I'm writing a Android app for encrypting texts, and I wonder if I can use a extension language to write additional algorithms outside the app instead of writing them inside the app and recompile the source. After doing some researches, Lisp seems to be a good language to use, and I've come up with a few choices:
Write my own lisp. This seems to be viable, but I always have trouble with writing a new program, and debugging is very time-consuming. It won't be my first choice.
Use lisp written by others. I've been searching Java-lisp repos on Github, and I found some small projects that may be useful, but lack some important features I want to include. I can add more to others' projects and use, but because of the reason above, this is not a good choice either.
Use Clojure. This seems to be a good choice, because Clojure is a well maintained and supported language. The only problem left is how to integrate it into my app.
Number 3 is my preferred choice now, but I want to ask you to help me choose. Other solutions are also welcome. Thanks!
Related
I'm a web developer and am thinking of digging into mobile app development. The languages I know so far are PHP, Python, SQL, Js, HTML and CSS, all of them pretty well now. Currently I'm starting to dig into Java, as it's the language to be used for native Android App Development, as far as I've learned. Interestingly, I'm coming across posts (also in this forum) saying that Java can also be used to develop iOS - compatible Apps, while other sources comment that Apple is completely against cross-devs, and that you should develop iOS apps using Swift when it comes to the native choice and optimal UX. So I was wondering about the answer in this forum; can you develop iOS apps using Java or not?
Post is a few months old now, but I figure someone with a similar question will probably find this with web search, so this reply is for them. (Disclaimer: I wrote Java professionally for about five years, and I grew up when Java was supposed to be the future.)
If the question is, "Can you write Java code and run it on iOS?" then the answer is, "Technically yes, but you almost certainly don't want to."
It requires jumping through all kinds of hoops and sleight-of-hand to make it work. The project linked in a previous answer, Codename One, is a pretty heavyweight framework and the kind of thing you'd only want to use if you were heavily committed to a Java codebase already.
There are advantages to knowing Java in 2022, but cross-platform mobile development isn't one of them.
Some reasons why you might want to learn Java:
Developing on Android. Android now supports/recommends Kotlin for new projects, but Java was the sole first-class language on the platform for 10+ years, so it's advantageous to be able to read/write/reuse Java code and libraries.
Using long-standing big-data tools (spark, hadoop, neo4j, etc.). While this domain has increasingly moved to Python over the past 5-7 years, there's still a lot of production Java code that someone needs to maintain. [Edit 3/31/22: See also the Apache http server, whose name never sat right with me because as far as I know, the people who wrote it aren't Apache.]
Stylistic similarity to C-family languages. Java can be a more intuitive introduction to C-style languages than jumping right into, say C++. These days, though, I would recommend C# over Java since it's used in more domains.
Continuity with some JS dialects. React code in particular is full of Object Oriented(tm) design conventions that are very strongly influenced by Java practices, and those design choices in turn have influenced changes in the JS spec. So being familiar with Java conventions can help make sense of that stuff. It can also help you identify which of those practices are bad ideas so you can avoid them in JS. [See footnote 1.]
As far as reasons why you won't see widespread Java usage outside of those legacy domains, I'd say there are a lot of good reasons people have moved away from Java since 2006 or so:
It's incredibly verbose, and requires a lot of esoteric knowledge about implementation details to write code that runs efficiently. This is the kind of problem that languages like Scala and Kotlin have tried to solve, while retaining compatibility with the JVM platform for ease of migration.
The JVM platform itself introduces substantial overhead, both in resource usage and integration complexity.
Changes in approach and policy since Sun's acquisition by Oracle. This is related to licensing issues (see Oracle v Google), as well as complexity/feature creep, which has given rise to compatibility issues across codebases.
Emergence of viable alternative languages in the 2000's and 2010's.
Widespread adoption of virtualization technology has yielded alternate ways to solve the compatibility issues that Java was designed to address.
