I have my EditText view looking almost the way it's supposed to look. However, since the text's gravity is set to "center", the highlight behaves a little different than I would expect if it spans more than one line. Take a look:
I wonder if it's possible for the highlight to look more like this (edited in photoshop):
As an added bonus, if there is a way to have the beginning pink handle line up properly with the first word, that would be great. As you can tell from the first image, it's offset downwards and looks broken.
Thanks
Related
I want to make a custom checkbox for my Alarm clock app, to match the days of the week. When unchecked, it would display the letter of the day of the week; when checked, it would show the letter in a circle. If needs be, I can always make a vector image of each state for each of the days; but it seems that if possible, it would be much more simple and useful to be able to superimpose the text over top of the checkbox image. On researching, it seems people used to have problems with this happening on accident when setting the padding to 0, but this was fixed and is no longer an option.
Does anybody know if there is currently a way to accomplish this by design? Another option I thought of is doing this in a normal button and adding checked functionality, but this seems like taking a step backwards and reinventing the wheel. Any thoughts?
It was so obvious in retrospect, it makes me regret how long I spent Googling it. A negative paddingStart will move the text back over the chechbox, but will cut off the end of the checkbox - at least in the GridView it was a part of. Adding a paddingEnd sufficient to counterbalance it pushed the grid back to the right so it wasn't cutting off the end of the checkbox.
I have a following issue with laying out text on Android. I'm basically trying to have two lines of text with minimal spacing and each should be styled differently. I've had quite good working solution with two singlelined TextViews one placed below the other, but I've been still getting a little bit cropped text on certain devices..
So I decided to switch to just one TextView an use Spannables instead which should be generally a better solution in all circumstances.
That means I needed to remove the single line property from my TextView -> in order to be able to wrap the line before starting the second Spannable..But there is an issue when is the text displayed at the first line actually longer than it..TextView wraps Automaticaly which is an unwanted behavior. Below you can see several screenshots, which should you better tell what I'm trying to achieve and where I'm now.
The first image shows new layout with spannables and you can see there the wrapped line as well.
The second image is the initial version of the layout woth two textviews layed out verically in a LinearLayout.
There is also a problem it's actually an appwidget, that means I do not have an access to that textview instance directly. I have been thinking about ditching textviews at all and instead use just ImageView and render all manually on canvas..That seems like an overkill to me, so I'm looking for a better solution. Unfortunately I'm kind of out of ideas and knowledge:)
Thank you
If you want to prevent a multi-word string from wrapping, you can replace the spaces with non-breaking spaces ('\u00A0'). TextView treats these as word characters, but renders them as spaces.
I have an android application in which a user can create what is basically a macro and label that macro with some text. I then create a button for them with their descriptive text. The button is a custom view extending Button. In the constructor I set the layout as follows:
this.setLayoutParams(new LayoutParams(LayoutParams.WRAP_CONTENT,
LayoutParams.WRAP_CONTENT));
These buttons are then placed within a GridView. Functionally, it's working as intended but I'm running into a layout issue.
If the text is too long, it will break and wrap to the next line, thus increasing the height of the button while maintaining a constant width. The problem is in how the text wraps, it will break in the middle of a word, instead of gracefully wrapping at whitespace. For instance the test "Perform an Action" will render as
Perform an Ac
tion
Ideally, I'd like to wrap gracefully at whitespace instead of breaking words across lines. I suppose I could do this by checking the length of the text and the font against the width of the button and then doing some fancy insertion of newlines myself, but that gives me traumatic flashbacks to making win32 UIs. Is there a better way?
you can add this attribute to your Button's XML that will magically put the whole text in one line:
android:singleLine="true"
or you can verify the text before you insert it to the button and check the number of words.. if it is too long like more than 25 characters then break it on the second or third whitespace then set it to the button.
hope I got your question right.
AFAIK there's no simple way to do precisely what you want. You can get a decent look using android:singleLine="true" and android:ellipsize="marquee". Also, since you have already implemented your own Button class, take a peek at this question
I had a button which said "Off" and had a drawable to the left, but it was wrapping to two lines. i.e.
Image O
ff
The solution was that I removed the drawablePadding style. i.e.
<item name="android:drawablePadding">5dp</item>
I'm looking forward to create an EditText with an Icon on the right that has some kind of functionality.
I've seen that the Google IO 2013 app has something like that on the search widget.
I want to know if its possible to do that with a simple EditText.
I've tried with a simple ImageView on the right of the EditText, but it looks really bad.
I would really appreciate if someone could point me in the right direction.
Thanks.
EDIT 1
This is an example of what I want. It looks really good. I have used the drawableRight and it doesn't look this good.
http://img836.imageshack.us/img836/1521/6faa.png
EDIT 2
I managed to build something that looks really similar to the SearchWidget with the voice recognition option.
I put two EditText next to each other (with a RelativeLayout), and set the margin left for the one on the right to -10dp. This way it looks like one EditText. I know this is not proper, but right now does what I want.
My problem now is the image, I'm using a 32x32 px image, because it fits fine, but it has really low quality, I'll look into that.
http://img560.imageshack.us/img560/9394/ilwp.png
You can definitely use a custom EditText with drawableRight as follows:
android:drawableRight="#drawable/your_drawable"
Refer
1.Custom EditText- 1
2.Custom EditText- 2
I'm trying to make iPhone-style EditText element on android.
The one that will have an additional clear button appear on the right after text input.
Adding a new button is not a problem, but I'm a bit stuck with another thing.
A button occupies some space on the right part of EditText, and now characters display beneath the button. How to change maximum shown length of input for EditText?
I want EditText width to be N pixels, and editable area to be N-M pixels.
EditText.setWidth changes width for whole edit box.
EditText.setEllipsize should be the proper solution, but docs are empty, and as I see it truncates text based on some String value.
Applying a LengthFilter cut's the input length to number of characters.
Thanks in advance.
I suspect that android:drawableRight will save you a lot of pain.
Seems I've found a solution.
EditText.setPadding(l,t,r,b) seems to work fine, applying only for editable area
Try this : http://mytechead.wordpress.com/2012/02/07/create-ios-like-cleartextbutton-in-android/
This is a very old question, but thought I'd add my two cents for kicks. I'd probably use a 9 patch for this and set the content area to stop the text before it hits the button area.
This would require creating a custom view so that you can add a button in the desired position using relative layout so that it can be clicked to clear the edittext.
Alternatively you can use the compound drawables, but you would need to implement something like this
Handling click events on a drawable within an EditText so that you can handle the click events. Keep in mind that I doubt the button states (eg the down state) will work using this method.