Android Marquee Wait duration - android

How to make a Marquee TextView wait for a specific time until it starts to scroll horizontally?
Because when I open an Activity it starts straight to scroll. So you have to wait until its back on startposition to read it.

In the XML I simply added TextView like this:
<TextView
android:id="#+id/textView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello World!, Hello World!, Hello World!, Hello World!, Hello World!, Hello World!, Hello World!, Hello World!"
android:ellipsize="marquee"
android:singleLine="true"
android:marqueeRepeatLimit="marquee_forever"
android:focusable="true"
android:focusableInTouchMode="true"
android:freezesText="true"
android:maxLines="1"
android:scrollbars="none" />
Then in code (in Activity, but can be anywhere):
TextView textView;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textView = (TextView) findViewById(R.id.textView);
textView.setSingleLine(false);
textView.setMaxLines(1);
}
#Override
protected void onResume() {
super.onResume();
textView.postDelayed(new Runnable() {
#Override
public void run() {
textView.setSingleLine(true);
}
}, 3000);
}

As mentioned in this answer in order to activate textview marquee you have to add this :
tv.setSelected(true);
As you want to start the marquee with a delay you have to put this inside your run() like this
tv.postDelayed(new Runnable() {
#Override
public void run() {
tv.setSelected(true);
}
}, 1000);
this will delay it

<TextView
android:id="#+id/testing"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:ellipsize="marquee"
android:focusable="true"
android:focusableInTouchMode="true"
android:singleLine="true"
android:text="Some veryyyyy long text with all the characters that cannot fit in screen, it so sad :( that I will not scroll"
android:layout_below="#id/toolbar"
/>
Then, in activity just set using setSelection to true. I already tested it and its working
testing.postDelayed(new Runnable() {
#Override
public void run() {
testing.setMaxLines(1);
testing.setEllipsize(TextUtils.TruncateAt.MARQUEE);
testing.setMarqueeRepeatLimit(10000);
testing.setSelected(true);
}
}, 3000);

All you need to do is delay the focus of textview so that it starts it marquee after a certain period of time. The following code starts rolling the marquee after 2 seconds.
yourTextview.postDelayed(new Runnable() {
#Override
public void run() {
yourTextview.setSelected(true);
}
}, 2000);
P.S : You first need to post what you have tried so far.

Related

Android Textview marquee not working for first time

I have Textview it is intially hidden when activity loads.. When click on button it is shown..
But first time when textview is showing marquee doesnot work.. Unless it is working fine.. If screen get locked after unlocked it started working fine..
I am setting string as text in code and have also used setselected(true) in code..
<TextView
android:id="#+id/txtInfo"
android:layout_width="match_parent"
android:layout_height="30dp"
android:layout_below="#id/linearTtitle"
android:background="#color/md_grey_300"
android:ellipsize="marquee"
android:freezesText="true"
android:marqueeRepeatLimit="marquee_forever"
android:scrollHorizontally="true"
android:singleLine="true"
android:text=""
android:textColor="#color/md_black_1000"
android:textSize="16sp" />`
When you setSelected true to your textview at that time textview is not in a position to perform command so you can do it inside view.post so when it is active it will perform the operation.
Try this code inside your button
btn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
tv.setVisibility(View.VISIBLE);
tv.post(new Runnable() {
#Override
public void run() {
tv.setSelected(true);
}
});
}
});