It's ironic, since the motto of Java used to be "write once, run everywhere", but that's the way things go.
Footnote 1. Actually, this is kind of a trick question, since most commonly accepted Java practices are bad ideas. This can be demonstrated by the fact that in 1995, object-oriented Java applications would run in a typical web browser, whereas 27 years later Java is considered too heavyweight for that purpose.
Postscript, 3/31/22: This is my first and likely only Stack Overflow post. If you want to read more like this, check out my github: https://github.com/ubuvoid
Yes you can.
One tool used for this is Codename One.
https://www.codenameone.com/
Also for more info on this subject, feel free to consult this thread:
How can one develop iPhone apps in Java?
Yes, this is possible. https://github.com/Anuken/Mindustry is an open-source RTS game written in Java. It has an iOS port that is compiled via an open-source fork of RoboVM.
IOS works on objective C and Android works in Java and Kotlin. I don't know how much some conversion tool can help you to achieve all the functionality. So in my opinion answer is No.
Hybrid Application development can help you. You have one source code that will run in both platform. You have to develop the app again.
First: Java is used in more Domains than C#. Needed information because C# has no way to get over with ONE UI to Desktop, Mobile and Web.
By the way, the recommended Solution is CodenameOne or - if you want to implement your App with JavaFX - use Gluonmobile which is using the GraalVM, an ahead of time compiler for IOS.
In both Cases you have access to Hardware of the Device for Android and IOS because there is an abstraction which helps you with implementations for both Platforms - Android And IOS. Write in this Case one App and compile for both worlds.
I want to open a .dwg file in my own Android app.
Is there anyone who knows any good development tool that can help me.
I am trying to find it but just getting nothing related to it. I think very few people use it.
Also, I want to know, how these apps work to open cad files which would be developed.
The main problem here is that .dwg files have a lot of different versions, and more importantly this format is proprietary, apparently not well documented or not documented at all. And of course, it's not simple data that we are talking about, so good luck for reverse engineering the format yourself.
A look at the wikipedia page for .dwg seem to give some interesting information for your project :
There is already some open source reader developed for this file format, namely LibDWG - free access to DWG
(...)
This is a library to allow reading data from a DWG file. That's a very
important acquisiton, which may improve a lot the ability of the free
software comunity to develop more features in the field of computer
technical drawing (CAD).
The DWG structure is very complicated, it seems to be crafted so that
none can easily understand it. That's a strong reason to not use it,
and that's also why we do not provide the writing feature in the
library. One should use LibDWG mainly to read such files, filtering
them to some other format, free and usable.
(...)
I think this is the developpment tool you wanted.
I'm interested in getting started with Android development and would like to use a Lisp-style language. However, I want something that won't limit me if I choose to write a complex app, so it also needs to have reasonable performance, executable size and startup times. This limits my choices to languages that compile to JVM bytecode that have Android support.
Clojure (Neko)
This would be my first choice because of Clojure's expressiveness, but I have heard that it has problems with slow startup times and poor performance on Android. However, the threads that I came across are quite old so I'd be interested to know if things have improved since then.
Scheme (Kawa)
I came across this option here. Scheme is a nice language, so this option is appealing but it looks like the Android specific libraries it provides may be somewhat minimal. Of course, one could always call the Java libraries from Scheme.
I'd be interested to hear about any experiences with using the above languages (or other lisps for that matter) on Android. Thanks!
I have given up trying to get Proguard to work on either Eclipse or Android Studio. The docs are arcane and whatever I try, the Proguard obfuscated apk blows. Also questions regarding Proguard don't get much attention on this forum.
Standard Android apk files are designed to almost invite reverse engineering and I'm looking for some ways to protect my code. Not all my code just some methods.
Before I started writing Android apps, I wrote apps in C and in C# and I'm familiar with both of those languages and actually prefer either of them to Java so I've recently been reading about the NDK.
