I am developing multi player video app, so in that i created 9 views 3*3.
when i initialize all (3*3) videoview then working properly for few seconds and after some time video is goes to black screen, not show single video, i am not understand this issue is device oriented or android not supports more than 1 video in activity, anyone know how to resolve this issue, otherwise if video is turn into black then how to identify video is turned into black screen, if we found this then i will refresh view and again start video, i don't know it is correct way or not.
please anyone know about how to resolve this issue then please share information !
i use below code for show multiple video view in one activity
videoPlayer.setVideoPath("path");
videoPlayer.start();
videoPlayer.requestFocus();
videoPlayer.setKeepScreenOn(true);
set prepare listener
videoPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
}
set completion listener
videoPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
//play next
}
});
handle error listener
videoPlayer.setOnErrorListener(new MediaPlayer.OnErrorListener() {
#Override
public boolean onError(MediaPlayer mediaPlayer, int i, int i1) {
// play next
return true;
}
});
when video play next before that i set some propertied to mediaplyer object
mediaPlayer.setDisplay(null);
mediaPlayer.reset();
mediaPlayer.setDisplay(videoPlayer.getHolder());
i share basic code of my project, please tell me if anything is missing from me or android is not supported multiple videos in same activity.
Related
I'm trying to start video from specific position but VideoView has strange behave. When I run code like that
videoView.seekTo(2000)
int current = videoView.getCurrentPosition()
Log.e("Current Time", String.valueOf(current))
Log gives me value 0. It should give 2000 because this is current position. Even If I implement onPreparedListener it doesn't worked (but in different way). It display proper value (2000) but video still is not seek.
videoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp)
{
videoView.getDuration();
videoView.seekTo(2000);
Log.e("Current: ", String.valueOf(videoView.getCurrentPosition()));
}
});
How to fight this ? If I will build MediaPlayer + SurfaceView it will helps or will behave same as VideoView ?
Actually, the thing is,VideoView.seekTo() is a wrapper around MediaPlayer.seekTo(). This function returns almost immediately even though the actual seeking is still being performed. Therefore you want to wait for seeking to complete via MediaPlayer.OnSeekCompleteListener.
However, the standard VideoView does not support OnSeekCompleteListener.
But you can copy and locally customize the VideoView class to add this support yourself.
Or, You could try this
mVideoView.setOnPreparedListener(new MediaPlayer .OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
mp.setOnSeekCompleteListener(new OnSeekCompleteListener() {
#Override
public void onSeekComplete(MediaPlayer mp) {
Log.e("Current: ", String.valueOf(videoView.getCurrentPosition()));
}
});
}
});
videoView.seekTo(2000); //or wherever the call is to be made
Hope this should help.
this following source code snippet is given:
videoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mediaPlayer) {
mediaPlayer.setOnInfoListener(new MediaPlayer.OnInfoListener() {
#Override
public boolean onInfo(MediaPlayer mp, int what, int extra) {
if (what == MediaPlayer.MEDIA_INFO_BUFFERING_END){
activity.dismissDialog(DialogID.DIALOG_LOADING);
return true;
}
return false;
}
});
}
});
I am streaming HLS streams with Android 3.x+ devices and trying to hide a loading dialog once the buffering is completed.
The video streaming works, but the info events are never fired.
Any ideas?
I know its too late, But posting it for the users still seeking for the solution (This worked for me):
progressDialog.show();
videoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mediaPlayer) {
mediaPlayer.setOnInfoListener(new MediaPlayer.OnInfoListener() {
#Override
public boolean onInfo(MediaPlayer mp, int what, int extra) {
if (what == MediaPlayer.MEDIA_INFO_BUFFERING_END){
progressDialog.dismiss();
return true;
} else if(what == MediaPlayer.MEDIA_INFO_BUFFERING_START){
progressDialog.show();
}
return false;
}
});
progressDialog.dismiss();
videoView.start();
}
});
You're right, the events are never fired. This is a known HLS bug that I don't think Google will fix.
This applies to the onInfo and the buffering events.
See https://code.google.com/p/android/issues/detail?id=42767 and https://code.google.com/p/googletv-issues/issues/detail?id=2
Sorry!