Thread in Fragment only called once

I am trying to implement a thread that changes something on the UI in a Fragment. Therefore I need to refer to the main thread.
Based on my research, I've found that the following code should do the trick:
new Handler(Looper.getMainLooper()).post(new Runnable() {
#Override
public void run() {
Toast.makeText(menuActivity, "HELLO", Toast.LENGTH_SHORT).show();
}
});
This will execute only once though, even if the Looper should normally keep the thread alive. Trying to invoke Looper.prepare() inside the Handler will cause a RuntimeException as only one Looper is allowed per thread.
Edit: My goal is to update a TextView permanently each second.
I have also tried the following:
Thread t = new Thread() {
#Override
public void run() {
menuActivity.runOnUiThread(new Runnable() {
#Override
public void run() {
System.out.println("-----------TEST");
}
});
}
};
t.start();
But this will execute only once too.
I've also read this article, but I guess my first snippet of code is just a shorter version of the code shown in the article.
Where may my mistake be in any of these snippets of code?
This question is not a duplicate, due to the fact that I presented a totally different snippet of code which is the base of the problem I had. Furthermore, the Looper is explained more in depth in this thread.
I understand that you want to update a text view repeatedly after 1 seconds. Here is a simple demo I just write.
Mockup screen
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<TextView
android:id="#+id/text_view_money"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="10dp"
android:gravity="center"
android:textColor="#android:color/black"
android:textSize="20sp" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="30dp"
android:layout_marginTop="30dp"
android:orientation="horizontal">
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_weight="1"
android:onClick="startUpdateTextViewMoney"
android:text="Start" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_weight="1"
android:onClick="stopUpdateTextViewMoney"
android:text="Stop" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center"
android:orientation="horizontal">
<EditText
android:id="#+id/edit_text_money"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_weight="1" />
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:onClick="setMoney"
android:text="SET MONEY" />
</LinearLayout>
</LinearLayout>
MainActivity.java
public class MainActivity extends AppCompatActivity {
private static final int UPDATE_TEXT_MONEY_INTERVAL = 1000;
private Handler mMainHandler;
private TextView mTextViewMoney;
private TextView mEditTextMoney;
private String money;
private Runnable mUpdateTextViewMoneyTask = new Runnable() {
#Override
public void run() {
if (TextUtils.isEmpty(money)) {
mTextViewMoney.setText(String.valueOf(SystemClock.elapsedRealtime()));
} else {
mTextViewMoney.setText(money);
money = null;
}
mMainHandler.postDelayed(this, UPDATE_TEXT_MONEY_INTERVAL);
}
};
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mTextViewMoney = findViewById(R.id.text_view_money);
mEditTextMoney = findViewById(R.id.edit_text_money);
mMainHandler = new Handler(Looper.getMainLooper());
}
#Override
protected void onStop() {
super.onStop();
stopUpdateTextViewMoney(null);
}
public void startUpdateTextViewMoney(View view) {
mMainHandler.post(mUpdateTextViewMoneyTask);
}
public void stopUpdateTextViewMoney(View view) {
mMainHandler.removeCallbacks(mUpdateTextViewMoneyTask);
}
public void setMoney(View view) {
String money = mEditTextMoney.getText().toString();
this.money = !TextUtils.isEmpty(money) ? money : "";
}
}
When users press Start button, the app will start updating text view each second
When users press Stop button, the app will stop updating the text view.
If users want to set a new money to display in the next time, just enter in the edit text then press Set Money.
This will execute only once though, even if the Looper should normally
keep the thread alive.
You seem to be confused about the Looper's purpose/functionality. The Looper is keeping the thread alive. If the main thread was not kept alive, your application would exit. The Looper does not, however, provide repeated execution of the Runnables posted to the Handler/Thread which it is associated with. Each Runnable is executed exactly once. If you want to execute the same Runnable multiple times, you must post it multiple times. For example:
Handler mainThreadHandler = new Handler(Looper.getMainLooper());
Runnable doToast = new Runnable() {
#Override
public void run() {
Toast.makeText(menuActivity, "HELLO", Toast.LENGTH_SHORT).show();
}
});
mainThreadHandler.post(doToast); // Queue the first execution of the code in the Runnable's run() method.
mainThreadHandler.post(doToast); // Queue the second execution of the code in the Runnable's run() method.

Run TextView marquee after some time

How can I run a text marquee in the TextView with delay before start?
At this moment I use the next code to start:
mTVTitle.postDelayed(new Runnable() {
#Override
public void run() {
mTVTitle.setFocusableInTouchMode(true);
mTVTitle.invalidate();
}
}, 1000);
TextView xml:
<TextView
android:id="#+id/tvTitle"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:ellipsize="marquee"
android:focusable="true"
android:marqueeRepeatLimit="2"
android:scrollHorizontally="true"
android:singleLine="true"
android:textAppearance="?attr/titleTextAppearance"
android:textColor="#color/white"/>
But it doesn't work although if I set this property in xml then all right. How to fix it to I can start a marquee programmatically?
As mentioned here in order to activate textview marquee you have to add this :
mTVTitle.setSelected(true);
As you want to start the marquee with a delay you have to put this inside your run() like this
mTVTitle.postDelayed(new Runnable() {
#Override
public void run() {
mTVTitle.setSelected(true);
}
}, 1000);

TextView.setText() crashing my app

I'm just learning Android and I'm already having trouble with complete basics:
I'd like to have a timer that increments a TextView but it crashes the first time the timer ticks.
Here's my code:
public class Game extends Activity {
Timer timer = new Timer();
int i = 0;
TextView text;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game);
text = (TextView) findViewById(R.id.timerText);
text.setText("0");
timer.schedule(new TimerTask() {
public void run() {
i++;
System.out.println(i);
text.setText(i + "");
if(i>100) timer.cancel();
}
}, 1000, 1000);
}
}
Here's my XML:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent" >
...
<TextView
android:id="#+id/timerText"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:layout_marginTop="50dp"
android:text="Large Text"
android:textAppearance="?android:attr/textAppearanceLarge" />
</RelativeLayout>
I found a ton of solutions for setText crashing but none of them seemed to fix this.
You need to call text.setText(i + ""); from runOnUiThread()
Look at this : Android: Accessing UI Element from timer thread
Explantation : you've got error because you try accessing to UI element(in your case - textView) from separate background thread.
Also look this answer with simplifiest example: https://stackoverflow.com/a/6702767/2956344
if you are accesing to UI element in the timer run you should use a Handler or runOnUITheard.
Please check:
http://developer.android.com/reference/android/app/Activity.html#runOnUiThread(java.lang.Runnable)
and
Android: Accessing UI Element from timer thread

