Live streaming using wowza server with bluetooth mike - android

I need to stream audio from external bluetooth device and video from camera to wowza server so that I can then access the live stream through a web app.
I've been able to successfully send other streams to Wowza using the GOCOder library, but as far as I can tell, this library only sends streams that come from the device's camera and mic.
Does anyone have a good suggesting for implementing this?

In the GoCoder Android SDK, the setAudioSource method of WZAudioSource allows you to specify an audio input source other than the default. Here's the relevant API doc for this method:
public void setAudioSource(int audioSource)
Sets the actively configured input device for capturing audio.
Parameters:
audioSource - An identifier for the active audio source. Possible values are those listed at MediaRecorder.AudioSource. The default value is MediaRecorder.AudioSource.CAMCORDER. Note that setting this while audio is actively being captured will have no effect until a new capture session is started. Setting this to an invalid value will cause an error to occur at session begin.

Related

Distinguish source when capturing audio with AudioRecord

The AudioRecord class allows recording of phone calls with one of the following options as the recording source:
VOICE_UPLINK: The audio transmitted from your end to the other party. IOW, what you speak into the microphone.
VOICE_DOWNLINK: The audio transmitted from the other party to your end.
VOICE_CALL: VOICE_UPLINK + VOICE_DOWNLINK.
I'd like to build an App that records both VOICE_UPLINK & VOICE_DOWNLINK and identify the source of the voice.
When using VOICE_CALL as the AudioSource option, the UP/DOWN-LINK streams are bundled together in to the received data buffer which makes it hard to identify the source of the voice.
Using two AudioRecords with VOICE_UPLINK & VOICE_DOWNLINK does not work - the second AudioRecord fails to start because the first AudioRecord locks the recording stream.
Is there any creative way to bypass the locking problem presented at case (2), thus enable recording of the VOICE_UPLINK & VOICE_DOWNLINK streams simultaneously and easily identifying the source?

RTSP 1080p live-streaming android client gets error (100,0)

My new surveillance camera just arrived, so I'm trying to write an app to live stream the video from it.
Since it came with basically no documentation, I installed the 'onvifer' android app which allows you to browse the camera's capabilities. This app works fine - gets the video and allows PTZ controls, etc. It reports the streaming url as:
rtsp://192.1.0.193:554/mpeg4
I tested the stream in the VLC windows client, and it's able to stream video from that URL as well. This makes me comfortable that the network is working OK.
The camera states the feed will be 1920x1080; VLC confirms this.
The basic code in my activity:
VideoView videoView = (VideoView)this.findViewById(R.id.VideoView);
videoView.setVideoURI(Uri.parse("rtsp://192.1.0.193:554/mpeg4"));
videoView.requestFocus();
videoView.start();
I've also given the app INTERNET permissions in AndroidManifest.xml, disabled authentication on the camera, and am running on a real device (not the emulator).
When I run the app, LogCat shows this immediately:
setDataSource IOException happend :
java.io.FileNotFoundException: No content provider: rtsp://192.1.0.193:554/mpeg4
at android.content.ContentResolver.openTypedAssetFileDescriptor (ContentResolver.java).
About 15 seconds later, the app shows a "Can't play this video" modal dialog box and this is added to LogCat:
MediaPlayer error (100, 0)
AudioSystem AudioFlinger server died!
MediaPlayer error (100, 0)
VideoView Error: 100,0
I've googled everything I can think of, but haven't found anything useful.
Any thoughts?
wild-ass-guess on your logcat and the RC=100... No SDP file or no equivalent for RTSP of the 'moov atom' block required to negotiate details of the stream /container/ codec/ format... You can get the AOSP code for mediaPlayer/videoView and grep the RC value in the source.
RTSP is gnarly to debug ( note the tools links ) and not assured to run inside a NAT'd network due to UDP issues. So, to get better result, you may have to look into forcing your config to do data channel on TCP an not UDP. Or it could be other issues , of which there are many.
If you really want to investigate, some possible tools below:
Use command line and CURL client to request your stream:
Android - Java RTSP Session Mgmt package on Git
Protocol dumps for CLI RTSP sessions to Youtube RTSP/SDP streams
To pursue the issue, you may need to get into the weeds with debug tools that track details of the protocol negotiation that preceeds the MediaPlayer actually starting play on the stream. That would include learning the RFP and the protocol details.
videoView.setVideoURI(“rtsp://192.1.0.193:554/mpeg4”);
Try your app on another phone.
You may find the problem is about the mobile device.
Try this
path:"rtsp://218.204.223.237:554/mobile/1/4C024DFE77DC717D/onnuvesj43xj7t26.sdp".
See whether the code has something wrong.

