Create MUC group like whatsapp Android - android

I can creating and joining MUC rooms. But user disconnects from the Openfire server, he is removed from the group on the server side. How can i similar to what Whatsapp does, i.e. even if the user goes offline, he is still part of the MUC room (which is configured to be persistent on the server side) and will receive messages from other occupants.

When inviting an user, you have to grant him Membership:
MultiUserChat muc = multiUserChatManager.getMultiUserChat("foo#conference.myserver");
muc.invite("jhondoe#myserver","Join this groupchat!");
then you can grant him voice and you must grantMembership (or Ownership or Moderation as you like/need):
muc.grantVoice("jhondoe#myserver");
muc.grantMembership("jhondoe#myserver");
finally you have to integrate a list like that with your client:
public List<String> retriveAllAffialiateOfMuc(MultiUserChat muc) throws NoResponseException, XMPPErrorException, NotConnectedException
{
List<Affiliate> affiliatesMembers = new ArrayList<Affiliate>();
if (muc.getAdmins() != null)
{
affiliatesMembers.addAll( muc.getAdmins() );
}
if ( muc.getMembers() != null)
{
affiliatesMembers.addAll( muc.getMembers() );
}
if ( muc.getOwners() != null )
{
affiliatesMembers.addAll( muc.getOwners() );
}
if (affiliatesMembers.size() == 0)
{
System.out.println("Error: looking for a non existant room");
return new ArrayList<String>(0);
}
List<String> affiliateMembersNames = new ArrayList<String>(affiliatesMembers.size());
for (Affiliate affiliate : affiliatesMembers)
{
affiliateMembersNames.add(affiliate.getJid().toString());
}
return affiliateMembersNames;
}
So you'll have a list of all users affiliate to the room.
You can use this list in some callback to make a list of "all members" like in WhatsApp.
Look at the end of this page:
https://www.igniterealtime.org/builds/smack/dailybuilds/documentation/extensions/muc.html
(dont' forget to vote!)

Related

Can you get a current users friendlist with facebook API? [duplicate]

I am trying to get my friend name and ids with Graph API v2.0, but data returns empty:
{
"data": [
]
}
When I was using v1.0, everything was OK with the following request:
FBRequest* friendsRequest = [FBRequest requestForMyFriends];
[friendsRequest startWithCompletionHandler: ^(FBRequestConnection *connection,
NSDictionary* result,
NSError *error) {
NSArray* friends = [result objectForKey:#"data"];
NSLog(#"Found: %i friends", friends.count);
for (NSDictionary<FBGraphUser>* friend in friends) {
NSLog(#"I have a friend named %# with id %#", friend.name, friend.id);
}
}];
But now I cannot get friends!
In v2.0 of the Graph API, calling /me/friends returns the person's friends who also use the app.
In addition, in v2.0, you must request the user_friends permission from each user. user_friends is no longer included by default in every login. Each user must grant the user_friends permission in order to appear in the response to /me/friends. See the Facebook upgrade guide for more detailed information, or review the summary below.
If you want to access a list of non-app-using friends, there are two options:
If you want to let your people tag their friends in stories that they publish to Facebook using your App, you can use the /me/taggable_friends API. Use of this endpoint requires review by Facebook and should only be used for the case where you're rendering a list of friends in order to let the user tag them in a post.
If your App is a Game AND your Game supports Facebook Canvas, you can use the /me/invitable_friends endpoint in order to render a custom invite dialog, then pass the tokens returned by this API to the standard Requests Dialog.
In other cases, apps are no longer able to retrieve the full list of a user's friends (only those friends who have specifically authorized your app using the user_friends permission). This has been confirmed by Facebook as 'by design'.
For apps wanting allow people to invite friends to use an app, you can still use the Send Dialog on Web or the new Message Dialog on iOS and Android.
