How to detect the orientation mode while launching the app first - android

I am developing an app in which I need to provide different activity's background image on different orientation. So I've approached in this way:
#Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
setLanguage();
// Checks the orientation of the screen
if (newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE) {
Toast.makeText(this, "landscape", Toast.LENGTH_SHORT).show();
// set background for landscape
} else if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
Toast.makeText(this, "portrait", Toast.LENGTH_SHORT).show();
// set background for portrait
}
}
And
android:configChanges="locale|orientation|screenSize"
and in onCreate() I set the background image for portrait assuming user will launch the app staying in portrait mode.
Everything works fine as when users change their mode, the corresponding background is set and so on.
But if a user starts this app when the phone is in landscape mode, as It is shown the portrait image at the first launch as I assumed before user will launch app in portrait mode.
So how can I solve this problem? In one sentence, what is the best way to set different background image for different orientation ? am I in a right track?

In onCreate of your activity you can check for the current orientation using the this
Configuration newConfig = getResources().getConfiguration();
if (newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE) {
Toast.makeText(this, "landscape", Toast.LENGTH_SHORT).show();
// set background for landscape
} else if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
Toast.makeText(this, "portrait", Toast.LENGTH_SHORT).show();
// set background for portrait
}

In one sentence, what is the best way to set different background image for different orientation ?
Step #1: Delete everything you've done, most notably the whole android:configChanges stuff. Ignore the background image for now, and get the rest of your configuration change logic working.
Step #2: Create -land versions of the requisite resource directories, for whatever densities of this image that you have (e.g., res/drawable-land-hdpi/ to match your res/drawable-hdpi/)
Step #3: Move the landscape versions into the -land directories, naming them the same as their portrait equivalents (e.g., res/drawable-hdpi/background.png and res/drawable-land-hdpi/background.png)
Step #4: Just refer to common resource name in your android:background attribute (e.g., #drawable/background)
This way:
You stick to better configuration-change behavior, and
Android will give you the correct background at the correct time

You can check for orientation in onCreate
WindowManager wm = (WindowManager) getSystemService(Context.WINDOW_SERVICE);
Display display = wm.getDefaultDisplay();
int orientation = display.getRotation();
if (orientation == Surface.ROTATION_0 || orientation == Surface.ROTATION_180)
{
// Portrait
}
else
{
// landscape
}

check orientation changes after setContentView method
int orientation = getResources().getConfiguration().orientation;
if (orientation == 1){
utility.toast("portrait");
}else {
utility.toast("landscape");
}

Related

How to determine correct device orientation in Android N multi-window mode?