How to stream SHOUTcast radio streams on Chromecast receiver

We have a Android radio app which plays various live radio streams. It works pretty well with Google Chromecast as log the stream is a "normal" mp3 stream. The playback on Chromecast Styled Media Receiver is NOT working with SHOUTcast streams i.e http://46.105.118.14:13500.
After mRemoteMediaPlayer.load(...) I see in my Android LogCat a result statuscode = 1.
In Chrome debug console I see the following Load metadata error:
[673.080s] [cast.receiver.MediaManager] Load metadata error
cast_receiver.js:18
ib cast_receiver.js:18
gb.Gb cast_receiver.js:18
B.log cast_receiver.js:13
E cast_receiver.js:15
Z.pa cast_receiver.js:71
Eb cast_receiver.js:23
Cb cast_receiver.js:24
(anonymous function) cast_receiver.js:21
Is it possible to play SHOUTcast live streams with Google Chromecast (Styled Media Receiver or Custom Receiver)? If yes, can you give me some hints or point me to an example?
Append a /; after the port of the stream url, so you get to the stream data i.e http://46.105.118.14:13500/;
I use the localcast android app with this trick to make my chromecast play SHOUTcast Radio.

Recording voice calls in android

I want to make an app that records incoming and outgoing calls. I am using the media recorder to do so and also I am using service/broadcastreceiver to detect phone state change. I have set the audio source as Audiosource.VOICE_CALLS.I am able to record voices at my end but not from the other end. The same happens when the audio source is set as Audiosource.MIC.
Please suggest a solution.
You cannot access the incall audio stream in Android using the public SDK. Call audio is not exposed to apps, and you can only do this if you modify Android at a source level, and then build and install a new image from the customized source to your device.