UPDATE: Facebook have published an FAQ on these changes here: https://developers.facebook.com/docs/apps/faq which explain all the options available to developers in order to invite friends etc.
Although Simon Cross's answer is accepted and correct, I thought I would beef it up a bit with an example (Android) of what needs to be done. I'll keep it as general as I can and focus on just the question. Personally I wound up storing things in a database so the loading was smooth, but that requires a CursorAdapter and ContentProvider which is a bit out of scope here.
I came here myself and then thought, now what?!
The Issue
Just like user3594351, I was noticing the friend data was blank. I found this out by using the FriendPickerFragment. What worked three months ago, no longer works. Even Facebook's examples broke. So my issue was 'How Do I create FriendPickerFragment by hand?
What Did Not Work
Option #1 from Simon Cross was not strong enough to invite friends to the app. Simon Cross also recommended the Requests Dialog, but that would only allow five requests at a time. The requests dialog also showed the same friends during any given Facebook logged in session. Not useful.
What Worked (Summary)
Option #2 with some hard work. You must make sure you fulfill Facebook's new rules: 1.) You're a game 2.) You have a Canvas app (Web Presence) 3.) Your app is registered with Facebook. It is all done on the Facebook developer website under Settings.
To emulate the friend picker by hand inside my app I did the following:
Create a tab activity that shows two fragments. Each fragment shows a list. One fragment for available friend (/me/friends) and another for invitable friends (/me/invitable_friends). Use the same fragment code to render both tabs.
Create an AsyncTask that will get the friend data from Facebook. Once that data is loaded, toss it to the adapter which will render the values to the screen.
Details
The AsynchTask
private class DownloadFacebookFriendsTask extends AsyncTask<FacebookFriend.Type, Boolean, Boolean> {
private final String TAG = DownloadFacebookFriendsTask.class.getSimpleName();
GraphObject graphObject;
ArrayList<FacebookFriend> myList = new ArrayList<FacebookFriend>();
#Override
protected Boolean doInBackground(FacebookFriend.Type... pickType) {
//
// Determine Type
//
String facebookRequest;
if (pickType[0] == FacebookFriend.Type.AVAILABLE) {
facebookRequest = "/me/friends";
} else {
facebookRequest = "/me/invitable_friends";
}
//
// Launch Facebook request and WAIT.
//
new Request(
Session.getActiveSession(),
facebookRequest,
null,
HttpMethod.GET,
new Request.Callback() {
public void onCompleted(Response response) {
FacebookRequestError error = response.getError();
if (error != null && response != null) {
Log.e(TAG, error.toString());
} else {
graphObject = response.getGraphObject();
}
}
}
).executeAndWait();
//
// Process Facebook response
//
//
if (graphObject == null) {
return false;
}
int numberOfRecords = 0;
JSONArray dataArray = (JSONArray) graphObject.getProperty("data");
if (dataArray.length() > 0) {
// Ensure the user has at least one friend ...
for (int i = 0; i < dataArray.length(); i++) {
JSONObject jsonObject = dataArray.optJSONObject(i);
FacebookFriend facebookFriend = new FacebookFriend(jsonObject, pickType[0]);
if (facebookFriend.isValid()) {
numberOfRecords++;
myList.add(facebookFriend);
}
}
}
// Make sure there are records to process
if (numberOfRecords > 0){
return true;
} else {
return false;
}
}
#Override
protected void onProgressUpdate(Boolean... booleans) {
// No need to update this, wait until the whole thread finishes.
}
#Override
protected void onPostExecute(Boolean result) {
if (result) {
/*
User the array "myList" to create the adapter which will control showing items in the list.
*/
} else {
Log.i(TAG, "Facebook Thread unable to Get/Parse friend data. Type = " + pickType);
}
}
}
The FacebookFriend class I created
public class FacebookFriend {
String facebookId;
String name;
String pictureUrl;
boolean invitable;
boolean available;
boolean isValid;
public enum Type {AVAILABLE, INVITABLE};
public FacebookFriend(JSONObject jsonObject, Type type) {
//
//Parse the Facebook Data from the JSON object.
