In the galleryView onItemSelected I call setText that change the text for a textview thats part of the main layout:
#Override
public void onItemSelected(EcoGalleryAdapterView<?> parent, View view, int position, long id) {
// --- run asyncTask to update gallery view here
TextView myTextView = (TextView) findViewById(R.id.myTextView);
myTextView.setText("position is: ": position);
}
if I left everything as it is and just removed myTextView.setText the gallery works as expected but if I kept it then when scrolling the gallery snaps to the selected position really fast in an ugly way. What could be the issue?
"Ugly" is a pretty subjective term for describing a user interface transition.
However, it sounds as though what you want is a custom animation when an item is selected. onItemSelected() is called before the layout happens, so you can animate your Gallery or individual Views however you want in this method.
I would suggest reading the Animation and Graphics documentation from the Android developer documentation to more fully understand animations and to help decide what you actually want.
The code will vary depending on what you decide you want it to look like and what version of Android you are targeting. A simple View animation that will fade the selected view in might look something like this:
public void onItemSelected(EcoGalleryAdapterView<?> parent, View view,
int position, long id) {
view.setAnimation(new AlphaAnimation(0, 1));
}
// try this
TextView myTextView;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.image_full);
myTextView = (TextView) findViewById(R.id.myTextView);
}
#Override
public void onItemSelected(EcoGalleryAdapterView<?> parent, View view, int position, long id) {
// --- run asyncTask to update gallery view here
myTextView.setText("position is :"+ position);
myTextView.invalidate();
}
The setText commands sits on the UI Thread, maybe it's taking a higher priority or something from the current Gallery animation which disrupts it from acting as it should.
try setting your setText inside a handler:
new Handler().post(new Runnable() {
#Override
public void run() {
myTextView.setText("position is: ": position);
}
});
Related
My items are not showing the Ripple Effect when I click in any recyclerView item if I don't add this code:
#Override
public void onItemClick(final RecyclerView parent, final View view, final int position, final long id)
ViewCompat.postOnAnimationDelayed(parent, new Runnable() {
#Override
public void run() {
// Your click code goes here
}
}, 50);
}
I got this code from here: RIpple effect on RecyclerView not working on light tap
Without that code if I keep pressing the animation appears, it is just dissapearing with single taps.
BTW, this is only a patch that is slowing the app.
EDIT: my recyclerview is inside a fragment.
Is there a way to fix this problem without it?
I have the below mentioned code in my Activity class' onCreate() method.
As it may be obvious to some, this does not work, since the image is rendered only once, long afte the execution of onItemClick.
gridView.setOnItemClickListener(new AdapterView.OnItemClickListener() {
#Override
public void onItemClick(AdapterView<?> adapterView, View view, int i, long l) {
ImageView imageView=(ImageView)view.findViewById(R.id.adaptorItemImageView);
if(someCOMPLEXlogic)
{ // Line 1
imageView.setImageResource(XXXXXX);
// Line 2
Thread.sleep(2000);
// how to show one image, wait for 2 secs, and then show another one?
// Line 3
imageView.setImageResource(YYYYYY);
}
}
});
As a result , I only see Image YYYYYY.
I tried using Threads and AsyncTask, replacing Line 2 and Line 3 with a call to a new Thread(), which performed the same operations, but with errors like
A different thread cannot access UI thread views,
(Something Like that, I do not remember,apologies)
Can somebody give me the workaround to achieve the same behaviour without invoking a new activity.
Also can someone explain why this problem arose in the first place(Android doesn't render images immediately, how does it work?)
Call the postDelayed method of the view, like below. You may change the imageView to final though.
#Override
public void onItemClick(AdapterView<?> adapterView, View view, int i, long l) {
final ImageView imageView=(ImageView)view.findViewById(R.id.adaptorItemImageView);
if(someCOMPLEXlogic)
{
imageView.setImageResource(XXXXXX);
imageView.postDelayed(new Runable() {
#Override
public void run() {
imageView.setImageResource(YYY);
}
}, 2000);
}
}
I have a problem... have been thinking about it for a while now and been looking on line and still haven't come up with a clear explanation...
