I am trying to access users YouTube private data like subscriptions which require OAuth authentication. I have tried 2 approaches so far.
1.Using GoogleAuthUtil.getToken() method. But it's deprecated and using this function only access token can be acquired which expires after 1 hour. I have no idea how to retrieve refresh token using this method.
2.According to this article and this answer we should avoid use of getToken method because of security and UX problems. So I tried using Auth.GOOGLE_SIGN_IN_API. According to the documentation, we need to use GoogleSignInOptions. So I used it and using requestScopes() i added the Youtube scope. Also I used requestserverauthcode() to get the exchange code, using which access and refresh token can be acquired. Now here's my problem, we need to use GoogleApiClient with addApi(). The available set of API's doesn't have a Youtube API listed to put it in addApi(). So there is no way I can get access to access tokens / refresh token.
Can anyone help me out?
EDIT:
I solved it. I used getToken approach to get tokens. Whenever a 401 authorization error occurs, we need to call getToken method returns a new token.
Related
I am trying to implement SafetyNet in my app. I also, don't have a server, and I am using Firebase Firestore and Firebase Functions.
My knowledge about Firebase Functions is very limited. And I was wondering if I could somehow use the functions to help me with the SafetyNet attestation. As I see, I should be producing a nonce on the cloud, send this nonce to the app, use it to attest, and send it back to the cloud to verify the integrity correct?
But I can't seem to find anywhere on how to do this. Can anyone point me in the right direction?
YES
Sorry for the excitement there, but this is possible since a few weeks ago through a new feature called Firebase App Check.
With App Check, you always end up with a two-step process:
Use an attestation provider (such as SafetyNet) in your application, so that information about the app is attached to each request it makes to Firebase.
Then at some point in time, when enough of your app requests have this information attached, check for the app information in Cloud Functions, or enable the check in one of the other supported services.
If you check the documentation on enabling App Check enforcement for Cloud Functions, you'll see that it mostly boils down to this check in the code:
exports.yourCallableFunction = functions.https.onCall((data, context) => {
// context.app will be undefined if the request doesn't include a valid
// App Check token.
if (context.app == undefined) {
throw new functions.https.HttpsError(
'failed-precondition',
'The function must be called from an App Check verified app.')
}
// Your function logic follows.
});
I have been doing a lot of research recently on securing my app engine. Currently, I've been reading through the question below and the links in that question:
How do I restrict Google App Engine Endpoints API access to only my Android applications?
However, it doesn't answer my problem. My question is similar to the question above, restricting access to my endpoint API to only my app. The guy seemed to have got it working when he inputs a correct email into the credentials.
My question is if I can achieve the same results without having to input any credentials. I want it so that only my app can use my endpoint API so to prevent other apps from abusing it and using up my quota. I already got a client id for my android application, and have placed it within my #API annotation. To test if it worked, I made a random value for the client id in the #API notation of another api class. However, my app was still able to use methods from both class. Any help?
-Edit-
From reading from the docs and researching further, the endpoint way of authorizing apps is by authenticating the user and for my API to check if user is null. My question is that in the process of authenticating the user, is Google somehow able to read my app's SHA1 fingerprint and authorize it to its list of client ids? If so, how can I replicate this process in my endpoint so that I check the SHA1 fingerprint of the app making the request and compare it to a set value? I don't understand the mechanics behind the endpoints very well, so correct me if I am understanding this wrong.
If the android app has access, then the user has access. A motivated party has many options for inspecting your protocol, including putting the device behind transparent proxy or simply running the app through a debugger. I do suggest running your app through ProGuard before publishing, as this will make the process [a bit] more difficult.
Ultimately, you'll need to make your appengine API robust against untrusted parties. This is simply the state of the web.
How you can protect your endpoint API is described here: http://android-developers.blogspot.com/2013/01/verifying-back-end-calls-from-android.html
The secret is that you request a token from Google Play using the following scope: audience:server:client_id:9414861317621.apps.googleusercontent.com where 9414861317621.apps.googleusercontent.com is your ClientId.
