here. Whether you change your linearLayouts orientation here or have a custom view handling layout for different screens itself is up to you and depends on your implementation.
Animating will be a bit trickier, if it is even possilbe. A quick search says it is not.
Update for comment "I only want to rotate some views themselves rather than rotating the layout"
In theory it is possible to create your own layout and handle the drawing of your child views. I just tried it but could not produce any results in an appropriate time, but what you would need to do:
keep your last measured values use tags on the view or similar approaches to keep the last measurements and layouts, so that after the orientation change you can diff
await orientation change: trigger rotated drawing - rotate the canvas, layout the views with the previous dimensions, and draw the child views where they would have been before, and
start an animation interpolate from the last to the new values, rotating the canvas from the last to the new layout
This is how I would do it.

Rotate videoview while livestreaming

I have a videoview which play live streaming links fine in potrait mode with some channels listing below the videoview.
My problem is that i want to rotate my videoview to landscape mode (fullscreen and without showing the channel lists in the bottom) without buffering again or loading the stream again.
Thanks.
Add android:configChanges="orientation" to Activity tag on AndroidManifest.xml
it will stop the calling of onCreate() while rotation and prevent your video from rebuffering.
and use the following code in your activity.
//this is called when the screen rotates.
// (onCreate is no longer called when screen rotates due to manifest, see: android:configChanges)
#Override
public void onConfigurationChanged(Configuration newConfig)
{
super.onConfigurationChanged(newConfig);
int orientation = newConfig.orientation;
if (orientation == Configuration.ORIENTATION_PORTRAIT)
{
Log.d("tag", "Portrait");//Do your layout changes here
}
else if (orientation == Configuration.ORIENTATION_LANDSCAPE)
{
Log.d("tag", "Landscape");//Do your layout changes here
}
}
Mark as up if it works for you.

Get orientation of the android phone screen

Is there some differences between getRequestedOrientation and getResources().getConfiguration() to get the orientation of the android phone screen ??
if you are in activity then use
getResources().getConfiguration().orientation
else if not in activity then use your activity instance by passing it,
your_activity_instance.getResources().getConfiguration().orientation
Another way:
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
int orientation = display.getOrientation();
if(myCurrentActivity.getResources().getConfiguration().orientation ==
Configuration.ORIENTATION_PORTRAIT)
{
// code to do for Portrait Mode
} else {
// code to do for Landscape Mode
}

How to detect the orientation mode while launching the app first

I am developing an app in which I need to provide different activity's background image on different orientation. So I've approached in this way:
#Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
setLanguage();
// Checks the orientation of the screen
if (newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE) {
Toast.makeText(this, "landscape", Toast.LENGTH_SHORT).show();
// set background for landscape
} else if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
Toast.makeText(this, "portrait", Toast.LENGTH_SHORT).show();
// set background for portrait
}
}
And
android:configChanges="locale|orientation|screenSize"
and in onCreate() I set the background image for portrait assuming user will launch the app staying in portrait mode.
Everything works fine as when users change their mode, the corresponding background is set and so on.
But if a user starts this app when the phone is in landscape mode, as It is shown the portrait image at the first launch as I assumed before user will launch app in portrait mode.
So how can I solve this problem? In one sentence, what is the best way to set different background image for different orientation ? am I in a right track?
In onCreate of your activity you can check for the current orientation using the this
Configuration newConfig = getResources().getConfiguration();
if (newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE) {
Toast.makeText(this, "landscape", Toast.LENGTH_SHORT).show();
// set background for landscape
} else if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
Toast.makeText(this, "portrait", Toast.LENGTH_SHORT).show();
// set background for portrait
}
In one sentence, what is the best way to set different background image for different orientation ?
Step #1: Delete everything you've done, most notably the whole android:configChanges stuff. Ignore the background image for now, and get the rest of your configuration change logic working.
Step #2: Create -land versions of the requisite resource directories, for whatever densities of this image that you have (e.g., res/drawable-land-hdpi/ to match your res/drawable-hdpi/)
Step #3: Move the landscape versions into the -land directories, naming them the same as their portrait equivalents (e.g., res/drawable-hdpi/background.png and res/drawable-land-hdpi/background.png)
Step #4: Just refer to common resource name in your android:background attribute (e.g., #drawable/background)
This way:
You stick to better configuration-change behavior, and
Android will give you the correct background at the correct time
You can check for orientation in onCreate
WindowManager wm = (WindowManager) getSystemService(Context.WINDOW_SERVICE);
Display display = wm.getDefaultDisplay();
int orientation = display.getRotation();
if (orientation == Surface.ROTATION_0 || orientation == Surface.ROTATION_180)
{
// Portrait
}
else
{
// landscape
}
check orientation changes after setContentView method
int orientation = getResources().getConfiguration().orientation;
if (orientation == 1){
utility.toast("portrait");
}else {
utility.toast("landscape");
}