I have a number of textviews and have set onClickListeners to each of them.. and when the user clicks on one of them I want them to have the ability to change the text to another set of string array options which I have created progammatically. When the user selects an option the text should change to the option they choose. (I.e. TextView was A now it is B. hope this makes sense.. anyway... )
The current solution was to set a OnClickListener to every TextView and when someone pressed it an individual dialog showed. But I found that if I do this the code would be so long it would take an eternity to code so am hoping someone has a more elegant way of coding such a long process =(
So I guess my question would be... 1) is there a way I can find out which text view was pressed and then change the text of that TextView being pressed within a single method? to save me having to code 1000 alert dialogs...
http://i.stack.imgur.com/LRJGz.png
I would advise you to use a grid view.
You can see which textview was pressed like this:
gridView.setOnItemClickListener(new OnItemClickListener() {
#Override
public void onItemClick(AdapterView<?> parent, View v, int position,
long id) {
//get id
switch (v.getId()) {
case R.id.textView1: ...
}
});
One of the ways to do what you want is to use the text view setTag() and getTag() methods.
On init of a text view use the setTag() to set some value to identify the view.
In the on click event use the getTag() on the view argument to know which view was clicked.
I would suggest holding the textviews in an array, like so:
TextView[] textViewArray = new TextView[textViewCount];
Then using a for loop assign each one a tag of integer - it's position
textViewArray.setTag(i)
And add an onClickListener to each one, again using a for loop:
textviewArray[i].setOnClickListener(etc...)
Then when one is clicked, you can use get the position of view that was clicked. This will require a custom method inside of your:
textviewArray.setOnClickListener(new customOnClickListener())
Where your customOnClickListner is like this:
private class customOnClickListener implements CompoundButton.{
public void OnClick(View view){
int position = (Integer) view.getTag()
///Do more code here - your processing
}
}
Hope that makes sense :)
For your for loops, you could use for(i = 0, i
Use set id for all text, where set the id positive integer(distinct), and then have one on view click listener(set it all) where u catch all text view clicks(downcast view with textview) and in side it put a switch case where you handle clicks on which text view is clicked.
You have to set "onClickListner" on all of of your textview.
For Saving some length of code i would suggest you create a function of your dialogbox, and give some int parameter to it, which would be directly called by the clickListener of textview,
Like ,
int i=0;
......
textView1 = (TextView)findViewById(R.id.yourtextview1);
textView2 = (TextView)findViewById(R.id.yourtextview2);
......
......
// and so on, for your all textviews
#Override
public void onClick(View view) {
if (view.equals(textView1)) {
i = 1;
CustomDialog(i);
}
//Similarly for all your textViews..
..........
Make A function CustomDialog Like
public void CustomDialog(int i){
if(i==1){
//Do something
}
}
I have created custom View called Color. I use object of Color to fill GridView (same issue is in ListView also).
My task is to let user choose one color and highlight it.
Previously I do something like that but I used only in building widgets and everything worked. This time I use my own.
This cose is for item clicking:
public void onItemClick(AdapterView<?> parent, View view, int position, long id) {
int color = (int)id;
Log.d(TAG, "Selected color: " + id);
view.setSelected(true);
view.invalidate();
}
Color.onDraw:
#Override
public void onDraw(Canvas canvas) {
if (isSelected()) {
Log.d(TAG, "color draw selected");
} else {
Log.d(TAG, "not selected " + color);
}
}
Also I set setChoiceMode(AbsListView.CHOICE_MODE_SINGLE); to this GridView (AbsListView.CHOICE_MODE_MULTIPLE don't help also)
In log I see:
Selected color: 8355711
not selected 16711680
not selected 16743680
not selected 8355711
I am sure, Color items is not recreating more than on time.