Receive audio via Bluetooth in Android

I want to create an Android application that is capable of receiving an audio stream. I thought of using the A2DP profile, but is seems as if Android doesn't support A2DP sink. Looks like there are a lot of people that's searching for a solution for this problem. But what about receiving an ordinary bit stream, and then convert the data into audio in the application? I was thinking of receiving an PCM or Mp3 data stream via the RFCOMM (SPP Bluetooth profile), and then play it using AudioTrack.
First, how do I receive a bit stream on my Android phone via the RFCOMM? And is it possible to receive a bit stream via RFCOMM as a PCM or Mp3 stream?
Second, if it isn't possible to receive a bit stream via RFCOMM as a PCM or Mp3 stream, how do I convert the received bit stream into audio?
Third, how do I convert the received data into audio AND play the audio simultaneously, in "real time"? Can I just use onDataReceived?
To be clear, I'm not interested of using the A2DP profile! I want to stream the data via the RFCOMM (SPP Bluetooth profile). The received data stream will be in PCM or Mp3. I thought of writing my own app, but if anyone knows of an app to solve this I'd be glad to hear about it! I'm using Android 2.3 Gingerbread.
/Johnny
No. Trying to write an Android application that handles this will not be the solution. At least if you want to use A2DP Sink role.
The fact is that Android, as you mentioned it, does not implement the API calls to BlueZ (the bluetooth stack Android uses till Jelly Bean 4.1) regarding A2DP sink capabilities. You have to implement them yourself. I will try to guide you, as I was also interested in doing this my self in the near past.
Your bluetooth-enabled Android device is advertising itself as an A2DP source device by default. You have to change this first, so nearby devices may recognize your device as a sink. To do this, you must modify the audio.conf file (usally located in /etc/bluetooth/) and make sure the Enable key exists and the value Source is attached to this key, so you will get something like :
Enable=Source
Reboot, nearby devices should now recognize your device as an A2DP sink.
Now you will have to interact with BlueZ to react appropriately when an A2DP source device will start to stream audio to your phone.
Android and BlueZ are talking to each other via D-BUS. In fact, Android connects to the DBUS_SYSTEM channel and listens to every BlueZ advertisement, such as events, file descriptors ...
I remember having successfully bound my self using a native application to this d-bus channel and got access to the various events BlueZ was posting. This is relatively easy to achieve using as reference, the BlueZ API available here. If you go this way, you will have to build a native application (C/C++) and compile it for your platform. You must be able to do this using the Android NDK.
If you find it difficult to use D-BUS, you can try this Java library I just found that handles the communication to D-BUS for you : http://jbluez.sourceforge.net/. I have never used it but it is worth a try in my opinion.
What you really have to do is find out when an A2DP source device is paired to your phone and when he starts to stream music. You can retrieve these events through D-BUS. Once somebody will try to stream music, you need to tell BlueZ that your native application is going to handle it. There is a pretty good document that explains the flow of events that you should handle to do this. This document is accessible here. The part you're interested in comes on page 7. The sink application in the given example is PulseAudio but it could be your application as well.
BlueZ will forward you a UNIX socket when you will call the org.bluez.MediaTransport.Acquire method. Reading on this socket will give you the data that are currently streamed by the remote device. But I remember having been told by a guy working on the BlueZ stack that the data read on this socket are not PCM pure audio, but encoded audio content instead. The data are generally encoded in a format called SBC (Low Complexity Subband Coding).
Decoding SBC is not very difficult, you can find a decoder right here.
The ultimate step would be to forward the PCM audio to your speakers.
To prevent you from getting stuck and in order to test your application in an easier manner, you can use the d-bus binary that should be available on your Android system. He is located in /system/bin.
Quick tests you can make before doing anything of the above might be :
Get Devices list :
dbus-send --system --dest=org.bluez --print-reply /
org.bluez.Manager.GetProperties
This returns an array of adapters with their paths. Once you have these path(s) you can retrieve the list of all the bluetooth devices paired with your adapter(s).
Get paired devices :
dbus-send --system --print-reply --dest=org.bluez
/org/bluez/{pid}/hci0 org.bluez.Adapter.GetProperties
This gives you the list of paired devices whithin the Devices array field.
Once you have the list of devices paired to your Bluetooth Adapter, you can know if it is connected to the AudioSource interface.
Get the devices connected to the AudioSource interface :
dbus-send --system --print-reply --dest=org.bluez
/org/bluez/{pid}/hci0/dev_XX_XX_XX_XX_XX_XX
org.bluez.AudioSource.GetProperties
org.bluez.Manager.GetProperties
Hope this helps.
Another work around is using HandsFreeProfile.
in Android, BluetoothHeadset is working on that.
Wait until status changed to BluetoothHeadset.STATE_AUDIO_CONNECTED.
then you can record audio from bluetooth headset.
mMediaRecorder = new MediaRecorder();
mMediaRecorder.setAudioSource(MediaRecorder.AudioSource.MIC);
mMediaRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP);
mMediaRecorder.setOutputFile(mFilename);
mMediaRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB);
try {
mMediaRecorder.prepare();
} catch (IllegalStateException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
mMediaRecorder.start();
[Irrelevant but works] This hack serves only mp3 streaming via WIFI hotspot (I use it in my car which has only AUX input):
Install the app AirSong,
Turn on wifi hotspot,
Connect the other device to that hotspot,
Access 192.168.43.1:8088 from the device's browser and you are on.
(wondering why "192.168.43.1" only? because thats the default gateway of any device connected to Android Hotspot)
audio.conf seems to be missing in Android 4.2.2?
To receive pcm audio stream via rfcomm , you can use code flow as a hint explained (Reading Audio file in C and forwarding over bluetooth to play in Android Audio track) , with a change . change freq used while initializing from 44100 to 22050
AudioTrack track = new AudioTrack(AudioManager.STREAM_MUSIC,22050,AudioFormat.CHANNEL_OUT_MONO,AudioFormat.ENCODING_PCM_8BIT,10000, AudioTrack.MODE_STREAM);
note:This streaming still consists some noise but your
"receiving an PCM data stream via the RFCOMM (SPP Bluetooth profile), and then play it using AudioTrack."
will work.

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