Not fully sure as to what the OP is asking, but here are some very untimely bits of information.
I wouldn't rely on onPrepared. I find it to be unreliable.
I have found the two most useful pieces of information for HLS streaming through the MediaPlayer are the duration of the video and the progress position of the video. You get both of these by listening to progress updates.
When the duration is greater than zero, you know the video is truly prepared and can be manipulate (scrub). When progress position changes, you know the video is done buffering and has commenced playback. This last item only works when the video is playing of course. The MediaPlayer tends to relay inaccurate information.
These pieces of information are mostly accurate and can usually be relied upon to be "fairly" timely. This timeliness varies from device to device.
onPrepared is called when the MediaPlayer is prepared to start buffering, not when the video is completely buffered. However, it is completely natural to dismiss the loading dialog from within the onPrepared method.
Also MEDIA_INFO_BUFFERING_END is used when MediaPlayer is resuming playback after filling buffers, so I do not think it should be something to use to dismiss the dialog. So this should work:
videoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mediaPlayer) {
activity.dismissDialog(DialogID.DIALOG_LOADING);
}
});
You can able to set OnPreparedListener on videoView because its your object but if you checkout source of VideoView you will find that mMediaPlayer is its private member so any change that you do from external will not be applied to it.
As per your requirement you need buffering status so you can have thread or handler or some thing so you can update your UI to get buffer status there is one method
int percent = videoView.getBufferPercentage();
if(percent == 100){
// buffering done
}
You no need to go through setOnInfoListener
by overriding setOnPreparedListener method is enough. as in the api show
public void setOnPreparedListener (MediaPlayer.OnPreparedListener l)
Register a callback to be invoked when the media file is loaded and
ready to go.
so, you can dismiss your dialog inside setOnPreparedListener method is enough
like this
vv.setOnPreparedListener(new OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
handler.post(new Runnable() {
#Override
public void run() {
Toast.makeText(MainActivity.this, "finish11", Toast.LENGTH_LONG).show();
}
});
}
});
If you want to show loading each time it's buffering (initial time or subsequent buffer underruns) just ensure to show it again:
// at the beginning
show
boolean onInfo(int what, int extra) {
switch (what) {
case MEDIA_INFO_BUFFERING_END:
"hide";
break;
case MEDIA_INFO_BUFFERING_START
"show":
}
}
So this event sequence will do as desired:
- whenever you start (setVideoURI or start): show
- onPrepared: just plug the info listener
- onInfo BUFFERING_END hide (it's playing)
- onInfo BUFFERING_START show (it's buffering again)
- onInfo BUFFERING_END hide (it's playing)
Update:
This is assuming the info events work. Of course.
I have used MediaController in my activity its working fine but when I play video for first time then there should b pause button visible but instead there is play and when I press that button then the video is paused correctly and state remains the same and after that its working properly. And same thing happens when Video Completed.
Is this a bug or I am doing any thing wrong?
videoView.setOnPreparedListener(new OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
mediaController = new MediaController(VideoPlayerActivity.this){
public void hide(){
}
public void show(){
if(isPlayingAd){
super.hide();
}else{
super.show();
}
}
};
videoView.setMediaController(mediaController);
mediaController.setMediaPlayer(videoView);
mediaController.show();
}
});
I've been having the same issue. I was not calling MediaController.setVideoView as you were, as I thought VideoView.setMediaController was sufficient for wiring things up. I tried adding that, then moving the call to show within onPrepared, and now it is working.
I wish I had a better understanding; my best guess is that perhaps everything needs to be wired up properly before the media is prepared, and before calling show. In any case, here is what I have:
mMediaController = new MediaController(VideoPlayerActivity.this, false);
mVideoView.setOnPreparedListener( new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer pMp) {
mMediaController.show();
}
});
mVideoView.setMediaController(mMediaController);
mMediaController.setMediaPlayer(mVideoView);
mVideoView.setVideoPath(uri); // may not be applicable in your case
mVideoView.requestFocus();
mVideoView.start();
As Oneworld mentioned on the other answer, I had same issue with old Samsung devices. Even though MediaController wired with VideoView properly, play button loses its sync until pause and play again with MediaController.