Google Play will look up the id at your endpoints app and return a Google-signed JSON Web Token if it finds the id. Then you pass that id in with your request. Above article says you should pass it in with the body. I would possibly rather add another parameter for that because otherwise you can't pass your own entities anymore. Anyway, your server backend receives the token, and you ask Google as described if it is authentic, before you process the API request.
If you pass in the token using an extra parameter, you can catch it on the server side by adding HttpServletRequest to your endpoint signature and then using request.getHeader("Yourname") to read it out. Make sure you never add the parameter as a URL parameter as it may be logged somewhere.
public void endpointmethod(
// ... your own parameters here
final HttpServletRequest request
) throws ServiceException, OAuthRequestException {
request.getHeader("YourHeaderName") // read your header here, authenticate it with Google and raise OAuthRequestException if it can't be validated
On the Android side you can pass in your token when you build the endpoint api, like this, so you don't have to do it with each and every request:
Yourapiname.Builder builder = new Yourapiname.Builder(AndroidHttp.newCompatibleTransport(), getJsonFactory(), new HttpRequestInitializer() {
public void initialize(HttpRequest httpRequest) {
httpRequest.setHeader(...);
}})
Hope this helps you make your endpoints API secure. It should.
I try to use Google oauth to authenticate users on my android app.
Then I would like to send it to my app server so it can connect at any time with Google calendar.
I tried to use
GoogleAuthUtil.getToken(getApplicationContext(), mAccountName, mScope);
Following this article:
https://developers.google.com/accounts/docs/CrossClientAuth
When I use it with scope
mScope = "oauth2:https://www.googleapis.com/auth/calendar https://www.googleapis.com/auth/userinfo.email https://www.googleapis.com/auth/userinfo.profile";
I get a token, which is valid for an hour
But when I try to get an authorization code (so I can get a refresh token that is valid for longer time, using
mScope2 ="oauth2:server:client_id:{CLIENT_ID}.apps.googleusercontent.com"+ ":api_scope:https://www.googleapis.com/auth/calendar https://www.googleapis.com/auth/userinfo.email https://www.googleapis.com/auth/userinfo.profile";
I receive either "invalid_scope" or "Unknown" exceptions.
What am I doing wrong?
EDIT:
OK, After creating a new app on google API console and adding plus.login to the scope I get a code, but for some reason my server can't resolve this token. When tying to resolve server gets an error about the redirection URL.
BTW, When I do the web flow with same parameters it works.
OK, found the solution, I expected Google to have a lot better documentation about working with Google Oauth and Android. A few things you have to know to work with Android and offline token
When you create google Client ID Don't create a service application before you create a web application
Must include https://www.googleapis.com/auth/plus.login in your scope
The weirdest, to resolve the one time authorization code on my server, I had to use the redirection URL from the Android client ID details (which doesn't even look like a url) and not from the Web client details on Google API console.
That scope string is only documented to work when passed to GoogleAuthUtil(), see http://developer.android.com/reference/com/google/android/gms/auth/GoogleAuthUtil.html, on Android. But it would be cool if it worked on iOS too; our infrastructure there is a little behind where we’re at on Android.
I have had the same issue then i realised that my app is not published and is in debug mode, so i had to add test users to the Google project -> Consent Screen, then i was able to fetch the token for the added test user.
You just need to follow the correct steps/format for specifying the scopes. Find them here https://developers.google.com/android/guides/http-auth#SpecifyingScopes
I'm trying to authenticate a mobile application for the Android platform to a custom node.js server api. I would like to use Google OAuth2 tokens for this rather than roll my own authentication, since Android devices with Google Play installed make this available to app developers. I'm using the GoogleAuthUtil.getToken call from the Google Play Services library, documented here. I'm trying to follow the advice outlinedin this android developers blogpost
The getToken method is returning in my case a long 857 byte string. If I try to pass this token to Google's TokenInfo endpoint, it returns:
{'error': 'invalid_token', 'error_description': 'Invalid Value'}
What am I doing wrong here? In the 'scope' of the getToken call, I am sending:
audience:server:client_id:**i_put_my_clientid_here**. I have a clientid generated for "installed applications". Using this client id, the call to getToken doesn't work at all. When I generated a client id for a "service account", the call succeeds, but I get an 857 byte token that fails when passed to the TokenInfo endpoint as described above.