Of course the NDK is about speed but I'm wondering if it also would help protect my code against reverse engineering and inspection from hackers. I understand that it is "compiled" code so I imagine that the source code would not be visible.
Am I barking up the right tree?
Thanks,
Dean
This depends on what kind of protection you are looking for. If that is a revolutionary algorithm that will allow you do some very popular task much much faster than it takes today, then your code will be reverse engineered, no matter how you obfuscate it; you need patent protection. If you want to hide some unfriendly behavior (like spying on your users), it will be discovered. So don't do it. If you want to protect some protocol of client-server communication, it may be subject to easy attack elsewhere.
But in some cases going C++ does really help; it may be easier to distribute a monolithic shared library "black box" than to deal with Java API. I don't think obfuscation can work on code that you sell as library.
When we were selling a huge communication SDK, we followed this approach, and all our Java code was simply open to customers (part was intended to be changed/customized, but some classes carried a warning in the header "Please don't modify this class, there is very high chance that the product will not work properly if you mess with it".
Native C code is harder to decompile but it can be decompiled easily using the right tools.
Especially if you only develop small parts in C and then communicate with it using JNI which is a clear interface, anybody who decompiles your app can also use it. Who needs to know how your code works if you can simply execute it?
Conclusion: native code can be harder to decompile. But usually the only difference is that you need different tools and you need more knowledge & practice to decompile. Also modifying something is usually more complex.
Just implementing some methods in NDK alone will not likely help a lot. However, the resistance to reverse engineering can be improved if you also apply obfuscation and even run-time protection techniques to your NDK code. A simply web search gives a list of free tools. You could also work with commercial solution providers like Arxan. In addition, the level of obfuscation can generally be improved if you put more logic of your app in native code.
Yes if you use the NDK you can make it very difficult to reverse engineer your code and it is unlikely anybody would try.
I created an Android app. While creating one specific app was an interesting challenge, I'm now looking into creating a group of similar apps.
I'd like to create a group of similar Android apps and then move on to creating the same on tablets and iOS... (anything mobile).
I've considered doing so with a product called PhoneGap or doing a web based mobile app. Both of these options seem less than ideal. Doing the Android app I've been frustrated by Java's lack of control and low level constructs. Moving to something like a web based app seems like the exact wrong direction.
C++ is my language of choice. It has the ability to work at a low level, is highly portable across platforms, and has significant support for generic coding which would be useful for generating a group of similar apps. However, the Android documentation suggests to not use C++ unless your goal is porting existing code or dealing with computationally heavy tasks.
I'm leaning towards using C++ anyway, but are there other options I've not considered?
Thanks
You could in theory write your logic in C++ and then have UI layers on top that make use of it. If you are really comfortable with C++ that might be the way to go.
Almost any other parts (networking, UI, animation, etc) are better off being done in the native language of the platform. Use of cross platform solutions always limits you in some way, and usually leads to an application that is not as good as it could be for any platform.
Well, Google's recommendation to not use C++ is based on the following, I believe. C++ is low level, so you can get extra performance out of it if you know what you are doing. Google makes the reasonable assumption that many programmers do not. It is easier for an inexperienced programmer to do harm in C++ then to get a performance boost.
But, if you know what you are doing, it can help you. UI elements on both iOS and Android are implemented in their main language (obj-c, and Java respectively) so there is not a great way around that, but you can write core logic and other functions in C++ and it will be portable between them (iOS can use C++ directly and Android can use it via the Native Development Kit).
There are a few other options available. The one I ended up using is Appcelerator Titanium but please stay away from it. If your project gets complicated or large at all you will hate yourself for choosing it, as I did. Another interesting one that uses C++ instead of Javascript is Marmalade. I haven't used it though, so I can't comment on it.
A non-free solution that I hear good things about is Xamarin, who have ported both environments to C# and a .NET using Mono. However, you still have to write two versions of your code for the UI as far as I can tell.