Now I just looking for any native library that helps me to implement webrtc with native mobile codes (Android Java, iOS Swift)
As I saw that libjingle have no updates around a year I does not sure that I still should use it, I don't want to use webrtc with third-party api such as Pubnub.
How about you guys suggestion or libjingle is good enough ?
Sample are available in the official documentation. Refer https://webrtc.github.io/samples/
libjingle has been "dead" since 2012, all relevant code moved over to https://webrtc.org which, unlike libjingle, has reasonably good instructions for checking out and building on mobile at https://webrtc.org/native-code/
Now the recommended way is to add the official library as dependency to your project.
implementation 'org.webrtc:google-webrtc:1.0.+'
You may refer the AppRTCMobile sample project which can be build by following the instructions given here - https://webrtc.org/native-code/android/
There are sample projects on GitHub which have already done the hard work for you. I found this one to be updated for Oreo.
Related
I have lot of search for tutorial and demo project but i can't find, any one please help me to start learning Pjsip with guidance and demo app source code thank you.
Did you check the official documentation? It literally states: We have a GUI sample application with video support. The project is located under pjsip-apps/src/vidgui. Read more here
I recently build the library for android without any issues, however it did not include the video support. Try and follow the provided steps so you can build their example project and use it as a starting point. Good luck!
I've been through the SODA Android SDK's GitHub page, and README.
Is there more developer documentation or is this it? If this is it, is it common to find light-touch documentation like this? and is this is recommended to read the actual source code to understand what's possible?
The soda-android library is actually pretty old at this point, and I'd recommend instead just building a simple client using the Retrofit library on our RESTful API. I've heard great feedback about using that library with our API.
I am developing android game using opensource cocos2d-android-1 library available here . I also developed demo application using this tutorial.
Now I want to do further development but I am not getting any documentation for this library and how to use library. If anybody knows any blog, forum, documentation for this library project please suggest me.
I recommend you use cocos2d-x instead. It is also a port of cocos2d-iphone but with more platforms, a better documentation and a wider community than cocos2d-android (but still not as good as cocos2d-iphone).
It's probably a bit more painful to start because you need to understand how to run native code on android but you probably won't regret it when you decide to port your game on another platform.
many example is available on the github for cocos2d-android and documentation is not in large scale but you can handle most of the things from the test sample which is available in the cocos2d-andriod . if you getting any problem ..post here to get the answer or help..
I am very new to android environment and have to set up client side using the (wmqtt.jar) sample application given on http://www-01.ibm.com/support/docview.wss?
I know only about hello world program.
Kindly tell how can I integrate it in my simple android application, step by step.
Thanks and Regards.
There is a good example and run through at http://dalelane.co.uk/blog/?p=1599
I'd also point out that you might be better off with the recently released open source Java client. You can find it at http://git.eclipse.org/c/paho/org.eclipse.paho.mqtt.java.git/ - you should find the licence is much friendlier than for wmqtt.jar.
As Roger says, the best / latest Java client code is that available from the Eclipse Paho project - http://git.eclipse.org/c/paho/org.eclipse.paho.mqtt.java.git/
The IA92 code and wmqtt.jar has a difficult license and does not support some of the latest features like authentication.
In addition, you will find a lot of useful links and information on the mqtt.org wiki http://mqtt.org/wiki/doku.php/mqtt_on_the_android_platform
Very good sample code available at http://mosquitto.org/files/examples/android-mqtt-example.zip. Once you understand how it works, you would be able to move to writing your own code.
Are there any decent Android NDK examples and tutorials out there? Where can I find them? If there are any geared more specifically towards game engine development (as I am looking to convert mine over to android) that would be most helpful.
There was a blog post a while about android game programming on the official blog. Also Quake was ported to Android using a mix of Java and Native code and has been open sourced. Not sure how good it is from a tutorial standpoint but looking at real code always helps me more than following a basic tutorial.
check out : http://www.mobisoftinfotech.com/blog/tag/android-ndk-tutorial/
Here is one complete documentation.
http://java.sun.com/docs/books/jni/html/jniTOC.html