//
try {
if (type == Type.INVITABLE) {
//parse /me/invitable_friend
this.facebookId = jsonObject.getString("id");
this.name = jsonObject.getString("name");
// Handle the picture data.
JSONObject pictureJsonObject = jsonObject.getJSONObject("picture").getJSONObject("data");
boolean isSilhouette = pictureJsonObject.getBoolean("is_silhouette");
if (!isSilhouette) {
this.pictureUrl = pictureJsonObject.getString("url");
} else {
this.pictureUrl = "";
}
this.invitable = true;
} else {
// Parse /me/friends
this.facebookId = jsonObject.getString("id");
this.name = jsonObject.getString("name");
this.available = true;
this.pictureUrl = "";
}
isValid = true;
} catch (JSONException e) {
Log.w("#", "Warnings - unable to process Facebook JSON: " + e.getLocalizedMessage());
}
}
}
Facebook has revised their policies now. You can’t get the whole friendlist anyway if your app does not have a Canvas implementation and if your app is not a game. Of course there’s also taggable_friends, but that one is for tagging only.
You will be able to pull the list of friends who have authorised the app only.
The apps that are using Graph API 1.0 will be working till April 30th, 2015 and after that it will be deprecated.
See the following to get more details on this:
User Friends
Facebook Application Development FAQ
In Swift 4.2 and Xcode 10.1:
If you want to get the friends list from Facebook, you need to submit your app for review in Facebook. See some of the Login Permissions:
Login Permissions
Here are the two steps:
1) First your app status is must be in Live
2) Get required permissions form Facebook.
1) Enable our app status live:
Go to the apps page and select your app
https://developers.facebook.com/apps/
Select status in the top right in Dashboard.
Submit privacy policy URL
Select category
Now our app is in Live status.
One step is completed.
2) Submit our app for review:
First send required requests.
Example: user_friends, user_videos, user_posts, etc.
Second, go to the Current Request page
Example: user_events
Submit all details
Like this submit for all requests (user_friends , user_events, user_videos, user_posts, etc.).
Finally submit your app for review.
If your review is accepted from Facebook's side, you are now eligible to read contacts, etc.
As Simon mentioned, this is not possible in the new Facebook API. Pure technically speaking you can do it via browser automation.
this is against Facebook policy, so depending on the country where you live, this may not be legal
you'll have to use your credentials / ask user for credentials and possibly store them (storing passwords even symmetrically encrypted is not a good idea)
when Facebook changes their API, you'll have to update the browser automation code as well (if you can't force updates of your application, you should put browser automation piece out as a webservice)
this is bypassing the OAuth concept
on the other hand, my feeling is that I'm owning my data including the list of my friends and Facebook shouldn't restrict me from accessing those via the API
Sample implementation using WatiN:
class FacebookUser
{
public string Name { get; set; }
public long Id { get; set; }
}
public IList<FacebookUser> GetFacebookFriends(string email, string password, int? maxTimeoutInMilliseconds)
{
var users = new List<FacebookUser>();
Settings.Instance.MakeNewIeInstanceVisible = false;
using (var browser = new IE("https://www.facebook.com"))
{
try
{
browser.TextField(Find.ByName("email")).Value = email;
browser.TextField(Find.ByName("pass")).Value = password;
browser.Form(Find.ById("login_form")).Submit();
browser.WaitForComplete();
}
catch (ElementNotFoundException)
{
// We're already logged in
}
browser.GoTo("https://www.facebook.com/friends");
var watch = new Stopwatch();
