Unit Testing RecyclerView OnItemTouchListener Robolectric - android

So after calling this onto my tests to layout the recyclerview:
recyclerView.addOnItemTouchListener(listener);
recyclerView.measure(0, 0);
recyclerView.layout(0, 0, 100, 10000);
and my OnItemTouchListener being:
listener = new RecyclerOnTouchListener(this, new RecyclerOnTouchListener.OnItemClickListener() {
#Override
public void onItemClick(View v, int position) {
Toast.makeText(this, "Sample toast", Toast.LENGTH_SHORT).show();
}
});
and I want to assert:
Assertions.assertThat(ShadowToast.getTextOfLatestToast()).isEqualToIgnoringCase("Sample Toast");
I need to simulate item clicks on the recyclerview. And what i'm doing is this:
recyclerView.findViewHolderForAdapterPosition(0).itemView.performClick();
recyclerView.performClick()
and they both return false, meaning no onclick listener in them is being called.
So how do we really test OnItemTouchListener in recyclerview? In Robolectric?
Any help would be appreciated. Thanks!

I had a similar issue that was fixed by adding the line before setAdapter:
recyclerView.setLayoutManager(LinearLayoutManager(this))

I've run in to the same problem and while I haven't found any good solution to the problem, I have a workaround that at least makes testing possible until I can find something better.
One thing you can do is to create a method in your activity and have the onClick listener call that directly.
void recyclerOnClick(View view, int position) {
Toast.makeText(this, "Click", Toast.LENGTH_SHORT).show();
}
void addTouchListener() {
RecyclerOnTouchListener touchListener = new RecyclerOnTouchListener(this, recyclerView,
new RecyclerOnTouchListener.OnItemClickListener() {
#Override
public void onClick(#NotNull View view, int position) {
recyclerOnClick(view, position);
}
});
recyclerView.addOnItemTouchListener(touchListener)
}
Then in your tests you can just call adapter.recyclerOnClick() for the view you want to simulate the click on.