This thing seems only happens on old Samsung devices(KitKat and below i guess).
The only solution I found was play video programmically by videoview.start() before showing controller by mc.show().
I have an application with a VideoView, in order to make the video play on a loop I use an onCompletionListner to call setVideoPath() again, like this:
mVideoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer arg0) {
mVideoView.start();
}
});
mVideoView.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
public void onCompletion(MediaPlayer mp) {
//I have a log statment here, so I can see that it is making it this far.
mp.reset(); // <--- I added this recently to try to fix the problem
mVideoView.setVideoPath(file.getAbsolutePath());
}
});
This setup works well on all devices I've come across so far, I never had any trouble with it not repeating.
However the Motorola Xoom that I am testing on was recently upgraded to ICS. Now that it is on ICS this will work for a while and loop the video. But eventually (I've added a counter and some Logs, there does not appear to be any pattern to how many times it successfully loops before stopping) it will quit looping and just sit on a freeze frame of the first frame in the movie.
Does anyone know what could cause this not to loop properly any more? OR does anyone know of another way to get a VideoView to loop properly that does work under ICS still?
If you have only one video to play you can setLooping(true) in your on prepared listener.
myVideoView.setOnPreparedListener(new OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
// TODO Auto-generated method stub
mp.setLooping(true);
}
});
and you're done.
So far this:
mp.reset();
inside the onComplete callback seems to fix it. Would be very interested if anyone can explain what is going on with it.
I have the following code to take a video as a raw resource, start the video and loop it but I need the video to loop seamlessly as of now when it comes to an end of the clip and starts the clip again the transition between causes a flicker for a split second, which I really can't have for my app.
public class Example extends Activity {
VideoView vv;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
vv = (VideoView)findViewById(R.id.VideoView01);
//Video Loop
vv.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
public void onCompletion(MediaPlayer mp) {
vv.start(); //need to make transition seamless.
}
});
Uri uri = Uri.parse("android.resource://com.example/"
+ R.raw.video);
vv.setVideoURI(uri);
vv.requestFocus();
vv.start();
}
}
The clip is only 22 seconds long but was created to be seamless so it is possible to work without the delay.
Try this it will work 100%
VideoView videoView;<---write this in outside of method or else declare it as final variable.
videoView.setOnPreparedListener(new OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
mp.setLooping(true);
}
});
In Kotlin simply use
videoView.setOnPreparedListener { it.isLooping = true }
Not sure if this helps years later, but I used
vv.start();
vv.setOnCompletionListener ( new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mediaPlayer) {
vv.start();
}
});
and it has a seamless loop
The pause is for the underlying MediaPlayer to refresh its buffers. How long that will take will depend on a number of factors, many of which are outside your control (e.g., speed of CPU, speed of on-board flash storage).
One you can control is to get your video out of the resource and into the filesystem. Resources are stored in the APK, which is a ZIP file, so extracting the video this way probably takes extra time.
You may need to switch away from VideoView and use a SurfaceView with two MediaPlayers, alternating between them -- one is playing while the next is preparing, so when the playing one ends you can switch to the new player. I have not tried this, and so I do not know what the ramifications might be. However, I know that this technique is frequently used for audio playback to transition from one clip to another.
Little late, but any reason that you can't use the following?
MediaPlayer.setLooping(true);
If you are using Kotlin
videoView.setOnPreparedListener(object : MediaPlayer.OnPreparedListener {
override fun onPrepared(mp: MediaPlayer?) {
//Start Playback
videoView.start()
//Loop Video
mp!!.isLooping = true;
Log.i(TAG, "Video Started");
}
});
Using Arrow Expression short form
videoView.setOnPreparedListener { mp ->
//Start Playback
videoView.start()
//Loop Video
mp!!.isLooping = true;
Log.i(TAG, "Video Started");
};
Answer to this is to remove the audio from the video and convert that to a .ogg file which can be looped seamlessly and then use the video without audio to loop round and this works.
Here is answer friends, you must use vv.resume in setOnCompletionListener class
[https://stackoverflow.com/a/27606389/3414469][1]