How to capture a complete view of an Activity Screen in Android - android

I am using a scroll View in my activity.I want to share the whole activity screen but not able to do that.Am able to share the visible part of the screen but not the full screen of the activity.Is it possible to take the screenshot of the full activity.I have tried like this but its sharing only the visible part of the activity.Plz help me out of this.Thank You
ShareImageView.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
//View v1 = getWindow().getDecorView();
View v1 = findViewById(android.R.id.content);
v1.setDrawingCacheEnabled(true);
myBitmap = v1.getDrawingCache();
saveBitmap(myBitmap);
}
});
Saving the Screenshot taken ::
public void saveBitmap(Bitmap bitmap) {
String filePath = Environment.getExternalStorageDirectory()
+ File.separator + "Pictures/screencapture.png";
File imagePath = new File(filePath);
FileOutputStream fos;
try {
fos = new FileOutputStream(imagePath);
bitmap.compress(CompressFormat.PNG, 100, fos);
fos.flush();
fos.close();
share(filePath);
} catch (FileNotFoundException e) {
Log.e("exception1", e.getMessage(), e);
} catch (IOException e) {
Log.e("exception2", e.getMessage(), e);
}
}

try this:
public static Bitmap loadBitmapFromView(View v, int width, int height) {
Bitmap b = Bitmap.createBitmap(width , height, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
v.layout(0, 0, v.getLayoutParams().width, v.getLayoutParams().height);
v.draw(c);
return b;
}

Related

Getting a black screenshot

Basically, I want to take a screenshot of an entire scrollView. I've tried so many methods, but couldn't find the perfect one.
I've tried following:
public void takeScreenShot() {
mbitmap = getBitmapOFRootView();
createImage(mbitmap);
}
public void createImage(Bitmap bmp) {
String path = Environment.getExternalStorageDirectory().toString() + "/screenshot.jpg";
try {
FileOutputStream outputStream = new FileOutputStream(new File(path));
bmp.compress(Bitmap.CompressFormat.JPEG, 100, outputStream);
outputStream.flush();
outputStream.close();
} catch (Exception e) {
e.printStackTrace();
}
}
public Bitmap getBitmapOFRootView() {
mScrollView.setDrawingCacheEnabled(true);
int totalHeight = mScrollView.getChildAt(0).getHeight();
int totalWidth = mScrollView.getChildAt(0).getWidth();
mScrollView.layout(0,0, totalWidth, totalHeight);
mScrollView.buildDrawingCache(true);
Bitmap b = Bitmap.createBitmap(mScrollView.getDrawingCache());
mScrollView.setDrawingCacheEnabled(false);
return b;
}
This method almost works, but it's just showing me only 2 views and a button, other than that whole screen is black:
my xml contains so many views, it's view hierarchy is something like this:
<ScrollView>
<ConstraintLayout>
<Views>
....
<Views>
</ConstraintLayout>
</ScrollView>
I've referred so many StackOverflow post, but it didn't work.
So can anybody help me with it?
Update:
Finally found a solution for it. So, it was an issue with the background, solved it by drawing canvas over it. Like below:
Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
Drawable bgDrawable = view.getBackground();
if (bgDrawable != null)
bgDrawable.draw(canvas);
else
canvas.drawColor(Color.WHITE);
view.draw(canvas);
return bitmap;
You should be using a canvas for the same
public static Bitmap saveBitmapFromView(View view, int width, int height) {
Bitmap bmp = Bitmap.createBitmap(width , height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bmp);
view.layout(0, 0, view.getLayoutParams().width, view.getLayoutParams().height);
view.draw(canvas);
return bmp;
}
Taking and Sharing screenshot in android programmatically
I've searched everywhere but found this one working
takeAndShareScreenshot()
private void takeAndShareScreenshot(){
Bitmap ss = takeScreenshot();
saveBitmap(ss);
shareIt();
}
takeScreenshot()
private Bitmap takeScreenshot() {
View view = // decore view of the activity/fragment;
view.setDrawingCacheEnabled(true);
return view.getDrawingCache();
}
saveBitmap()
private void saveBitmap(Bitmap bitmap) {
// path to store screenshot and name of the file
imagePath = new File(requireContext().getExternalFilesDir(Environment.DIRECTORY_PICTURES) + "/" + "name_of_file" + ".jpg");
FileOutputStream fos;
try {
fos = new FileOutputStream(imagePath);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
} catch (IOException e) {
Log.e("GREC", e.getMessage(), e);
}
}
shareIt()
private void shareIt() {
try {
Uri uri = Uri.fromFile(imagePath);
Intent sharingIntent = new Intent(Intent.ACTION_SEND);
sharingIntent.setType("image/*");
String shareBody = getString(R.string.share_body_text);
sharingIntent.putExtra(Intent.EXTRA_SUBJECT, R.string.subject);
sharingIntent.putExtra(Intent.EXTRA_TEXT, shareBody);
sharingIntent.putExtra(Intent.EXTRA_STREAM, uri);
startActivity(Intent.createChooser(sharingIntent, "Share via"));
} catch (Exception e) {
e.printStackTrace();
}
}
Note:
In recent versions of android (>Marshmallow I guess), you may need `write
access to external directory`