watch.Start();
Link previousLastLink = null;
while (maxTimeoutInMilliseconds.HasValue && watch.Elapsed.TotalMilliseconds < maxTimeoutInMilliseconds.Value)
{
var lastLink = browser.Links.Where(l => l.GetAttributeValue("data-hovercard") != null
&& l.GetAttributeValue("data-hovercard").Contains("user.php")
&& l.Text != null
).LastOrDefault();
if (lastLink == null || previousLastLink == lastLink)
{
break;
}
var ieElement = lastLink.NativeElement as IEElement;
if (ieElement != null)
{
var htmlElement = ieElement.AsHtmlElement;
htmlElement.scrollIntoView();
browser.WaitForComplete();
}
previousLastLink = lastLink;
}
var links = browser.Links.Where(l => l.GetAttributeValue("data-hovercard") != null
&& l.GetAttributeValue("data-hovercard").Contains("user.php")
&& l.Text != null
).ToList();
var idRegex = new Regex("id=(?<id>([0-9]+))");
foreach (var link in links)
{
string hovercard = link.GetAttributeValue("data-hovercard");
var match = idRegex.Match(hovercard);
long id = 0;
if (match.Success)
{
id = long.Parse(match.Groups["id"].Value);
}
users.Add(new FacebookUser
{
Name = link.Text,
Id = id
});
}
}
return users;
}
Prototype with implementation of this approach (using C#/WatiN) see https://github.com/svejdo1/ShadowApi. It is also allowing dynamic update of Facebook connector that is retrieving a list of your contacts.
Try /me/taggable_friends?limit=5000 using your JavaScript code
Or
try the Graph API:
https://graph.facebook.com/v2.3/user_id_here/taggable_friends?access_token=
If you are still struggling with this issue on a development mode.
Follow the same process as mentioned below:
create a test app of your main app,
create test users, automatically install app for test users and assign them 'user_friend' permission.
Add your test users as a friend with each other.
I followed the same process after going through alot of research and finally it worked.
In the Facebook SDK Graph API v2.0 or above, you must request the user_friends permission from each user in the time of Facebook login since user_friends is no longer included by default in every login; we have to add that.
Each user must grant the user_friends permission in order to appear in the response to /me/friends.
let fbLoginManager : FBSDKLoginManager = FBSDKLoginManager()
fbLoginManager.loginBehavior = FBSDKLoginBehavior.web
fbLoginManager.logIn(withReadPermissions: ["email","user_friends","public_profile"], from: self) { (result, error) in
if (error == nil) {
let fbloginresult : FBSDKLoginManagerLoginResult = result!
if fbloginresult.grantedPermissions != nil {
if (fbloginresult.grantedPermissions.contains("email")) {
// Do the stuff
}
else {
}
}
else {
}
}
}
So at the time of Facebook login, it prompts with a screen which contain all the permissions:
If the user presses the Continue button, the permissions will be set. When you access the friends list using Graph API, your friends who logged into the application as above will be listed
if ((FBSDKAccessToken.current()) != nil) {
FBSDKGraphRequest(graphPath: "/me/friends", parameters: ["fields" : "id,name"]).start(completionHandler: { (connection, result, error) -> Void in
if (error == nil) {
print(result!)
}
})
}
The output will contain the users who granted the user_friends permission at the time of login to your application through Facebook.
{
data = (
{
id = xxxxxxxxxx;
name = "xxxxxxxx";
}
);
paging = {
cursors = {
after = xxxxxx;
before = xxxxxxx;
};
};
summary = {
"total_count" = 8;
};
}

Couchbase facebook pull authenticator

I am using couchbase mobile for an application and I want to use facebook for authentication. As per documentation, couchbase offers it's own implementation for authentication, the only required thing would be the token which I retrieve from the android facebook login flow.