From Multi-Window documentation:
Disabled features in multi-window mode
Certain features are disabled or ignored when a device is in multi-window mode, because they don’t make sense for an activity which may be sharing the device screen with other activities or apps. Such features include:
Some System UI customization options are disabled; for example, apps cannot hide the status bar if they are not running in full-screen mode.
The system ignores changes to the android:screenOrientation attribute.
I get that for most apps it doesn't make sense to distinct between portrait and landscape modes, however I am working on SDK which contains camera view which user can put on any activity they wish - including activity that supports multi-window mode. The problem is that camera view contains SurfaceView/TextureView which displays the camera preview and in order to display preview correctly in all activity orientations, knowledge about correct activity orientation is required so that camera preview can be correctly rotated.
The problem is that my code which calculates correct activity orientation by examining current configuration orientation (portrait or landscape) and current screen rotation. The problem is that in multi-window mode current configuration orientation does not reflect the real activity orientation. This then results with camera preview being rotated by 90 degrees because Android reports different configuration than orientation.
My current workaround is to check for requested activity orientation and use that as a basis, but there are two problems with that:
the requested activity orientation does not have to reflect actual activity orientation (i.e. request may still not be fulfilled)
the requested activity orientation can be 'behind', 'sensor', 'user', etc. which does not reveal any information about current activity orientation.
According to documentation, screen orientation is actually ignored in multi-window mode, so 1. and 2. just won't work
Is there any way to robustly calculate correct activity orientation even in multi-window configuration?
Here is my code that I currently use (see comments for problematic parts):
protected int calculateHostScreenOrientation() {
int hostScreenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
WindowManager wm = (WindowManager) getContext().getSystemService(Context.WINDOW_SERVICE);
int rotation = getDisplayOrientation(wm);
boolean activityInPortrait;
if ( !isInMultiWindowMode() ) {
activityInPortrait = (mConfigurationOrientation == Configuration.ORIENTATION_PORTRAIT);
} else {
// in multi-window mode configuration orientation can be landscape even if activity is actually in portrait and vice versa
// Try determining from requested orientation (not entirely correct, because the requested orientation does not have to
// be the same as actual orientation (when they differ, this means that OS will soon rotate activity into requested orientation)
// Also not correct because, according to https://developer.android.com/guide/topics/ui/multi-window.html#running this orientation
// is actually ignored.
int requestedOrientation = getHostActivity().getRequestedOrientation();
if ( requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT ||
requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT ||
requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT ||
requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT ) {
activityInPortrait = true;
} else if ( requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE ||
requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE ||
requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE ||
requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE ) {
activityInPortrait = false;
} else {
// what to do when requested orientation is 'behind', 'sensor', 'user', etc. ?!?
activityInPortrait = true; // just guess
}
}
if ( activityInPortrait ) {
Log.d(this, "Activity is in portrait");
if (rotation == Surface.ROTATION_0) {
Log.d(this, "Screen orientation is 0");
hostScreenOrientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
} else if (rotation == Surface.ROTATION_180) {
Log.d(this, "Screen orientation is 180");
hostScreenOrientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
} else if (rotation == Surface.ROTATION_270) {
Log.d(this, "Screen orientation is 270");
// natural display rotation is landscape (tablet)
hostScreenOrientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
} else {
Log.d(this, "Screen orientation is 90");
// natural display rotation is landscape (tablet)
hostScreenOrientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
}
} else {
Log.d(this, "Activity is in landscape");
if (rotation == Surface.ROTATION_90) {
Log.d(this, "Screen orientation is 90");
hostScreenOrientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
} else if (rotation == Surface.ROTATION_270) {
Log.d(this, "Screen orientation is 270");
hostScreenOrientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
} else if (rotation == Surface.ROTATION_0) {
Log.d(this, "Screen orientation is 0");
// natural display rotation is landscape (tablet)
hostScreenOrientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
} else {
Log.d(this, "Screen orientation is 180");
// natural display rotation is landscape (tablet)
hostScreenOrientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
}
}
return hostScreenOrientation;
}
private int getDisplayOrientation(WindowManager wm) {
if (DeviceManager.getSdkVersion() < 8) {
return wm.getDefaultDisplay().getOrientation();
}
return wm.getDefaultDisplay().getRotation();
}
private boolean isInMultiWindowMode() {
return Build.VERSION.SDK_INT >= 24 && getHostActivity().isInMultiWindowMode();
}
protected Activity getHostActivity() {
Context context = getContext();
while (context instanceof ContextWrapper) {
if (context instanceof Activity) {
return (Activity) context;
}
context = ((ContextWrapper) context).getBaseContext();
}
return null;
}
EDIT: I've reported this also to Android issue tracker.
I don’t know if this should be considered a solution or just a workaround.
As you say, your problems come with Android N and its multi-window mode. When the app is in multi window, your Activity is not tied to the full display dimensions. This redefines the concept of Activity orientation. Quoting Ian Lake:
Turns out: “portrait” really just means the height is greater than the
width and “landscape” means the width is greater than the height. So
it certainly makes sense, with that definition in mind, that your app
could transition from one to the other while being resized.
So there is no link anymore between Activity orientation changing and device physically being rotated. (I think the only reasonable use of Activity orientation changes now is to update your resources.)
Since you are interested in device dimensions, just get its DisplayMetrics. Quoting docs,
If requested from non-Activity context
metrics will report the size of the entire display based on current
rotation and with subtracted system decoration areas.
So the solution is:
final Context app = context.getApplicationContext();
WindowManager manager = (WindowManager) app.getSystemService(Context.WINDOW_SERVICE);
Display display = manager.getDefaultDisplay();
DisplayMetrics metrics = new DisplayMetrics();
display.getMetrics(metrics);
int width = metrics.widthPixels;
int height = metrics.heightPixels;
boolean portrait = height >= width;
Width and height values will be swapped (more or less) when the device is tilted.
If this works, I would personally run it every time, deleting the isInMultiWindowMode() branch, because
it’s not expensive
our assumptions stand also in the non-multi-window mode
it will presumably work well with any other future kinds of modes
you avoid the race condition of isInMultiWindowMode() described by CommonsWare
I thought you could utilise the accelerometer to detect where's "down" - and thus the orientation of the phone. The Engineer Guy explains that that's the way the phone itself does it.
I searched here on SO for a way to do that and found this answer. Basically you need to check which of the 3 accelerometers detect the most significant component of the gravitational pull, which you know is roughly 9.8m/s² near the ground of the earth. Here's the code snippet from it:
private boolean isLandscape;
mSensorManager = (SensorManager)getSystemService(SENSOR_SERVICE);
mSensorManager.registerListener(mSensorListener, mSensorManager.getDefaultSensor(
Sensor.TYPE_ACCELEROMETER),1000000);
private final SensorEventListener mSensorListener = new SensorEventListener() {
#Override
public void onSensorChanged(SensorEvent mSensorEvent) {
float X_Axis = mSensorEvent.values[0];
float Y_Axis = mSensorEvent.values[1];
if((X_Axis <= 6 && X_Axis >= -6) && Y_Axis > 5){
isLandscape = false;
}
else if(X_Axis >= 6 || X_Axis <= -6){
isLandscape = true;
}
}
public void onAccuracyChanged(Sensor sensor, int accuracy) {
}
};
Be careful as this code might not work in every situation, as you need to take into account scenarios like being on a stopping/accelerating train or moving the phone fast in a game - here's the orders of magnitude page on wiki to get you started. It looks like you're safe with the values Khalil put in his code (in his answer), but I would take extra caution and research into what values might be generated in the different scenarios.
It's not a flawless idea, but I think as long as the API is built the way it is - whithout allowing you to get their calculated orientation - I think it's a beneficial workaround.