Android : taking Screenshot of the selected area programmatically

My code is as follow :
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button upload = (Button) findViewById(R.id.screeshotdButton);
upload.setOnClickListener(new Button.OnClickListener() {
#Override
public void onClick(View v) {
folderCheck();
}
});
}
private void folderCheck(){
File folder = new File(Environment.getExternalStorageDirectory() + "/cloze_screenshots");
boolean success = true;
// If the folder cloze not exist, create one
if (!folder.exists()) {
success = folder.mkdir();
}else{
ScreenShot();
}
// If mkdir successful
if (success) {
ScreenShot();
} else {
Log.e("mkdir_fail","QQ");
}
}
private void ScreenShot(){
String filePath = Environment.getExternalStorageDirectory()+ "/cloze_screenshots/temp.png";
// create bitmap screen capture
Bitmap bitmap;
View v1 = getWindow().getDecorView().getRootView();
v1.setDrawingCacheEnabled(true);
bitmap = Bitmap.createBitmap(v1.getDrawingCache());
v1.setDrawingCacheEnabled(false);
OutputStream fout = null;
File imageFile = new File(filePath);
try {
fout = new FileOutputStream(imageFile);
bitmap.compress(Bitmap.CompressFormat.JPEG, 90, fout);
fout.flush();
fout.close();
Toast.makeText(this, "Success", Toast.LENGTH_LONG).show();
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
This code can take a fullscreen screenshot , but I want to take a screenshot on specific area (For example, the left block on the screen ) programmatically after I press the button.
Any code or suggestion will be appreciate.
You can wrap the contents in a layout for example LinearLayout and follow the above code for taking screenshot by using the methods on the wrapped layout.
Bitmap bitmap;
ViewGroup v1 = findViewById(R.id.layout_id);
v1.setDrawingCacheEnabled(true);
bitmap = Bitmap.createBitmap(v1.getDrawingCache());
v1.setDrawingCacheEnabled(false);
Below method takes snapshot of given view which is adjustable by means of height and width then returns bitmap of it
public static Bitmap takeSnapshot(View givenView, int width, int height) {
Bitmap bm = Bitmap.createBitmap(width , height, Bitmap.Config.ARGB_8888);
Canvas snap = new Canvas(bm);
givenView.layout(0, 0, givenView.getLayoutParams().width, givenView.getLayoutParams().height);
givenView.draw(snap);
return bm; }

imageview DrawingCache returns null

i'm using DrawingCache but it gives me NullPointerException
my code is as below:
myImageView.setDrawingCacheEnabled(true);
myImageView.buildDrawingCache();
resized = myImageView.getDrawingCache();
btnSave.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
String save_location = Environment
.getExternalStorageDirectory().getAbsolutePath()
+ "/EditedImage";
File dir = new File(save_location);
if (!dir.exists())
dir.mkdirs();
File f = new File(dir, TEMP_PHOTO_FILE);
FileOutputStream out;
try {
out = new FileOutputStream(f);
resized.compress(Bitmap.CompressFormat.PNG, 90, out);
out.flush();
out.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
});
error is at onClick.
my logcat is
what is missing in this?
Try this examle:
myImageView.setDrawingCacheEnabled(true);
myImageView.measure(MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED),
MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED));
myImageView.layout(0, 0, v.getMeasuredWidth(), myImageView.getMeasuredHeight());
myImageView.buildDrawingCache(true);
Bitmap b = Bitmap.createBitmap(myImageView.getDrawingCache());
myImageView.setDrawingCacheEnabled(false); // clear drawing cache
Updated:
Another way, you can create a Canvas for the Bitmap and then call view.draw(canvas) like:
public static Bitmap loadBitmapFromView(View v) {
Bitmap b = Bitmap.createBitmap( v.getLayoutParams().width, v.getLayoutParams().height, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
v.layout(0, 0, v.getLayoutParams().width, v.getLayoutParams().height);
v.draw(c);
return b;
}
Each view will take some procedure, for example, measure and layout, before it is drew on screen. So when you invoke getDrawingCache() in Activity.onCreate(), the view is not drew yet.
Put the following two lines in your onclick method.
myImageView.buildDrawingCache();
resized = myImageView.getDrawingCache();