The code for Synchronize class looks something like this:
public class Synchronize {
public Replication pullReplication;
public Replication pushReplication;
public static class Builder {
public Replication pullReplication;
public Replication pushReplication;
public Builder(Database database, String url, Boolean continuousPull) {
if (pullReplication == null && pushReplication == null) {
URL syncUrl;
try {
syncUrl = new URL(url);
} catch (MalformedURLException e) {
throw new RuntimeException(e);
}
pullReplication = database.createPullReplication(syncUrl);
pullReplication.setContinuous(true);
pushReplication = database.createPushReplication(syncUrl);
pushReplication.setContinuous(true);
}
}
public Builder facebookAuth(String token) {
if (!TextUtils.isEmpty(token)) {
Authenticator facebookAuthenticator = AuthenticatorFactory.createFacebookAuthenticator(token);
pullReplication.setAuthenticator(facebookAuthenticator);
pushReplication.setAuthenticator(facebookAuthenticator);
}
return this;
}
public Builder basicAuth(String username, String password) {
Authenticator basicAuthenticator = AuthenticatorFactory.createBasicAuthenticator(username, password);
pullReplication.setAuthenticator(basicAuthenticator);
pushReplication.setAuthenticator(basicAuthenticator);
return this;
}
public Builder addChangeListener(Replication.ChangeListener changeListener) {
pullReplication.addChangeListener(changeListener);
pushReplication.addChangeListener(changeListener);
return this;
}
public Synchronize build() {
return new Synchronize(this);
}
}
private Synchronize(Builder builder) {
pullReplication = builder.pullReplication;
pushReplication = builder.pushReplication;
}
public void start() {
pullReplication.start();
pushReplication.start();
}
public void destroyReplications() {
if (pullReplication != null && pushReplication != null) {
pullReplication.stop();
pushReplication.stop();
pullReplication.deleteCookie("SyncGatewaySession");
pushReplication.deleteCookie("SyncGatewaySession");
pullReplication = null;
pushReplication = null;
}
}
}
And I use it like this:
...
public void startReplicationSync(String facebookAccessToken) {
if (sync != null) {
sync.destroyReplications();
}
final String url = BuildConfig.URL_HOST + ":" + BuildConfig.URL_PORT + "/" + DATABASE_NAME;
sync = new Synchronize.Builder(databaseManager.getDatabase(), url, true)
.facebookAuth(facebookAccessToken)
.addChangeListener(getReplicationChangeListener())
.build();
sync.start();
}
...
My sync gateway json config file:
{
"interface":":4984",
"adminInterface":":4985",
"log":["REST"],
"facebook":{
"register" : true
},
"databases":{
"sync_gateway":{
"server":"http://localhost:8091",
"bucket":"sync_gateway",
"users": {
"GUEST": {"disabled": false}
},
"sync":`function(doc) {channel(doc.channels);}`
}
}
}
I also tried with "GUEST": {"disabled": true}, no luck
My problem is that if I do this
pullReplication.setAuthenticator(facebookAuthenticator);
pushReplication.setAuthenticator(facebookAuthenticator);
Nothing will ever get replicated/pulled from the server. However if I don't set an authenticator, everything is pulled. Is it something I am doing wrong? I really need to use the authenticator in order to prevent some documents to not being replicated for non-authenticated users.
Note! The token is good, as if I am looking in the users section of sync gateway admin, I can see the right profile id of the logged in user token I passed to the couchbase facebook authenticator.
In the Sync Gateway config you provided, the Sync Function is function(doc, oldDoc) {channel(doc.channels);} which means that if the document processed by Sync Gateway contains a string(s) under the channels field, the document will be mapped to this/these channel(s). Let's assume the following config file:
{
"log": ["CRUD"],
"databases": {
"db": {
"server": "walrus:",
"users": {
"GUEST": {"disabled": false, "admin_channels": ["*"]}
},
"sync": `
function sync(doc, oldDoc) {
channel(doc.channels);
}
`
}
}
}
If the channels field doesn't exist then the document will be mapped to a channel called undefined. But the GUEST account has access to the * channel (a placeholder to represent all channels). So, all unauthenticated replications will pull all documents. Let's now introduce the facebook login field in the config file. This time, replications authenticated with a facebook token represent a new user which has only access to the ! channel by default (watch this screencast to understand the ! channel, a.k.a the public channel https://www.youtube.com/watch?v=DKmb5mj9pMI). To give a user access to other channels, you must use the access API call in the Sync Function (read more about all Sync Function API calls here).