Related

RecyclerView item removal behaves aberrantly

I am using this tutorial to build an itemTouchListener for my RecyclerView. The recyclerview is filled with more items than the screen fits (more than 10), so recycling gets into action. The itemtouchHelper handles both up-down and left-right movement. After 2 days of struggle (had setStableIds to true which caused flickering of the viewholder views when the were moved up-down), I finally got a better behaviour. My code of the crucial features:
#Override
public int getItemCount() {
return questionlist.size();
}
#Override
public void onViewMoved(int oldPosition, int newPosition) {
targetqueobj = questionlist.get(oldPosition);
this.fromPosition = oldPosition;
this.toPosition = newPosition;
questionlist.remove(targetqueobj);
questionlist.add(newPosition, targetqueobj);
// targetqueobj.setinturn(toPosition+1);
}
#Override
public void onViewSwiped(final RecyclerView.ViewHolder thisviewholder,final int position, int direction) {
targetqueobj = questionlist.get(position);
if (direction == ItemTouchHelper.LEFT){
// saveqset();
Intent intent = new Intent(context, QuestionEditActivity.class);
intent.putExtra("com.logictop.mqapp.QuestionObjParcelable",targetqueobj);
context.startActivity(intent);
}
if (direction == ItemTouchHelper.RIGHT) {
// DIALOG
AlertDialog.Builder builder = new AlertDialog.Builder(context);
builder.setMessage(R.string.remove_question);
builder.setNegativeButton(R.string.No, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface arg0, int arg1) {
// thisviewholder.itemView.setAlpha(1);
notifyDataSetChanged();
}
});
builder.setPositiveButton(R.string.Yes, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface arg0, int arg1) {
questionlist.remove(position);
notifyItemRemoved(position);
notifyItemRangeChanged(position, getItemCount()-position);
}
});
Dialog dialog = builder.create();
dialog.setCancelable(false);
dialog.setCanceledOnTouchOutside(false);
dialog.show();
}
}
if (direction == ItemTouchHelper.RIGHT) {
// DIALOG
AlertDialog.Builder builder = new AlertDialog.Builder(context);
builder.setMessage(R.string.remove_question);
builder.setNegativeButton(R.string.No, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface arg0, int arg1) {
thisviewholder.itemView.setAlpha(1);
notifyDataSetChanged();
}
});
builder.setPositiveButton(R.string.Yes, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface arg0, int arg1) {
questionlist.remove(position);
notifyItemRemoved(position);
notifyItemRangeChanged(position, getItemCount()-position);
}
});
Dialog dialog = builder.create();
dialog.setCancelable(false);
dialog.setCanceledOnTouchOutside(false);
dialog.show();
}
}
The problem is this. Though the recyclerview runs smoothly with the items very nicely changing positions, when an item is swiped away, sometimes another item looks also removed when the recyclerview is scrolled down (so it seems that the other item that gets removed fills the same "screen" position in the recyclerview after it is scrolled). It doesn't happen every time and it mostly happens when a view in some specific positions are swiped away. That "gap" can be mended if I move a neighbor view up or down.
I have tried every solution I found in here (notifyDataChanged, notifyItemRangeChanged (with every parameter compination). But nothing could get me a stable behaviour. AFter a lot of stackoverflow searching I decided to follow the advice of holder.setIsRecyclable(false)
even though I didn't want to do that (as it eliminates the point of having a recyclerview after all). But in that case, other problems appear. You'll see below that when most of the views are swiped away, they lower ones won't leave the screen, even though they apparently have "left the adapter" (cannot swipe them away). And in the end, the last views stay stuck.
I have tested both ways on a completely new project with nothing external coming into the way. I have tried putting notifyDataChanged() in an overriden function of clearView. Nothing seems to provide a rock solid stable recyclerview that won't get at some point a gap in itself.
The question now: is there a way to make a recyclerview with working recycling behave like it is supposed to behave or should I accept that situation?
Thank you very much for your attention!
UPDATE 1----------------------------
As I was told there could be an issue with this thisviewholder.itemView.setAlpha(1); I commented it out along with the corresponding overriden onChildDraw (the whole of it) that is used to fade the view out when it is swiped out. So now nothing gets invisible. Still the problem persists.
UPDATE 2----------------------------
I have enforced stableIds (had already done that once and it didn't work)
#Override
public long getItemId(int position){
return questionlist.get(position).getquestionid();
}
and the adapter contructor
public QSetEditAdapter(ArrayList<QuestionObj_prcl> questionlist, Context context) {
this.context = context;
this.questionlist = questionlist;
setHasStableIds(true);
}
Still the problem persists.
UPDATE 3----------------------------
I ended up using a different tutorial and now everything works as expected. Thanks a lot!
Change your adapter this way:
Set hasStableIds() to true.
Implement getItemId(int) and return unique ids for your items.
I don't know why this is happening
Exactly in the method below the list, it keeps the value you gave it for the first time and does not update this value !!
public void onViewSwiped (int position)
But what is the solution???
The solution is to use the -> touchHelper.startSwipe(holder) method
For example :
holder.itemView.setOnTouchListener (new View.OnTouchListener () {
VerOverride
public boolean onTouch (View view, MotionEvent event) {
if (event.getAction () == MotionEvent.ACTION_DOWN) {
Update = false;
touchHelper.startSwipe (holder);
}
return true;
}
});
The job of this method is to reload the deleted animations and views
Good luck

