Is there full documentation for Socrata SODA SDK? - android

I've been through the SODA Android SDK's GitHub page, and README.
Is there more developer documentation or is this it? If this is it, is it common to find light-touch documentation like this? and is this is recommended to read the actual source code to understand what's possible?

The soda-android library is actually pretty old at this point, and I'd recommend instead just building a simple client using the Retrofit library on our RESTful API. I've heard great feedback about using that library with our API.

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Android MVVM sample architecture project required

I am new to android MVVM architecture. Can I get any sample project from where I can follow folder structure for the implementation. I want to call REST Apis from the app. But I didn't find any good sample. Please let me know any good projects ti refer (Apart from google samples)
Like others mentioned, Google would be the first place to search this kind of stuff. As you mentioned, there are MVVM samples provided by Google on GitHub. However, they are a bit complicated to understand due to the project being really large. I believe this that this sample project is much easier to understand and does a good job explaining MVVM: https://proandroiddev.com/mvvm-architecture-viewmodel-and-livedata-part-1-604f50cda1.
Hopefully this helps!

How should I do to implement webrtc for native mobile

Now I just looking for any native library that helps me to implement webrtc with native mobile codes (Android Java, iOS Swift)
As I saw that libjingle have no updates around a year I does not sure that I still should use it, I don't want to use webrtc with third-party api such as Pubnub.
How about you guys suggestion or libjingle is good enough ?
Sample are available in the official documentation. Refer https://webrtc.github.io/samples/
libjingle has been "dead" since 2012, all relevant code moved over to https://webrtc.org which, unlike libjingle, has reasonably good instructions for checking out and building on mobile at https://webrtc.org/native-code/
Now the recommended way is to add the official library as dependency to your project.
implementation 'org.webrtc:google-webrtc:1.0.+'
You may refer the AppRTCMobile sample project which can be build by following the instructions given here - https://webrtc.org/native-code/android/
There are sample projects on GitHub which have already done the hard work for you. I found this one to be updated for Oreo.

Oxyplot for Xamarin Android

I have plotted a graph in Xamarin Android using the trial Library of TreeChart. But the full version is expensive. I now want to use something that is free. I thought of using Oxyplot.
I added a reference to the NuGet package of Oxyplot.Android in Xamarin to my project. But I dont know how to use it.
There is no documentation for the same on their official website. Can anyone let me know of any tutorial or Demo project which I can refer.
Thanks
On Github you can find these documentation or examples for android,iOS,Xamarin,WP,silverlight,.NEt.
Also this link give full documentation...

How to integrate Push sharp for Android GCM (Pushnotification)?

I am referring this link to implement push sharp in android,
https://github.com/Redth/PushSharp#monotouch-and-mono-for-android-client-application-integration
But given code is in .cs,
So please suggest how to use this library in android,share any kind of documentation regarding this.
Thanks in advance.
Well, the link you supplied suggests that this library works with MonoTouch and Mono for Android. I'm not familiar with those, but you don't have to use them for your client side (even if you use PushSharp in your server).
You can simply use the code samples in the GCM developer guide (which are all in Java).

cocos2d-android documentation

I am developing android game using opensource cocos2d-android-1 library available here . I also developed demo application using this tutorial.
Now I want to do further development but I am not getting any documentation for this library and how to use library. If anybody knows any blog, forum, documentation for this library project please suggest me.
I recommend you use cocos2d-x instead. It is also a port of cocos2d-iphone but with more platforms, a better documentation and a wider community than cocos2d-android (but still not as good as cocos2d-iphone).
It's probably a bit more painful to start because you need to understand how to run native code on android but you probably won't regret it when you decide to port your game on another platform.
many example is available on the github for cocos2d-android and documentation is not in large scale but you can handle most of the things from the test sample which is available in the cocos2d-andriod . if you getting any problem ..post here to get the answer or help..

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