In the case of facebook authentication, the user's facebook ID is used to represent the user name. Supposing that the document has a property holding the user's facebook ID (user_id: FACEBOOK_ID), you can map the document to a channel and give the user access to it. The new Sync Function would look like this:
function(doc, oldDoc) {
channel(doc._id);
access(doc.user_id, doc._id);
}
You can retrieve the user's facebook ID with the Facebook Android SDK and save on a document field.

How to add users to a roster in xmpp?

I have successfully created a user using the following code:
accountmanager = new org.jivesoftware.smack.AccountManager(connection);
accountmanager.createAccount(fbuserid,fbuserid);
But I am not able to add other users to the logged in user's roster using the following code :
public void createEntry(String user, String name, String[] groups) throws XMPPException {
// Create and send roster entry creation packet.
RosterPacket rosterPacket = new RosterPacket();
rosterPacket.setType(IQ.Type.SET);
RosterPacket.Item item = new RosterPacket.Item(user, name);
if (groups != null) {
for (String group : groups) {
if (group != null) {
item.addGroupName(group);
}
}
}
rosterPacket.addRosterItem(item);
// Wait up to a certain number of seconds for a reply from the server.
PacketCollector collector = connection.createPacketCollector(
new PacketIDFilter(rosterPacket.getPacketID()));
connection.sendPacket(rosterPacket);
IQ response = (IQ) collector.nextResult(SmackConfiguration.getPacketReplyTimeout());
collector.cancel();
if (response == null) {
throw new XMPPException("No response from the server.");
}
// If the server replied with an error, throw an exception.
else if (response.getType() == IQ.Type.ERROR) {
throw new XMPPException(response.getError());
}
// Create a presence subscription packet and send.
Presence presencePacket = new Presence(Presence.Type.subscribe);
presencePacket.setTo(user);
connection.sendPacket(presencePacket);
}
I am always getting the response as null. Someone please help me to solve this and Thanks in advance
Rosters and presence use a permissions-based model where users must give permission before they are added to someone else's roster. This protects a user's privacy by making sure that only approved users are able to view their presence information. Therefore, when you add a new roster entry it will be in a pending state until the other user accepts your request.
If another user requests a presence subscription so they can add you to their roster, you must accept or reject that request. Smack handles presence subscription requests in one of three ways:
Automatically accept all presence subscription requests.
Automatically reject all presence subscription requests.
Process presence subscription requests manually. The mode can be set using the
Roster.setSubscriptionMode(Roster.SubscriptionMode) method. Simple clients normally use one of the automated subscription modes, while full-featured clients should manually process subscription requests and let the end-user accept or reject each request. If using the manual mode, a PacketListener should be registered that listens for Presence packets that have a type of Presence.Type.subscribe.
Try this in code first to add user in roster as well as requesting the users permission.
roster = Roster.getInstanceFor(connection);
if (!roster.isLoaded())
try {
roster.reloadAndWait();
} catch (SmackException.NotLoggedInException e) {
Log.i(TAG, "NotLoggedInException");
e.printStackTrace();
} catch (SmackException.NotConnectedException e) {
Log.i(TAG, "NotConnectedException");
e.printStackTrace();
}
roster.createEntry(jID, name, null);
On other user side/ in your code after login from one user:
roster.setSubscriptionMode(Roster.SubscriptionMode.accept_all);
To make user status online:
Presence presence = new Presence(Presence.Type.available);
presence.setStatus("Online, Programmatically!");
presence.setPriority(24);
presence.setMode(Presence.Mode.available);
roster = Roster.getInstanceFor(connection);

Wi-Fi Direct Android

I want to transfer files between 2 devices via Wi-Fi Direct.
