Are there any advancements in this area? I want to be able to write purely functional code on Android in Haskell or similar languages. I've tried some examples with Scala but it seems to be a pain to get started. Are there any other functional JVM languages which I can use to write Android applications?
Edit: functional languages that write native android applications. My mistake about the JVM.
I doubt that you can find anything mature for writing Haskell-like code for Android. You do need to implement Java abstractions which are required by Android API (implement activity, etc.).
But if you really want to write for Android in a purely functional style you can try to implement your business logic in a pure functional language that compiles to JVM and call it from your Java classes. That approach would be much simpler than trying to implement it entirely in pure functional style.
As your language choice, you can try
Frege, it even has a library for android - froid
Eta lang, it is very new and probably nobody has tried to use it for Android yet
I you want a painless solution in terms of Gradle builds etc., you have only two options: Java and Kotlin, of which of course you should choose Kotlin ;)
Kotlin has most of the things you need to write in functional style:
functions as first class citizen
higher-order functions
immutable collections
var and val like in Scala
if-else as a statement
elements of pattern matching (where statement)
tail recursion
and more...
If you also include funKTionale and kotlinx.collections.immutable, you'll have all the functional goodies like: Option, Try, currying, memoization, persistent data structures and so on...
To start with Kotlin just install the latest Android Studio 3 Preview, which already has built-in Kotlin support.
BTW, don't be so polarized into "pure" functional ;) After all, being 100% "pure" means no side-effects, which means your app can't interact with the user ;)
Hope this helps :)
I've never tried it personally, but you can do F# programming using Xamarin.Android (and, I believe, with Xamarin Forms too). You can see the guide here. (It also includes sample code).
As some background, F# is the .NET Framework's functional language. It is derived from ML; in fact, many ML scripts can be compiled almost "directly" as F# (with the caveat that you may have to do some renaming because F# has some additional keywords that ML doesn't have in order to support several .NET-specific extensions).
Xamarin allows for native development for Android, iOS, and Windows phone. Xamarin Forms allows for a single code-base for all three platforms (it's a competitor to Ionic).
One more quick point: Android does not use the JVM, even if you're writing apps in Java. (In fact, Android does not even support all Java 8 features yet). Through Android 4.4 it used Dalvik; after that, it started using Android Runtime.
You could also try using a JVM language like Scala to create a JAR file and create a bindings library for it.
Please also note that you'll end up using at least somewhat of a mixed paradigm - for example, things like Activities are objects, and the XML files used to define an Android screen is, for all practical purposes, declarative. Edit: This last point is slightly debatable - see the comments.
One final possibility: I haven't checked this out too closely, but try also this link for a site claiming you can do Scala in Android.
Between Pure functional and Java, there is a way which is IMO Pragmatic functional. For instance Redux achieves that in the React arena.
My goal is to write an app (Activity) having an immutable state that advanced as a result of interactions is functional.
In the browser you can see that done with elm (Haskel like language which is also web platform)
Since we want an Android app, I opened the Android Studio used the wizard to create and app with Navigaton Drawer Action bar (with Drawer, FloatingActionBar),
Then converted it to use Elm concepts of immutable model functional approach into a working POC based on a small ElmBase class and idioms.
The code is written in Kotlin (JetBrains tool of choice for the JVM).
You can find the app at my GitHub https://github.com/saffih/ElmDroid The sweet spot of that approach is that it leverages Kotlin being strongly typed and the editor does code completions very well,
making lot's of the code completed for me in a way I have never seen before - amazing experience (But it require using idioms like the sealed class and when properly).
Related
The fact that Flutter heavily uses the word widget makes it difficult to find documentation on this topic.
On Android (I believe this isn't possible on iOS), we can add widgets on our home dashboard, allowing us to see app-related information or to trigger one-click actions without needing to open the app in question.
Is it possible to build such "widgets" in Dart & Flutter? Or should I do that in java and somehow plug it with my flutter app?
Can you share an example of a resource containing one?
EDIT: I have no android development experience, but it sounds like using a drawable canvas might do the trick.
I could find some canvas flutter code, but I can't connect the dots yet.
EDIT 2: From this Github issue, it looks like writing android home widgets in flutter is a no go since Flutter has its own rendering engine. I'm keen on learning kotlin to get this done, but if someone knew of nice tutorials to help me with that, that would be immensely helpful.
As the OP mentioned in an edit, this isn't currently possible because Flutter uses a custom rendering engine.
Widgets are quite limited in what they can render; the documentation explains that only certain layouts may be used. You could theoretically use Flutter's software renderer to render to an image in a seperate instance from the main one and display that, but that would be very technical, likely not very performant, and not straightforward at all!