How can I recreate toolbar when rotation occurs

Reading this so question one can see that toolbar uses different heights on landscape vs portrait mode.
But when android:configChanges="orientation|screenSize" is specified, toolbar height remains static according to the orientation in which the activity was first created and won't change when rotating the device.
How can I work this around? I'm thinking that either I should resize the toolbar inside onConfigurationChanged() method or I should destroy and recreate the toolbar and let it get its default height from scratch. I actually like this 2nd way better but I don't know how to do any of these so any suggestions are welcome.
to get rotation event:
#Override
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
// Checks the orientation of the screen
if (newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE) {
Toast.makeText(this, "landscape", Toast.LENGTH_SHORT).show();
} else if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT){
Toast.makeText(this, "portrait", Toast.LENGTH_SHORT).show();
}
}
to resize layout:
First you have to declare the layout u wanna resize:
RelativeLayout rl = (RelativeLayout) findViewById(R.id.yourId);
And resize:
rl.getLayoutParams().height = 100; // replace 100 with your dimensions
rl.getLayoutParams().width = 100;

Rotate videoview while livestreaming

I have a videoview which play live streaming links fine in potrait mode with some channels listing below the videoview.
My problem is that i want to rotate my videoview to landscape mode (fullscreen and without showing the channel lists in the bottom) without buffering again or loading the stream again.
Thanks.
Add android:configChanges="orientation" to Activity tag on AndroidManifest.xml
it will stop the calling of onCreate() while rotation and prevent your video from rebuffering.
and use the following code in your activity.
//this is called when the screen rotates.
// (onCreate is no longer called when screen rotates due to manifest, see: android:configChanges)
#Override
public void onConfigurationChanged(Configuration newConfig)
{
super.onConfigurationChanged(newConfig);
int orientation = newConfig.orientation;
if (orientation == Configuration.ORIENTATION_PORTRAIT)
{
Log.d("tag", "Portrait");//Do your layout changes here
}
else if (orientation == Configuration.ORIENTATION_LANDSCAPE)
{
Log.d("tag", "Landscape");//Do your layout changes here
}
}
Mark as up if it works for you.