I wanted to do the same thing as in WifiDirectDemo, but I can't transfer data from the group owner to the other device, so I tried this: each time when one of the devices clicks connect, the other device is set as the group owner, so on each connection the device who asks for connection is always the client and can send data.
The problem with this is that Android always remembers the first group created and therefore its group owner. In other words, what I did only works the first time unless I go to settings and forget the group created by the first connection.
I know that by using the disconnect button, the Wi-Fi group is removed, but the Android system puts it in remembered groups and uses its setting (group owner negotiation) when a new connection is to be made.
The second thing I tried was to create a ServerSocket on each device (on another port), so this way both the group owner and the other device would be clients and servers at the same time. I don't know if the group owner can be set as a client, but I cant create a ServerSocket on both devices. Here is my code:
<pre>
#Override
public void onConnectionInfoAvailable(final WifiP2pInfo info) {
if (progressDialog != null && progressDialog.isShowing()) {
progressDialog.dismiss();
}
this.info = info;
this.getView().setVisibility(View.VISIBLE);
// The owner IP is now known.
TextView view = (TextView) mContentView.findViewById(R.id.group_owner);
view.setText( getResources().getString(R.string.group_owner_text)
+ ((info.isGroupOwner == true) ? getResources().getString(R.string.yes)
: getResources().getString(R.string.no)));
// InetAddress from WifiP2pInfo struct.
view = (TextView) mContentView.findViewById(R.id.device_info);
view.setText("Group Owner IP - " + info.groupOwnerAddress.getHostAddress());
// After the group negotiation, we assign the group owner as the file
// server. The file server is single threaded, single connection server
// socket.
if (info.groupFormed && info.isGroupOwner) {
new FileServerAsyncTask(getActivity(), mContentView.findViewById(R.id.status_text),8988)
.execute();
mContentView.findViewById(R.id.btn_start_client).setVisibility(View.VISIBLE);
Log.d(WiFiDirectActivity.TAG, "serveur8988cree");
} else if (info.groupFormed) {
// The other device acts as the client. In this case, we enable the
// Get file button.
// In this case we create a server socket on another port
new FileServerAsyncTask(getActivity(), mContentView.findViewById(R.id.status_text),8987)
.execute();
mContentView.findViewById(R.id.btn_start_client).setVisibility(View.VISIBLE);
Log.d(WiFiDirectActivity.TAG, "serveur8987cree");
((TextView) mContentView.findViewById(R.id.status_text)).setText(getResources()
.getString(R.string.client_text));
}
</pre>
Thanks for help.
You can delete all groups through reflection but, it's bit of a hack and class members might change later
private void deletePersistentInfo() {
try {
Class persistentInterface = null;
//Iterate and get class PersistentGroupInfoListener
for (Class<?> classR : WifiP2pManager.class.getDeclaredClasses()) {
if (classR.getName().contains("PersistentGroupInfoListener")) {
persistentInterface = classR;
break;
}
}
final Method deletePersistentGroupMethod = WifiP2pManager.class.getDeclaredMethod("deletePersistentGroup", new Class[]{Channel.class, int.class, ActionListener.class});
//anonymous class to implement PersistentGroupInfoListener which has a method, onPersistentGroupInfoAvailable
Object persitentInterfaceObject =
java.lang.reflect.Proxy.newProxyInstance(persistentInterface.getClassLoader(),
new java.lang.Class[]{persistentInterface},
new java.lang.reflect.InvocationHandler() {
#Override
public Object invoke(Object proxy, java.lang.reflect.Method method, Object[] args) throws java.lang.Throwable {
String method_name = method.getName();
if (method_name.equals("onPersistentGroupInfoAvailable")) {
Class wifiP2pGroupListClass = Class.forName("android.net.wifi.p2p.WifiP2pGroupList");
Object wifiP2pGroupListObject = wifiP2pGroupListClass.cast(args[0]);