Here is a quite detailed tutorial for widgets that guides you through creating a few examples although in Java. The same logic applies with just a few syntactical changes for Kotlin as the classes are pretty much interchangeable. However, realistically, most of the work is in the layout with some wiring in android; if you're already familiar with Android & Java, keep in mind that Kotlin does add a bit to your app size (The Kotlin runtime adds about 7,000 methods and ~1MB to your debug APK from the kotlin on android FAQ) and since most of your logic should be in flutter you probably won't have all that much Kotlin/Java code if this is all you're using it for (although if you're new to both Java & Kotlin, Kotlin is arguably more friendly in some ways).
Also, to be able to communicate between your flutter app and the java/kotlin backend, you'll need to use platform channels as described in the flutter documentation.
Does anyone have experience with NativeScript and can compare it to developing native apps, especially for Android?
I have read all these articles:
FIRST THOUGHTS ON NATIVESCRIPT
SECOND THOUGHTS ON NATIVESCRIPT
Introduction to Native Script – Is It Worth Your Time?
My Experience Developing with Telerik NativeScript
I know especially three of them may be outdated. But I want to ask all of you developers:
How is your experience with NativeScript?
Are there any Android-Components you cannot use? Which are these ones?
Is styling really so limited?
Do apps really look so different at runtime as in the mockup as in the pictures of the first article referenced above?
Does loading of native Android objects into JavaScript Code always work correctly?
Does NativeScript generate Java-Code for Android-Platform out of the NativeScript code I write?
Is it possible to modifiy this code if I want to use some native-only features? What if I want to make UI changes then? Do I have to regenerate the code and do I miss my native extensions then?
Very glad to see that you are evaluating NativeScript to eventually use it in present and future projects.
I'll try to condense answers to a few of the questions into one, as they really are mostly related.
Skipped.*
That depends on what has already been exposed through a custom view/plugin or module. The core-modules that every NativeScript app comes with contains the most basic of wrappers for both Android and iOS under a common API. There are plugins (nativescript npm modules) that provide additional wrappers on native android views (nativescript-telerik-ui for one, nativescript-carousel), most of which are created by the NS community.
As RexSplode mentioned before me - it's mostly the platform that imposes certain limitations. NS uses CSS to declare style, but you can also access the native components and manage their style and appearance programatically if what you need isn't readily available out of the box.
First I'd like to note that the first 3 articles you've linked are over a year old now, and trust me, NativeScript has evolved a lot since then. With all the available components (remember the npm modules I mentioned earlier?) there's a good chance that you will get a close to 1:1 similarity to a well-styled native Android mockup.
At build time metadata is generated for the Android/Java public API used in the project. When the JavaScript Engine (V8) fires up, that metadata is loaded into memory, prototype chains are constructed, and callbacks are attached, so that when you call new android.widget.Button(); in your JavaScript code, the proper virtual machine instructions will be called, and a native button will be created. Static methods are accessed similarly, check out the official docs to get a better understanding of how it all works.https://docs.nativescript.org/runtimes/android/advanced-topics/execution-flow
and 7., and a cont. of 2. Java code, or rather compiled Java code is generated whenever you wish to extend a native Android class that isn't available already in a module or in the native Framework. Extending classes is very similar to how you would do it in Java - you extend a class, and create new implementations of interfaces. That means that you won't have to open Android Studio to create a new class, build it into a native plugin and then add it to your project, since you can do it all in your NativeScript code using JavaScript/TypeScript. https://docs.nativescript.org/runtimes/android/generator/extend-class-interface
Disclaimer: I am on the NativeScript Engineering team
I investigated the Native Script a little and my colleague at work writes an app with it, so I can offer you a bit of information that I have.
1. skipped
There are limited amount of components you can use with native script out of the box. However, if you have a native-java developer who can write a wrapper for you - you can use everything.
It is limited to the platform you are using. Android itself has a lot of style limitations which cannot be easily overwhelmed.
don't know
It works a little different. Your JS object, or rather widgets are translated to java code. So with the items from the box - yes, they are okey. If you write a wrapper for your custom component, then all is up to you.
Yes it does.
No, the code is generated, how are you going to modify it? Changes will be undone on the next build. However, you can write a native module for your application and use any features you want. It is like defining an interface, which you can use in JS code afterwards.
I've been working on a writing a game for Android. Until now I've been using Java instead of the NDK, but I've decided to port my code to C++ (for performance, memory management and industry standards reasons).
Porting my application shouldn't be a problem (I've written my fair share of C++ applications), but I've been using RoboGuice as a dependency injection framework because otherwise my object graph would become too complex rather quickly.
I've been looking around, but I haven't found any resources about using a dependency injection framework in combination with the Android NDK.
Can someone tell me if there any such franeworks available. If so, which one would you recommend?