Item animation stopping in recyclerview when scrolled off the view android

I have a Recyclerview, im animating a view inside individual list item, but when I scroll the recyclerview the animation is stopping. Its because recyclerview removes the items form its view so when we scroll back it fetches it back! But now i want that animation to keep going as I would stop it only when i get data from server!
All I want is the animation that I start in the individual items inside the recylerview shouldn't stop even if the recyclerview is scrolled and the view is out of focus and comes back to focus! I need to stop the animation in the code when I get the server data! I have the code where to stop the animation and it works if the item is not scrolled off the view!
btn.onClick -- this button is the onClick for the recyclerview list
item 1 btn.startAnimation(anim.xml) -- starting the animation
onSuccess -- server returns success btn.clearAnimation();
but before the onSuccess if we scroll the list the animation is stopped!
Please help!
By inspiring from crymson's answer i have made little easy and useful solution using tag method of View instead setting a boolean in complicated logic of your custom adapter.
#Override
public void onViewDetachedFromWindow(RecyclerView.ViewHolder holder) {
super.onViewDetachedFromWindow(holder);
if (holder.getItemViewType() == TYPE_AD)
((ViewHolderForAd) holder).ivStory.setTag(false);
}
public class ViewHolderForAd extends RecyclerView.ViewHolder {
private ImageView ivStory;
TextView tvName;
public ViewHolderForAd(View view) {
super(view);
ivStory = (ImageView) view.findViewById(R.id.ivStoryImage);
tvName = (TextView) view.findViewById(R.id.tvAppName);
view.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
int pos = getAdapterPosition();
if (pos < 0) {
pos = (int) v.getTag();
}
customItemClickListener.onItemClicked(v, pos);
}
});
//ivStory.startAnimation(AnimationUtils.loadAnimation(context, R.anim.pulse_story));
ivStory.setTag(false); //Set default tag false to decrease risk of null
}
}
#Override
public void onBindViewHolder(RecyclerView.ViewHolder viewHolder, int i) {
//...Your code...
if (!(boolean) holder1.ivStory.getTag()) {
holder1.ivStory.setTag(true);
holder1.ivStory.startAnimation(AnimationUtils.loadAnimation(context, R.anim.pulse_story));
}
//...Your code...//
}
You can use setTag(key, object) instead of setTag(object) if you already tagged something(like position) in your imageView.
Hope this helps someone.
Hard to give you a full solution but have you tried saving the animation state inside the ViewHolder that you are using? I'd recommend saving a boolean flag in the ViewHolder class you defined like isAnimating which is initially set to false and in your onBindViewHolder(...) method you can do something like
if (viewHolder.isAnimating) {
// start animation
} else {
// clear animation
}
viewHolder.btn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
viewHolder.isAnimating = true;
// start animation
}
});

Drag-drop not working in nhaarman's ListviewAnimation library

I am using nhaarman's ListviewAnimation library https://github.com/nhaarman/ListViewAnimations which works great.
But I am facing following issues:
The main problem I am facing is, I am not able to debug my code. I have directly copy/pasted the four required libraries into libs folder. Placing a debug point inside any of the listview methods like onItemLongClick() does not work.
The second problem is, drag-drop listView is not working in my code. Whenever I try to drag any list item, on dropping the list item, the item takes the same position from which it was dragged.
Here's the code I have used:
listview.enableDragAndDrop();
listview.setDraggableManager(new TouchViewDraggableManager(
R.id.list_row_draganddrop_textview));
listview.setOnItemMovedListener(this);
listview.setOnItemLongClickListener(this);
#Override
public void onItemMoved(final int originalPosition, final int newPosition) {
if (mToast != null) {
mToast.cancel();
}
mToast = Toast.makeText(getApplicationContext(), "Moved"
+ swingBottomInAnimationAdapter.getItem(newPosition)
+ newPosition, Toast.LENGTH_SHORT);
mToast.show();
}
#Override
public boolean onItemLongClick(final AdapterView<?> parent,
final View view, final int position, final long id) {
if (listview != null) {
listview.startDragging(position - listview.getHeaderViewsCount());
}
return true;
}
Whenever I try to drag any list item, on dropping the list item, the item takes the same position from which it was dragged.
Of course. Handling the change in position is your responsibility, and you should take care of it inside the onItemMoved callback:
#Override
public void onItemMoved(final int originalPosition, final int newPosition) {
if (mToast != null) {
mToast.cancel();
}
mToast = Toast.makeText(getApplicationContext(), "Moved"
+ swingBottomInAnimationAdapter.getItem(newPosition)
+ newPosition, Toast.LENGTH_SHORT);
mToast.show();
// Adapt the following to your implementation
if (originalPosition != newPosition) {
YourObject item = (YourObject) yourAdapter.getItem(originalPosition);
yourAdapter.moveItem(item, newPosition);
}
}
The method mentioned above would look something like:
public void moveItem(YourObject item, int newIndex) {
if (mEntries != null) {
mEntries.remove(item);
mEntries.add(newIndex, item);
notifyDataSetChanged();
}
}
If you go through the source code, you'll see that what you are dragging around is a Bitmap. The list item is sitting at its original position.
For others having the same problem - Niek Haarman has answered this question on GitHub here.
Don't see GitHub going down soon, but as it is good tone to paste the answer too, here it is:
#Override
public long getItemId(int position) {
return position;
}
#Override
public boolean hasStableIds() {
return true;
}
position is not a stable id here. You need a stable id for the item
which does not depend on the position.
use
import com.nhaarman.listviewanimations.ArrayAdapter;
instead of
import android.widget.ArrayAdapter;
that is the reason it doesn't calling onItemMoved