Get orientation of the android phone screen

Is there some differences between getRequestedOrientation and getResources().getConfiguration() to get the orientation of the android phone screen ??
if you are in activity then use
getResources().getConfiguration().orientation
else if not in activity then use your activity instance by passing it,
your_activity_instance.getResources().getConfiguration().orientation
Another way:
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
int orientation = display.getOrientation();
if(myCurrentActivity.getResources().getConfiguration().orientation ==
Configuration.ORIENTATION_PORTRAIT)
{
// code to do for Portrait Mode
} else {
// code to do for Landscape Mode
}

Android determine screen orientation at runtime

Here's a pseudo code to detect screen rotate event, and decide to retain or changes the screen orientation.
public boolean onOrientationChanges(orientation) {
if(orientation == landscape)
if(settings.get("lock_orientation"))
return false; // Retain portrait mode
else
return true; // change to landscape mode
return true;
}
How do I make similar things in Android?
EDIT:
I'm actually looking answer on Where to handle orientation changes. I do not want to fix the orientation by adding screenOrientation="portrait".
I need something, similar to onConfigurationChanges(), where I can handle the orientation, but do no need me to manually redraw the view.
You need a Display instance firstly:
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
Then orientation may be called like this:
int orientation = display.getOrientation();
Check orientation as your way and use this to change orientation:
setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
I hope it helps.
Update:
Okay, let's say you've an oAllow var which is Boolean and default value is False.
public void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
int orientation = display.getOrientation();
switch(orientation) {
case Configuration.ORIENTATION_PORTRAIT:
if(!oAllow) {
setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
}
break;
case Configuration.ORIENTATION_LANDSCAPE:
if(!oAllow) {
setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
}
break;
}
}
You can add more choices.
I didn't try this sample, but at least tells you some clues about how to solve. Tell me if you got any error.
UPDATE
getOrientation() is already deprecated see here. Instead Use getRotation(). To check if the device is in landscape mode you can do something like this:
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE))
.getDefaultDisplay();
int orientation = display.getRotation();
if (orientation == Surface.ROTATION_90
|| orientation == Surface.ROTATION_270) {
// TODO: add logic for landscape mode here
}
Try running
getResources().getConfiguration().orientation
From your context object to figure out what is the screen orientation at runtime, the possible values are documented here
In order to catch the orientation change event you can find the answer in the Android Dev Guide: Handling the Configuration Change Yourself
From the guide :
For example, the following manifest code declares an activity that
handles both the screen orientation change and keyboard availability
change:
<activity android:name=".MyActivity"
android:configChanges="orientation|keyboardHidden"
android:label="#string/app_name">
Now, when one of these configurations change, MyActivity does not restart. Instead, the MyActivity receives a call to onConfigurationChanged(). This method is passed a Configuration object that specifies the new device configuration. By reading fields in the Configuration, you can determine the new configuration and make appropriate changes by updating the resources used in your interface. At the time this method is called, your activity's Resources object is updated to return resources based on the new configuration, so you can easily reset elements of your UI without the system restarting your activity.
...
if (this.getWindow().getWindowManager().getDefaultDisplay()
.getOrientation() == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT) {
// portrait mode
} else if (this.getWindow().getWindowManager().getDefaultDisplay()
.getOrientation() == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE) {
// landscape
}
You don't need to intercept the event and then override it. Just use:
// Allow rotation
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER);
// Lock rotation (to Landscape)
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE);
Points to note here are, if on Jellybean and above this will allow a 180 degree rotation when locked. Also when unlocked this only allows rotation if the user's master settings is to allow rotation. You can forbid 180 degree rotations and override the master settings and allow rotation, and much much more, so check out the options in ActivityInfo
In addition, if you have pre-set that there is to be no rotation, then your activity will not be destroyed and then restarted, just for you to set the orientation back which will again cause the activity to be restarted; Thus setting what you want in advance can be much more efficient.
Pre Jellybean use ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE -- no 180 degree rotation with this.
Check your android screen orientation at Runtime:
ListView listView = (ListView) findViewById(R.id.listView1);
if (getResources().getConfiguration().orientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE) {
//do work for landscape screen mode.
listView.setPadding(0, 5, 0, 1);
} else if (getResources().getConfiguration().orientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT) {
//Do work for portrait screen mode.
listView.setPadding(1, 10, 1, 10);
}
Another solution to determine screen orientation:
public boolean isLandscape() {
return Resources.getSystem().getDisplayMetrics().widthPixels - Resources.getSystem().getDisplayMetrics().heightPixels > 0;
}

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