Collection<WifiP2pGroup> wifiP2pGroupList = (Collection<WifiP2pGroup>) wifiP2pGroupListClass.getMethod("getGroupList", null).invoke(wifiP2pGroupListObject, null);
for (WifiP2pGroup group : wifiP2pGroupList) {
deletePersistentGroupMethod.invoke(wifiP2pManager, channel, (Integer) WifiP2pGroup.class.getMethod("getNetworkId").invoke(group, null), new ActionListener() {
#Override
public void onSuccess() {
//All groups deleted
}
#Override
public void onFailure(int i) {
}
});
}
}
return null;
}
});
Method requestPersistentGroupMethod =
WifiP2pManager.class.getDeclaredMethod("requestPersistentGroupInfo", new Class[]{Channel.class, persistentInterface});
requestPersistentGroupMethod.invoke(wifiP2pManager, channel, persitentInterfaceObject);
} catch (Exception ex) {
ex.printStackTrace();
}
}
To send data you need to know the IP address (not the device address) of the receiver. For the P2P client, the IP address of group_owner is available in the WifiP2pInfo variable, so it can use this to send data to the group owner. If the group owner knows the IP address of the P2P client to which it wants to send data, then it can also send files. This can be achieved in two ways.
Group owner assigns the IP addresses to the clients and stores the information about it.
Every newly added client sends its IP address to the group owner at the time of joining the group.

Android ADD FRIEND using Smack

I am new to the use of smack library and making one chatting application. I have made upto much extent and at this step i want to ask two questions.
when i add a friend the friend got added in my list but there is not any notification sent to the FRIEND whom i have added, How to achieve the same. I have added the code below.
The second thing i want to ask is that how can I check whether the user which I am going to add is a part or member of the app or not ( mean it is on the server or not). So that the user who is not registered to the app should not be added in the friends list.
here is the code
public static boolean addFriend(String jid) {
String nickname = null;
nickname = StringUtils.parseBareAddress(jid);
RosterEntry entry4 = roster.getEntry("samsad");
if (!roster.contains(jid)) {
try {
Presence subscribe = new Presence(Presence.Type.subscribe);
subscribe.setTo(jid);
connection.sendPacket(subscribe);
roster.createEntry(jid, nickname, null);
// Send a roster entry (any) to user2
RosterExchangeManager REM = new RosterExchangeManager(connection);
REM.send(entry4, jid);
return true;
} catch (XMPPException e) {
System.err.println("Error in adding friend");
return false;
}
} else {
return false;
}
}
Roster Exchange manager running in the service in background
/**Remotr Exchange Manager*/
RosterExchangeManager rem = new RosterExchangeManager(connection);
// Create a RosterExchangeListener that will iterate over the received roster entries
RosterExchangeListener rosterExchangeListener = new RosterExchangeListener() {
public void entriesReceived(String from, Iterator remoteRosterEntries) {
notification("Receive==4");
while (remoteRosterEntries.hasNext()) {
try {
// Get the received entry
RemoteRosterEntry remoteRosterEntry = (RemoteRosterEntry) remoteRosterEntries.next();
// Display the remote entry on the console
System.out.println(remoteRosterEntry);
// Add the entry to the user2's roster
roster.createEntry(
remoteRosterEntry.getUser(),
remoteRosterEntry.getName(),
remoteRosterEntry.getGroupArrayNames());
notification("Receive==1");
}
catch (XMPPException e) {
e.printStackTrace();
}
}
}
};
rem.addRosterListener(rosterExchangeListener);
}
else{
showToast("Connection lost-",0);
}
}
1, The problem is you must register a PacketListener for Presence.Type.subscribe before you connect to server. All the process of add and accept friend i answered in here
2, You can use UserSearch class to search for a specific user and if user is not found on server then you can assume that user is not registered on server.

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