Taking android screen shot of whole screen

My application has a list view in relative layout. Now I need to take a screen shot of the entire layout including all the content available in the list view and also other contents like button and text view showing in the layout. But my code takes only the visible part of the screen. Here the view is parent layout.
public void screen(){
View v1 = findViewById(R.id.screenRoot);
rel.layout(0, 0, rel.getMeasuredWidth(),rel.getMeasuredHeight());
View v = v1.getRootView();
v.setDrawingCacheEnabled(true);
/* v.measure(MeasureSpec.makeMeasureSpec(w, w),
MeasureSpec.makeMeasureSpec(h, h));*/
// v.layout(0, 0, rel.getWidth(), rel.getHeight());
v.buildDrawingCache(true);
System.out.println("rel "+rel.getHeight()+" "+v.getHeight());
Bitmap b = v.getDrawingCache();
v.setDrawingCacheEnabled(false);
String extr = Environment.getExternalStorageDirectory().toString();
File myPath = new File(extr, "tiket"+".jpg");
FileOutputStream fos = null;
try {
fos = new FileOutputStream(myPath);
b.compress(Bitmap.CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
MediaStore.Images.Media.insertImage(getContentResolver(), b, "Screen", "screen");
System.out.println("my path "+myPath+" "+fos);
}catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Toast.makeText(getApplicationContext(), "Image Captured Successfully", 0).show();
}
Call getBitmapFromView from your Click event or any thing.
R.id.root is my main RelativeLayout So you can pass you main layout.
LayoutInflater inflater = (LayoutInflater)this.getSystemService(LAYOUT_INFLATER_SERVICE);
RelativeLayout root = (RelativeLayout)inflater.inflate(R.layout.youlayourfile,null);
root.setDrawingCacheEnabled(true);
Bitmap bmp = getBitmapFromView(this.getWindow().getDecorView().findViewById(R.id.root).getRootView());
URI uri = storPrintFile(bmp);
This function returns the Bitmap of your layout. Now you just need to store the bitmap into your device and anywhere else.
public Bitmap getBitmapFromView(View v) {
v.setLayoutParams(new LayoutParams(
RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT));
v.measure(MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED),
MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED));
v.layout(0, 0, v.getMeasuredWidth(), v.getMeasuredHeight());
Bitmap b = Bitmap.createBitmap(v.getMeasuredWidth(),
v.getMeasuredHeight(), Bitmap.Config.RGB_565);
Canvas c = new Canvas(b);
v.draw(c);
return b;
}
Storing bitmap into device.
public URI storPrintFile(Bitmap bitmapToStore){
ContextWrapper cw = new ContextWrapper(getApplicationContext());
String path = cw.getDir("CapturedImages",Context.MODE_PRIVATE).getPath();
File file = new File(path);
boolean isFileCreated = false;
if (!file.exists()) {
isFileCreated = file.mkdir();
System.out.println("Directory created in Internal Storage is :" + path);
}
String current = "Screen.jpg";//uniqueId.replace(" ", "-").replace(":", "-") + ".jpeg";
System.out.println("Internal Storage path is : " + current);
File mypath = new File(file, current);
try {
FileOutputStream out = new FileOutputStream(mypath);
bitmapToStore.compress(Bitmap.CompressFormat.JPEG, 100, out);
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
return mypath.toURI();
}

How to convert all content in a scrollview to a bitmap?