How to click or tap on a TextView text

I know this is so easy (doh...) but I am looking for a way to run a method on tapping or clicking a TextView line of text in an Android App.
I keep thinking about button listeners and anonymous method listener calls, but it just does not seem to apply to TextView.
Can someone point me at some code snippet to show how clicking or tapping on a piece of text in a TextView runs a method?
You can set the click handler in xml with these attribute:
android:onClick="onClick"
android:clickable="true"
Don't forget the clickable attribute, without it, the click handler isn't called.
main.xml
...
<TextView
android:id="#+id/click"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Click Me"
android:textSize="55sp"
android:onClick="onClick"
android:clickable="true"/>
...
MyActivity.java
public class MyActivity extends Activity {
public void onClick(View v) {
...
}
}
This may not be quite what you are looking for but this is what worked for what I'm doing. All of this is after my onCreate:
boilingpointK = (TextView) findViewById(R.id.boilingpointK);
boilingpointK.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if ("Boiling Point K".equals(boilingpointK.getText().toString()))
boilingpointK.setText("2792");
else if ("2792".equals(boilingpointK.getText().toString()))
boilingpointK.setText("Boiling Point K");
}
});
OK I have answered my own question (but is it the best way?)
This is how to run a method when you click or tap on some text in a TextView:
package com.textviewy;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.TextView;
public class TextyView extends Activity implements OnClickListener {
TextView t ;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
t = (TextView)findViewById(R.id.TextView01);
t.setOnClickListener(this);
}
public void onClick(View arg0) {
t.setText("My text on click");
}
}
and my main.xml is:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<LinearLayout android:id="#+id/LinearLayout01" android:layout_width="wrap_content" android:layout_height="wrap_content"></LinearLayout>
<ListView android:id="#+id/ListView01" android:layout_width="wrap_content" android:layout_height="wrap_content"></ListView>
<LinearLayout android:id="#+id/LinearLayout02" android:layout_width="wrap_content" android:layout_height="wrap_content"></LinearLayout>
<TextView android:text="This is my first text"
android:id="#+id/TextView01"
android:layout_width="wrap_content"
android:textStyle="bold"
android:textSize="28dip"
android:editable = "true"
android:clickable="true"
android:layout_height="wrap_content">
</TextView>
</LinearLayout>
from inside an activity that calls a layout and a textview, this click listener works:
setContentView(R.layout.your_layout);
TextView tvGmail = (TextView) findViewById(R.id.tvGmail);
String TAG = "yourLogCatTag";
tvGmail.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View viewIn) {
try {
Log.d(TAG,"GMAIL account selected");
} catch (Exception except) {
Log.e(TAG,"Ooops GMAIL account selection problem "+except.getMessage());
}
}
});
the text view is declared like this (default wizard):
<TextView
android:id="#+id/tvGmail"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="#string/menu_id_google"
android:textSize="30sp" />
and in the strings.xml file
<string name="menu_id_google">Google ID (Gmail)</string>
Although you can resolve the problem by setting the listener to textview, it's recommended not to. You should use flat button as it is a subclass of Button and it provides many attributes which TextView doesn't.
To use flat button, add style="?android:attr/borderlessButtonStyle" attribute -
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="DONE"
style="?android:attr/borderlessButtonStyle"/>
in textView
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="New Text"
android:onClick="onClick"
android:clickable="true"
You must also implement View.OnClickListener and in On Click method can use intent
Intent intent = new Intent(android.content.Intent.ACTION_VIEW);
intent.setData(Uri.parse("https://youraddress.com"));
startActivity(intent);
I tested this solution works fine.
To click on a piece of the text (not the whole TextView), you can use Html or Linkify (both create links that open urls, though, not a callback in the app).
Linkify
Use a string resource like:
<string name="links">Here is a link: http://www.stackoverflow.com</string>
Then in a textview:
TextView textView = ...
textView.setText(R.string.links);
Linkify.addLinks(textView, Linkify.ALL);
Html
Using Html.fromHtml:
<string name="html">Here you can put html <a href="http://www.stackoverflow.com">Link!</></string>
Then in your textview:
textView.setText(Html.fromHtml(getString(R.string.html)));
You can use TextWatcher for TextView, is more flexible than ClickLinstener (not best or worse, only more one way).
holder.bt_foo_ex.addTextChangedListener(new TextWatcher() {
#Override
public void onTextChanged(CharSequence s, int start, int before, int count) {
// code during!
}
#Override
public void beforeTextChanged(CharSequence s, int start, int count, int after) {
// code before!
}
#Override
public void afterTextChanged(Editable s) {
// code after!
}
});

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