Android determine screen orientation at runtime

Here's a pseudo code to detect screen rotate event, and decide to retain or changes the screen orientation.
public boolean onOrientationChanges(orientation) {
if(orientation == landscape)
if(settings.get("lock_orientation"))
return false; // Retain portrait mode
else
return true; // change to landscape mode
return true;
}
How do I make similar things in Android?
EDIT:
I'm actually looking answer on Where to handle orientation changes. I do not want to fix the orientation by adding screenOrientation="portrait".
I need something, similar to onConfigurationChanges(), where I can handle the orientation, but do no need me to manually redraw the view.
You need a Display instance firstly:
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
Then orientation may be called like this:
int orientation = display.getOrientation();
Check orientation as your way and use this to change orientation:
setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
I hope it helps.
Update:
Okay, let's say you've an oAllow var which is Boolean and default value is False.
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
int orientation = display.getOrientation();
switch(orientation) {
case Configuration.ORIENTATION_PORTRAIT:
if(!oAllow) {
setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
}
break;
case Configuration.ORIENTATION_LANDSCAPE:
if(!oAllow) {
setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
}
break;
}
}
You can add more choices.
I didn't try this sample, but at least tells you some clues about how to solve. Tell me if you got any error.
UPDATE
getOrientation() is already deprecated see here. Instead Use getRotation(). To check if the device is in landscape mode you can do something like this:
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE))
.getDefaultDisplay();
int orientation = display.getRotation();
if (orientation == Surface.ROTATION_90
|| orientation == Surface.ROTATION_270) {
// TODO: add logic for landscape mode here
}
Try running
getResources().getConfiguration().orientation
From your context object to figure out what is the screen orientation at runtime, the possible values are documented here
In order to catch the orientation change event you can find the answer in the Android Dev Guide: Handling the Configuration Change Yourself
From the guide :
For example, the following manifest code declares an activity that
handles both the screen orientation change and keyboard availability
change:
<activity android:name=".MyActivity"
android:configChanges="orientation|keyboardHidden"
android:label="#string/app_name">
Now, when one of these configurations change, MyActivity does not restart. Instead, the MyActivity receives a call to onConfigurationChanged(). This method is passed a Configuration object that specifies the new device configuration. By reading fields in the Configuration, you can determine the new configuration and make appropriate changes by updating the resources used in your interface. At the time this method is called, your activity's Resources object is updated to return resources based on the new configuration, so you can easily reset elements of your UI without the system restarting your activity.
...
if (this.getWindow().getWindowManager().getDefaultDisplay()
.getOrientation() == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT) {
// portrait mode
} else if (this.getWindow().getWindowManager().getDefaultDisplay()
.getOrientation() == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE) {
// landscape
}
You don't need to intercept the event and then override it. Just use:
// Allow rotation
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER);
// Lock rotation (to Landscape)
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE);
Points to note here are, if on Jellybean and above this will allow a 180 degree rotation when locked. Also when unlocked this only allows rotation if the user's master settings is to allow rotation. You can forbid 180 degree rotations and override the master settings and allow rotation, and much much more, so check out the options in ActivityInfo
In addition, if you have pre-set that there is to be no rotation, then your activity will not be destroyed and then restarted, just for you to set the orientation back which will again cause the activity to be restarted; Thus setting what you want in advance can be much more efficient.
Pre Jellybean use ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE -- no 180 degree rotation with this.
Check your android screen orientation at Runtime:
ListView listView = (ListView) findViewById(R.id.listView1);
if (getResources().getConfiguration().orientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE) {
//do work for landscape screen mode.
listView.setPadding(0, 5, 0, 1);
} else if (getResources().getConfiguration().orientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT) {
//Do work for portrait screen mode.
listView.setPadding(1, 10, 1, 10);
}
Another solution to determine screen orientation:
public boolean isLandscape() {
return Resources.getSystem().getDisplayMetrics().widthPixels - Resources.getSystem().getDisplayMetrics().heightPixels > 0;
}

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