EDIT:
I also created a client id for "web applications", as it appears that is the right client id to use when calling getToken. But the behavior is the same, I get back an 857 byte token that doesn't validate when calling Google's endpoint.
How can I properly get a valid auth token using Google Play services on Android? Once I have the right token, what is the right node.js library to validate it server side? Can I use passport-google-oauth ?
Hm, this is really a comment rather than an answer, but I can’t put newlines in those:
it has to be the web-side Clent ID that goes in the put_my_clientid_here spot
if GoogleAuthUtil.getToken() gives you a String withou throwing an Exception, it really ought to be valid. When you hit tokeninfo, did you use ...tokeninfo?id_token=<857-byte-value-here>
if you’re a rubyist, grab the google-id-token gem and see if it can validate your 857-byte token.
If you just want to read the contents of the data returned by GoogleAuthUtil.getToken then the process is very simple. The returned data is simply a JWT. So all you'd have to do is split the data by the . character, and then base64 (url) decode each piece.
It gets slightly more complicated if you want you want to verify the message's authenticity. Simply use your favorite crypto library to do the verification. The 3rd component of the JWT is the signature of the data and the Google certs are publicly available; that's all you need to verify the message.
For a week I have been looking into how to validate GoogleAuthUtil tokens received in Android Client application at Node.js server using passport.js
Finally I came across passport-google-token passport strategy which perfectly performs the task.
https://www.npmjs.com/package/passport-google-token
More details are present in the above link.
The official node SDK lets you do that now.
Here's the link: https://github.com/google/google-auth-library-nodejs/blob/master/lib/auth/oauth2client.js#L384
I'm not too familiar with the details of how Android works with respect to handing a token from the device to the server. My general impression, however, is that you don't go through the typical web-based OAuth dance. Instead, you directly call the "user info" endpoint, which will return the info corresponding to the user who holds the token, or reject the request if the token is invalid. There's some discussion on this related question:
validating Android's authToken on third party server
In effect, the token becomes a secret that is shared between both the device and your server, so its important to protect it.
There are a couple strategies for Facebook and Twitter that were developed to do similar things using tokens from iOS devices:
https://github.com/drudge/passport-twitter-token
https://github.com/drudge/passport-facebook-token
You can take some inspiration from them and tweak it to talk to Google's endpoints. Let me know how this turns out. I'd love to see a similar "passport-google-token" strategy, so if you implement one, let me know and I'll link to it!
I have implement function retrieve credentials from saved token in SharedPreferences.
mCredential = new GoogleCredential.Builder()
.setClientSecrets(CLIENT_ID, CLIENT_SECRET)
.setJsonFactory(mJsonFactory)
.setTransport(mHttpTransport).build();
mCredential.setRefreshToken(accessRefreshTokenSave);
mCredential.setAccessToken(accessTokenSave);
Long expires = mCredential.getExpiresInSeconds();
boolean result = mCredential.refreshToken();
When the token is expired. We should call mCredential.refreshToken() to refresh the token, is it right ?
When i call refreshToken i got exception.
com.google.api.client.auth.oauth2.TokenResponseException: 400 Bad Request
{
"error" : "invalid_grant"
}
What should i need to do to refresh the token ? I found some document in Using OAuth 2.0 say about refresh token. But i don't know how to implement it in Android code? Is there any sample code do this ?
Generally (in my experience, since I haven't found any documentation) 'invalid grant' means there is some problem with your stored refresh token. This includes (I think):-
The user has revoked it
Your testing has caused multiple refresh tokens to be generated. Only 25 may be extant
The scopes associated with the stored token have changed
To recover the situation, delete the stored refresh token and start the process again. The good news, is that apart from the user revocation scenario (1) this is a testing environment issue and doesn't necessarily mean you have a bug.
Have a look on https://developers.google.com/+/mobile/android/sign-in that's the OAUTH for Android, and you can check what is wrong, or maybe use the example code in your Project. To give you more details, you have to post the entire project (linking it to GitHub for example) or post the interested Class ;-)