I tried change GridView to ListView, user default widget (overrided only onDraw()). Nothing helps. Maybe I forgot something?
In my opinion GridView somehow drop selected status.
If you need more info just tell.
Addition:
I checked with debugger. View with color 8355711 is same object in both functions.
I used setOnItemSelectedListener(this); to track item selection. But nothing happen in this listener.
The method isSelected() is comming from the GridView which is a child of View.
Basically when calling isSelected() you're saying: "is the gridview selected" which is not what you want.
What you want is: "is there any selected view in the grid view ?"
Which could be achieved using getSelectedView()
As the documentation says, you will get a reference to the selected view or null if none is selected.
Also make sur your GridView is properly initialized to handle item selection.
EDIT : Ok i understand that isSelected() is called from the Color view. My first guess is then useless.
But I think you should try to make your item selected using the setSelection() of the GridView object.
Add something like:
myGridView.setSelection(position);
I fix this issue my self by making my own select. Its workaround.
In Color class added:
private boolean selected = false;
public boolean isSelected2() {
return selected;
}
public void setSelected2(boolean selected) {
this.selected = selected;
}
#Override
public void onDraw(Canvas canvas) {
....
if (isSelected2()) {
//draw selected state
} else {
....
}
On ColorChooser grid:
public void onItemClick(AdapterView<?> parent, View view, int position, long id) {
...
int i = getChildCount();
while (--i >= 0)
((Color)getChildAt(i)).setSelected2(false);
((Color)view).setSelected2(true);
....
}
Reason why I not to override natice setSelected(boolean state) is some other code in grid every time make all items in deselected state. I don't know why, because in other places same more native code work very fine.
I am trying to implement a drop down list when a button is clicked.
So, I have a text view and a button in a navigation bar(nav.xml) and a corresponding list view. This navigation bar is included in another page( products.xml)
when the button is clicked i get the list view right below the button(which is what i want to acheive) but its my moving all the contents on the current page downwards, even the text view which is placed in nav bar moved downwards.
I am totally new to Android, any sample examples or a way how to achieve it
???
Sounds like you need a Spinner. It's the equivalent of a drop down list for Android. You can find an example here.
So, for our need we need to use ListPopupWindow.
The link to official description:
http://developer.android.com/reference/android/widget/ListPopupWindow.html
Let's dive in the code:
we have our own method:
public void downloadBtnSelected(View anchor) {
final ListPopupWindow lpw = new ListPopupWindow(this);
String[] data = { ".png", ".pdf", ".jpg", ".jpeg" };
PopupAdapter pa = new PopupAdapter(data, this);
lpw.setAdapter(pa);
//setting up an anchor view
lpw.setAnchorView(anchor);
//Setting measure specifications. I'v used this mesure specs to display my
//ListView as wide as my anchor view is
lpw.setHeight(android.widget.LinearLayout.LayoutParams.WRAP_CONTENT);
lpw.setWidth(anchor.getRight() - anchor.getLeft());
// Background is needed. You can use your own drawable or make a 9patch.
// I'v used a custom btn drawable. looks nice.
lpw.setBackgroundDrawable(this.getResources().getDrawable(
android.R.drawable.btn_default));
// Offset between anchor view and popupWindow
lpw.setVerticalOffset(3);
lpw.setOnItemClickListener(new OnItemClickListener() {
#Override
public void onItemClick(AdapterView<?> arg0, View arg1, int arg2,
long arg3) {
/// Our action.....
lpw.dismiss();
}
});
lpw.show();
}
and the button with an onClickListener to call this method:
Button btn = new Button(this);
btn.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
downloadBtnSelected(v);
}
});
we pass the View v argument as our anchor, in order to let our PopupWindow to know where to display itself. It will be displayed in the bottom-left corner of our anchor view if there is enough room below. If not- it will displa