I use below code to convert, but it seems can only get the content in the display screen and can not get the content not in the display screen.
Is there a way to get all the content even out of scroll?
Bitmap viewBitmap = Bitmap.createBitmap(mScrollView.getWidth(),mScrollView.getHeight(),Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(viewBitmap);
mScrollView.draw(canvas);
We can convert all the contents of a scrollView to a bitmap image using the code shown below
private void takeScreenShot()
{
View u = ((Activity) mContext).findViewById(R.id.scroll);
HorizontalScrollView z = (HorizontalScrollView) ((Activity) mContext).findViewById(R.id.scroll);
int totalHeight = z.getChildAt(0).getHeight();
int totalWidth = z.getChildAt(0).getWidth();
Bitmap b = getBitmapFromView(u,totalHeight,totalWidth);
//Save bitmap
String extr = Environment.getExternalStorageDirectory()+"/Folder/";
String fileName = "report.jpg";
File myPath = new File(extr, fileName);
FileOutputStream fos = null;
try {
fos = new FileOutputStream(myPath);
b.compress(Bitmap.CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
MediaStore.Images.Media.insertImage(mContext.getContentResolver(), b, "Screen", "screen");
}catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public Bitmap getBitmapFromView(View view, int totalHeight, int totalWidth) {
Bitmap returnedBitmap = Bitmap.createBitmap(totalWidth,totalHeight , Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(returnedBitmap);
Drawable bgDrawable = view.getBackground();
if (bgDrawable != null)
bgDrawable.draw(canvas);
else
canvas.drawColor(Color.WHITE);
view.draw(canvas);
return returnedBitmap;
}
The Pops answer is really good, but in some case you could have to create a really big bitmap which could trigger a OutOfMemoryException when you create the bitmap.
So I made a little optimization to be gently with the memory :)
public static Bitmap getBitmapFromView(View view, int totalHeight, int totalWidth) {
int height = Math.min(MAX_HEIGHT, totalHeight);
float percent = height / (float)totalHeight;
Bitmap canvasBitmap = Bitmap.createBitmap((int)(totalWidth*percent),(int)(totalHeight*percent), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(canvasBitmap);
Drawable bgDrawable = view.getBackground();
if (bgDrawable != null)
bgDrawable.draw(canvas);
else
canvas.drawColor(Color.WHITE);
canvas.save();
canvas.scale(percent, percent);
view.draw(canvas);
canvas.restore();
return canvasBitmap;
}
This one works for me
To save the bitmap check runtime permission first
#OnClick(R.id.donload_arrow)
public void DownloadBitMap()
{
if (ContextCompat.checkSelfPermission(this, Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)
{
downloadData();
Log.e("callPhone: ", "permission" );
} else {
ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.WRITE_EXTERNAL_STORAGE}, 0);
Toast.makeText(this, "need permission", Toast.LENGTH_SHORT).show();
}
}
To get bitmap
private void downloadData() {
ScrollView iv = (ScrollView) findViewById(R.id.scrollView);
Bitmap bitmap = Bitmap.createBitmap(
iv.getChildAt(0).getWidth()*2,
iv.getChildAt(0).getHeight()*2,
Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bitmap);
c.scale(2.0f, 2.0f);
c.drawColor(getResources().getColor(R.color.colorPrimary));
iv.getChildAt(0).draw(c);
// Do whatever you want with your bitmap
saveBitmap(bitmap);
}
To save the bitmap
public void saveBitmap(Bitmap bitmap) {
File folder = new File(Environment.getExternalStorageDirectory() +
File.separator + "SidduInvoices");
boolean success = true;
if (!folder.exists()) {
success = folder.mkdirs();
}
if (success) {
// Do something on success
} else {
// Do something else on failure
}
File imagePath = new File(Environment.getExternalStorageDirectory() + "/SidduInvoices/Siddus.png");
if(imagePath.exists())
{
imagePath=new File(Environment.getExternalStorageDirectory() + "/SidduInvoices/Siddus"+custamername.getText().toString()+".png");
}
FileOutputStream fos;
try {
fos = new FileOutputStream(imagePath);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, fos);
fos.flush();
fos.close();
progressBar.cancel();
final File finalImagePath = imagePath;
new SweetAlertDialog(this, SweetAlertDialog.SUCCESS_TYPE)
.setTitleText("Saved")
.setContentText("Do you want to share this with whatsapp")
.setCancelText("No,cancel !")
.setConfirmText("Yes,share it!")
.showCancelButton(true)
.setConfirmClickListener(new SweetAlertDialog.OnSweetClickListener() {
#Override
public void onClick(SweetAlertDialog sweetAlertDialog) {
sweetAlertDialog.cancel();
shareImage(finalImagePath);
}
})
.setCancelClickListener(new SweetAlertDialog.OnSweetClickListener() {
#Override
public void onClick(SweetAlertDialog sDialog) {
sDialog.cancel();
}
})
.show();
} catch (FileNotFoundException e) {
Log.e("GREC", e.getMessage(), e);
} catch (IOException e) {
Log.e("GREC", e.getMessage(), e);
}
}
You need get the total width and height of the scrollview, or you created viewBitmap is too small to contain the full content of the scrollview.
check this link
Android: Total height of ScrollView
The issue here is that the only actual pixel content that ever exists is that which is visible on the display screen. Android and other mobile platforms are very careful about memory use and one of the ways a scrolling view can maintain performance is to not draw anything that is offscreen. So there is no "full" bitmap anywhere -- the memory containing the content that moves offscreen is recycled.

Categories

Resources