How to open a new activity which has list of item at specific position in android [duplicate]

How can I programmatically scroll to a specific position in a ListView?
For example, I have a String[] {A,B,C,D....}, and I need to set the top visible item of the ListView to the index 21 of my String[].
For a direct scroll:
getListView().setSelection(21);
For a smooth scroll:
getListView().smoothScrollToPosition(21);
For a SmoothScroll with Scroll duration:
getListView().smoothScrollToPositionFromTop(position,offset,duration);
Parameters
position -> Position to scroll to
offset ---->Desired distance in pixels of position from the top of the view when scrolling is finished
duration-> Number of milliseconds to use for the scroll
Note: From API 11.
HandlerExploit's answer was what I was looking for, but My listview is quite lengthy and also with alphabet scroller. Then I found that the same function can take other parameters as well :)
Edit:(From AFDs suggestion)
To position the current selection:
int h1 = mListView.getHeight();
int h2 = listViewRow.getHeight();
mListView.smoothScrollToPositionFromTop(position, h1/2 - h2/2, duration);
Put your code in handler as follows,
public void timerDelayRunForScroll(long time) {
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
public void run() {
try {
lstView.smoothScrollToPosition(YOUR_POSITION);
} catch (Exception e) {}
}
}, time);
}
and then call this method like,
timerDelayRunForScroll(100);
CHEERS!!!
The Listview scroll will be positioned to top by default, but want to scroll if not visible then use this:
if (listView1.getFirstVisiblePosition() > position || listView1.getLastVisiblePosition() < position)
listView1.setSelection(position);
I have set OnGroupExpandListener and override onGroupExpand() as:
and use setSelectionFromTop() method which
Sets the selected item and positions the selection y pixels from the top edge of the ListView. (If in touch mode, the item will not be selected but it will still be positioned appropriately.) (android docs)
yourlist.setOnGroupExpandListener (new ExpandableListView.OnGroupExpandListener()
{
#Override
public void onGroupExpand(int groupPosition) {
expList.setSelectionFromTop(groupPosition, 0);
//your other code
}
});
If someone looking for a similar functionality like Gmail app,
The Listview scroll will be positioned to top by default. Thanks for the hint.
amalBit.
Just subtract it. That's it.
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
int h1 = mDrawerList.getHeight();
int h2 = header.getHeight();
mDrawerList.smoothScrollToPosition(h2-h1);
}
}, 1000);
If you want to jump directly to the desired position in a listView just use
listView.setSelection(int position);
and if you want to jump smoothly to the desired position in listView just use
listView.smoothScrollToPosition(int position);
Handling listView scrolling using UP/ Down using.button
If someone is interested in handling listView one row up/down using button. then.
public View.OnClickListener onChk = new View.OnClickListener() {
public void onClick(View v) {
int index = list.getFirstVisiblePosition();
getListView().smoothScrollToPosition(index+1); // For increment.
}
});
This is what worked for me. Combination of answers by amalBit & Melbourne Lopes
public void timerDelayRunForScroll(long time) {
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
public void run() {
try {
int h1 = mListView.getHeight();
int h2 = v.getHeight();
mListView.smoothScrollToPositionFromTop(YOUR_POSITION, h1/2 - h2/2, 500);
} catch (Exception e) {}
}
}, time);
}
and then call this method like:
timerDelayRunForScroll(400);
-If you just want the list to scroll up\dawn to a specific position:
myListView.smoothScrollToPosition(i);
-if you want to get the position of a specific item in myListView:
myListView.getItemAtPosition(i);
-also this myListView.getVerticalScrollbarPosition(i);can helps you.
Good Luck :)
You need two things to precisely define the scroll position of a listView:
To get the current listView Scroll position:
int firstVisiblePosition = listView.getFirstVisiblePosition();
int topEdge=listView.getChildAt(0).getTop(); //This gives how much the top view has been scrolled.
To set the listView Scroll position:
listView.setSelectionFromTop(firstVisiblePosition,0);
// Note the '-' sign for scrollTo..
listView.scrollTo(0,-topEdge);
it is easy
list-view.set selection(you pos);
or you can save your position with SharedPreference and when you start activity
it get preferences and setSeletion to that int
I found this solution to allow the scroll up and down using two different buttons.
As suggested by #Nepster I implement the scroll programmatically using the getFirstVisiblePosition() and getLastVisiblePosition() to get the current position.
final ListView lwresult = (ListView) findViewById(R.id.rds_rdi_mat_list);
.....
if (list.size() > 0) {
ImageButton bnt = (ImageButton) findViewById(R.id.down_action);
bnt.setVisibility(View.VISIBLE);
bnt.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
if(lwresult.getLastVisiblePosition()<lwresult.getAdapter().getCount()){
lwresult.smoothScrollToPosition(lwresult.getLastVisiblePosition()+5);
}else{
lwresult.smoothScrollToPosition(lwresult.getAdapter().getCount());
}
}
});
bnt = (ImageButton) findViewById(R.id.up_action);
bnt.setVisibility(View.VISIBLE);
bnt.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
if(lwresult.getFirstVisiblePosition()>0){
lwresult.smoothScrollToPosition(lwresult.getFirstVisiblePosition()-5);
}else{
lwresult.smoothScrollToPosition(0);
}
}
});
}