If you have a C++11 compiler for Android you could use several frameworks (I wrote Infectorpp) but there are others available. You should note that DI is quite limited in C++ due to the lack of reflection so you should make some compromises as not everything you did in RoboGuice would still be possible.
By doing a quick search seems that C++11 is possible on Android. I don't have an Android device and still not needed to emulate it, but if you have any feedback it will be wellcome (private message here or support ticket on google code is enough), the library is headers only so no special build stuff is required for it, apart enabling c++11 on your compiler wich is just one extra option by command line. If that will works good on Android then it will be definitely good also for PC. (Do not misunderstand please, I'm using it heavily, but seems very few people is interested in DI in C++ and so I get very little feedback)
There was also a nice framework cpp-resolver: a little awkard to use because you explicitly register factory functions for injecting ALL parameters, but very scalable, especially for server applications.. (decouple object lifetime management and works with plain old C++).
The most complete framework is probably wallaroo
If you search something really easy to use Infectorpp is a good choice
If you need control over lifetime (mostly servers): Cpp-resolver is perfect
If you need exotic features and configuration files: wallaroo
As side note, run-time configuration is possible also with frameworks that do not explicitly support it:
You just need a Factory that istantiate a different type based on a configuration file you could read through a class that you add as dependency to factories (Probably you don't need to know that since you were already using DI frameworks, but still good to know for occasional readers)
I am looking for a tool that would allow me to:
Define code templates with replaceable strings. Example - <NAMESPACE> would be replaceable:
jclass pJNIActivityClass = pJNIEnv->FindClass("<NAMESPACE>");
Automate code snippet insertion based on a regex. Example - new code would be inserted at //##:
public void onCreate ( Bundle savedInstanceState ){
super.onCreate ( savedInstanceState ) ;
//##
The existing tools I've found are language specific. I don't really need the tool to understand a specific language, although it would make life easier if it could parse XML.
For some background. I'm working in an environment where a closed-source application exports an eclipse or visual studio project (android or windows). This exported code is always identical with exception to the project namespace.
The idea here is to be able to run a tool on these stock exported projects to automate the implementation of common extra functionality.
For a FOSS solution you should take a look at Acceleo from the Eclipse Foundation. It uses languages like UML as input and allows you to generate output for any text based language. It may be a bit heavy in terms of size and features and it requires an installation of Eclipse but it's very good at code generation. It also handles large and complex template source very well and provides the type of functionality you expect to have in an IDE. I have only used older versions but my experience with it was good.
If you are unable to find a FOSS solution and a commercial solution is acceptable I recommend EntiPro. It has been a while since I used it but my experience with it was very positive. It's powerful and flexible and seems to meet the requirements you outlined in your question. It's also inexpensive at $40 for a single seat developer license.
In the event that you are unable to find a FOSS solution or don't want to drop the $40 on EntiPro you may be left to implementing a solution yourself. If that turns out to be the case I highly recommend using the String Template Engine by Terrance Parr.
Telosys is an Open Source code generator that you should try : http://www.telosys.org/
It uses a template engine based on Velocity, so it suits well for the requirement "code templates with replaceable strings"
I want to learn a new programming language and develop for the Android platform.
I'm a fulltime C# / F# - developer and I also use C# in the most functional way possible (because I like this paradigm far better than the old skool style "lets iterate and describe to the barkeeper how to make the cocktail", to quote Microsoft).
However, I have a strong dislike for Java, because in my opinion it is outdated and, hm, a dinosaur - it lacks exactly the features I like best about C# and F#.
On the other hand, developing for the Android platform requires JDK use.
So, would you recommend Scala? Or is the JDK stuff not for me at all?
Scala rocks exactly as you'd expect that a functional language built on the JVM might. The only downside compared to C# for me (I haven't used F#) is that the IDEs haven't quite got the refactoring down yet. It isn't bad. I'm using IntelliJ's plugin for Scala; that seems to work well enough.
Of course, the main benefit you get from Scala is being able to leverage all the many Java libraries out there, since they work (mostly) interchangeably. That might not be important for the Android platform where your apps will be small and stand-alone, but for commercial development it means that Scala is already a serious Enterprise language. Learning Scala will therefore give you more job opportunities in the future. I would definitely recommend Scala.
One of my large financial clients is using it as their server-side language and it works beautifully. There are a few interesting clashes between eg: Scala and Java lists, Scala and Java booleans, all well-documented, but otherwise it's smooth.
Good luck!
An alternative to using Scala might be the upcoming MonoDroid, a port of the Mono runtime to android. Unfortunately it isn't completed yet, and will cost something like 400$.
I'd recommend looking into scala if you develop a new application for android and only use monodroid if you want to create a port of an existing .net application.