setting text in Gallery onItemSelected causes scrolling to snap

In the galleryView onItemSelected I call setText that change the text for a textview thats part of the main layout:
#Override
public void onItemSelected(EcoGalleryAdapterView<?> parent, View view, int position, long id) {
// --- run asyncTask to update gallery view here
TextView myTextView = (TextView) findViewById(R.id.myTextView);
myTextView.setText("position is: ": position);
}
if I left everything as it is and just removed myTextView.setText the gallery works as expected but if I kept it then when scrolling the gallery snaps to the selected position really fast in an ugly way. What could be the issue?
"Ugly" is a pretty subjective term for describing a user interface transition.
However, it sounds as though what you want is a custom animation when an item is selected. onItemSelected() is called before the layout happens, so you can animate your Gallery or individual Views however you want in this method.
I would suggest reading the Animation and Graphics documentation from the Android developer documentation to more fully understand animations and to help decide what you actually want.
The code will vary depending on what you decide you want it to look like and what version of Android you are targeting. A simple View animation that will fade the selected view in might look something like this:
public void onItemSelected(EcoGalleryAdapterView<?> parent, View view,
int position, long id) {
view.setAnimation(new AlphaAnimation(0, 1));
}
// try this
TextView myTextView;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.image_full);
myTextView = (TextView) findViewById(R.id.myTextView);
}
#Override
public void onItemSelected(EcoGalleryAdapterView<?> parent, View view, int position, long id) {
// --- run asyncTask to update gallery view here
myTextView.setText("position is :"+ position);
myTextView.invalidate();
}
The setText commands sits on the UI Thread, maybe it's taking a higher priority or something from the current Gallery animation which disrupts it from acting as it should.
try setting your setText inside a handler:
new Handler().post(new Runnable() {
#Override
public void run() {
myTextView.setText("position is: ": position);
}
});

Categories

Resources